Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 16:18:48 Player: Doobadoop Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (929) 929 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1035) 1035 TOTAL SCORE: 5259 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 124 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Visual Processing Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer System Restoration Module > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer Improved Melee Analysis Suite Particle Charger > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Slots Evolved 6 | . . 2 . . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 59 | 6 12 2 11 9 . 8 5 6 Power 8 | 1 1 . 1 2 . 1 . 2 Engine 6 | 1 1 . 1 2 . 1 . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 17 | 2 4 2 3 2 . 1 2 1 Treads 2 | . . . . . . . 2 . Leg 1 | . . . . . . . . 1 Wheel 5 | 2 2 . . . . 1 . . Hover . | . . . . . . . . . Flight 9 | . 2 2 3 2 . . . . Utility 14 | 1 3 . 4 1 . 3 . 2 Device 7 | . 1 . 3 1 . 1 . 1 Storage 1 | 1 . . . . . . . . Processor 6 | . 2 . 1 . . 2 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 4 . 3 4 . 3 3 1 Energy Gun 6 | 1 . . 1 2 . 2 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 4 | 1 . . 2 1 . . . . Ballistic Cannon 7 | . 2 . . . . 1 3 1 Launcher . | . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 20 | . 4 4 . 5 . 5 2 . Power 4 | . . 1 . 1 . 2 . . Propulsion 7 | . 1 1 . 2 . 1 2 . Utility 3 | . 1 . . . . 2 . . Weapon 6 | . 2 2 . 2 . . . . Highest Loss Streak 4 | . 2 4 . 4 . 4 2 . To Critical Strikes 1 | . . . . . . 1 . . Average Backups 3 | 1 5 4 4 4 4 4 3 . Power . | . 1 1 . 1 1 . . . Propulsion 1 | . 2 2 2 1 . . 1 . Utility . | . . . 1 . . . . . Weapon 1 | . 1 . . 1 3 3 1 . Tool/Special . | . . . . . . . . . Unused Backups 17 | . 8 1 4 4 . . . . Power 4 | . 2 . . 2 . . . . Propulsion 5 | . 3 . 2 . . . . . Utility 4 | . . 1 2 1 . . . . Weapon 4 | . 3 . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 74 | . 83 71 79 94 88 63 27 52 Engine 9 | . 13 8 10 10 11 11 . . Core 1 | . . . . . . . . 9 Wheel 4 | . 17 . . . . 4 . . Flight 17 | . 8 31 32 32 33 5 . . Device 7 | . 2 8 11 11 11 8 . 4 Storage 1 | . 9 . . . . . . . Processor 18 | . 6 11 13 22 22 23 23 27 Energy Gun 4 | . 2 . 3 11 11 1 . . Ballistic Gun 2 | . 2 . 8 5 . . . . Ballistic Cannon 4 | . 13 11 . . . 5 2 4 Special Weapon 1 | . 6 . . . . . . . Peak Build Rating 32 | 6 11 14 20 27 24 32 22 28 Average Rating 18 | 4 8 10 16 20 24 27 9 21 On Entrance 11 | . 6 9 7 19 24 24 9 8 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 25 | 13 20 12 13 13 13 25 . 17 Greatest Support 32 | 32 32 13 15 15 15 28 3 17 Greatest Overweight (x) 2 | . 1 . . . . 2 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 5 5 3 Average Carried 4 | 1 5 4 4 4 4 4 2 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 4 5 4 5 . . Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Matter Collected 990 | 245 207 108 230 115 . 65 20 . Remotely . | . . . . . . . . . Salvage Created 918 | . 339 114 50 328 . 72 15 . Parts 53 | . 24 3 4 18 . 4 . . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Combat Hostiles Destroyed 26 | . 7 4 1 10 . 3 1 . Guns 8 | . . . 1 7 . . . . Cannons 17 | . 7 4 . 2 . 3 1 . Classes Destroyed 7 | . 4 1 . 1 . 1 . . Hauler 1 | . . . . . . 1 . . Recycler 2 | . 2 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 11 | . 3 1 . 3 . 3 1 . Grunt 8 | . 4 1 1 2 . . . . Sentry 4 | . . 2 . 2 . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 4 | . 4 2 1 3 . 2 1 . Combat Bots Only 3 | . 3 2 1 3 . 2 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Hostile Shots Fired 364 | . 38 60 24 69 . 54 109 10 Missed 133 | . 7 17 15 30 . 19 38 7 Hits 231 | . 31 43 9 39 . 35 71 3 Projectile 231 | . 31 43 9 39 . 35 71 3 Critical Strikes 8 | . . 1 1 2 . 2 1 1 Damage Taken 3176 | . 315 554 138 484 . 514 1134 37 Core 1165 | . 84 173 34 160 . 85 614 15 Absorbed by Shields 46 | . . . . . . . 46 . Regen/Repaired (Parts) 51 | . 35 16 . . . . . . Core Remaining (%) 58 | 100 66 . . . 