Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 15:44:31 Player: SunShine214 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (5173) 5173 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1004) 1004 TOTAL SCORE: 10877 Bonus ------- High Alert Combat Kills 684 Follower Combat Kills 310 Entered Garrisons 200 Friendly Fire -190 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 188/210 System Corruption 15% Temperature Warm (190) Movement Hovering (165) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Hovering Gravjet-Gravmag Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit Graphene Brace > --- WEAPON (3) ------- Heavy Laser Laser Phase Construct/G Axe > --- INVENTORY (15) --- VTOL Module Cesium-ion Thruster Improved Cryofiber Web Improved Sensor Array Advanced Phase Shifter Advanced Phase Shifter Hacking Suite Hacking Suite Hacking Suite Authchip [Processor] Authchip [Armor] Relay Coupler [Sentry] (26) Segregator Segregator Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Hovering Gravjet-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Improved Signal Interpreter Graphene Brace > --- WEAPON ----------- Laser Phase Construct/G Power Sword Falx > --- INVENTORY -------- Armored Treads Improved Cryofiber Web Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Heavy Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Authchip [Processor] Authchip [Armor] Advanced EMP Blaster Missile Launcher [Rating: 92] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Slots Evolved 8 | . . 2 2 . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 4 | . . 2 1 . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 78 | 7 16 18 9 5 2 1 2 9 9 Power 16 | 1 2 2 2 . . 1 1 3 4 Engine 7 | 1 1 2 . . . . . 2 1 Core 9 | . 1 . 2 . . 1 1 1 3 Reactor . | . . . . . . . . . . Propulsion 10 | 2 2 5 1 . . . . . . Treads 5 | 2 . 2 1 . . . . . . Leg 5 | . 2 3 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 4 4 4 2 1 . . 2 3 Device 6 | 1 . . 1 1 1 . . 2 . Storage 3 | 1 1 . . . . . . . 1 Processor 4 | . . 2 1 1 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . 3 2 2 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 30 | 2 8 7 2 3 1 . 1 4 2 Energy Gun 10 | 1 1 5 1 . . . . 1 1 Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 7 | . 1 1 1 2 1 . . 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 5 | . . . . 1 . . 1 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 4 | . . 4 . . . . . . . Parts Lost 30 | . 5 5 . 2 1 . . 10 7 Power 6 | . 1 1 . . . . . 2 2 Propulsion 5 | . 2 1 . . . . . 2 . Utility 7 | . 1 2 . . . . . 1 3 Weapon 12 | . 1 1 . 2 1 . . 5 2 Highest Loss Streak 4 | . 2 2 . 2 1 . . 4 2 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 9 14 14 14 14 14 15 13 13 Power . | . 1 . . . . . . . . Propulsion 2 | . 1 3 4 3 2 1 2 1 2 Utility 7 | . 3 6 6 7 9 10 11 10 10 Weapon 2 | . 2 2 4 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . . 1 3 3 2 1 . 10 18 Power 2 | . . 1 . . . . . 1 . Propulsion 12 | . . . 1 1 2 . . 3 5 Utility 19 | . . . 2 1 . 1 . 4 11 Weapon 5 | . . . . 1 . . . 2 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 92 97 99 98 84 68 73 70 61 Engine 5 | . 4 10 5 . . . . 10 2 Core 4 | . 6 . 3 9 9 9 13 1 4 Treads 8 | . 16 2 27 27 15 . . 1 2 Leg 5 | . 6 18 . . 1 . 1 1 . Device 8 | . 1 . 7 8 8 13 13 16 14 Storage 8 | . 14 11 9 9 9 6 6 6 6 Processor 10 | . . 19 19 18 18 13 13 9 1 Protection 6 | . 12 10 9 9 1 . . . 4 Energy Gun 6 | . 12 11 16 3 . . . 1 6 Energy Cannon 3 | . 3 9 . . . . . 3 . Ballistic Gun 2 | . 9 . . . . . . . 