Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 04:07:07 Player: A Moose Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (6590) 6590 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2343) 2343 TOTAL SCORE: 13438 Bonus ------- High Alert Combat Kills 1261 Follower Combat Kills 202 Entered Garrisons 600 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 140/140 System Corruption 1% Temperature Cool (-91) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Cryofiber Web (fused) High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Reflective Plating > --- WEAPON (3) ------- Heavy Particle Cannon Missile Launcher Makeshift Hammer > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Compact Wheel Armored Wheel Armored Wheel Improved Heat Sink Improved Cooling System High-capacity Battery (250) High-capacity Matter Pod (200) Advanced Weight Redist. System Core Analyzer Improved Weapon Shielding Trap Reconfigurator Improved Field Recycling Unit (0) Heavy Laser Gauss Rifle Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Trap Reconfigurator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Battery Medium Matter Pod Advanced Weight Redist. System Improved Weapon Shielding Medium Armor Plating Improved Field Recycling Unit Heavy Laser Heavy Particle Cannon Gauss Rifle Precision Grenade Launcher Remote Datajack Makeshift Hammer [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . 3 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 129 | 6 11 . . . 33 23 17 13 . 19 7 Power 10 | 1 1 . . . 3 2 2 . . . 1 Engine 9 | 1 1 . . . 2 2 2 . . . 1 Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 2 . . . 5 3 . 2 . 4 . Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . Wheel 17 | 2 2 . . . 5 3 . 2 . 3 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 1 2 . . . 11 8 6 5 . 5 4 Device 29 | . 1 . . . 8 8 4 3 . 4 1 Storage 3 | 1 1 . . . . . . . . 1 . Processor 3 | . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 2 . 1 1 . . 3 Artifact . | . . . . . . . . . . . . Weapon 59 | 2 6 . . . 14 10 9 6 . 10 2 Energy Gun 23 | . . . . . 6 4 6 3 . 4 . Energy Cannon 4 | . . . . . 2 . 1 . . 1 . Ballistic Gun 8 | 2 3 . . . . 2 . . . 1 . Ballistic Cannon 2 | . . . . . 2 . . . . . . Launcher 14 | . 3 . . . 2 2 2 2 . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 . . 1 . 2 1 Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 3 . . . . Parts Lost 29 | . . . . . 12 9 . 3 . 5 . Power 3 | . . . . . 2 1 . . . . . Propulsion 7 | . . . . . 2 2 . 2 . 1 . Utility 6 | . . . . . 3 2 . . . 1 . Weapon 13 | . . . . . 5 4 . 1 . 3 . Highest Loss Streak 9 | . . . . . 9 3 . 2 . 2 . To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 94 | . 89 85 85 85 95 87 98 99 100 99 100 Engine 8 | . 13 14 14 14 5 8 9 9 9 9 9 Wheel 18 | . 27 28 28 28 17 15 18 17 18 17 18 Device 14 | . 5 . . . 18 18 17 17 18 17 9 Storage 9 | . 14 14 14 14 9 9 9 9 9 9 9 Processor 10 | . . . . . 8 9 13 18 18 18 10 Protection 4 | . . . . . 6 1 3 . . . 16 Energy Gun 13 | . . . . . 19 5 20 25 27 19 6 Energy Cannon 2 | . . . . . . . 5 . . 2 9 Ballistic Gun 5 | . 24 28 28 28 1 2 . . . 2 7 Ballistic Cannon 1 | . . . . . 3 6 . . . . . Slashing Weapon 1 | . . . . . . 6 . . . . . Peak Build Rating 42 | 6 8 7 8 8 41 38 37 42 38 42 42 Average Rating 29 | 4 6 7 7 8 29 28 33 36 38 37 36 On Entrance 20 | . 