Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 21:42:53 Player: Sinthome Result: Destroyed self with Guided EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1010) 1010 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3350 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Flying (110) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (4) ------ Visual Processing Unit System Shield > --- WEAPON (3) ------- Guided EMP Blaster > --- INVENTORY (5) ---- Advanced Targeting Computer Advanced Beam Rifle Advanced Beam Rifle Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Visual Processing Unit System Shield > --- WEAPON ----------- Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Thermal Generator Insulated Plating Heavy Particle Cannon Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Advanced EMP Blaster Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 38 | 6 . 4 7 7 14 Power 5 | 1 . 1 1 1 1 Engine 5 | 1 . 1 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 . . 5 Treads 3 | 2 . . . . 1 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 7 | 1 . 1 1 3 1 Device 4 | . . 1 . 3 . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . . 5 3 7 Energy Gun 6 | 2 . . 3 . 1 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 1 . 6 Corrupted Parts 2 | . . . . 2 . System Corruption 6 | . . . . 6 . Parts Lost 14 | . . 1 1 7 5 Power 3 | . . 1 . 1 1 Propulsion 4 | . . . . 2 2 Utility 2 | . . . . 1 1 Weapon 5 | . . . 1 3 1 Highest Loss Streak 7 | . . 1 1 7 4 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 4 5 7 7 Power . | . 1 . . . . Propulsion 1 | 2 3 3 2 . . Utility 1 | . . . . 2 2 Weapon 3 | . 1 1 1 5 4 Tool/Special . | . . . . . . Unused Backups 17 | . . . 2 . 15 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . . . 4 Weapon 11 | . . . 1 . 10 Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 85 88 97 66 74 Engine 9 | . 14 14 11 6 7 Treads 3 | . 28 19 . . . Leg 7 | . . 8 21 6 . Flight 5 | . . . . . 13 Device 9 | . . 3 11 14 9 Storage 10 | . 14 14 11 9 8 Processor 7 | . . . 9 9 9 Hackware 2 | . . . . . 6 Energy Gun 10 | . 28 28 20 8 . Energy Cannon 2 | . . . . 7 1 Ballistic Gun 2 | . . . 2 . 3 Ballistic Cannon 3 | . . . 10 4 . Launcher 5 | . . . . 1 14 Peak Build Rating 33 | 6 6 9 18 21 33 Average Rating 16 | 4 6 6 14 16 24 On Entrance 9 | . 6 6 9 18 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 11 11 12 20 29 35 Greatest Support 40 | 40 40 40 20 29 29 Greatest Overweight (x) 5 | . . . . 5 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 5 5 8 8 8 Average Carried 6 | 3 5 4 5 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 5 4 8 6 5 Class Distribution -------------------- 47% | Mutant 45% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 999 | 166 . 15 303 41 474 Remotely . | . . . . . . Salvage Created 1161 | . . 102 302 214 543 Parts 67 | . . 6 20 14 27 Haulers Intercepted 4 | . . . 1 . 3 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 28 | . . 3 8 9 8 Guns 10 | . . 3 5 2 . Cannons 4 | . . . 3 1 . AOE 13 | . . . . 6 7 Classes Destroyed 12 | . . 2 3 4 3 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Hauler 4 | . . . 1 . 3 Recycler 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 3 | . . . 2 . 1 Swarmer 11 | . . 1 4 3 3 Grunt 8 | . . 2 2 2 2 Brawler 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 5 | . . . 2 2 1 Hunter 2 | . . . . 1 1 Best Kill Streak 10 | . . 3 4 10 8 Combat Bots Only 8 | . . 3 4 8 4 Max Kills in Single Turn 4 | . . 1 1 3 4 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 208 | . 4 34 40 76 54 Missed 59 | . 1 4 11 19 24 Hits 149 | . 3 30 29 57 30 Melee 1 | . . . . 1 . Projectile 148 | . 3 30 29 56 30 Critical Strikes 2 | . . . . 2 . Damage Taken 2254 | . 36 391 316 905 606 Core 683 | . 12 64 53 370 184 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 69 86 . . Volleys Fired 71 | . 2 11 21 16 21 Largest 3 | . 2 2 3 3 3 Hottest 150 | . 80 80 142 150 95 Shots Fired 162 | . 4 22 63 44 29 Gun 99 | . 4 22 42 16 15 Cannon 35 | . . . 21 14 . Launcher 28 | . . . . 14 14 Special . | . . . . . . Kinetic 55 | . . . 28 12 15 Thermal 65 | . 2 11 34 18 . Explosive 14 | . . . . 14 . Electromagnetic 28 | . 2 11 1 . 14 Robot Hit Streak 8 | . 4 6 8 6 4 Robot Miss Streak 3 | . . 2 2 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 85 | . 4 16 37 16 12 Core Hits 65 | . . 6 13 21 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 4 . . Burn 2 | . . . 2 . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2924 | . 44 190 565 962 1163 Guns 851 | . 44 190 339 134 144 Cannons 342 | . . . 226 116 . Explosions 1731 | . . . . 712 1019 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 507 | . . . 272 91 144 Thermal 561 | . 20 99 283 159 . Explosive 698 | . . . . 698 . Electromagnetic 1158 | . 24 91 10 14 1019 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 6 7 Average Corruption 5 | . . . . 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 3 14 Message Errors 4 | . . . . . 4 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 127 | . . . . 