3 Launcher 3 | . . . 1 4 17 13 13 3 . Slashing Weapon 3 | . . . . 8 . 5 6 9 6 Peak Build Rating 92 | 9 11 23 31 34 47 58 71 92 82 Average Rating 45 | 5 8 17 29 32 42 55 64 82 74 On Entrance 35 | . 9 11 23 28 34 47 58 71 73 Avg Prop Armor Cover (%) 16 | . . . . . 16 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 13 38 42 46 40 40 48 56 66 57 Greatest Support 68 | 40 40 40 60 60 60 51 68 68 65 Greatest Overweight (x) 9 | . 9 3 . . 3 . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 9 14 14 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 12 15 15 15 15 15 15 12 14 Scrap Engine Consumption 72 | . . . . . 18 . 11 25 18 Constructs Created 4 | . . . . . 1 . . 3 . Constructs Modified 17 | . . . . . 3 . 1 5 8 Class Distribution -------------------- 64% | Mutant 21% | Construct 14% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Construct | -6/Factory Scavenger-Construct | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Matter Collected 2247 | 274 300 361 73 119 116 64 123 563 254 Remotely . | . . . . . . . . . . Salvage Created 5347 | 116 588 1064 357 381 263 66 . 1353 1159 Parts 316 | 4 37 70 34 26 12 4 . 73 56 Haulers Intercepted 10 | . 1 4 . 3 . . . 2 . Recyclers Shooed 7 | . 1 1 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Combat Hostiles Destroyed 104 | . 14 22 9 9 4 . . 20 26 Melee 25 | . . 1 . 2 . . . 7 15 Guns 34 | . 9 7 8 . . . . . 10 Cannons 15 | . . 10 . . . . . 5 . AOE 27 | . 4 3 1 7 4 . . 8 . Classes Destroyed 20 | 2 7 1 1 . 2 . . 5 2 Worker 3 | . 1 . 2 . . . . . . Builder 8 | . 1 . 1 1 . . . 5 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 10 | . 1 4 . 3 . . . 2 . Recycler 5 | 1 1 1 . . . . . 2 . Mechanic 1 | . . . . . . . . 1 . Operator 5 | . 2 1 . 1 . 1 . . . Watcher 5 | . 2 2 . . . 1 . . . Swarmer 34 | . 2 12 2 3 . . . 4 11 Saboteur 2 | . . . . . . . . . 2 Grunt 37 | . 12 7 2 3 . . . 8 5 Brawler 2 | . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . 1 Sentry 12 | . . 3 4 3 1 . . . 1 Hunter 6 | . . . 1 . . . . 4 1 Programmer 6 | . . . . . . . . 2 4 Heavy 1 | . . . . . . . . 1 . Scientist 2 | . . . . . 2 . . . . Scrapper 3 | . . . . . 3 . . . . Martyr 1 | . . . . . . . . 1 . Best Kill Streak 7 | 2 4 5 4 7 4 1 . 6 6 Combat Bots Only 7 | . 3 5 3 7 2 . . 4 6 Max Kills in Single Turn 4 | 1 2 2 2 3 2 1 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 1 1 3 2 . . 3 . Melee 2 | . . 1 . 1 . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Hostile Shots Fired 880 | . 93 83 76 52 12 . . 212 352 Missed 237 | . 21 24 20 15 6 . . 64 87 Hits 643 | . 72 59 56 37 6 . . 148 265 Melee 13 | . . . . . . . . 1 12 Projectile 630 | . 72 59 56 37 6 . . 147 253 Critical Strikes 14 | . 1 . 3 1 2 . . 5 2 Actively Blocked 5 | . . . . . . . . 3 2 Damage Taken 9883 | . 818 805 678 590 179 . 45 2986 3782 Core 1322 | . 129 114 99 106 23 . 15 379 457 Absorbed by Shields 44 | . . . 44 . . . . . . Redirected to Shielding 16 | . 16 . . . . . . . . Regen/Repaired (Parts) 2054 | . . . . . 5 . 30 578 1441 Core Remaining (%) 69 | 100 48 71 . . 58 . . . . Volleys Fired 296 | 4 66 56 29 10 8 1 . 78 44 Largest 3 | 2 2 2 2 1 2 2 . 3 2 Hottest 180 | 60 140 112 108 36 66 66 . 144 180 Shots Fired 484 | 8 130 98 58 10 18 2 . 89 71 Gun 280 | 8 116 31 51 . . . . 3 71 Cannon 131 | . 2 63 . . . . . 66 . Launcher 72 | . 11 4 7 10 18 2 . 20 . Special 1 | . 1 . . . . . . . . Kinetic 56 | 4 52 . . . . . . . . Thermal 240 | 4 67 . 29 . . . . 69 71 Explosive 54 | . 11 . 7 8 10 1 . 17 . Electromagnetic 134 | . . 98 22 2 8 1 . 3 . Robot Hit Streak 30 | 6 8 16 30 7 8 9 . 