Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 18:20:26 Player: DDRAGON Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (4241) 4241 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 9781 Bonus ------- High Alert Combat Kills 235 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 40/300 Energy 34/100 System Corruption 20% Temperature Cool (0) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Antigrav System Antigrav System > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Micro Fission Core Small Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Carbon-fiber Leg Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Weight Redist. System Target Analyzer Armor Integrity Analyzer Force Booster Remote Shield > --- WEAPON ----------- Advanced Plasma Cannon Improved KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Small Matter Pod Active Sensor Suite Advanced Beam Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Proton Missile Launcher Improved Grenade Launcher Rocket Array Heavy Flail [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . 1 Utility 6 | . . 1 . . . 1 1 2 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 153 | 6 9 13 9 2 6 45 7 33 23 Power 18 | 1 1 . 1 . 1 7 . 3 4 Engine 8 | 1 1 . 1 . . 1 . 3 1 Core 10 | . . . . . 1 6 . . 3 Reactor . | . . . . . . . . . . Propulsion 44 | 2 2 5 . . 3 12 1 12 7 Treads 7 | . . . . . . 3 . 3 1 Leg 32 | 2 2 5 . . 3 9 . 9 2 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight 2 | . . . . . . . 1 . 1 Utility 36 | 1 3 4 1 1 2 5 3 13 3 Device 8 | . 2 . . . . . 1 4 1 Storage 13 | 1 1 2 1 . 1 2 1 2 2 Processor 6 | . . 2 . 1 1 . . 2 . Hackware 1 | . . . . . . . . 1 . Protection 8 | . . . . . . 3 1 4 . Artifact . | . . . . . . . . . . Weapon 55 | 2 3 4 7 1 . 21 3 5 9 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 6 | . . . . . . 3 1 1 1 Ballistic Gun 14 | 1 1 . 1 1 . 9 . . 1 Ballistic Cannon 18 | . 2 2 3 . . 4 1 3 3 Launcher 10 | . . 2 3 . . 3 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . 1 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . 1 . 2 1 . 1 Parts Lost 30 | . . . 1 . 1 6 . 13 9 Power 5 | . . . . . . . . 2 3 Propulsion 9 | . . . . . . 3 . 3 3 Utility 9 | . . . 1 . 1 2 . 4 1 Weapon 7 | . . . . . . 1 . 4 2 Highest Loss Streak 6 | . . . 1 . 1 5 . 6 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 94 81 87 93 100 97 66 Engine 5 | . 14 11 11 11 3 . . 5 2 Core 2 | . . . . . 7 9 7 . 1 Treads 8 | . . . . . . 11 23 14 6 Leg 17 | . 28 33 33 33 33 23 4 6 5 Flight 1 | . . . . . . . 2 4 2 Device 7 | . 11 11 11 11 . . 7 8 8 Storage 11 | . 14 11 11 11 21 12 7 7 12 Processor 7 | . . 11 5 . 11 9 7 7 8 Protection 8 | . . . . . . 11 15 18 . Energy Cannon 2 | . . . . . . . 7 5 . Ballistic Gun 3 | . 8 . . 6 11 12 . . 2 Ballistic Cannon 11 | . 17 21 21 9 . 2 15 12 6 Naked Turns 162 | . . . . . . . . . 162 Heaviest Build 109 | 11 25 26 36 39 42 45 86 109 104 Greatest Support 69 | 20 26 39 36 36 43 60 69 69 49 Greatest Overweight (x) 5 | 2 . . . 1 1 2 1 3 5 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 20 15 15 15 20 20 20 20 Average Capacity 16 | 7 9 10 14 15 15 15 20 20 16 Most Carried 20 | 4 10 10 10 12 15 15 19 20 18 Average Carried 13 | 2 7 9 9 11 13 12 16 19 10 Final Capacity 20 | 8 10 10 15 15 15 15 20 20 5 Final Carried 19 | 4 10 10 10 11 15 15 19 14 2 Class Distribution -------------------- 44% | Mutant 20% | Tank 15% | Scavenger-Mutant 9% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3546 | 260 206 497 280 . 