Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 23:25:02 // Halloween2020/ForbiddenLore Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (816) 816 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2555 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 359/550 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Cool (3) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Aluminum Leg Aluminum Leg Wheel Improved Heat Sink Structural Scanner Improved Signal Interpreter Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Structural Scanner > --- WEAPON ----------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Wheel Improved Heat Sink Improved Signal Interpreter Light Armor Plating Hacking Suite Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Parts Attached 32 | . 13 15 4 Power 4 | . 3 1 . Engine 3 | . 3 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | . 4 6 . Treads . | . . . . Leg 8 | . 4 4 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 5 | . 1 1 3 Device 1 | . . 1 . Storage 3 | . 1 . 2 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | . 5 7 1 Energy Gun 8 | . 5 3 . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 4 8 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 1 | . . . 1 Weapon 6 | . . 3 3 Highest Loss Streak 4 | . . 2 4 Average Slot Usage (%) 91 | . 88 95 59 Engine 5 | . 12 3 . Core 5 | . . 7 4 Leg 21 | . 25 21 9 Wheel 6 | . . 9 9 Device 6 | . . 9 4 Storage 21 | . 22 22 18 Energy Gun 9 | . 20 5 . Energy Cannon 3 | . . 5 . Ballistic Gun 6 | . 6 7 2 Impact Weapon 1 | . . 1 8 Naked Turns . | . . . . Heaviest Build 28 | 9 19 25 28 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 5 | . 5 2 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 12 | . 10 10 12 Average Capacity 9 | . 8 10 11 Most Carried 10 | . 10 10 10 Average Carried 9 | . 7 9 9 Final Capacity 12 | 6 10 10 12 Final Carried 10 | 6 10 10 9 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 562 | 200 57 290 15 Remotely . | . . . . Salvage Created 925 | . 135 597 193 Parts 49 | . 7 35 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 3 14 3 Melee 1 | . . 1 . Guns 7 | . 3 4 . Cannons 4 | . . 4 . AOE 4 | . . 3 1 Classes Destroyed 6 | . 1 4 1 Recycler 1 | . . . 1 Operator 2 | . . 2 . Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 14 | . 3 8 3 Sentry 3 | . . 3 . Best Kill Streak 4 | . 2 4 2 Combat Bots Only 4 | . 2 4 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1901 | . 186 815 900 Core 392 | . 51 150 191 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 79 62 . Volleys Fired 70 | . 9 60 1 Largest 2 | . 2 2 1 Hottest 85 | . 80 85 33 Shots Fired 115 | . 13 101 1 Gun 77 | . 13 64 . Cannon 34 | . . 34 . Launcher 4 | . . 3 1 Special . | . . . . Kinetic 54 | . 4 50 . Thermal . | . . . . Explosive 4 | . . 3 1 Electromagnetic 57 | . 9 48 . Robot Hit Streak 15 | . 6 15 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 100 | . 9 78 13 Core Hits 41 | . 7 30 4 Critical Hits 3 | . . 3 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Melee Attacks 30 | . . 10 20 Impact 30 | . . 10 20 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2060 | . 112 1434 514 Guns 519 | . 109 410 . Cannons 626 | . . 626 . Explosions 447 | . . 307 140 Melee 465 | . . 91 374 Ramming 3 | . 3 . . Kinetic 286 | . 9 277 . Thermal 112 | . . 112 . Explosive 335 | . . 195 140 Electromagnetic 859 | . 100 759 . Impact 465 | . . 91 374 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 93 | . . 87 6 Projectiles 60 | . . 60 . Explosions 27 | . . 27 . Melee 6 | . . . 6 Knockbacks 4 | . . 1 3 Impact 4 | . . 1 3 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 179 | . 1 137 41 Shots 5 | . . 4 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 169 | . 42 169 4 Average Temperature 46 | . 16 48 3 Received Heat Transfer 813 | . 102 279 432 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 8 | . . 5 3 Impact Corruptions 4 | . . 1 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 435 | . 110 435 211 Initial 183 | . . 46 183 Average 147 | . 35 186 191 Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | . 100 60 84 Level 1 20 | . . 29 15 Level 2 6 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 7 29 9 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 1 4 . Successful 3 | . 1 2 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 1 2 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks 1 | . . 1 . Total Damage 32 | . . 32 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1222 | . 322 798 102 Spaces Moved 706 | 1 206 473 26 Core 4 | . 4 . . Treads . | . . . . Legs 352 | 1 202 149 . Wheels 350 | . . 324 26 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 120 100 100 Average Speed 116 | 120 122 113 104 Slowest Speed 300 | 120 300 180 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 2 32 40 4 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . . 7 Terrain Destroyed 44 | . . 37 7 Melee . | . . . . Projectile . | . . . . AOE 44 | . . 37 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 944 | . 260 623 61 Wait 59 | . 14 37 8 Move 703 | . 205 472 26 Hop . | . . . . Pick Up 19 | . 12 7 . Fast Attach 13 | . 9 4 . Attach 10 | . 3 6 1 Detach 2 | . . 2 . Swap 9 | . 1 5 3 Drop 16 | . 6 8 2 Fire 70 | . 9 60 1 Melee 30 | . . 10 20 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire 12 | . . 12 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -9/Materials | Discovered new exit (range 11) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Weapon x2 1204 | -8/Materials | Lost 4 parts (1p2n1w) 1223 | -8/Materials | Self-destructed Last Messages --------------- 01190_ G-50 Soldier system corrupted by crushing effect. 01191_ G-50 Soldier system terminally corrupted. 01191_ Lgt. Angular Momentum Engine fried. 01191_ Adv. Heat Sink fried. 01199_ G-47 Trooper knocked back. 01202_ K-01 Serf collects debris. 01205_ Lgt. Armor Plating destroyed. 01209_ C-30 ARC bursts open, deploying its payload. 01209_ G-47 Trooper unfolds itself. 01209_ K-01 Serf collects debris. 01214_ Acquired 5 matter. 01215_ K-01 Serf collects debris. 01218_ Maul destroyed. 01218_ K-01 Serf collects debris. 01219_ Acquired 10 matter. 01220_ R-06 Scavenger collects Sml. Storage Unit. 01220_ Arm. Wheel destroyed. 01221_ G-47 Trooper destroyed. 01221_ R-06 Scavenger destroyed. 01222_ Rocket Launcher destroyed. 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