6 7 7 8 8 28 27 37 38 38 38 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 13 52 48 48 48 75 71 73 62 58 67 72 Greatest Support 33 | 32 32 32 32 32 32 32 33 24 24 28 24 Greatest Overweight (x) 4 | . 2 1 1 1 4 4 3 4 2 4 2 Average Overweight (x) 1 | . . 1 1 1 1 2 1 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 14 13 16 17 20 20 20 20 19 20 20 Average Carried 18 | 2 6 13 13 16 19 19 18 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 13 13 16 17 19 20 20 19 19 20 20 Class Distribution -------------------- 25% | Skirmisher 20% | Scavenger-Mutant 19% | Mutant 12% | Scavenger-Skirmisher 9% | Gunner 8% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Matter Collected 2428 | 288 212 . . . 474 682 175 242 . 271 84 Remotely . | . . . . . . . . . . . . Salvage Created 4663 | 56 204 . . . 1405 978 505 355 . 1051 109 Parts 259 | . 13 . . . 85 48 34 24 . 37 18 Haulers Intercepted 5 | . . . . . 2 . 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled 2 | . . . . . 2 . . . . . . Retrieved Matter 30 | . . . . . 30 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Combat Hostiles Destroyed 110 | . 5 . . . 37 26 6 12 . 17 7 Melee 4 | . . . . . . 4 . . . . . Guns 54 | . 1 . . . 22 5 5 6 . 15 . Cannons 24 | . . . . . 9 10 1 . . 1 3 AOE 26 | . 4 . . . 5 7 . 6 . . 4 Classes Destroyed 15 | 1 5 . . . 5 3 . . . . 1 Worker 2 | . 1 . . . 1 . . . . . . Builder 2 | . . . . . . . . . . . 2 Hauler 5 | . . . . . 2 . 3 . . . . Recycler 3 | 1 2 . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . Watcher 9 | . 1 . . . 3 . 3 . . . 2 Swarmer 33 | . 3 . . . 12 4 . 3 . 4 7 Cutter 2 | . . . . . . 2 . . . . . Grunt 49 | . 2 . . . 17 13 3 4 . 10 . Brawler 2 | . . . . . 1 . . . . 1 . Duelist 1 | . . . . . . 1 . . . . . Sentry 15 | . . . . . 5 3 3 2 . 2 . Hunter 4 | . . . . . 1 . . 3 . . . Programmer 3 | . . . . . . 3 . . . . . Heavy 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | 1 4 . . . 8 6 4 7 . 4 4 Combat Bots Only 7 | . 3 . . . 7 6 2 7 . 4 4 Max Kills in Single Turn 4 | 1 1 . . . 3 4 1 3 . 2 2 Gunslinging 1 | . . . . . 1 . . . . 1 . Exploded 4 | . 1 . . . 3 4 . 3 . . 2 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Hostile Shots Fired 371 | . 14 . . . 118 86 5 66 . 56 26 Missed 101 | . 4 . . . 34 20 1 17 . 15 10 Damage Taken 4170 | . 88 . . . 1627 1013 58 677 . 539 168 Core 577 | . 25 . . . 214 173 . 67 . 67 31 Absorbed by Shields 96 | . . . . . . 96 . . . . . Redirected to Shielding 8 | . . . . . . . . 8 . . . Ignored by Resistances 6 | . . . . . . . . . . . 6 Regen/Repaired (Parts) 231 | . . . . . 27 . 204 . . . . Core Remaining (%) 95 | 100 . . . 90 . . . . . . . Volleys Fired 256 | 7 13 . . . 63 43 18 27 . 74 11 Largest 3 | 2 2 . . . 3 3 3 3 . 3 3 Hottest 240 | 40 60 . . . 240 113 209 183 . 183 172 Shots Fired 584 | 14 26 . . . 165 72 52 76 . 158 21 Gun 403 | 14 20 . . . 98 25 38 67 . 131 10 Cannon 147 | . . . . . 65 38 14 . . 24 6 Launcher 34 | . 6 . . . 2 9 . 9 . 3 5 Special . | . . . . . . . . . . . . Kinetic 153 | 14 20 . . . 44 54 . . . 15 6 Thermal 397 | . . . . . 119 9 52 67 . 140 10 Explosive 32 | . 6 . . . 2 9 . 7 . 3 5 Electromagnetic 2 | . . . . . . . . 2 . . . Robot Hit Streak 23 | 8 23 . . . 18 10 9 10 . 17 18 Robot Miss Streak 9 | 1 1 . . . 9 9 3 3 . 5 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . . 2 . . 1 . 2 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . 1 . Shots Hit Robots 376 | 12 20 . . . 117 77 25 29 . 87 9 Core Hits 285 | 2 16 . . . 