Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:09:32 // AFD2020/Player2 Player: Darknessinged Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2232) 2232 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-256) -256 TOTAL SCORE: 7341 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 2258 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3550 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Makeshift Hacking Suite > --- WEAPON (4) ------- Barrage Gun Magnetic Acceleration Cannon Precision Grenade Launcher > --- INVENTORY (20) --- Armored Treads Aluminum Leg Improved Component Analysis Suite Phasing AFG Improved Light Cannon Mass Driver Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Heavy Missile Launcher Remote Datajack Spear Self-destruct Interrupter (38) GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Microactuators Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Kinetic Plating Improved Focal Shield Makeshift Hacking Suite > --- WEAPON ----------- Barrage Gun Barrage Gun Guided Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Component Analysis Suite Phasing AFG Minigun Improved Light Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Remote Datajack Spear Self-destruct Interrupter GAL Module [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Hackware Makeshift Hacking Suite Protection Makeshift Kinetic Plating Weapon Barrage Gun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 5 | . . 1 . 1 1 . . . . 1 1 Weapon 2 | . . . . . . . . . . 1 1 Parts Attached 80 | 6 5 11 . 6 5 7 11 4 4 6 15 Power 9 | 1 . . . 1 1 1 1 1 . 1 2 Engine 4 | 1 . . . 1 . . . . . . 2 Core 5 | . . . . . 1 1 1 1 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 1 8 . 1 2 1 2 3 1 3 1 Treads . | . . . . . . . . . . . . Leg 17 | . . 3 . 1 2 1 2 3 1 3 1 Wheel 5 | 2 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . Utility 22 | 1 2 2 . 3 1 3 4 . . 1 5 Device 6 | . . 1 . . 1 . 1 . . . 3 Storage 4 | 1 1 . . . . 2 . . . . . Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 11 | . 1 1 . 3 . 1 2 . . 1 2 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 1 . 1 1 2 4 . 3 1 7 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 9 | 1 . 1 . . . . 3 . 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 9 | . 1 . . 1 . 1 . . 2 . 4 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 1 . 2 Parts Lost 30 | . . 2 . . 1 5 10 . 1 . 11 Power 8 | . . . . . 1 1 2 . 1 . 3 Propulsion 6 | . . . . . . . 5 . . . 1 Utility 12 | . . 2 . . . 3 3 . . . 4 Weapon 4 | . . . . . . 1 . . . . 3 Highest Loss Streak 7 | . . 1 . . 1 2 7 . 1 . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 72 | . 87 94 88 99 97 96 61 59 84 93 85 Engine 2 | . 14 11 11 18 12 7 1 . . . 2 Core 8 | . . . . . . 7 6 10 13 13 5 Leg 14 | . . 25 33 27 30 30 5 8 24 26 23 Device 6 | . . 9 11 . 7 7 4 7 7 6 8 Storage 7 | . 14 11 11 9 7 11 8 7 7 6 5 Hackware 5 | . . . . . . . 6 7 7 6 5 Protection 14 | . 8 9 . 26 23 14 10 15 15 20 15 Ballistic Gun 3 | . 2 . 11 4 . . 12 1 . 6 7 Launcher 3 | . 5 11 11 13 7 6 . . 7 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 13 33 33 31 52 54 72 67 68 78 89 109 Greatest Support 70 | 20 20 57 40 51 68 66 66 45 62 67 70 Greatest Overweight (x) 22 | 1 2 1 . 1 . 1 22 22 1 1 1 Average Overweight (x) 2 | . . . . . . . 8 4 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 15 20 20 20 20 20 Most Carried 20 | 6 6 15 14 15 14 14 12 20 20 20 20 Average Carried 15 | 2 3 12 14 14 13 12 10 16 18 18 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 1 6 14 14 15 14 11 12 20 19 20 14 Class Distribution -------------------- 68% | Derelict-Mutant 25% | Mutant 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2694 | 219 12 294 . 195 351 169 440 114 114 170 616 Remotely . | . . . . . . . . . . . . Salvage Created 2923 | . 62 338 . 372 528 56 359 . 50 97 1061 Parts 152 | . 4 21 . 28 28 1 10 . 2 3 55 Haulers Intercepted 4 | . . 2 . . . . . . . 