8 . . . Volleys Fired 113 | . 23 17 12 40 . 17 4 . Largest 3 | . 2 2 2 2 . 1 3 . Hottest 120 | . 66 66 60 105 . 40 120 . Shots Fired 171 | . 39 23 24 58 . 19 8 . Gun 76 | . . . 24 52 . . . . Cannon 80 | . 24 23 . 6 . 19 8 . Launcher . | . . . . . . . . . Special 15 | . 15 . . . . . . . Kinetic 102 | . 24 23 19 9 . 19 8 . Thermal 69 | . 15 . 5 49 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 5 7 3 15 . 4 2 . Robot Miss Streak 4 | . 3 2 2 4 . 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 104 | . 22 15 7 47 . 10 3 . Core Hits 40 | . 13 6 3 13 . 4 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . 2 . . . . Burn 2 | . . . . 2 . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2129 | . 368 359 62 900 . 284 156 . Guns 625 | . . . 62 563 . . . . Cannons 1367 | . 250 359 . 337 . 284 137 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 26 | . 7 . . . . . 19 . Kinetic 1130 | . 250 359 62 38 . 284 137 . Thermal 973 | . 111 . . 862 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 2 2 Average Corruption 1 | . . . . 1 1 2 2 1 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . 3 . 8 1 6 Message Errors 3 | . . . . . . 2 . 1 Matter Fused 7 | . . . . 1 . 3 1 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . 2 . . . 2 Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 8 . . 2 . Projectiles 10 | . . . . 8 . . 2 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . 1 2 . . . 4 3 . Impact . | . . . . . . . . . Kinetic 10 | . 1 2 . . . 4 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 12 | . 3 . . . . . 9 . Shots . | . . . . . . . . . Rammed 4 | . 2 . . . . . 2 . Targets Rammed 4 | . 2 . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 288 | . 45 66 40 288 . 30 81 123 Average Temperature 47 | . 17 32 14 72 . 18 40 72 Received Heat Transfer 672 | . 144 195 45 66 . . 222 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 1923 | . 370 . . 1553 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Maximum Alert Level 2 | . . 1 . 2 . . . . Low Security (%) 85 | 100 100 95 100 36 100 100 100 100 Level 1 11 | . . 4 . 48 . . . . Level 2 3 | . . . . 15 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 426 | . 115 208 70 426 191 113 119 62 Initial 191 | . . 11 70 . 191 113 9 62 Average 86 | . 36 117 36 244 171 38 27 10 Influence Increases 1578 | . 219 257 144 636 . 192 130 . Destroy 0b10 Robot/C 740 | . 140 80 20 420 . 60 20 . Destroy 0b10 Robot/NC 25 | . 20 . . . . 5 . . Destroy Leader 96 | . 24 40 . 20 . 12 . . Allied During Kill 60 | . . . . 60 . . . . Successful Hack 29 | . 4 . 4 21 . . . . Disable Machine 90 | . 30 15 . . . 45 . . Anti-Garrison Action 50 | . . . . 50 . . . . Destroy Structure 18 | . 1 2 . 5 . 5 5 . Advance Influence 50 | . . . . . . 50 . . Partial Spotted 135 | . . 60 30 30 . 15 . . Lose Combat Pursuer 285 | . . 60 90 30 . . 105 . Influence Decreases 1578 | . 190 118 312 210 275 330 24 119 Entered New Map 500 | . . 18 98 . 235 88 4 57 Time Decay 718 | . 160 60 204 . 40 192 . 62 Lost Part 190 | . 30 40 . 50 . 50 20 . Lost Ally 170 | . . . 10 160 . . . . Squads Dispatched 5 | . 1 . 3 . . 1 . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 2 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Distress Signals 4 | . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 11 10 26 20 . 6 11 1 Peak Tracking Total 10 | . 5 6 6 6 . 4 10 1 Tactical Retreats 7 | . . 2 2 1 . . 2 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Traps Triggered 14 | . . . 2 7 . 3 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Machines Disabled 6 | . 2 1 . . . 3 . . Max in Single Turn 1 | . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Machines Accessed 15 | . 2 1 3 4 1 3 . 1 Terminals 7 | . 1 . 2 4 . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 1 . . . 1 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 32 | . 3 4 7 8 4 4 . 2 Successful 16 | . 3 2 2 2 3 2 . 2 Failed 16 | . . 2 5 6 1 2 . . Catastrophic 3 | . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 15 | . 