106 73 18 22 . 34 14 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 19 | . . . . . . 7 2 2 . 8 . Burn 12 | . . . . . . 1 1 2 . 8 . Destroy 1 | . . . . . . 1 . . . . . Sever 6 | . . . . . . 5 1 . . . . Melee Attacks 62 | . . . . . 1 49 1 5 . 4 2 Impact 21 | . . . . . 1 9 . 5 . 4 2 Slashing 41 | . . . . . . 40 1 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10286 | 129 607 . . . 2785 2456 541 1195 . 1896 677 Guns 4557 | 129 166 . . . 1569 324 386 490 . 1440 53 Cannons 2155 | . . . . . 896 595 100 . . 456 108 Explosions 2591 | . 441 . . . 320 609 . 705 . . 516 Melee 983 | . . . . . . 928 55 . . . . Ramming . | . . . . . . . . . . . . Kinetic 1857 | 129 166 . . . 541 856 . . . 132 33 Thermal 5138 | . 111 . . . 2096 63 486 490 . 1764 128 Explosive 2211 | . 330 . . . 148 609 . 608 . . 516 Electromagnetic 97 | . . . . . . . . 97 . . . Impact . | . . . . . . . . . . . . Slashing 983 | . . . . . . 928 55 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . . . . 12 7 12 1 4 6 Message Errors 8 | . . . . . . 2 . 2 1 2 1 Matter Fused 12 | . . . . . . 6 1 3 . 1 1 Heat Flow Errors 8 | . . . . . . 1 3 1 . 1 2 Energy Discharges 2 | . . . . . . 1 . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . 3 . . 2 Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 3 | . . . . . . . 1 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 117 | . 27 . . . 36 . . 12 . 11 31 Projectiles 11 | . . . . . . . . . . 11 . Explosions 106 | . 27 . . . 36 . . 12 . . 31 Melee . | . . . . . . . . . . . . Knockbacks 26 | . . . . . 15 11 . . . . . Impact . | . . . . . . . . . . . . Kinetic 26 | . . . . . 15 11 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 265 | . 9 . . . 172 38 . 30 . . 16 Shots 8 | . 1 . . . 3 1 . 2 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 384 | . . . . . 384 143 324 310 . 161 138 Average Temperature 75 | . . . . . 65 46 81 159 . 53 56 Received Heat Transfer 1144 | . 6 . . . 297 355 36 153 . 270 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . 1 . Parts Melted 26 | . 1 . . . 12 1 3 2 . 6 1 Heat Transferred 10455 | . 100 . . . 4287 222 962 1036 . 3663 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Peak Influence 1472 | 5 406 157 . . 859 1472 823 1194 581 1120 642 Initial 717 | . 3 157 . . . 473 717 451 581 377 546 Average 604 | 1 155 157 . . 336 999 720 837 581 649 499 Maximum Alert Level 4 | . 2 . . . 3 4 3 4 2 4 2 Low Security (%) 14 | 100 69 100 . 100 29 . . . . . . Level 1 11 | . 25 . . . 39 . . . . 6 2 Level 2 35 | . 5 . . . 16 19 29 37 100 56 97 Level 3 30 | . . . . . 14 45 70 50 . 35 . Level 4 8 | . . . . . . 34 . 12 . 2 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 5 . 3 . . . 2 Investigation 3 | . . . . . 2 . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . . . . . 3 . 2 . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Distress Signals 9 | . 1 . . . 1 . 3 . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 9 . . . 56 27 12 17 . 21 10 Peak Tracking Total 11 | . 3 . . . 6 5 4 11 . 4 3 Tactical Retreats 14 | . 1 . . . 4 3 2 2 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Traps Triggered 24 | . 3 . . . . 9 1 11 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 5 | . . . . . . 1 . 3 . 1 . Traps Reconfigurated 20 | . . . . . 4 8 . 5 . 2 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 3 . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Machines Disabled 32 | . 