Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.21 @ 18:44:53 Player: PDRM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1225) 1225 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 3265 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 351/550 Matter 190/300 Energy 27/265 System Corruption 1% Temperature Cool (0) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Weight Redist. System Advanced Targeting Computer > --- WEAPON (4) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (5) ---- Aluminum Leg Hardened Light Armor Plating Light EM Pulse Cannon Heavy Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Weight Redist. System Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon EMP Blaster Advanced EMP Blaster Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Light Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Weight Redist. System Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 53 | 6 22 15 10 Power 7 | 1 3 2 1 Engine 7 | 1 3 2 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 10 4 . Treads . | . . . . Leg 1 | . . 1 . Wheel 13 | 2 8 3 . Hover . | . . . . Flight 2 | . 2 . . Utility 9 | 1 4 3 1 Device 4 | 1 1 1 1 Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 21 | 2 5 6 8 Energy Gun 1 | 1 . . . Energy Cannon 3 | . 1 2 . Ballistic Gun 7 | 1 1 1 4 Ballistic Cannon . | . . . . Launcher 9 | . 2 3 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 15 | . 4 5 6 Power 3 | . 1 1 1 Propulsion 3 | . 1 1 1 Utility 2 | . . 1 1 Weapon 7 | . 2 2 3 Highest Loss Streak 6 | . 4 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 90 98 78 Engine 10 | . 12 10 5 Leg 2 | . . 6 . Wheel 23 | . 21 25 21 Flight 2 | . 5 . . Device 3 | . 5 . 9 Processor 11 | . 13 11 9 Protection 7 | . 6 9 5 Energy Cannon 6 | . 3 11 3 Ballistic Gun 10 | . 11 10 12 Launcher 10 | . 7 11 12 Naked Turns . | . . . . Heaviest Build 21 | 8 14 19 21 Greatest Support 42 | 20 20 36 42 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 3 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 4 3 5 Class Distribution -------------------- 55% | Mutant 35% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1158 | 259 387 405 107 Remotely . | . . . . Salvage Created 1387 | 62 432 659 234 Parts 105 | 6 32 49 18 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | 1 9 14 5 Guns 10 | 1 4 1 4 Cannons 8 | . 3 4 1 AOE 11 | . 2 9 . Classes Destroyed 10 | 2 5 1 2 Worker 3 | 1 2 . . Builder 4 | . 1 2 1 Recycler 5 | . 2 3 . Mechanic 1 | . . . 1 Operator 3 | . 2 1 . Watcher 4 | . 2 2 . Swarmer 9 | . 3 6 . Grunt 12 | 1 6 3 2 Duelist 1 | . . . 1 Sentry 7 | . . 5 2 Best Kill Streak 5 | 1 4 5 5 Combat Bots Only 4 | 1 3 4 2 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1613 | 10 455 508 640 Core 365 | . 108 58 199 Absorbed by Shields . | . . . . Redirected to Shielding 11 | . 2 9 . Core Remaining (%) 80 | 100 56 85 . Volleys Fired 87 | 3 42 28 14 Largest 4 | 2 2 3 4 Hottest 126 | 70 90 126 122 Shots Fired 174 | 6 62 76 30 Gun 81 | 6 30 23 22 Cannon 47 | . 18 27 2 Launcher 46 | . 14 26 6 Special . | . . . . Kinetic 78 | 3 30 23 22 Thermal 34 | 3 18 13 . Explosive 32 | . 13 16 3 Electromagnetic 30 | . 1 24 5 Robot Hit Streak 13 | 5 7 13 8 Robot Miss Streak 4 | . 4 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 105 | 5 35 43 22 Core Hits 83 | 3 31 34 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Burn 1 | 1 . . . Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3104 | 59 1001 1382 662 Guns 702 | 59 186 98 359 Cannons 597 | . 214 347 36 Explosions 1805 | . 601 937 267 Melee . | . . . . Ramming . | . . . . Kinetic 676 | 33 186 98 359 Thermal 381 | 26 214 141 . Explosive 1380 | . 480 733 167 Electromagnetic 667 | . 121 410 136 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 32 | . 9 22 1 Projectiles . | . . . . Explosions 32 | . 9 22 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 292 | . 