12 8 Robot Miss Streak 5 | . 5 3 3 1 1 . . 3 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 385 | 6 72 71 48 20 10 2 . 79 77 Core Hits 258 | 3 42 40 31 25 9 2 . 68 38 Critical Kills 2 | . 1 . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . 3 . 1 1 . . . . 6 Burn 4 | . 2 . 1 . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . Sever 5 | . . . . 1 . . . . 4 Melee Attacks 165 | . . 6 . 17 . 3 . 52 87 Impact 6 | . . 6 . . . . . . . Slashing 159 | . . . . 17 . 3 . 52 87 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . 6 . 1 . 5 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 2 1 Damage Inflicted 14109 | 60 1407 1788 1322 1450 764 154 . 4698 2466 Guns 2881 | 60 719 405 744 . . . . 18 935 Cannons 1855 | . . 970 . . . . . 885 . Explosions 5655 | . 674 306 578 812 684 58 . 2543 . Melee 3608 | . . 95 . 638 . 96 . 1252 1527 Ramming 110 | . 14 12 . . 80 . . . 4 Kinetic 225 | 27 198 . . . . . . . . Thermal 3739 | 33 521 204 483 40 . . . 1523 935 Explosive 3878 | . 674 . 450 644 384 . . 1726 . Electromagnetic 2549 | . . 1477 389 128 300 58 . 197 . Impact 95 | . . 95 . . . . . . . Slashing 3513 | . . . . 638 . 96 . 1252 1527 Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 8 . . 1 . . 5 15 Average Corruption 6 | . . 3 . . 1 . . 4 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 138 | . . 30 . . 6 . . 33 69 Message Errors 29 | . . 8 . . . . . 7 14 Matter Fused 32 | . . 7 . . . . . 10 15 Heat Flow Errors 10 | . . 1 . . 2 . . 3 4 Energy Discharges 12 | . . 4 . . 1 . . 3 4 Parts Rejected 4 | . . 1 . . . . . 1 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 21 | . . 4 . . . . . 4 13 Data Loss (major) 11 | . . 2 . . 1 . . 1 7 Misfires 10 | . . 2 . . 2 . . 2 4 Alerts 4 | . . 1 . . . . . 1 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 450 | . 6 26 22 78 44 . . 223 51 Projectiles 5 | . . . . . . . . 5 . Explosions 269 | . 6 26 22 5 44 . . 166 . Melee 176 | . . . . 73 . . . 52 51 Knockbacks 2 | . . 1 . . 1 . . . . Impact 2 | . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 510 | . 23 192 30 81 55 . . 129 . Shots 20 | . 2 6 1 4 3 . . 4 . Rammed 14 | . 3 1 . . 9 . . . 1 Targets Rammed 15 | . 3 2 . . 9 . . . 1 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 504 | 40 253 270 354 29 230 9 . 340 504 Average Temperature 111 | 22 71 78 148 11 66 5 . 117 163 Received Heat Transfer 2043 | . 408 129 220 252 110 . . 384 540 Effects 15 | . . . 3 . . . . 2 10 Shutdowns 3 | . . . 1 . . . . . 2 Energy Bleed 4 | . . . 1 . . . . 1 2 Interference 3 | . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . 1 2 Damage (minor) 2 | . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 16 | . . 10 2 2 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . 1 Parts Melted 6 | . . . 2 . 1 . . 1 2 Heat Transferred 5430 | 75 1584 250 1001 50 . . . 879 1591 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . . 5 3 2 1 . . 1 . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Maximum Alert Level 4 | . . 1 1 1 . . . 3 4 Low Security (%) 56 | 100 100 67 83 72 100 100 100 21 . Level 1 15 | . . 32 16 27 . . . 33 . Level 2 9 | . . . . . . . . 26 20 Level 3 9 | . . . . . . . . 18 33 Level 4 8 | . . . . . . . . . 45 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1433 | 5 108 362 235 242 79 187 83 748 1433 Initial 513 | . . 14 135 78 79 154 61 . 513 Average 326 | 1 42 149 158 128 11 163 22 404 1003 Influence Increases 4848 | 10 503 877 338 356 87 213 48 1426 990 Destroy 0b10 Robot/C 2200 | . 280 440 180 180 20 . . 