1 . 6 8 . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 7 | . 2 4 . . . 1 . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 2 Terminal Hacks 4 | . 1 . 1 2 . . . . Open Door 2 | . . . 1 1 . . . . Emergency Access Points 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Recycle Component 1 | . . . . . 1 . . . Process 2 | . . . . . 2 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 . 2 Unlock Access 3 | . . . 1 . . 1 . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 1 2 3 1 2 . 1 Full Trace Events 4 | . . 1 1 1 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 32 26 . . . . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 1 | . . . . . 1 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Total Allies 11 | . . . 10 1 . . . . Largest Group 10 | . . . 10 10 . . . . Highest-Rated Group 88 | . . . 88 88 . . . . Highest-Rated Ally 31 | . . . 16 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 56 . . . . Total Damage 537 | . . . . 537 . . . . Kills 13 | . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Active Infowar (turns) 2727 | . 242 132 439 714 98 554 124 424 Optics 2727 | . 242 132 439 714 98 554 124 424 Structural 899 | . 101 103 265 430 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . 4 . . . . . Drone Recoveries 2 | . . . 2 . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Turns Passed 3141 | 70 586 132 439 714 98 554 124 424 Spaces Moved 4123 | 59 484 176 733 1024 287 715 165 480 Core 468 | 2 . . . . . 38 165 263 Treads . | . . . . . . . . . Legs 217 | . . . . . . . . 217 Wheels 666 | 57 274 . . . . 335 . . Hover . | . . . . . . . . . Flight 2772 | . 210 176 733 1024 287 342 . . Fastest Speed 34 | 50 37 34 34 34 34 34 50 50 Average Speed 54 | 98 91 34 34 34 34 67 50 86 Slowest Speed 150 | 100 117 37 37 37 34 150 50 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . 1 . 6 . 2 1 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 46 11 49 59 62 10 35 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . 1 2 . . . 6 . . Melee . | . . . . . . . . . Projectile 9 | . 1 2 . . . 6 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Total 4834 | 68 571 223 896 1329 284 774 200 489 Wait 272 | . 10 23 105 134 . . . . Move 4091 | 58 481 175 721 1019 282 712 163 480 Hop 9 | . 1 . 5 . 2 1 . . Pick Up 46 | 4 15 2 7 10 . 5 . 3 Fast Attach 40 | 6 7 2 13 4 . 5 . 3 Attach 30 | . 7 2 4 4 . 5 5 3 Detach 9 | . 2 . 2 1 . 4 . . Swap 5 | . 2 . . 3 . . . . Drop 52 | . 17 2 12 9 . 9 3 . Fire 113 | . 23 17 12 40 . 17 4 . Melee . | . . . . . . . . . Ram 4 | . 2 . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 159 | . . . 15 105 . 16 23 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 4 | . 4 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Imp. Ion Engine 590 | -10/Materials | Discovered new exit (range 6) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Repaired Structural Scanner 785 | -9/Materials | Discovered new exit (range 7) 789 | -9/Materials | Entered Storage 803 | -9/Storage | Lost 4 parts (1p1n2w) 960 | -9/Storage | Met 01-MTF 1081 | -9/Storage | Core integrity fell below 50% 1174 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1195 | -9/Storage | Identified exit to Garrison 1228 | -9/Storage | Entered Garrison 1228 | -9/Garrison | Accompanied by 11 allies (01-MTF) 1231 | -9/Garrison | 01-MTF left 1286 | -9/Garrison | Triggered checkpoint 1302 | -9/Garrison | Triggered checkpoint 1340 | -9/Garrison | Lost 6 allies 1391 | -9/Garrison | Discovered new exit (range 11) 1437 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1471 | -9/Garrison | Build established: Commander-Mutant 1478 | -9/Garrison | Triggered checkpoint 1491 | -9/Garrison | Discovered new exit (range 12) 1520 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1556 | -9/Garrison | Lost 3 allies 1584 | -9/Garrison | Rescued a captive Derelict 1680 | -9/Garrison | Triggered checkpoint 1738 | -9/Garrison | Core integrity fell below 20% 1771 | -9/Garrison | Lost 4 parts (1p2n1w) 1772 | -9/Garrison | Installed