118 133 41 Shots 13 | . 4 6 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | 24 88 180 60 Average Temperature 48 | 10 30 62 27 Received Heat Transfer 618 | 6 189 90 333 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 888 | 148 444 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 740 | 25 469 740 497 Initial 312 | . 16 146 312 Average 344 | 4 295 434 388 Maximum Alert Level 3 | . 2 3 2 Low Security (%) 23 | 100 23 22 . Level 1 41 | . 46 31 66 Level 2 26 | . 30 24 33 Level 3 7 | . . 21 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 14 17 10 Peak Tracking Total 5 | 1 3 4 5 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . 2 9 1 Max in Single Turn 2 | . 2 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 4 . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 8 . Successful 15 | . 7 8 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 12 | . 7 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 7 5 . Record 4 | . 3 1 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter 61 | . . 61 . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1571 | 103 603 593 272 Spaces Moved 1508 | 100 664 585 159 Core 19 | 19 . . . Treads . | . . . . Legs . | . . . . Wheels 1264 | 81 439 585 159 Hover . | . . . . Flight 225 | . 225 . . Fastest Speed 37 | 50 37 80 80 Average Speed 74 | 74 65 80 86 Slowest Speed 90 | 80 80 86 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . 3 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 6 89 51 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . 9 . Terrain Destroyed 249 | . 77 141 31 Melee . | . . . . Projectile . | . . . . AOE 249 | . 77 141 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1820 | 122 778 651 269 Wait 85 | . 7 2 76 Move 1499 | 99 657 584 159 Hop 3 | . 3 . . Pick Up 46 | 11 21 9 5 Fast Attach 11 | 2 2 5 2 Attach 39 | 4 19 8 8 Detach 18 | . 8 5 5 Swap 3 | . 1 2 . Drop 28 | 3 17 8 . Fire 87 | 3 42 28 14 Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Lost 4 parts (1p1n2w) 641 | -10/Materials | Discovered new exit (range 15) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 725 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Discovered new exit (range 12) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1550 | -8/Materials | Lost 6 parts (1p1n1u3w) 1572 | -8/Materials | Self-destructed Last Messages --------------- 01483_ Mni. Grenade Launcher destroyed. 01489_ Adv. EMP Blaster destroyed. 01489_ M-28 Smith repairs G-47 Trooper. 01509_ Acquired Hpw. Shotgun. 01509_ Critical hit (Burn: +37). 01512_ Acquired Hrd. Light Armor Plating. 01519_ Com. Wheel destroyed. 01520_ Y-45 Defender destroyed. 01526_ G-47 Trooper destroyed. 01532_ Acquired 40 matter. 01535_ U-05 Engineer lays Concrete. 01542_ U-05 Engineer destroyed. 01551_ G-47 Trooper destroyed. 01551_ M-28 Smith destroyed. 01570_ Acquired Corrupted Imp. Ion Engine. 01570_ Integrated Corrupted Imp. Ion Engine (+1). 01570_ Complication: System interference. 01570_ Hpw. Shotgun temporarily disabled. 01570_ Adv. Targeting Computer temporarily disabled. 01570_ Hpw. Shotgun temporarily disabled. 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""" #?????????? | | ################/## ### """ #?????????? | | ???????????# [ ## #?????????? | | ???????????# ! ####+######+###?????????? | | ???????????# # #### #??????????? | | ???????????# "" #?????? | | ???????????# """ # ! #?????? | | ???????????# """ # ####### ###????????? | | ???????????# """"" ###???????####??????????? | | ???????????# """ #???????????????????????? | | ????????????##########???????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Remodeling Risk Taker Challenges ------------ None Game ------ Seed ThermalWeightStripper Manual? 0 Play Time 00:47:05 Cumulative 3.2 hours Start 2023.01.21 @ 15:58:08 End 2023.01.21 @ 18:44:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6fa4187-69bd-48e2-b0b5-00fe66fbbed2