81 681 395 840 306 Remotely 972 | . 196 497 279 . . . . . . Salvage Created 3922 | . 299 218 247 . 359 1349 241 767 442 Parts 203 | . 16 13 16 . 24 73 13 35 13 Haulers Intercepted 4 | . . 1 . . . 2 . . 1 Recyclers Shooed 4 | . 1 . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 89 | . 7 7 8 . 9 32 5 17 4 Melee 2 | . . . . . . . . . 2 Guns 31 | . 3 . . . 8 19 . . 1 Cannons 32 | . 4 5 2 . . 1 5 15 . AOE 24 | . . 2 6 . 1 12 . 2 1 Classes Destroyed 14 | . 3 3 2 . 1 2 1 2 . Worker 4 | . . . 1 . . . . 2 1 Builder 3 | . . . . . . 2 . . 1 Hauler 4 | . . 1 . . . 2 . . 1 Recycler 5 | . 1 . 1 . . 1 . 1 1 Operator 1 | . . . . . . 1 . . . Watcher 3 | . . 1 . . . 1 1 . . Swarmer 16 | . 2 . 3 . 3 6 . 2 . Grunt 41 | . 5 6 4 . 4 19 . 3 . Brawler 2 | . . . 1 . 1 . . . . Sentry 9 | . . 1 . . . 6 1 1 . Specialist 4 | . . . . . . . . 4 . Hunter 6 | . . . . . 1 1 3 1 . Programmer 10 | . . . . . . . 1 5 4 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 2 2 4 . 3 12 2 3 3 Combat Bots Only 10 | . 2 2 3 . 3 10 1 3 2 Max Kills in Single Turn 3 | . 1 1 3 . 1 3 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 2 . 1 3 . 1 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7361 | . 287 501 280 . 77 1516 235 2389 2076 Core 1643 | . 84 67 84 . . 214 15 168 1011 Absorbed by Shields 166 | . . . . . . . . 83 83 Redirected to Shielding 25 | . . . . . . . . 25 . Regen/Repaired (Parts) 181 | . . . . . . . . 181 . Core Remaining (%) 77 | 100 66 . . . 62 61 97 80 . Volleys Fired 201 | . 30 25 22 . . 53 9 51 11 Largest 3 | . 2 2 2 . . 2 3 3 3 Hottest 184 | . 70 70 70 . . 63 164 164 184 Shots Fired 506 | . 60 49 44 . 26 127 27 142 31 Gun 189 | . 38 . 14 . 26 101 . . 10 Cannon 287 | . 22 46 26 . . 9 27 142 15 Launcher 30 | . . 3 4 . . 17 . . 6 Special . | . . . . . . . . . . Kinetic 407 | . 50 46 40 . 26 110 18 98 19 Thermal 69 | . 10 . . . . . 9 44 6 Explosive 30 | . . 3 4 . . 17 . . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 10 18 3 . 6 11 12 6 8 Robot Miss Streak 6 | . 2 2 3 . 3 3 2 6 5 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . Autonomous 51 | . . . . . 26 25 . . . Shots Hit Robots 316 | . 39 35 10 . 18 91 17 71 35 Core Hits 189 | . 15 13 14 . 11 73 10 32 21 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 10 | . . 1 . . 1 . . 7 1 Destroy 1 | . . . . . 1 . . . . Blast 8 | . . 1 . . . . . 7 . Sever 1 | . . . . . . . . . 1 Melee Attacks 19 | . . . . . . 6 . . 13 Impact 7 | . . . . . . 6 . . 1 Slashing 12 | . . . . . . . . . 12 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10064 | . 464 741 606 . 664 3433 389 2563 1204 Guns 2852 | . 254 . 38 . 592 1746 . . 222 Cannons 3843 | . 199 601 125 . . 74 378 2141 325 Explosions 2743 | . . 100 438 . 51 1535 . 380 239 Melee 431 | . . . . . . 49 . . 382 Ramming 195 | . 11 40 5 . 21 29 11 42 36 Kinetic 5787 | . 378 601 163 . 592 1820 234 1623 376 Thermal 1340 | . 75 . 74 . 51 . 144 825 171 Explosive 2311 | . . 100 364 . . 1535 . 73 239 Electromagnetic . | . . . . . . . . . . Impact 120 | . . . . . . 49 . . 