Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 13:38:39 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (409) 409 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2074 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (560) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (4) ------ Huge Storage Unit Subdweller Optics > --- WEAPON (4) ------- Medium Laser Assault Rifle > --- INVENTORY (25) --- Ion Engine Subdweller Monowheel Disposable Heat Sink Large Matter Pod (150) Subdweller Laser Grenade Launcher Grenade Launcher Scrap Shield Fragment (47) Scrap Shield Fragment (47) Scrap Shield Fragment (46) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Medium Laser Subdweller Laser > --- INVENTORY -------- Ion Engine Subdweller Monowheel Huge Storage Unit Large Matter Pod Assault Rifle Grenade Launcher Grenade Launcher Scrap Shield Fragment [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . . 2 Parts Attached 13 | 6 . 7 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 2 . Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . 3 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 6 | 1 5 6 . Power . | . 1 1 . Propulsion . | . . . . Utility 1 | . 1 1 . Weapon 2 | . 2 3 . Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 85 94 . Engine 14 | . 14 14 . Treads 25 | . 28 24 . Device 8 | . . 12 . Storage 14 | . 14 14 . Energy Gun 23 | . 28 21 . Ballistic Gun 4 | . . 6 . Peak Build Rating 11 | 6 6 11 . Average Rating 8 | 4 6 9 . On Entrance 5 | . 6 6 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 93 | 14 14 93 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 . Average Capacity 12 | 6 8 14 . Most Carried 10 | 5 6 10 . Average Carried 7 | 1 5 8 . Final Capacity 25 | 8 8 25 25 Final Carried 10 | 2 6 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 550 | 169 120 261 . Remotely . | . . . . Salvage Created 547 | . 146 401 . Parts 26 | . 10 16 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 12 | . 4 8 . Guns 12 | . 4 8 . Classes Destroyed 5 | . 3 2 . Hauler 1 | . 1 . . Swarmer 2 | . 2 . . Grunt 3 | . 2 1 . Sentry 1 | . . 1 . Subdweller 6 | . . 6 . Best Kill Streak 2 | . 2 2 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 60 | . 26 34 . Missed 12 | . 7 5 . Hits 48 | . 19 29 . Projectile 48 | . 19 29 . Damage Taken 801 | . 210 591 . Core 249 | . 53 196 . Absorbed by Shields . | . . . . Core Remaining (%) 50 | 100 . . . Volleys Fired 40 | . 11 29 . Largest 2 | . 2 2 . Hottest 110 | . 100 110 . Shots Fired 77 | . 22 55 . Gun 77 | . 22 55 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 10 | . . 10 . Thermal 67 | . 22 45 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 7 12 . Robot Miss Streak 4 | . 4 1 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 55 | . 14 41 . Core Hits 25 | . 8 17 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 2 . Burn 5 | . 3 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 679 | . 192 487 . Guns 676 | . 189 487 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 98 | . . 98 . Thermal 578 | . 189 389 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 2 9 . Message Errors 2 | . . 2 . Matter Fused 5 | . 2 3 . Energy Discharges 2 | . . 2 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 234 | . 234 7 . Average Temperature 96 | . 103 4 . Received Heat Transfer 75 | . 36 39 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 1803 | . 777 1026 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 40 | . 40 . . Initial . | . . . . Average 6 | . 7 . . Influence Increases 147 | . 107 40 . Destroy 0b10 Robot/C 120 | . 80 40 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 22 | . 22 . . Influence Decreases 147 | . 75 72 . Entered New Map 16 | . . 16 . Time Decay 131 | . 75 56 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 6 8 . Peak Tracking Total 3 | . 3 2 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 285 | . . 285 . Optics 285 | . . 285 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1361 | 69 415 877 . Spaces Moved 573 | 38 192 343 . Core 4 | 4 . . . Treads 569 | 34 192 343 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 195 | 148 160 220 . Slowest Speed 560 | 160 160 560 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 29 32 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 735 | 51 277 407 . Wait 90 | . 70 20 . Move 570 | 37 191 342 . Hop . | . . . . Pick Up 17 | 8 4 5 . Fast Attach 3 | . . 3 . Attach 6 | 6 . . . Detach . | . . . . Swap 5 | . . 5 . Drop 3 | . . 3 . Fire 40 | . 11 29 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 3) 485 | -10/Materials | Entered Subcaves 486 | -10/Subcaves | Approached by a straggling Scientist 487 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 507 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 549 | -10/Subcaves | Disturbed a concealed Subdweller 617 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 941 | -10/Subcaves | Core integrity fell below 50% 960 | -10/Subcaves | Core integrity fell below 20% 1096 | -10/Subcaves | Learned location of Zion (-7) 1157 | -10/Subcaves | Discovered new exit (range 6) 1362 | -10/Subcaves | Entered Materials 1362 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1362 | -8/Materials | Self-destructed Last Messages --------------- 01215_ Subatomizers dissect the Sub. Optics. 01234_ System corrupted: Energy discharge (-90). 01243_ Acquired 32 matter. Q9-4BO(c): "We're getting close, I can feel it." 01251_ Subatomizers dissect the Sub. Optics. 01273_ O9-8TM(R): "OHNO!" 01287_ Q9-4BO(c) suffers critical hit (Destroy). 01287_ Q9-4BO(c) destroyed. 01291_ O9-8TM(R) destroyed. 01292_ Subatomizers dissect the Sub. Optics. 01294_ Acquired 9 matter. 01305_ Subatomizers dissect the Sub. Optics. 01317_ AVS0HL,XWBU,2MILL84B 01319_ Subatomizers dissect the Sub. Optics. PARAMETERS=UTILITY+2,WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????######+########???????????? | | ?????????# #??????????? | | ?????????# @ ! +??????????? | | ?????????# #??????????? | | ?????????##### #??????????? | | ??????????????? #??????????? | | ???????????????? 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""?????????????? | | ???????????????????? ?????????????? | | ?????????????????????? ????????????? | | ???????????????????????#???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EmergencyNovaAxe Manual? 0 Play Time 00:05:15 Cumulative 307.8 hours Start 2026.09.21 @ 13:33:30 End 2026.09.21 @ 13:38:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f18a6ee-3ea2-4a65-80ce-2e07f0b27b46