Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.12 @ 01:19:12 Player: Amao Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (3002) 3002 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7457 Bonus ------- Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 98/100 System Corruption 5% Temperature Cool (46) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core VSS Leg VSS Leg Improved Heat Sink Particle Charger Improved Propulsion Shielding Hardened Medium Armor Plating Ion Cannon [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 3 | . . . 1 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 78 | 6 2 . 16 18 5 20 5 2 . 4 Power 9 | 1 . . 1 1 2 1 1 . . 2 Engine 5 | 1 . . . 1 2 1 . . . . Core 4 | . . . 1 . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . . 3 8 . 6 . 2 . . Treads 3 | . . . . 3 . . . . . . Leg 12 | . . . 2 5 . 3 . 2 . . Wheel 3 | 2 . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . 3 . . . . Utility 26 | 1 2 . 5 5 2 7 2 . . 2 Device 9 | . 1 . . 3 . 2 2 . . 1 Storage 6 | 1 1 . 1 . 1 2 . . . . Processor 3 | . . . 1 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 3 1 1 2 . . . 1 Artifact . | . . . . . . . . . . . Weapon 22 | 2 . . 7 4 1 6 2 . . . Energy Gun 11 | 1 . . 3 3 1 3 . . . . Energy Cannon 4 | . . . . 1 . 3 . . . . Ballistic Gun 5 | 1 . . 2 . . . 2 . . . Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Corrupted Parts 2 | . . . . . . 2 . . . . System Corruption 5 | . . . . . . 5 . . . . Parts Lost 28 | . . . 6 . . 5 1 2 12 2 Power 5 | . . . 1 . . 1 . . 2 1 Propulsion 7 | . . . 1 . . 1 . 2 3 . Utility 9 | . . . 2 . . 3 . . 4 . Weapon 7 | . . . 2 . . . 1 . 3 1 Highest Loss Streak 14 | . . . 3 . . 3 1 2 12 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 98 99 99 87 99 99 84 13 Engine 7 | . 14 14 8 1 15 13 11 7 5 . Core 3 | . . . 2 7 . . 3 7 5 4 Treads 4 | . . . . 10 23 8 . . . . Leg 16 | . . . 19 16 . 8 23 22 20 . Wheel 2 | . 28 28 2 . . . . . . . Device 8 | . 9 14 1 7 7 8 14 15 12 1 Storage 9 | . 14 14 11 9 14 11 7 7 6 . Processor 7 | . . . 10 10 . 3 7 7 7 7 Protection 7 | . . . 8 9 14 8 7 7 5 . Energy Gun 8 | . 14 14 9 12 15 9 4 . . . Energy Cannon 4 | . . . . 3 7 9 7 7 5 . Ballistic Gun 8 | . 14 14 16 . . . 9 15 12 . Ballistic Cannon 4 | . . . 6 11 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 13 49 49 55 63 84 84 56 52 52 5 Greatest Support 66 | 32 32 32 32 66 66 66 45 45 39 3 Greatest Overweight (x) 24 | . 1 1 2 5 1 24 1 3 3 1 Average Overweight (x) 1 | . . 1 1 . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 5 Average Capacity 15 | 7 10 20 20 20 20 15 10 10 9 5 Most Carried 20 | 6 7 9 18 20 19 19 10 10 8 4 Average Carried 13 | 2 4 7 12 19 17 13 9 9 7 2 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 5 5 Final Carried 20 | 4 7 9 16 20 17 10 10 8 5 3 Class Distribution -------------------- 32% | Scavenger-Gunner 29% | Gunner 16% | Scavenger-Tank 12% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Matter Collected 2035 | 237 109 . 647 513 . 250 195 84 . . Remotely . | . . . . . . . . . . . Salvage Created 3323 | . 233 . 693 934 . 772 514 177 . . Parts 200 | . 20 . 51 53 . 36 35 5 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Combat Hostiles Destroyed 74 | . 6 . 22 18 . 15 10 3 . . Guns 40 | . 6 . 17 5 . 5 4 3 . . Cannons 33 | . . . 5 13 . 10 5 . . . AOE 1 | . . . . . . . 1 . . . Classes Destroyed 12 | . 3 . 2 3 . 3 1 . . . Worker 1 | . . . 1 . . . . . . . Tunneler 1 | . . . . . . . 1 . . . Watcher 7 | . 2 . 1 3 . . 1 . . . Swarmer 15 | . 3 . 10 . . . 2 . . . Cutter 3 | . . . . . . 3 . . . . Grunt 31 | . 3 . 8 9 . 5 4 2 . . Brawler 1 | . . . . 1 . . . . . . Duelist 3 | . . . . 1 . 2 . . . . Sentry 15 | . . . 4 6 . 1 3 1 . . Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . . 1 . 2 . . . . Programmer 2 | . . . . . . 1 1 . . . Best Kill Streak 4 | . 4 . 4 3 . 4 3 3 . . Combat Bots Only 4 | . 3 . 4 3 . 4 2 3 . . Max Kills in Single Turn 2 | . 1 . 2 2 . 2 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Hostile Shots Fired 511 | . 33 . 131 39 . 125 53 56 39 35 Missed 163 | . 10 . 36 10 . 41 22 16 11 17 Damage Taken 4294 | . 183 . 759 367 . 1151 305 229 1032 268 Core 912 | . 47 . 103 50 . 