580 520 Destroy 0b10 Robot/NC 215 | 10 40 45 15 25 . 10 . 60 10 Destroy Leader 430 | . 56 92 70 46 . 2 . 134 30 Allied During Kill 111 | . . . . . . . . 111 . Successful Hack 71 | . 26 7 . 8 12 . . 18 . Disable Machine 540 | . 30 90 15 30 15 30 . 330 . Anti-Garrison Action 300 | . . . . . . . . . 300 Destroy Structure 591 | . 56 68 43 52 40 6 48 178 100 Advance Influence 150 | . . . . . . 150 . . . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 225 | . 15 135 15 15 . . . 15 30 Influence Decreases 3415 | 10 469 588 474 338 281 47 225 692 291 Entered New Map 787 | . . 20 188 109 126 7 116 . 221 Time Decay 2253 | 10 419 518 286 214 145 40 69 552 . Lost Part 295 | . 50 50 . 15 10 . . 100 70 Lost Ally 80 | . . . . . . . 40 40 . Squads Dispatched 21 | . 3 3 1 . . . . 14 . Investigation 7 | . 1 2 1 . . . . 3 . Extermination 3 | . . . . . . . . 3 . Reinforcement 8 | . 2 1 . . . . . 5 . Assault 3 | . . . . . . . . 3 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Distress Signals 8 | . 1 2 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 27 32 16 14 4 . 5 44 33 Peak Tracking Total 8 | . 4 5 5 8 4 . 4 6 7 Tactical Retreats 11 | . 1 5 1 1 . . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Traps Triggered 15 | . 2 3 . . . 1 . 3 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Machines Disabled 40 | . 2 6 1 2 1 2 . 22 4 Max in Single Turn 5 | . 1 3 1 1 1 1 . 5 1 Garrison Relay 3 | . . . . . . . . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Machines Accessed 34 | . 5 5 3 1 8 2 . 7 3 Terminals 26 | . 5 4 2 1 6 2 . 3 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 2 | . . . . . 1 . . 1 . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 71 | . 10 13 5 1 20 2 . 15 5 Successful 23 | . 4 6 2 1 6 . . 3 1 Failed 47 | . 6 6 3 . 14 2 . 12 4 Catastrophic 13 | . 2 1 1 . 1 2 . 4 2 Database Lockouts 1 | . . 1 . . . . . . . Manual 12 | . 1 . 1 2 7 . . 1 . Terminals 54 | . 10 10 3 1 14 2 . 9 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 5 | . . . . . 4 . . 1 . Scanalyzers 5 | . . 3 2 . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 15 | . 4 4 . 1 5 . . . 1 Part Schematic 3 | . . . . . 3 . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . Release Object 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . 2 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 3 3 . 6 2 . 5 2 Full Trace Events 8 | . . 2 . . 3 . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time 56 | . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . 11 Machine Destruction 11 | . . . . . . . . . 11 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Total Allies 18 | . . . . . . . 18 . . Largest Group 18 | . . . . . . . 18 9 . Highest-Rated Group 656 | . . . . . . . 656 380 . Highest-Rated Ally 50 | . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 119 | . . . . . . . 94 25 . Total Damage 7399 | . . . . . . . 6251 1148 . Kills 24 | . . . . . . . 13 11 . Allies Corrupted 4 | . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Active Infowar (turns) 2516 | 24 126 . . 420 186 90 270 1103 297 Sensors 2366 | . . . . 420 186 90 270 1103 297 Terrain 150 | 24 126 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Turns Passed 8760 | 94 1215 1775 627 449 901 90 270 1661 1678 Spaces Moved 5202 | 46 501 677 256 186 804 157 379 1189 1007 Core 15 | 3 12 . . . . . . . . Treads 2049 | 43 340 133 256 186 241 . . 269 581 Legs 1498 | . 149 544 . . 52 . 148 481 124 Wheels . | . . . . . . . . . . Hover 714 | . . . . . . . . 439 275 Flight 926 | . . . . . 511 157 231 . 