10 . . . 4 4 1 6 . 6 1 Max in Single Turn 8 | . 8 . . . 2 1 1 1 . 2 1 Garrison Relay 10 | . . . . . . 3 . 4 . 3 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Machines Accessed 34 | . 3 . 2 . 12 4 8 3 1 . 1 Terminals 25 | . 3 . . . 9 4 5 3 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . Total Hacks 83 | . 10 . 5 . 31 12 16 6 1 . 2 Successful 46 | . 5 . 5 . 20 4 9 1 1 . 1 Failed 37 | . 5 . . . 11 8 7 5 . . 1 Catastrophic 7 | . . . . . 1 3 1 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 7 . 1 . 9 3 4 . . . 1 Terminals 63 | . 10 . . . 22 12 11 6 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . 3 . 4 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 4 | . . . . . 2 . 1 . 1 . . Terminal Hacks 27 | . 4 . 5 . 10 3 3 1 . . 1 Record 5 | . . . 4 . 1 . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . . 1 1 1 . . . Garrison Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 3 | . . . . . 2 . . . . . 1 Zone Layout 3 | . . . . . 1 . 2 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . 4 . . . . Scan Component 3 | . . . . . 1 . 2 . . . . Repair 3 | . . . . . 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . Unauthorized Hacks 7 | . 1 . . . 4 1 1 . . . . Terminals 7 | . 1 . . . 4 1 1 . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 6 | . 1 . . . 3 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 28 | . 3 . . . 11 3 6 3 1 . 1 Full Trace Events 3 | . . . . . 2 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . 2 . . . . Time 90 | . . . . . 26 . 64 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 44 | . . . . . . 13 . 17 . 14 . Machine Destruction 44 | . . . . . . 13 . 17 . 14 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . . . 3 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Total Allies 8 | . . 2 . . . 2 . 1 . 3 . Largest Group 3 | . . 2 2 . . 2 . 1 . 3 . Highest-Rated Group 120 | . . 52 52 . . 62 . 25 . 120 . Highest-Rated Ally 40 | . . 31 31 . . 31 . 25 . 40 . Total Orders . | . . . . . . . . . . . . Ally Attacks 37 | . . 13 . . . 11 . 4 . 9 . Total Damage 712 | . . 150 . . . 212 . 147 . 203 . Kills 6 | . . . . . . 1 . 2 . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Robot Analysis Total 3 | . 2 . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Turns Passed 8385 | 62 399 161 331 119 1846 1477 863 1003 16 1045 1063 Spaces Moved 5138 | 32 314 135 286 93 1064 864 563 645 14 583 545 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 5132 | 26 314 135 286 93 1064 864 563 645 14 583 545 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 115 110 105 120 120 120 120 Average Speed 120 | 90 105 115 115 115 126 125 116 120 120 124 120 Slowest Speed 160 | 100 130 115 115 115 160 160 135 150 120 150 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 48 26 63 29 87 94 47 65 5 62 33 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 21 | . . . . . 1 6 . 2 . 2 10 Terrain Destroyed 377 | . 40 . . . 84 39 9 68 . 108 29 Melee 13 | . . . . . 1 6 . 2 . 2 2 Projectile 25 | . . . . . 11 . 9 3 . . 2 AOE 339 | . 40 . . . 72 33 . 63 . 106 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Total 6719 | 52 357 140 288 105 1414 1118 727 805 13 765 935 Wait 825 | . 2 6 . 12 207 48 107 25 . 58 360 Move 5126 | 31 313 134 285 92 1063 862 562 644 13 582 545 Hop . | . . . . . . . . . . . . Pick Up 103 | 8 17 . 3 1 33 15 12 3 . 7 4 Fast Attach 5 | . . . . . 