Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 11:50:43 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (905) 905 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (419) 419 TOTAL SCORE: 6264 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Friendly Fire -120 Cogmind --------- Core Integrity 255/1000 Matter 276/300 Energy 100/100 System Corruption 54% Temperature Cool (0) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (12) ----- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Heavy Reactive Plating Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Gravmag System Makeshift Hover Unit Sensor Array Improved Terrain Scanner Microactuators Advanced Shield Generator Force Field System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Remote Force Field Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Cooled Pulse Rifle Makeshift Spear > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Gravmag System Makeshift Hover Unit Microactuators Heavy Reactive Plating Advanced Shield Generator Force Field System Shield Scythe [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 2 2 2 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 81 | 4 3 3 8 23 7 1 7 . 4 21 Power 6 | . . . . 2 1 . . . . 3 Engine 6 | . . . . 2 1 . . . . 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 2 1 1 4 3 . 2 . 2 5 Treads 2 | . . . . . . . 1 . 1 . Leg 3 | . . . . . 2 . . . 1 . Wheel 12 | 2 . . . 4 1 . . . . 5 Hover 4 | . 2 1 . . . . 1 . . . Flight 1 | . . . 1 . . . . . . . Utility 40 | 2 . 2 4 14 2 1 3 . 1 11 Device 18 | . . 1 2 6 1 . 2 . . 6 Storage 1 | . . . . 1 . . . . . . Processor 12 | 2 . 1 2 3 . . 1 . 1 2 Hackware 8 | . . . . 4 1 1 . . . 2 Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 13 | . 1 . 3 3 1 . 2 . 1 2 Energy Gun 3 | . . . . . 1 . 1 . 1 . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 2 2 . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . 1 . . . Parts Lost 33 | . . 7 2 8 . . 2 . 3 11 Power 3 | . . 1 . 1 . . . . . 1 Propulsion 11 | . . 3 1 3 . . . . 1 3 Utility 11 | . . 1 . 3 . . 2 . 1 4 Weapon 8 | . . 2 1 1 . . . . 1 3 Highest Loss Streak 6 | . . 5 1 4 . . 1 . 2 6 Average Slot Usage (%) 91 | . 100 77 46 95 89 99 92 100 99 82 Engine 5 | . 14 8 . 6 6 6 6 6 6 4 Treads 2 | . . . . . . . 3 6 6 2 Leg 4 | . . . . . 6 6 6 6 11 4 Wheel 6 | . 19 . . 14 5 6 6 6 . 6 Device 11 | . . 8 4 18 13 13 10 12 12 8 Storage 4 | . . . . 4 6 6 6 6 6 5 Processor 20 | . 28 33 30 24 13 13 12 18 24 18 Hackware 19 | . . . . 12 26 32 27 25 18 21 Energy Gun 4 | . . . . . 3 6 6 6 11 2 Energy Cannon 1 | . . . . 5 . . . . . . Slashing Weapon 4 | . . . 6 6 6 6 5 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 12 8 9 5 55 50 50 52 50 52 56 Greatest Support 36 | 26 26 16 6 20 10 10 10 10 36 36 Greatest Overweight (x) 5 | . . . 1 4 4 4 5 4 5 2 Average Overweight (x) 2 | . . . . 1 4 4 4 4 1 1 Largest Inventory Capacity 12 | 6 4 4 4 12 12 12 12 12 12 12 Average Capacity 10 | 4 4 4 4 9 12 12 12 12 12 12 Most Carried 12 | 6 4 3 4 10 11 11 12 11 12 12 Average Carried 8 | 4 3 1 2 4 7 11 10 11 10 10 Final Capacity 12 | 4 4 4 4 12 12 12 12 12 12 12 Final Carried 12 | 4 4 1 4 7 11 11 11 11 12 10 Class Distribution -------------------- 45% | Hacker-Assassin 15% | Hacker-Mutant 13% | Hacker-Skirmisher 8% | Mutant 5% | Wizard-Assassin 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1019 | 291 107 . 86 136 . 23 206 . 25 145 Remotely . | . . . . . . . . . . . Salvage Created 1379 | 167 196 . 268 186 . . 122 . 161 279 Parts 92 | 14 12 . 29 13 . . 6 . 2 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 5 . 15 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 23 | . 5 . 8 2 . . 4 . 