1 1 Recyclers Shooed 7 | . . 1 . 1 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 2 15 3 4 . . Prevented 6 | . . . . . . . 5 . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 40 | . 3 4 . 13 5 . 4 . 1 1 9 Guns 9 | . . 1 . . . . 3 . . . 5 Cannons 1 | . . . . . . . 1 . . . . AOE 30 | . 3 3 . 13 5 . . . 1 1 4 Classes Destroyed 17 | . 1 6 . 4 . . 2 . . . 4 Worker 18 | . . 1 . . 3 . . . . . 14 Builder 10 | . . . . 1 3 . . . . . 6 Tunneler 4 | . . 1 . 2 . . . . . . 1 Hauler 4 | . . 2 . . . . . . . 1 1 Recycler 6 | . . 1 . 1 . . . . . . 4 Operator 2 | . . . . 1 1 . . . . . . Watcher 8 | . . 2 . 1 2 . . . . . 3 Swarmer 12 | . . . . 7 2 . 1 . . . 2 Grunt 13 | . 3 2 . 4 . . . . 1 1 2 Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 4 | . . 2 . 1 . . 1 . . . . Specialist 1 | . . . . . . . . . . . 1 Hunter 6 | . . . . 1 3 . . . . . 2 Programmer 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 16 | . 3 4 . 5 7 . 2 . 1 2 16 Combat Bots Only 4 | . 3 1 . 4 4 . 2 . 1 1 4 Max Kills in Single Turn 11 | . 2 2 . 4 3 . 1 . 1 2 11 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 1 . 4 1 . . . 1 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 337 | . 3 24 . 47 16 79 73 . 5 12 78 Missed 94 | . . 5 . 13 5 28 25 . 1 4 13 Damage Taken 4272 | . 34 361 . 466 191 745 845 . 77 126 1427 Core 549 | . 10 44 . 40 25 51 117 . . 18 244 Absorbed by Shields 10 | . . . . . . . . . . 10 . Ignored by Resistances 180 | . . . . . 13 8 10 . . 20 129 Core Remaining (%) 80 | 100 96 . 67 92 . . . . 42 87 . Volleys Fired 171 | . 4 29 . 26 19 12 37 . 6 13 25 Largest 4 | . 2 2 . 2 1 1 2 . 1 1 4 Hottest 134 | . 80 80 . 66 36 68 96 . 39 39 134 Shots Fired 252 | . 7 33 . 29 19 12 68 2 6 13 63 Gun 109 | . 4 15 . 2 . . 49 2 1 . 36 Cannon 27 | . . . . . . 1 16 . . . 10 Launcher 113 | . 3 18 . 27 19 11 . . 5 13 17 Special 3 | . . . . . . . 3 . . . . Kinetic 100 | . . . . 2 . . 49 2 1 . 46 Thermal 36 | . 4 15 . . . 1 16 . . . . Explosive 86 | . 3 18 . 22 . 8 . . 5 13 17 Electromagnetic 27 | . . . . 5 19 3 . . . . . Robot Hit Streak 20 | . 1 6 . 4 2 3 8 4 10 16 20 Robot Miss Streak 6 | . . 4 . 5 6 2 4 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 134 | . 1 14 . 13 4 8 44 2 6 6 36 Core Hits 199 | . 6 26 . 37 14 3 13 . 6 18 76 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 4 | . . . . . 1 3 . . . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . 1 3 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12556 | . 281 1127 . 1526 1220 691 750 34 474 1295 5158 Guns 1305 | . 50 88 . 30 . . 593 34 23 . 487 Cannons 280 | . . . . . . . 157 . . . 123 Explosions 10788 | . 231 1039 . 1496 1178 550 . . 451 1295 4548 Melee 183 | . . . . . 42 141 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1290 | . . . . 30 . . 593 34 23 . 610 Thermal 503 | . 50 88 . 28 125 55 157 . . . . Explosive 9011 | . 231 1039 . 1136 . 311 . . 451 1295 4548 Electromagnetic 1569 | . . . . 332 1053 184 . . . . . Impact . | . . . . . . . . . . . . Slashing 183 | . . . . . 42 141 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 6 . . 5 Average Corruption 4 | . . . . . . 1 4 6 . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 98 | . . . . . . 6 68 21 . . 3 Message Errors 28 | . . . . . . 1 23 4 . . . Matter Fused 25 | . . . . . . . 19 4 . . 2 Heat Flow Errors 14 | . . . . . . 3 7 4 . . . Energy Discharges 6 | . . . . . . . 5 1 . . . Data Loss (minor) 7 | . . . . . . 1 5 1 . . . Data Loss (major) 10 | . . . . . . 1 5 3 . . 1 Misfires 3 | . . . . . . . 1 2 . . . Alerts 5 | . . . . . . . 3 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 611 | . . . . 29 107 8 . . 44 19 404 Projectiles . | . . . . . . . . . . . . Explosions 597 | . . . . 29 100 1 . . 44 19 404 Melee 14 | . . . . . 7 7 . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 479 | . . 118 . 20 77 87 . . . . 177 Shots 19 | . . 4 . 1 7 4 . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 464 | . 115 118 . 337 . 