71 Slashing 311 | . . . . . . . . . 311 Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . 1 1 1 . . 3 20 Average Corruption 2 | . . . 1 1 1 . . 2 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . 2 3 6 . . 23 25 Message Errors 20 | . . . 2 1 1 . . 10 6 Matter Fused 13 | . . . . . 4 . . 6 3 Heat Flow Errors 7 | . . . . . . . . 2 5 Energy Discharges 4 | . . . . 1 1 . . 1 1 Parts Rejected 3 | . . . . . . . . 2 1 Data Loss (minor) 6 | . . . . 1 . . . 1 4 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 270 | . . . 41 . . 48 . 126 55 Projectiles 67 | . . . . . . . . 49 18 Explosions 166 | . . . 41 . . 48 . 77 . Melee 37 | . . . . . . . . . 37 Knockbacks 35 | . 4 1 . . . 1 1 22 6 Impact 2 | . . . . . . . . 1 1 Kinetic 33 | . 4 1 . . . 1 1 21 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 185 | . . . 1 . . . . 161 23 Shots 5 | . . . 1 . . . . 3 1 Rammed 14 | . . . . . . 1 1 3 9 Targets Rammed 33 | . 2 5 1 . 4 5 1 5 10 Kicked 19 | . 2 5 1 . 4 4 . 2 1 Crushed . | . . . . . . . . . . Highest Temperature 798 | . 108 63 9 . . 202 204 798 252 Average Temperature 136 | . 33 35 4 . . 55 85 205 89 Received Heat Transfer 1636 | . 129 270 51 . 27 810 18 223 108 Effects 39 | . . . . . . . . 39 . Shutdowns 8 | . . . . . . . . 8 . Energy Bleed 7 | . . . . . . . . 7 . Interference 1 | . . . . . . . . 1 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 15 | . . . . . . . . 15 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1882 | . 222 . 100 . 50 . 259 1001 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 688 | . 133 282 355 . 240 688 365 466 213 Initial 261 | . . 5 52 . . 93 261 56 198 Average 185 | . 37 134 201 . 144 480 251 113 115 Maximum Alert Level 2 | . . 1 1 . 1 2 1 2 1 Low Security (%) 61 | 100 100 87 48 . 45 4 8 88 80 Level 1 25 | . . 12 51 . 54 20 91 4 19 Level 2 12 | . . . . . . 74 . 6 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 1 3 . . . 9 3 12 5 Investigation 6 | . . 1 . . . . 2 3 . Extermination 7 | . . . . . . . 1 4 2 Reinforcement 16 | . 1 2 . . . 5 . 5 3 Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . 1 . . . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 17 13 9 . 9 38 6 21 14 Peak Tracking Total 7 | . 7 4 4 . 3 7 2 3 4 Tactical Retreats 10 | . 2 1 . . . 2 . 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 28 | . . . 1 . 12 . 1 13 1 Max in Single Turn 12 | . . . 1 . 12 . 1 6 1 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 20 | . 4 3 . . . 3 3 6 1 Terminals 12 | . 3 2 . . . 1 2 3 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . . . . 1 . 2 . Recycling Units 3 | . 1 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 44 | . 6 8 . . . 5 9 15 1 Successful 22 | . 2 3 . . . 3 3 10 1 Failed 22 | . 4 5 . . . 2 6 5 . Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 24 | . 5 6 . . . 1 7 4 1 Fabricators 3 | . . . . . . . . 3 . Repair Stations 11 | . . . . . . 3 . 8 . Recycling Units 4 | . 1 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 8 | . 1 1 . . . 1 2 2 1 Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . 1 . Open DSF 2 | . . . . . . . . 1 1 Emergency Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . . 1 . 7 . Scan Component 5 | . . . . . . 1 . 4 . Repair 3 | . . . . . . . . 3 . Recycling Unit Hacks 4 | . 1 2 . . . 