2 2 Melee 12 | . . . 8 2 . . . . . 2 Guns 10 | . 5 . . . . . 3 . 2 . Classes Destroyed 8 | 2 2 . 2 1 . . . . . 1 Worker 1 | . . . . . . . . . . 1 Tunneler 5 | 4 . . . 1 . . . . . . Recycler 4 | 1 1 . . 1 . . . . . 1 Watcher 2 | . . . 1 . . . . . . 1 Swarmer 12 | . 3 . 5 . . . 3 . 1 . Grunt 3 | . 2 . . . . . . . 1 . Sentry 3 | . . . 3 . . . . . . . Programmer 5 | . . . . 2 . . 1 . . 2 Thug 1 | . . . . . . . . . 1 . Best Kill Streak 4 | 3 3 . 4 2 . . 3 . 1 4 Combat Bots Only 4 | . 3 . 4 1 . . 3 . 1 1 Max Kills in Single Turn 2 | 1 1 . 1 1 . . 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Damage Taken 3920 | . 273 213 545 849 . . 211 . 431 1398 Core 1749 | . 78 63 430 371 . . 14 . 48 745 Absorbed by Shields 71 | . . . . . . . . . . 71 Core Remaining (%) 68 | 100 68 84 21 47 . . . . 92 . Volleys Fired 64 | 21 17 . 3 . . . 9 . 14 . Largest 2 | 2 2 . 1 . . . 2 . 2 . Hottest 100 | 40 40 . 100 . . . 60 . 40 . Shots Fired 114 | 42 34 . 3 . . . 12 . 23 . Gun 111 | 42 34 . . . . . 12 . 23 . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 3 | . . . 3 . . . . . . . Kinetic 76 | 42 34 . . . . . . . . . Thermal 38 | . . . 3 . . . 12 . 23 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | 9 5 . . . . . 7 . 8 . Robot Miss Streak 2 | 2 2 . . . . . 1 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 113 | 15 21 . 29 10 . . 9 . 15 14 Core Hits 47 | 8 10 . 9 4 . . 3 . 6 7 Critical Hits 4 | . . . 3 . . . . . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 . . . . . . 1 Melee Attacks 111 | . . . 36 32 6 5 1 . . 31 Impact . | . . . . . . . . . . . Slashing 92 | . . . 36 32 6 5 1 . . 12 Piercing 19 | . . . . . . . . . . 19 Sneak Attacks 8 | . . . 4 2 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3472 | 156 190 21 1241 437 . . 375 . 264 788 Guns 985 | 156 190 . . . . . 375 . 264 . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2258 | . . . 1241 437 . . . . . 580 Ramming 229 | . . 21 . . . . . . . 208 Kinetic 346 | 156 190 . . . . . . . . . Thermal 639 | . . . . . . . 375 . 264 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1874 | . . . 1241 437 . . . . . 196 Piercing 384 | . . . . . . . . . . 384 Highest Corruption 54 | . . 3 2 2 . . . . . 54 Average Corruption 24 | . . 3 2 1 . . . . . 40 Corruption Purged . | . . . . . . . . . . . Effects 26 | . . 1 1 1 . . . . . 23 Message Errors 8 | . . . . . . . . . . 8 Matter Fused 3 | . . 1 . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . . 4 Data Loss (minor) 7 | . . . . 1 . . . . . 6 Targeting Errors 1 | . . . 1 . . . . . . . Overload Shots 6 | . . . . . . . 6 . . . Overflow Damage 267 | . . . 196 71 . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 267 | . . . 196 71 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 229 | . . 21 . . . . . . . 208 Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 23 . . . . . . . . 267 Average Temperature 78 | . 11 . . . . . . . . 125 Received Heat Transfer 489 | . 78 81 171 138 . . . . 21 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 5 | . . . . . . . 1 . 4 . Heat Transferred 1003 | . . . . . . . 485 . 518 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 434 | 25 209 152 386 434 239 . . . . 130 Initial 198 | . 16 87 51 175 198 . . . . 56 Average 98 | 13 100 109 206 110 205 . . . . 47 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . Low Security (%) 86 | 100 87 100 45 89 37 . . . . 100 Level 1 12 | . 12 . 55 7 62 . . . . . Level 2 . | . . . . 2 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 1 3 4 1 . . . . 4 Investigation 5 | . 1 1 1 2 . . . . . . Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 3 | . 1 . 1 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . 2 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 14 7 23 16 2 . 4 . 17 11 Peak Tracking Total 8 | . 7 5 6 8 4 . 3 . 5 5 Tactical Retreats 16 | . 1 2 3 3 1 . . . 2 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 25 | . 2 1 4 13 1 2 . 1 . 1 Terminals 15 | . 2 1 4 6 1 . . . . 1 Fabricators 5 | . . . . 5 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 6 2 12 34 2 7 . 5 . 2 Successful 36 | . 2 . 3 18 1 7 . 5 . . Failed 34 | . 4 2 9 16 1 . . . . 2 Catastrophic 7 | . 2 1 1 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 6 2 12 9 2 . . . . . Terminals 39 | . 6 2 12 15 2 . . . . 2 Fabricators 15 | . . . . 15 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 2 . 1 4 . 7 . 5 . . Record 6 | . . . . . . 6 . . . . Part Schematic 8 | . . . 1 2 . . . 5 . . Open Door 1 | . . . . . . 1 . . . . Level Access Points 2 | . 1 . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Fabricator Hacks 10 | . . . . 10 . . . . . . Load Schematic 5 | . . . . 5 . . . . . . Build 5 | . . . . 5 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 1 1 . . . . . Terminals 4 | . . . 2 1 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 3 | . . . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 1 2 11 1 . . . . 1 Full Trace Events 5 | . . 1 2 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 2 . . . 5 . . Parts Built 5 | . . . . 5 . . . . . . Matter 708 | . . . . 708 . . . . . . Time 249 | . . . . 249 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . 1 . . 3 . . Largest Group 3 | . . . . . 1 . . 3 3 . Highest-Rated Group 76 | . . . . . 10 . . 76 76 . Highest-Rated Ally 31 | . . . . . 10 . . 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . 40 . Total Damage 601 | . . . . . . . . . 601 . Kills 8 | . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 1 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . 17 Items 17 | . . . . . . . . . . 17 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 6808 | 114 157 131 340 1322 223 899 460 909 899 1354 Spaces Moved 4600 | 36 128 141 403 1136 156 465 322 756 556 501 Core 379 | . . 20 278 81 . . . . . . Treads . | . . . . . . . . . . . Legs 896 | 7 . . . . . . . . 553 336 Wheels 3036 | 29 85 . . 1055 156 465 322 756 3 165 Hover 164 | . 43 121 . . . . . . . . Flight 125 | . . . 125 . . . . . . . Fastest Speed 40 | 90 56 50 40 50 120 120 120 120 130 90 Average Speed 107 | 95 78 55 47 91 120 120 120 120 149 130 Slowest Speed 180 | 120 90 60 100 120 120 120 130 120 150 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 40 15 49 33 5 58 39 81 70 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 3 . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 15 | . . . . . . 1 9 2 3 . Spaces Dug 39 | . . . 4 15 6 5 1 . . 8 Terrain Destroyed 40 | . . 1 4 15 6 5 1 . . 8 Melee 36 | . . . 1 15 6 5 1 . . 8 Projectile 3 | . . . 3 . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed 49 | . . 1 . . . . . . . 48 Walls Destroyed 1 | . . 1 . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Total 5729 | 78 153 192 487 1370 181 798 378 758 600 734 Wait 751 | 11 . 46 28 161 8 328 33 3 16 117 Move 4590 | 35 127 140 402 1135 155 464 321 755 555 501 Hop . | . . . . . . . . . . . Pick Up 42 | 2 2 . 5 11 5 . 3 . 7 7 Fast Attach 38 | 2 2 1 7 9 1 1 4 . 1 10 Attach 29 | . . 3 1 10 4 . 2 . 2 7 Detach 5 | . . . 1 2 . . 1 . . 1 Swap 16 | 2 1 . . 4 2 . 2 . 1 4 Drop 34 | 5 4 1 4 6 . . 2 . 4 8 Fire 64 | 21 17 . 3 . . . 9 . 14 . Melee 111 | . . . 36 32 6 5 1 . . 31 Ram 49 | . . 1 . . . . . . . 