236 214 275 16 40 464 Average Temperature 116 | . 60 32 . 139 . 101 80 106 7 17 182 Received Heat Transfer 795 | . 18 120 . 189 . 138 66 . 39 . 225 Effects 11 | . . . . 4 . . . . . . 7 Shutdowns 2 | . . . . 1 . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 3 | . . . . 3 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . 1 5 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 962 | . 148 231 . 50 212 62 259 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 3 4 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 1146 | . 142 733 285 797 943 . . . . 683 1146 Initial 334 | . . 59 285 111 327 . . . . 79 334 Average 474 | . 51 283 285 537 601 . . . . 490 674 Maximum Alert Level 4 | . . 3 1 3 3 . . . . 2 4 Low Security (%) 23 | 100 100 51 . 12 . . . . . 19 . Level 1 21 | . . 18 100 13 27 . . . . 10 38 Level 2 29 | . . 23 . 30 27 . . . . 69 16 Level 3 24 | . . 6 . 42 44 . . . . . 32 Level 4 2 | . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 3 3 . 1 4 . . . . 8 7 Investigation 6 | . 2 2 . . 1 . . . . 1 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 14 | . 1 1 . 1 3 . . . . 2 6 Assault 2 | . . . . . . . . . . 1 1 Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 1 | . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 4 15 . 21 13 5 17 . 6 10 21 Peak Tracking Total 9 | . 4 4 . 4 2 3 6 . 3 4 9 Tactical Retreats 1 | . . . . 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 22 | . . 3 . 3 6 . . . . 5 5 Max in Single Turn 3 | . . 1 . 2 3 . . . . 2 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 15 | . 3 5 . 3 2 . 1 . . 1 . Terminals 9 | . 2 3 . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 38 | . 10 13 . 6 5 . 1 . . 3 . Successful 17 | . 5 6 . 3 1 . 1 . . 1 . Failed 21 | . 5 7 . 3 4 . . . . 2 . Catastrophic 11 | . 2 2 . 2 3 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 1 5 . 3 2 . . 1 . 2 2 Terminals 25 | . 8 9 . 3 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 7 | . 2 2 . . . . . . . 3 . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . 3 4 . 1 1 . 1 . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Alert Level 2 | . . 2 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 2 . . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . . . 1 . Retrieve Components 2 | . 1 1 . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 4 . 3 1 . . . . 1 . Full Trace Events 4 | . 1 1 . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 2 10 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 14 | . 1 . . . . . . 10 . 3 . Largest Group 11 | . 1 1 1 1 1 1 1 11 11 10 8 Highest-Rated Group 408 | . 57 67 67 79 87 93 94 408 406 386 320 Highest-Rated Ally 101 | . 57 67 67 79 87 93 94 96 93 101 101 Zionite Dispatches 1 | . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 312 | . 2 25 . 19 29 18 42 . 40 76 61 Total Damage 7433 | . 40 640 . 444 789 486 1262 . 991 1537 1244 Kills 78 | . 1 13 . 6 12 5 12 . 5 12 12 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 13280 | 42 188 387 51 537 466 912 2706 4992 2211 371 417 Spaces Moved 4882 | 36 155 234 40 279 319 672 489 1303 1035 153 167 Core 424 | 20 . . . . . . 166 238 . . . Treads . | . . . . . . . . . . . . Legs 4217 | . . 164 40 279 319 672 323 1065 1035 153 167 Wheels 230 | 16 155 59 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . . 11 . . . . . . . . . Fastest Speed 50 | 50 80 95 130 130 127 127 127 190 190 192 190 Average Speed 253 | 82 91 120 130 165 129 128 530 381 190 192 191 Slowest Speed 1150 | 100 110 200 130 200 130 197 1150 1150 192 192 192 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 24 31 15 32 9 85 73 90 97 8 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 2 . . 2 . . Spaces Dug 10 | . . 10 . . . . . . . . . Terrain Destroyed 535 | . 28 87 . 128 7 24 1 . 45 93 122 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . 1 . . . 3 AOE 531 | . 28 87 . 128 7 24 . . 45 93 119 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 5547 | 48 194 308 39 330 350 702 548 1325 1270 216 217 Wait 294 | . 