Relay Interface Framework 1938 | -9/Garrison | Discovered new exit (range 12) 1942 | -9/Garrison | Entered Recycling 1943 | -9/Recycling | Met a Zionite searching for Scraptown 2022 | -9/Recycling | Discovered new exit (range 17) 2040 | -9/Recycling | Entered Factory 2040 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2104 | -7/Factory | Build established: Scavenger-Mutant 2553 | -7/Factory | Lost 4 parts (2p2u) 2594 | -7/Factory | Identified exit to Garrison 2594 | -7/Factory | Entered Garrison 2634 | -7/Garrison | Triggered checkpoint 2639 | -7/Garrison | Build established: Mutant 2666 | -7/Garrison | Triggered checkpoint 2683 | -7/Garrison | Core integrity fell below 50% 2693 | -7/Garrison | Core integrity fell below 20% 2711 | -7/Garrison | Discovered new exit (range 13) 2718 | -7/Garrison | Entered Factory 2940 | -7/Factory | Identified exit to Garrison 3142 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Relay Coupler [Behemoth] (6) Relay Coupler [NC] (21) Relay Coupler [Grunt] (21) >>Unlock Access door unlocked. 02940_ EXIT=UNLOCKED: GARRISON 02954_ System Restoration Module purges 1% system corruption (1%). 02970_ System corrupted: Matter fused (-9). 02987_ TZNYEB<4,8MGS |NNRBSM7HW1YB7QEMVY 03006_ System Restoration Module purges 1% system corruption (0%). 03132_ ALERT: All DSF locations entering lockdown mode. 03132_ Slug penetrates Wall. 03142_ Slug penetrates TF Node. 03142_ TF Node disabled. 03142_ Imp. Sensor Array tumbles out of TF Node. 03142_ Imp. Signal Interpreter tumbles out of TF Node. Map ----- +----------------------------------------------------+ | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# +???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #????####???????????????? | | ???????????????????????# #??? ????????????????? | | ???????????????????????# #??? ?????????????????? | | ???????????????????????# ### " ??????????????????? | | ???????????????????????# # "???????????????????? | | ???????????????????????# + ????????????????????? | | ?????????????########### h#?????????????????????? | | ############## ## #?????????????????????? | | # # """ ## ##????????????????????? | | # # """ # #????????????????????? | | # # """ # ! ######### #??????????? | | # """ """ # + #??????????? | | # """ """ # """ # ! ###### #??????????? | | # """ """ #[ """ # #????????????????????? | | # # """ ### ###????????????????????? | | # """ """ # #?# #??????????????????????? | | # """ """ ##########?# #??????????????????????? | | # """ """ #??????????# #??????????????????????? | | # ############@#######????????????????? | | # + +????????????????? | | #######/#################+#######????????????????? | | ????# #??????#= #??????????????????? | | ????# #??????# !=/#??????????????????? | | ????# #??????# | !=/#??????????????????? | | ##### #??????#[ ! !//#??????????????????? | | + #??????###########??????????????????? | | # #???????????????????????????????????? | | "" # #???????????????????????????????????? | | # ^ #???????????????????????????????????? | | "" # ^##+#???????????????????????????????????? | | + +??????????????????????????????????????? | | "" # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | "" # #??????????????????????????????????????? | | # #???????#########+##???????????????????? | | "" # #???????# ???????????????????? | | # #???????# ????????????????????? | | ##### +???????# ????????????????????? | | ????# #???????/ ?????????????????????? | | ????# #???????# ???????????????????????? | | ????# #???????# #????????????????????????? | | ??### ######### #????????????????????????? | | ??# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 50% | -10/Materials Structural Scanner | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Spot Them First Challenges ------------ None Game ------ Seed ThermoelectricGaussMesh Manual? 0 Play Time 00:40:43 Cumulative 15.7 hours Start 2025.11.07 @ 15:35:36 End 2025.11.07 @ 16:18:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccc82d8f-4d39-4731-9229-e12a40bd13d4