48 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 115 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x2 387 | -9/Materials | Discovered new exit (range 16) 403 | -9/Materials | Entered another Materials area 403 | -8/Materials | Evolved 2 slots: Utility x2 416 | -8/Materials | Lost 5 parts (1p2n1u1w) 607 | -8/Materials | Garrison activated, responded to threat 628 | -8/Materials | Core integrity fell below 50% 706 | -8/Materials | Build established: Mutant 741 | -8/Materials | Discovered new exit (range 5) 743 | -8/Materials | Identified exit to Factory 743 | -8/Materials | Entered Factory 743 | -7/Factory | Evolved 2 slots: Utility x2 1090 | -7/Factory | Build established: Scavenger-Assassin 1288 | -7/Factory | Fabricated Hacking Suite (x1) 1486 | -7/Factory | Fabricated Hacking Suite (x1) 1533 | -7/Factory | Discovered new exit (range 15) 1546 | -7/Factory | Identified exit to Lower Caves 1561 | -7/Factory | Fabricated Hacking Suite? 1592 | -7/Factory | Fabricated Imp. Sensor Array? 1623 | -7/Factory | Fabricated Hacking Suite? 1650 | -7/Factory | Build established: Hacker-Assassin 1891 | -7/Factory | Lost 4 parts (1n2u1w) 1926 | -7/Factory | Local fabrication network quarantined 2016 | -7/Factory | Identified exit to Factory 2042 | -7/Factory | Build established: Hacker-Mutant 2062 | -7/Factory | Core integrity fell below 50% 2065 | -7/Factory | Entered another Factory area 2065 | -6/Factory | Evolved 2 slots: Utility x2 2087 | -6/Factory | Lost 4 parts (1p2n1u) 2167 | -6/Factory | Found Hvy. Reactive Plating 2169 | -6/Factory | Found Hvy. Reactive Plating 2171 | -6/Factory | Found Hvy. Reactive Plating 2270 | -6/Factory | Discovered new exit (range 15) 2287 | -6/Factory | Identified exit to Lower Caves 2288 | -6/Factory | Entered Lower Caves 2289 | -6/Lower Caves | Encountered a Warlord checkpoint 2376 | -6/Lower Caves | Build established: Hacker-Assassin 2945 | -6/Lower Caves | Identified exit to Lower Caves 2956 | -6/Lower Caves | Learned location of 1 exit from Factory 3094 | -6/Lower Caves | Learned location of 1 exit from Research 3094 | -6/Lower Caves | Learned Research emergency access door positions 3094 | -6/Lower Caves | Learned Armory emergency access door positions 3094 | -6/Lower Caves | Learned Research stockpile data 3114 | -6/Lower Caves | Learned Factory garrison access intel 3187 | -6/Lower Caves | Entered another Lower Caves area 3242 | -6/Lower Caves | Found Alien Artifact 3242 | -6/Lower Caves | Identified Core Expander 3242 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 3570 | -6/Lower Caves | Discovered new exit (range 11) 3578 | -6/Lower Caves | Learned location of Extension (-6) 3624 | -6/Lower Caves | Identified exit to Zion 3647 | -6/Lower Caves | Entered Zion 3691 | -6/Zion | Discovered new exit (range 12) 3753 | -6/Zion | Learned location of Warlord (-4) 3815 | -6/Zion | Learned Factory emergency access door positions 3879 | -6/Zion | Learned location of 1 exit from Lower Caves 3951 | -6/Zion | Gained Derelict followers 4025 | -6/Zion | Received a hallucinogenic algorithm 4552 | -6/Zion | Identified exit to Proximity Caves 4556 | -6/Zion | Entered Proximity Caves 4556 | -5/Proximity Caves | Accompanied by 3 allies 4873 | -5/Proximity Caves | Build established: Hacker-Skirmisher 5359 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5443 | -5/Proximity Caves | Discovered new exit (range 9) 5454 | -5/Proximity Caves | Identified exit to Factory 5455 | -5/Proximity Caves | Entered Factory 5455 | -5/Factory | Evolved 2 slots: Utility x2 5456 | -5/Factory | Identified exit to Factory 5458 | -5/Factory | Loaded intel: 4 garrison access locations 5754 | -5/Factory | Build established: Hacker-Assassin 6020 | -5/Factory | Garrison activated, responded to threat 6084 | -5/Factory | Lost 3 parts (1p1n1w) 6243 | -5/Factory | Crushed by falling debris 6243 | -5/Factory | System corruption reached 10% 6268 | -5/Factory | System corruption reached 30% 6295 | -5/Factory | Lost 6 parts (1n4u1w) 6438 | -5/Factory | Core integrity fell below 50% 6551 | -5/Factory | Build established: Hacker-Mutant 6809 | -5/Factory | Self-destructed Last Messages --------------- 06645_ Slammed into Wall. 06658_ Destabilizing: System corrupted (+2). 