185 52 20 244 211 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 58 | . . . 2 38 . 18 . . . . Ignored by Resistances 1233 | . 57 . 233 104 . 329 89 77 270 74 Regen/Repaired (Parts) 72 | . . . 72 . . . . . . . Core Remaining (%) 86 | 100 . 81 74 90 . . . . . . Volleys Fired 186 | . 25 . 50 42 . 39 20 7 3 . Largest 3 | . 2 . 3 3 . 3 3 3 2 . Hottest 205 | . 60 . 135 183 . 205 143 121 93 . Shots Fired 498 | . 50 . 142 126 . 95 58 21 6 . Gun 318 | . 50 . 109 63 . 44 36 13 3 . Cannon 180 | . . . 33 63 . 51 22 8 3 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 213 | . 25 . 101 43 . . 28 13 3 . Thermal 216 | . 25 . 33 62 . 63 22 8 3 . Explosive . | . . . . . . . . . . . Electromagnetic 69 | . . . 8 21 . 32 8 . . . Robot Hit Streak 26 | . 21 . 25 21 . 26 19 6 1 . Robot Miss Streak 6 | . 1 . 2 6 . 2 2 1 1 . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 344 | . 39 . 89 87 . 69 41 17 2 . Core Hits 154 | . 15 . 35 41 . 34 22 5 2 . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . 1 5 . 1 2 1 . . Burn 3 | . . . . 2 . 1 . . . . Destroy 2 | . . . . . . . 1 1 . . Blast 3 | . . . 1 2 . . . . . . Corrupt 2 | . . . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6334 | . 457 . 1229 1575 . 1573 1074 367 59 . Guns 3333 | . 457 . 957 724 . 499 442 215 39 . Cannons 2810 | . . . 272 837 . 1074 455 152 20 . Explosions 177 | . . . . . . . 177 . . . Melee . | . . . . . . . . . . . Ramming 14 | . . . . 14 . . . . . . Kinetic 2179 | . 238 . 846 487 . . 354 215 39 . Thermal 3369 | . 219 . 313 840 . 1193 632 152 20 . Explosive . | . . . . . . . . . . . Electromagnetic 772 | . . . 70 234 . 380 88 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 5 Average Corruption 4 | . . . . . . 4 5 5 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . 7 21 17 3 2 Message Errors 14 | . . . . . . 1 6 5 1 1 Matter Fused 13 | . . . . . . 3 5 3 1 1 Heat Flow Errors 4 | . . . . . . . 1 3 . . Energy Discharges 5 | . . . . . . . 1 4 . . Data Loss (minor) 7 | . . . . . . . 6 . 1 . Data Loss (major) 2 | . . . . . . 1 . 1 . . Misfires 4 | . . . . . . 1 2 1 . . Alerts 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . . 11 . . . . 12 . . Projectiles 23 | . . . 11 . . . . 12 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . . 5 10 . . . . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . 5 8 . . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 49 | . . . . . . . 49 . . . Shots 2 | . . . . . . . 2 . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 503 | . 30 . 438 374 . 503 222 293 9 3 Average Temperature 114 | . 17 . 86 97 . 199 46 138 4 3 Received Heat Transfer 1114 | . 102 . 267 198 . 159 117 96 . 175 Effects 15 | . . . 4 . . 9 . 2 . . Shutdowns 5 | . . . 1 . . 4 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 4 | . . . 1 . . 1 . 2 . . Matter Decay 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . . . 4 . 5 1 1 . . Heat Transferred 5813 | . 500 . 673 1813 . 1813 792 185 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Peak Influence 372 | . 184 60 283 216 66 372 359 . . . Initial 169 | . . 60 19 29 66 47 169 . . . Average 132 | . 97 60 84 96 66 220 233 . . . Maximum Alert Level 1 | . . . 1 1 . 1 1 . . . Low Security (%) 75 | 100 100 100 92 95 100 38 33 . . . Level 1 24 | . . . 7 4 . 61 66 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 2 1 . . 4 . . . Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 1 | . . . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Distress Signals 4 | . . . 2 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 9 . 27 28 . 15 12 2 6 7 Peak Tracking Total 7 | . 3 . 4 5 . 5 3 2 4 7 Tactical Retreats 5 | . 1 . 2 1 . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Traps Triggered 3 | . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Machines Disabled 3 | . . . . 1 . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Machines Accessed 12 | . 1 . 4 4 1 . 2 . . . Terminals 7 | . 1 . 2 2 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 28 | . 3 . 9 12 2 . 2 . . . Successful 17 | . 2 . 7 5 1 . 2 . . . Failed 11 | . 1 . 2 7 1 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 17 | . 3 . 4 8 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 11 | . 