27 Fastest Speed 39 | 50 160 170 170 170 39 39 39 39 88 Average Speed 126 | 152 187 229 170 170 93 39 46 87 122 Slowest Speed 500 | 160 500 330 170 170 295 39 114 193 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 81 54 21 35 85 5 94 32 76 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 14 | . . . . 2 . . . 7 5 Terrain Destroyed 489 | . 63 66 45 49 82 6 . 173 5 Melee 14 | . . . . 2 . . . 7 5 Projectile 1 | . . . . . . . . 1 . AOE 474 | . 63 66 45 47 82 6 . 165 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Total 6631 | 59 648 783 394 280 935 180 472 1639 1241 Wait 698 | . 30 6 84 55 103 10 91 275 44 Move 5184 | 45 500 676 255 185 793 157 378 1188 1007 Hop 5 | . . . . . 5 . . . . Pick Up 70 | 3 16 7 7 5 3 4 . 14 11 Fast Attach 34 | 7 5 7 . 1 1 1 . 4 8 Attach 19 | . 3 5 2 1 1 2 . 3 2 Detach 7 | . . 1 . . 4 . . 1 1 Swap 53 | . 16 12 8 3 1 . 2 10 1 Drop 61 | . 9 5 9 3 7 2 1 18 7 Fire 296 | 4 66 56 29 10 8 1 . 78 44 Melee 158 | . . 6 . 17 . 3 . 48 84 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 14 | . 3 1 . . 9 . . . 1 Escape Stasis 31 | . . . . . . . . . 31 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 1060 | -10/Materials | Core integrity fell below 50% 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Utility x2 1384 | -9/Materials | Identified exit to Mines 1751 | -9/Materials | Central database locked down 1993 | -9/Materials | Discovered new exit (range 11) 2304 | -9/Materials | Discovered new exit (range 16) 3085 | -9/Materials | Entered another Materials area 3085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3167 | -8/Materials | Discovered new exit (range 10) 3251 | -8/Materials | Met 7R-MNS 3429 | -8/Materials | Discovered new exit (range 10) 3602 | -8/Materials | Identified exit to Storage 3712 | -8/Materials | Entered Storage 3947 | -8/Storage | Destroyed 7 combat bots 3954 | -8/Storage | Identified exit to Recycling 4154 | -8/Storage | Used back door to open Recycling access 4161 | -8/Storage | Entered Recycling 4221 | -8/Recycling | Scanned before Scraplab entrance 4228 | -8/Recycling | Angered Scraplab inhabitants 4351 | -8/Recycling | Found Prototype Device 4351 | -8/Recycling | Identified Scrap Engine 5044 | -8/Recycling | Discovered new exit (range 15) 5062 | -8/Recycling | Identified exit to Factory 5062 | -8/Recycling | Entered Factory 5062 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5152 | -6/Factory | Sucked down chute 5152 | -6/Factory | Entered Waste 5160 | -6/Waste | Spotted C-40 Crusher 5166 | -6/Waste | Spotted C-40 Crusher 5176 | -6/Waste | Warlord forces began an assault 5178 | -6/Waste | Spotted C-40 Crusher 5179 | -6/Waste | Spotted C-40 Crusher 5195 | -6/Waste | Spotted C-40 Crusher 5197 | -6/Waste | Allies destroyed C-40 Crusher 5223 | -6/Waste | Lost 4 allies 5355 | -6/Waste | Discovered new exit (range 12) 5385 | -6/Waste | Identified exit to Factory 5422 | -6/Waste | Entered Factory 5422 | -6/Factory | Accompanied by 9 allies 5622 | -6/Factory | Lost 3 parts (1p1u1w) 5626 | -6/Factory | Lost 6 allies 5878 | -6/Factory | Build established: Construct 6295 | -6/Factory | Cargo convoy interrupted 6380 | -6/Factory | Allied Derelicts emerged from ambush trap array 6472 | -6/Factory | First assault squad dispatched 6921 | -6/Factory | Lost 4 parts (1p2n1w) 7082 | -6/Factory | Identified exit to Garrison 7083 | -6/Factory | Entered Garrison 7121 | -6/Garrison | Triggered checkpoint 7124 | -6/Garrison | Core integrity fell below 50% 7196 | -6/Garrison | System corruption reached 10% 7355 | -6/Garrison | Triggered checkpoint 7583 | -6/Garrison | Discovered new exit (range 11) 7597 | -6/Garrison | Triggered checkpoint 7657 | -6/Garrison | Garrison Relay disabled 7764 | -6/Garrison | Discovered new exit (range 13) 7813 | -6/Garrison | Triggered checkpoint 7848 | -6/Garrison | Core integrity fell below 20% 7924 | -6/Garrison | Build established: Scavenger-Construct 7992 | -6/Garrison | Garrison Relay disabled 8028 | -6/Garrison | Discovered new exit (range 15) 8589 | -6/Garrison | Triggered checkpoint 8679 | -6/Garrison | Garrison Relay disabled 8761 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08623_ System corrupted: Energy discharge (-48). 08627_ Acquired Lgt. Nuclear Core. 08628_ Acquired 10 matter. 08646_ Triggered Alarm Trap. 08646_ An alarm sounds. 08648_ Connecting with Garrison Terminal... 08666_ System corrupted: Substantial component data lost. 08679_ Garrison Relay disabled. 08679_ Relay Coupler [Swarmer] tumbles out of relay unit. 08679_ Relay Coupler [Duelist] tumbles out of relay unit. 08679_ Relay Coupler [Brawler] tumbles out of relay unit. 08692_ System corrupted: Component data lost. 08719_ System corrupted: Substantial component data lost. 08735_ System corrupted: Component data lost. 08752_ UM6GD4GDHHKJ#YN:DQ >H%JQNR&|B Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????# < ##########+##??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??????????????? | | ??????????????????############## #??????????????? | | ???????????????????????????????# ##?????????????? | | ???????????????????????????????# "#?????????????? | | ???????????????##########??????# ####???????????? | | ?????????????### " + " #???????????? | | ?????????????#"# #########+#???# ## #???????????? | | ?????????????#"! #???????# ##### ##"#########???? | | ?????????????# ! #???????# "#???? | | ?????????????#"! #???????# ##### ##???? | | ???????#####?#"# #???????# #???# ##+##### ##???? | | ???????#"T"##### ######### #???# ## #???# "#???? | | ???????#" [ %=* @ #???# ## #???# ##???? | | ???????############=%[####Y#???# ## ???+ ##???? | | ??????????????????# =%#??# #???# ## #???# "#???? | | ??????????????????##"##??# #???# ## #???# ###### | | ???????????????????# #???# #???# ## #???# "# | | ???????????????????# #???# #???# ^## #??## ## | | ???????????????????# ##### ##### ##"#### | | ???????????????????# " | | ???????????????????############# | | ???????????????????????????????########## ## | | ??????????????????????????????????????### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# %/ | | ??????????????????????????????????????# * % | | ???????????????????############???????### ## | | ???????????????????# #?????????# ## | | ???????????????????# % #?????????+ | | ???????????????????# [! ! #?????????+ % | | ???????????????????# [ #?????????#= | | ???????????????????# [ #?????????# ## | | ???????????????????# [ ! #?????????# ## | | ???????????????????# = % [#?????????#^^ ##"### | | ???????????????????# [ #?????????#^^^## #?? | | ???????????????????# #?????????+ " %#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 949 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 67 Targeting Accuracy 12 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Recycling | Hacked Cesium-ion Thruster | -8/Recycling | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlDefenseMatter Manual? 0 Play Time 01:13:04 Cumulative 106.3 hours Start 2026.03.09 @ 14:28:24 End 2026.03.09 @ 15:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd001786-8523-4169-8ce4-5dc19633a492