40 87 Projectiles . | . . . . . . Explosions 127 | . . . . 40 87 Melee . | . . . . . . Knockbacks 5 | . . . 4 1 . Impact . | . . . . . . Kinetic 4 | . . . 3 1 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 346 | . . . . 175 171 Shots 13 | . . . . 5 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | . 36 266 114 390 352 Average Temperature 139 | . 20 163 39 216 131 Received Heat Transfer 636 | . 18 207 78 216 117 Effects 4 | . . . . 3 1 Interference 4 | . . . . 3 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . . . 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1472 | . 50 225 864 333 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 83 | 100 100 100 100 39 89 Level 1 16 | . . . . 60 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 337 | . . 90 164 275 337 Initial 94 | . . . 31 62 94 Average 106 | . . 49 90 171 128 Influence Increases 1266 | . . 110 268 343 545 Destroy 0b10 Robot/C 560 | . . 60 160 180 160 Destroy 0b10 Robot/NC 65 | . . . 15 10 40 Destroy Leader 174 | . . 20 46 50 58 Successful Hack 14 | . . . . . 14 Disable Machine 105 | . . . 15 45 45 Destroy Structure 78 | . . . 2 58 18 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 240 | . . 30 30 . 180 Influence Decreases 923 | . . 30 199 267 427 Entered New Map 267 | . . . 49 87 131 Time Decay 476 | . . 20 140 110 206 Lost Part 140 | . . 10 10 70 50 Lost Ally 40 | . . . . . 40 Squads Dispatched 5 | . . . 1 . 4 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 6 | . . . . 1 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 2 4 12 10 32 Peak Tracking Total 14 | . 3 5 4 9 14 Tactical Retreats 8 | . . 1 2 . 5 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 7 | . . . 1 3 3 Max in Single Turn 2 | . . . 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . . . 1 1 7 Terminals 9 | . . . 1 1 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . 1 1 11 Successful 5 | . . . . . 5 Failed 8 | . . . 1 1 6 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 13 | . . . 1 1 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . . 5 Open Door 4 | . . . . . 4 Alert Level 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 5 | . 1 . . . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 274 | . . . . . 274 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 782 | . . . 244 192 346 Optics 782 | . . . 244 192 346 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1174 | 81 72 67 287 235 432 Spaces Moved 960 | 44 42 21 159 120 574 Core 157 | 2 . . . 64 91 Treads 100 | 42 42 6 . . 10 Legs 230 | . . 15 159 56 . Wheels . | . . . . . . Hover . | . . . . . . Flight 473 | . . . . . 473 Fastest Speed 34 | 50 160 120 120 50 34 Average Speed 87 | 155 160 131 120 135 56 Slowest Speed 300 | 160 160 160 120 300 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . . . 8 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 14 9 17 13 66 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . . . 82 8 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 89 | . . . . 81 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1147 | 54 43 36 206 155 653 Wait 28 | . . . 2 8 18 Move 940 | 43 41 20 158 119 559 Hop 7 | . . . . . 7 Pick Up 26 | 5 . . 10 1 10 Fast Attach 25 | 6 . 1 1 5 12 Attach 7 | . . 1 2 3 1 Detach 5 | . . . . . 5 Swap 14 | . . 3 7 2 2 Drop 24 | . . . 5 1 18 Fire 71 | . 2 11 21 16 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 14) 154 | -10/Materials | Entered Mines 214 | -10/Mines | Discovered new exit (range 4) 221 | -10/Mines | Entered Materials 221 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 497 | -9/Materials | Discovered new exit (range 4) 508 | -9/Materials | Entered another Materials area 508 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -8/Materials | Build established: Skirmisher 628 | -8/Materials | Destroyed 8 combat bots 630 | -8/Materials | Core integrity fell below 50% 663 | -8/Materials | Lost 7 parts (1p2n1u3w) 725 | -8/Materials | Discovered new exit (range 13) 743 | -8/Materials | Entered Storage 1005 | -8/Storage | Met a pair of Derelict thieves 1110 | -8/Storage | Core integrity fell below 20% 1139 | -8/Storage | Lost 4 parts (1p1n1u1w) 1157 | -8/Storage | Found Prototype Launcher 1157 | -8/Storage | Identified Gui. EMP Blaster 1175 | -8/Storage | Destroyed self with Guided EMP Blaster Last Messages --------------- 01109_ Dropped Lgt. Angular Momentum Engine. 01130_ PZKYJ1YFNGV<|YA|F75WED%QYJHFDT#PPTLQ/1O 01132_ Slug penetrates Wall. 01135_ R-06 Scavenger collects Corrupted Beam Rifle. 01140_ Slug penetrates Wall. 01143_ Acquired 47 matter. 01146_ Acquired 50 matter. 01150_ System corrupted: Component data lost. 01156_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 01157_ Acquired Prototype Launcher. 01157_ Identified Gui. EMP Blaster. 01160_ Dropped Sml. Storage Unit. [Achievement: Thread The Needle Around The Corner] 01169_ H-55 Commando destroyed. 01170_ System corrupted: Component data lost. 01173_ Imp. Flight Unit destroyed. 01173_ Destroyed Imp. Flight Unit. 01175_ Door malfunctions. 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