1 1 2 . . . 1 Attach 49 | 6 6 . . . 17 9 2 3 . 6 . Detach 1 | . . . . . . 1 . . . . . Swap 75 | . 5 . . . 15 13 13 10 . 13 6 Drop 43 | . 1 . . . 14 9 10 . . 3 6 Fire 256 | 7 13 . . . 63 43 18 27 . 74 11 Melee 62 | . . . . . 1 49 1 5 . 4 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 152 | . . . . . . 64 . 88 . . . Rewire 22 | . . . . . . 4 . . . 18 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 9) 462 | -10/Materials | Entered Mines 506 | -10/Mines | Assembled infested the area 611 | -10/Mines | Discovered new exit (range 5) 623 | -10/Mines | Entered Exiles 623 | -10/Exiles | Accompanied by 2 allies 652 | -10/Exiles | Met 8R-AWN 653 | -10/Exiles | Led the pair of lost Derelicts to a safe place 669 | -10/Exiles | Met EX-HEX 714 | -10/Exiles | Met EX-DEC 726 | -10/Exiles | Learned location of Zion (-6) 749 | -10/Exiles | Met EX-BIN 772 | -10/Exiles | Aligned with FarCom system 773 | -10/Exiles | Given EX-Vault access code 799 | -10/Exiles | Opened EX-Vault 806 | -10/Exiles | Found Trap Reconfigurator 831 | -10/Exiles | Warned to stay clear of 0b10 Research branches 939 | -10/Exiles | Discovered new exit (range 12) 954 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 954 | -10/Exiles | Entered Mines 1053 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1063 | -9/Mines | Discovered new exit (range 7) 1073 | -9/Mines | Entered Materials 1073 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1383 | -8/Materials | Build established: Skirmisher 1475 | -8/Materials | Discovered new exit (range 16) 1495 | -8/Materials | Identified exit to Factory 1637 | -8/Materials | Destroyed 7 combat bots 2247 | -8/Materials | Discovered exit to Factory (range 10) 2374 | -8/Materials | Repaired Com. Wheel 2473 | -8/Materials | Destroyed 7 combat bots 2564 | -8/Materials | Discovered exit to Factory (range 16) 2617 | -8/Materials | Lost 9 parts (1p2n2u4w) 2910 | -8/Materials | Identified exit to Garrison 2919 | -8/Materials | Entered Garrison 3109 | -8/Garrison | Triggered checkpoint 3151 | -8/Garrison | Garrison Relay disabled 3209 | -8/Garrison | Core integrity fell below 50% 3357 | -8/Garrison | Triggered checkpoint 3409 | -8/Garrison | Discovered new exit (range 11) 3421 | -8/Garrison | Identified exit to Materials 3507 | -8/Garrison | Triggered checkpoint 3583 | -8/Garrison | Lost 3 parts (1p1n1w) 3644 | -8/Garrison | Garrison Relay disabled 3731 | -8/Garrison | Triggered checkpoint 3833 | -8/Garrison | Discovered exit to Materials (range 9) 3878 | -8/Garrison | Triggered checkpoint 3897 | -8/Garrison | Build established: Scavenger-Mutant 3950 | -8/Garrison | Lost 3 parts (1n2w) 3976 | -8/Garrison | Garrison Relay disabled 4170 | -8/Garrison | Discovered exit to Materials (range 12) 4199 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4396 | -8/Garrison | Entered Materials 4530 | -8/Materials | Repaired Arm. Wheel 4781 | -8/Materials | Build established: Scavenger-Skirmisher 5059 | -8/Materials | Repaired Rnf. Ion Engine 5208 | -8/Materials | Discovered exit to Factory (range 3) 5258 | -8/Materials | Identified exit to Garrison 5259 | -8/Materials | Entered Garrison 5425 | -8/Garrison | Rescued a captive Derelict 5518 | -8/Garrison | Garrison Relay disabled 5625 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Triggered checkpoint 5688 | -8/Garrison | Destroyed 7 combat bots 5768 | -8/Garrison | Discovered