20 4 . . 1 . 5 2 215 44 3 Move 4871 | 35 154 233 39 278 318 671 488 1302 1034 152 167 Hop . | . . . . . . . . . . . . Pick Up 81 | 7 10 21 . 12 4 3 4 10 4 1 5 Fast Attach 10 | . . . . . . . 4 4 1 . 1 Attach 41 | 6 4 3 . 3 3 4 3 . 3 3 9 Detach 4 | . . . . . . . 1 2 1 . . Swap 29 | . 1 8 . 3 2 3 4 . . 3 5 Drop 34 | . 1 10 . 8 2 2 1 5 3 . 2 Fire 171 | . 4 29 . 26 19 12 37 . 6 13 25 Melee 4 | . . . . . 1 3 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 8 | . . . . . . 4 1 . 3 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 364 | -9/Materials | Build established: Mutant 604 | -9/Materials | Discovered new exit (range 12) 618 | -9/Materials | Entered Mines 633 | -9/Mines | Met a Derelict bent on vengeance 655 | -9/Mines | Discovered new exit (range 10) 669 | -9/Mines | Entered Materials 669 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1155 | -8/Materials | Discovered new exit (range 3) 1157 | -8/Materials | Discovered new exit (range 13) 1206 | -8/Materials | Entered Factory 1206 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1661 | -7/Factory | Discovered new exit (range 4) 1672 | -7/Factory | Entered Lower Caves 1740 | -7/Lower Caves | Encountered a Warlord checkpoint 2269 | -7/Lower Caves | Learned Factory trap positions 2461 | -7/Lower Caves | Spotted B-75 Beast 2482 | -7/Lower Caves | Allies destroyed B-75 Beast 2554 | -7/Lower Caves | Discovered new exit (range 5) 2557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2584 | -7/Lower Caves | Entered another Lower Caves area 2585 | -7/Lower Caves | Encountered a Warlord checkpoint 2604 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2621 | -7/Lower Caves | Discovered new exit (range 11) 2851 | -7/Lower Caves | Learned location of 1 exit from Factory 2989 | -7/Lower Caves | Spotted B-75 Beast 3046 | -7/Lower Caves | Lost 7 parts (1p4n2u) 3688 | -7/Lower Caves | Build established: Derelict-Mutant 3787 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3787 | -7/Lower Caves | Core integrity fell below 50% 4800 | -7/Lower Caves | Discovered new exit (range 7) 5290 | -7/Lower Caves | Entered Zion 5913 | -7/Zion | System corruption cleaned by Quarantine Array 6115 | -7/Zion | Learned location of Quarantine (-3) 6251 | -7/Zion | Learned Factory stockpile data 7932 | -7/Zion | Learned location of Data Miner (-6) 8400 | -7/Zion | Found GAL Module 8607 | -7/Zion | Learned location of Warlord (-4) 8639 | -7/Zion | Learned location of 1 exit from Proximity Caves 8712 | -7/Zion | Found Prototype Launcher 8817 | -7/Zion | Gained Derelict followers 9073 | -7/Zion | Found Prototype Device 9585 | -7/Zion | Imprinted 9587 | -7/Zion | Declared Zion's savior 10254 | -7/Zion | Discovered new exit (range 13) 10282 | -7/Zion | Entered Proximity Caves 10282 | -6/Proximity Caves | Accompanied by 10 allies 10283 | -6/Proximity Caves | Identified exit to Factory 10284 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10284 | -6/Proximity Caves | Identified Gui. Missile Launcher 10456 | -6/Proximity Caves | Learned Factory garrison access intel 11057 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11925 | -6/Proximity Caves | Spotted B-75 Beast 11944 | -6/Proximity Caves | Allies destroyed B-75 Beast 12493 | -6/Proximity Caves | Entered Factory 12493 | -6/Factory | Accompanied by 9 allies 12493 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12494 | -6/Factory | Identified exit to Factory 12495 | -6/Factory | Loaded intel: 117 trap records 12497 | -6/Factory | Loaded intel: 4 garrison access locations 12595 | -6/Factory | Garrison activated, responded to threat 12632 | -6/Factory | Lost 5 allies 12684 | -6/Factory | Zion Fire squad teleported in 12804 | -6/Factory | Build established: Derelict-Tank 12843 | -6/Factory | First assault squad dispatched 12864 | -6/Factory | Entered another Factory area 12864 | -5/Factory | Accompanied by 7 allies 12864 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12876 | -5/Factory | Identified Phasing AFG 13145 | -5/Factory | Lost 5 allies 13164 | -5/Factory | First assault squad dispatched 13203 | -5/Factory | Lost 7 parts (2p3u2w) 13231 | -5/Factory | Discovered new exit (range 16) 13258 | -5/Factory | Core integrity fell below 50% 13276 | -5/Factory | Core integrity fell below 20% 13281 | -5/Factory | Core destroyed Last Messages --------------- 13195_ U-05 Engineer lays Concrete. 