1 . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 3 | . 1 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 2 . . . 1 2 4 1 Full Trace Events 6 | . . 1 . . . . 2 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . Time 90 | . . . . . . . . 90 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . 8 3 . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 9145 | 57 684 619 689 444 798 1259 861 2563 1171 Spaces Moved 4747 | 44 462 409 505 294 576 585 359 942 571 Core 369 | 14 . . . . . . . . 355 Treads 1449 | . . . . . . 264 359 670 156 Legs 2906 | 30 462 409 505 294 576 321 . 272 37 Wheels . | . . . . . . . . . . Hover 23 | . . . . . . . . . 23 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 163 190 50 Average Speed 161 | 102 120 120 120 150 133 149 218 233 161 Slowest Speed 480 | 150 120 120 120 190 190 260 243 330 480 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 50 45 93 66 98 54 7 20 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . . . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 458 | . . 33 41 . 37 60 6 201 80 Melee 2 | . . . . . . 2 . . . Projectile 60 | . . . 1 . 18 8 6 23 4 AOE 396 | . . 33 40 . 19 50 . 178 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 5751 | 53 538 487 541 297 602 869 416 1185 763 Wait 449 | . 10 23 . . 6 124 35 135 116 Move 4738 | 43 461 408 504 293 575 584 358 941 571 Hop . | . . . . . . . . . . Pick Up 71 | 4 14 6 2 . 7 20 3 6 9 Fast Attach 38 | 6 1 2 . 1 . 7 3 10 8 Attach 42 | . . 2 . 1 1 11 2 14 11 Detach 19 | . . 1 . 2 . 7 3 3 3 Swap 73 | . 8 9 9 . 5 27 2 9 4 Drop 62 | . 12 6 3 . 4 25 . 11 1 Fire 201 | . 30 25 22 . . 53 9 51 11 Melee 18 | . . . . . . 6 . . 12 Ram 9 | . . . . . . . . . 9 Kick 19 | . 2 5 1 . 4 4 . 2 1 Crush 5 | . . . . . . 1 1 3 . Escape Stasis 7 | . . . . . . . . . 7 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 337 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -9/Materials | Discovered new exit (range 4) 1248 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Discovered new exit (range 9) 1356 | -9/Materials | Identified exit to Mines 1361 | -9/Materials | Entered Mines 1502 | -9/Mines | Learned Materials stockpile data 1809 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1864 | -9/Mines | Discovered exit to Materials (range 7) 2043 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2044 | -9/Mines | Discovered new exit (range 5) 2050 | -9/Mines | Entered Exiles 2079 | -9/Exiles | Met 8R-AWN 2100 | -9/Exiles | Met EX-HEX 2185 | -9/Exiles | Met EX-BIN 2202 | -9/Exiles | Aligned with FarCom system 2203 | -9/Exiles | Given EX-Vault access code 2239 | -9/Exiles | Opened EX-Vault 2251 | -9/Exiles | Found Prototype Ballistic Gun 2251 | -9/Exiles | Identified AWS/Gauss 2290 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2355 | -9/Exiles | Met EX-DEC 2473 | -9/Exiles | Discovered new exit (range 14) 2494 | -9/Exiles | Left Exiles lab with AWS/Gauss 2494 | -9/Exiles | Entered Mines 2573 | -8/Mines | Discovered exit to Materials (range 6) 3092 | -8/Mines | Discovered exit to Materials (range 5) 3292 | -8/Mines | Entered Materials 3292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3592 | -8/Materials | Build established: Scavenger-Mutant 3653 | -8/Materials | Destroyed 10 combat bots 3771 | -8/Materials | Lost 5 parts (3n1u1w) 4492 | -8/Materials | First assault squad dispatched 4517 | -8/Materials | Discovered new exit (range 11) 4551 | -8/Materials | Entered Factory 4551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4823 | -7/Factory | Build established: Scavenger-Tank 4984 | -7/Factory | Discovered new exit (range 10) 5044 | -7/Factory | Found Prototype Launcher 5044 | -7/Factory | Identified Rocket Array 5405 | -7/Factory | Build established: Tank 5412 | -7/Factory | Entered another Factory area 5412 | -6/Factory | Evolved 2 slots: Utility x2 6527 | -6/Factory | Repaired Lgt. Treads 7192 | -6/Factory | Repaired Lgt. Treads 7745 | -6/Factory | Discovered new exit (range 12) 7818 | -6/Factory | Lost 6 parts (1p1n3u1w) 7846 | -6/Factory | Found Prototype Device 7916 | -6/Factory | Spotted B-75 Beast 7975 | -6/Factory | Entered another Factory area 7975 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8002 | -5/Factory | Lost 6 parts (1p2n1u2w) 8246 | -5/Factory | Build established: Scavenger-Mutant 8562 | -5/Factory | System corruption reached 10% 8595 | -5/Factory | Lost 4 parts (2p1n1u) 8661 | -5/Factory | Build established: Scavenger-Gunner 8873 | -5/Factory | Released all parts (14) 9071 | -5/Factory | Core integrity fell below 50% 9102 | -5/Factory | Core integrity fell below 20% 9146 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09123_ Penetrated by Slug. 09124_ Imp. Titanium Leg destroyed. 09125_ K-01 Serf collects debris. 09125_ Acquired Antigrav System. 09126_ Slug penetrates Wall. 09126_ Penetrated by Slug. 09127_ Acquired 42 matter. 09128_ K-01 Serf collects debris. 09128_ Acquired Antigrav System. 09130_ Penetrated by Slug. 09130_ R-10 Processor collects Mic. Fission Core. 09132_ K-01 Serf collects debris. 09133_ Slug penetrates Door. 09134_ Slug penetrates Wall. 09135_ R-10 Processor collects Mic. Fission Core. 09135_ K-01 Serf collects debris. 09135_ Slug penetrates Subcomponent Replicator. 09140_ Sneak attack on A-15 Conveyor. 09146_ Penetrated by Slug. 09146_ Katana destroyed. 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A @ ; h #?? # | | ?????????? ####### ###### ! ! # | | ??????????????????????????# #????# Y| / | | ?????????????????????????## ###### # | | ?????????????????????????# " """ #?? # | | ?????????????????????????# ##### """"" #?????# | | ?????????????????????????# #???# """"" #?????? | | ?????????????????????????# #???###+#######?????? | | ?????????????????????????# #?????# #???????????? | | ????????????????????????? ?????# #???????????? | | ????????????????????????# ?????# #???????????? | | ????????????????????????# ????? ???????????? | | ????????????????????????# #????# #???????????? | | ????????????????????????# #????# #???????????? | | ????????????????????????###+###????#Y#???????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Resistance: KI 30 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance It Was An Accident, I Swear Challenges ------------ None Game ------ Seed EfficiencyUltimateDevice Manual? 0 Play Time 01:14:42 Cumulative 19.4 hours Start 2022.05.23 @ 17:55:36 End 2022.05.24 @ 18:20:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca240f6-5474-4d6c-9c7c-9cbb58f52da2