2 . 3 4 . . 2 . . . Record 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open DSF 2 | . . . . . . . 2 . . . Branch Access Points 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 3 | . . . 3 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . 3 4 1 . . . . . Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Turns Passed 5452 | 64 206 81 1294 1422 108 657 832 638 91 59 Spaces Moved 2468 | 50 114 69 443 669 44 213 397 327 56 86 Core 101 | 3 . . . . . 1 . . 11 86 Treads 444 | . . . . 311 44 89 . . . . Legs 1587 | . . . 353 358 . 107 397 327 45 . Wheels 320 | 47 114 69 90 . . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . . . . 16 . . . . Fastest Speed 50 | 50 100 115 115 145 225 120 190 183 50 50 Average Speed 182 | 97 103 115 230 170 225 227 190 187 145 61 Slowest Speed 1250 | 100 115 115 260 470 225 1250 190 330 200 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 27 23 39 46 2 31 13 44 64 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 23 | . . . . 5 . . 15 3 . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . 5 . . 4 3 . . AOE 11 | . . . . . . . 11 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Dat Pro Total 3049 | 65 151 70 609 868 53 312 434 335 58 94 Wait 165 | . 7 . 76 76 2 4 . . . . Move 2459 | 49 113 68 442 668 44 212 396 326 55 86 Hop . | . . . . . . . . . . . Pick Up 85 | 10 4 2 18 28 . 17 6 . . . Fast Attach 10 | . . . . 5 . 3 2 . . . Attach 58 | 6 1 . 15 5 4 17 3 2 . 5 Detach 10 | . . . 5 1 1 . . . . 3 Swap 11 | . 1 . 1 8 1 . . . . . Drop 52 | . . . 2 34 1 8 7 . . . Fire 186 | . 25 . 50 42 . 39 20 7 3 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 12 | . . . . . . 12 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Entered Mines 282 | -10/Mines | Learned Materials trap positions 313 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned location of Storage (-8) 332 | -10/Mines | Discovered new exit (range 15) 352 | -10/Mines | Entered Materials 352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 353 | -9/Materials | Loaded intel: 8 trap records 554 | -9/Materials | Lost 3 parts (1n1u1w) 665 | -9/Materials | Build established: Gunner 764 | -9/Materials | Repaired Lgt. Armor Plating 1568 | -9/Materials | Discovered new exit (range 15) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -8/Materials | Build established: Scavenger-Tank 3020 | -8/Materials | Identified exit to Storage 3045 | -8/Materials | Build established: Tank 3058 | -8/Materials | Discovered new exit (range 7) 3068 | -8/Materials | Entered Factory 3068 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3176 | -7/Factory | Identified exit to Garrison 3176 | -7/Factory | Entered Garrison 3198 | -7/Garrison | Triggered checkpoint 3306 | -7/Garrison | Triggered checkpoint 3476 | -7/Garrison | Lost 3 parts (1p2u) 3700 | -7/Garrison | Triggered checkpoint 3815 | -7/Garrison | Discovered new exit (range 10) 3833 | -7/Garrison | Entered Factory 3842 | -7/Factory | Build established: Scavenger-Gunner 4159 | -7/Factory | Garrison activated, responded to threat 4645 | -7/Factory | Discovered new exit (range 6) 4665 | -7/Factory | Entered Lower Caves 4980 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5291 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5303 | -7/Lower Caves | Entered Data Miner 5303 | -7/Data Miner | Discovered new exit (range 6) 5338 | -7/Data Miner | Met Data Miner 5360 | -7/Data Miner | Data Conduit disabled 5385 | -7/Data Miner | Core integrity fell below 50% 5394 | -7/Data Miner | Entered Proximity Caves 5415 | -6/Proximity Caves | Core integrity fell below 20% 5451 | -6/Proximity Caves | Lost 14 parts (3p3n4u4w) 5453 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R9KI#& KZLMZ4WVSQKPAV 2WH Gauss Rifle destroyed. VSS Leg destroyed. Carbon-fiber Leg destroyed. Gauss Rifle destroyed. Imp. Heat Sink destroyed. VSS Leg destroyed. Med. Storage Unit destroyed. System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE Identified Prc. Shock Rifle. Faulty integration triggers meltdown. Imp. Heat Sink damaged (-3). Acquired derelict log, extracted data. Data stored: Extension entrances (x1). Lgt. Nuclear Core destroyed. 4ZQZME >PY&,V<=HMAGD