06665_ < VWUWRZ D4S4DNA2Y8JGS59V9IFSDI7< 06671_ Slammed into Earth. 06671_ Destabilizing: Core damaged (-20). 06680_ System corrupted: Energy discharge (-35). 06684_ Slammed into Earth. 06697_ System corrupted: Heat flow error (+288). 06697_ Slammed into Earth. 06697_ Destabilizing: System corrupted (+2). 06710_ Slammed into Earth. 06710_ Destabilizing: System corrupted (+2). 06710_ Destabilizing: System corrupted (+1). 06712_ System corrupted: Component data lost. 06723_ Slammed into Earth. 06723_ Destabilizing: Core damaged (-10). 06728_ System corrupted: Energy discharge (-35). 06774_ DTXD0PTKEL1ZFL5YG|HA7IYMGCB 06789_ System corrupted: Heat flow error (+297). 06806_ IARVGKK3 QZ,LUBH Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????!???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????????#??#??????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????##??????#?? ????????????? | | ???????????????????" ??"??#?#???#????????????????? | | ??????????????#???? ????????#????????????????????? | | ??????????????#???? ? ? #?###?#?????????????????? | | ??????????????#?? ??? ???#?##??#?????????????????? | | ?????????????????? ??? #?#??#?????#????????????? | | ????????????###?#?#??????????##??#??#?? ??"??????? | | ?????????? ????###?? ??######????#???????""?????? | | ?????????? ??##????? ? #???#??##?#????? ?G??????? | | ??????? ?? ???#? ??? ?? ???##?#?##?##??? ?""?????? | | ????? ??????###?#?# ??? ????##??#?##??????"??????? | | ?????????#??#?? ?#? ????####?######???##?????????? | | ??????? ? ????????#?#??#@##############?? ??????? | | ????????? ??######??????### #? ???????? | | ?????# ??#????##???#??####! # ????????? | | ??????????##?##?#########?# " " " " " #? "??????? | | ????????? ??##########?#?## " " " " " ? "??"???? | | ??????????### ###### " " " " " # ???? ???? | | ????????? #?#!! + + " " " " " +?????????? | | ?????? ?????#!! ###### " " " " " # ??? ???? | | ???##???? ??# ##?### " " " " " # ? ? ? ??? | | ?????? + ###### " " " " " # ???? ?? | | ?? ### """ #?#### " " " " " # ????? | | ???## ????# """ ##?#?# " " " " " #?????????? | | ????????????# """ ###### #? ?? ?? ? | | ??????????#?# ###?########+######? ? ?? ??? | | ????????? ??########+##?######### #####???? ?????? | | ??????????????##?#?? ?########## ##### ? | | ????????????###?### ? | | ?????? ???#??#?#### ?##?#########"#### ? | | ???????? ??#####?### #?############"##????????? ? | | ????????????########?#?### #?#????#??#?# | | ????????? ???# #?### """ """ #?#?????##??? | | ???????????#?# ?#### """ """ ##? ######### | | ???????????#?# ##?## """ """ ### | | ?????????????# ##### *### | | ?????? + """ """ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 335 Jamming Range 8 Armor Coverage 600 Resistance: KI 40 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 26 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Sensor Array | -7/Factory | Scanalyzed System Shield | -7/Factory | Hacked Slug Cannon | -6/Zion | Free Battle Cannon | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FlightSpectralTerminator Manual? 0 Play Time 01:05:32 Cumulative 62.6 hours Start 2021.03.13 @ 23:28:25 End 2021.03.14 @ 11:50:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cf9d92e-ff7a-4fce-b847-451d5d784282