13195_ Player 2 attaches Antigrav System. 13196_ U-05 Engineer lays Concrete. 13198_ Acquired Arm. Treads. 13199_ U-05 Engineer builds a Wall. 13199_ Acquired 51 matter. 13200_ System corrupted: Matter fused (-9). 13205_ Acquired 22 matter. 13207_ Acquired 16 matter. 13214_ U-05 Engineer lays Concrete. 13220_ K-01 Serf collects debris. 13231_ EXIT=FOUND 13239_ Assembly Bed disabled. 13260_ Acquired Mass Driver. 13273_ A-15 Conveyor calls for reinforcements. 13273_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13276_ System corrupted: Substantial component data lost. 13277_ K-01 Serf collects debris. 13281_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | # [ "??????????????????????????? | | # #??????????????????????????? | | % # #??????????????????????????? | | ] # #??????????????????????????? | | *% # #??????????????????????????? | | # * #??????????????????????????? | | !# !% !#??????????????????????????? | | *% # #??????????????????????????? | | ! # * ????????????????????????????? | | # #######/#### #######???????????????????????? | | = ### =%*[* # ! ??????????????????????? | | % [ "??????????????????????? | | !%| # "??????????????????????? | | +####+## # #??????????????????????????????? | | # = ## ####??????????????????????????????? | | # "S # |#??????????"?????????????????????? | | # """ ! # #?????????? #????????????????????? | | # "" +% ##????? ??? #????????????????????? | | # # !##??? #????????????????????? | | # * """ # % *###?? #????????????????????? | | # """ ## #### #????????????????????? | | # """ ## =# # "" """^#????????????????????? | | ############ ## # """""" +????????????????????? | | ?????????? # # # """""" #????????????????????? | | ?????????### #### """""" #??#########?????????? | | ?????##### ## m @R #??# #?????????? | | ? #### ##### #?????????? | | k #?????????? | | < #?????????? | | ? #?????????? | | ? ##### k ##### #?????????? | | ?######### #? ! %* ???# #?????????? | | ?????????####+##### | ???### ###?????????? | | ??????????????????# """"""""?????# #???????????? | | ??????????????????# ????# #???????????? | | ??????????????????# """""""""????# #???????????? | | ??????????????????# ????# #???????????? | | ????????????????????????""""?????# #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 775 Resistance: KI 25 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 11 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Proton Cannon | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . 2 . 2 2 . . . . 2 2 . Power 2 | . . . . 1 . . . . 1 . . Propulsion 2 | . 1 . 1 . . . . . . . . Utility 4 | . 1 . 1 . . . . . 1 1 . Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 75 | . 8 16 . 7 3 4 9 4 3 3 18 Parts Lost 35 | . . . . . 1 1 4 . 1 4 24 Damage Taken 5069 | . . 372 . . 545 41 655 34 182 979 2261 Core 1146 | . . 87 . . 14 8 187 . . 90 760 Player 2/Cogmind (%) 67 | . . 66 . . 35 13 61 . . 83 75 Absorbed by Shields 174 | . . . . . . . . . . 174 . Damage Inflicted 5140 | . 40 640 . 444 789 486 1262 . 81 448 950 Player 2/Cogmind (%) 29 | . 12 36 . 22 39 41 62 . 14 25 15 Combat Hostiles Destroyed 49 | . 1 11 . 5 8 5 12 . . 1 6 Player 2/Cogmind (%) 55 | . 25 73 . 27 61 100 75 . . 50 40 Game ------ Seed SwordProcessingBlade Manual? 0 Play Time 01:51:06 Cumulative 28.2 hours Start 2024.04.03 @ 22:20:37 End 2024.04.04 @ 23:09:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34dc063c-6290-4022-a34f-ef4d5cc92ed0