new exit (range 8) 5775 | -8/Garrison | Identified exit to Materials 5802 | -8/Garrison | Garrison Relay disabled 5843 | -8/Garrison | Triggered checkpoint 5974 | -8/Garrison | Build established: Skirmisher 6000 | -8/Garrison | Discovered exit to Materials (range 14) 6069 | -8/Garrison | Triggered checkpoint 6114 | -8/Garrison | Core integrity fell below 20% 6137 | -8/Garrison | Garrison Relay disabled 6173 | -8/Garrison | Garrison Relay disabled 6262 | -8/Garrison | Entered Materials 6277 | -8/Materials | Identified exit to Garrison 6278 | -8/Materials | Entered Garrison 6396 | -8/Garrison | Triggered checkpoint 6524 | -8/Garrison | Garrison Relay disabled 6558 | -8/Garrison | Triggered checkpoint 6589 | -8/Garrison | Discovered new exit (range 5) 6612 | -8/Garrison | Build established: Gunner 6734 | -8/Garrison | Triggered checkpoint 6858 | -8/Garrison | Triggered checkpoint 6897 | -8/Garrison | Lost 3 allies 6937 | -8/Garrison | Discovered new exit (range 14) 7028 | -8/Garrison | Triggered checkpoint 7079 | -8/Garrison | Discovered new exit (range 10) 7138 | -8/Garrison | Phase Generator disabled 7154 | -8/Garrison | Garrison Relay disabled 7214 | -8/Garrison | Triggered checkpoint 7301 | -8/Garrison | Garrison Relay disabled 7323 | -8/Garrison | Entered Materials 7766 | -8/Materials | Build established: Scavenger-Tank 8386 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer sends out distress signal. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. K-01 Serf cleans the Neutrino Reactor. System corrupted: Matter fused (-10). Connecting with Terminal... Current location identified: Materials >>Traps(Locate) Found 6 traps in 1 array: 6x Explosive Trap Map updated. W-25 Informer sends out distress signal. W-25 Informer destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. U-05 Engineer builds a Wall. U-05 Engineer destroyed. U-05 Engineer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ ]]! | | ?????????????????????????????????????????# ]]! | | ?????????????????????????????????????????# ! ]! | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????# | | ????????????????????????????????????# ??????????+ | | ????????????????????????????????????# ??????????# | | ????????????????????????????????????# ??????????# | | ????????????????????????????????????# #?????????# | | ????????????????????????????????????# #?????????# | | ????????????????????????????????????# # #???????# | | ????????????????????????????????????# ########### | | ????????????????????????????????????# % g | | ???????????????######Y????????#####?# | | ???????????????# ??######## ### | | ???????????????#""" ?+ !u=| | | ???????????????#"Y ?### * *# ### | | ???????????????#""" # @ ## ##?# | | ???????????????# # # #??# | | ???????????????# + Y #??#+##+## | | ???????????????# """ # ####???? ^ # | | ???????????????# """ # ##????^""" # | | ???????????????# """ ?#######????# """^^ ######## | | ???????????????? ????????????#^"""^ #??????? | | ???????????????? ?????????????# #??????? | | ???????????????######???????????????######???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed LobotomyMiningKit Manual? 0 Play Time 01:27:58 Cumulative 133.0 hours Start 2024.08.09 @ 02:38:43 End 2024.08.09 @ 04:07:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 117 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e33c0c93-0eee-4e8a-aece-1aa59dc4d180