Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 16:38:08 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (23456) 23456 TOTAL SCORE: 31916 Bonus ------- Pacifist 11100 Entered DSFs 500 Win 3000 Win Speed 8856 Cogmind --------- Core Integrity 1500/1600 Matter 136/300 Energy 147/150 System Corruption 0% Temperature Cool (9) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power I Micro Fission Core > --- PROPULSION (10) -- VTOL Module Makeshift Flight Unit Field Propulsion Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (11) ----- Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] Experimental ECM Suite Improved Cloaking Device Makeshift Light Armor Plating Layered Medium Armor Plating Experimental Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Backup Power I Advanced Powered Armor Advanced Powered Armor Plasma Cutter Phasing Sabre Peak State ------------ > --- POWER ------------ Backup Power I Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Makeshift Flight Unit Nuclear Pulse Thruster Field Propulsion Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Trap Scanner Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] Experimental ECM Suite Improved Cloaking Device Makeshift Light Armor Plating Layered Medium Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Backup Power I Advanced Powered Armor Advanced Powered Armor Plasma Cutter Phasing Sabre [Rating: 117] Favorites ----------- Power Micro Fission Core Engine Backup Power I Power Core Micro Fission Core Propulsion Makeshift Flight Unit Treads Light Treads Flight Unit Makeshift Flight Unit Utility Experimental Signal Interpreter Device Experimental ECM Suite Storage Advanced Matter Compressor Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Makeshift Light Armor Plating Weapon Force Lance Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 . . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . 2 1 . . 1 . . . . . . . 1 . . 1 Utility 9 | . . . . . 1 . . 1 . . . 1 2 . . 1 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 41 | 4 . 1 . . . 5 . 2 . 10 2 1 10 1 . 1 2 2 . Power 4 | . . . . . . 1 . . . 1 . . 2 . . . . . . Engine 2 | . . . . . . 1 . . . 1 . . . . . . . . . Core 2 | . . . . . . . . . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 14 | 2 . . . . . 2 . . . 2 2 . 3 1 . . . 2 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 2 . . . 2 2 . 3 1 . . . 2 . Utility 19 | . . 1 . . . 1 . 2 . 7 . 1 4 . . 1 2 . . Device 5 | . . . . . . . . 1 . . . . 3 . . . 1 . . Storage 1 | . . . . . . . . . . . . . . . . 1 . . . Processor 5 | . . . . . . . . . . 4 . 1 . . . . . . . Hackware 2 | . . . . . . . . 1 . . . . 1 . . . . . . Protection 6 | . . 1 . . . 1 . . . 3 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 4 | 2 . . . . . 1 . . . . . . 1 . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . 4 . . 2 . . 1 . 1 . Parts Lost 12 | . . . . 2 . 1 . 1 . . 3 . 2 . . . . 1 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 1 . . . 1 . . . . . . . . . . 2 Utility 4 | . . . . . . . . . . . 2 . 1 . . . . 1 . Weapon 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . 2 . 1 . 1 . . 3 . 2 . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 51 | . 57 51 55 42 23 23 38 26 26 35 51 47 73 78 84 76 85 75 64 Engine 2 | . . . . . . 2 7 2 . 1 3 . 2 5 5 4 4 4 4 Core 1 | . . . . . . . . . . . . . 4 5 5 4 4 4 4 Treads 2 | . 28 22 22 18 7 3 . . . . . . . . . . . . . Flight 17 | . . . . . . 5 15 8 6 9 27 29 30 31 36 33 33 30 24 Device 4 | . . . . . . . . . 6 1 . . 8 10 10 9 14 10 8 Processor 5 | . . . . . . . . . . 4 6 11 10 10 10 9 9 8 8 Hackware 3 | . . . . . . . . 4 6 6 2 . 4 5 5 4 4 4 4 Protection 8 | . . 7 11 9 7 9 15 8 6 11 10 5 5 5 5 4 9 8 8 Energy Gun 1 | . 14 11 11 9 7 2 . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 4 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 29 | 2 2 3 3 3 2 14 14 14 2 10 10 4 21 19 19 19 29 29 27 Greatest Support 47 | 40 3 3 3 3 3 14 14 14 8 24 32 32 47 29 29 29 29 42 42 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . . . . . 2 5 5 5 4 5 4 4 5 5 5 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 40% | Mutant 33% | Derelict-Sprinter 21% | Derelict-Mutant 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -3/Research Derelict-Sprinter | -3/DSF Derelict-Sprinter | -2/Research Derelict-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Matter Collected 390 | 203 . . . . . 86 . . . 58 29 . . . . . . . 14 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 212 | . 4 35 21 12 . 14 . 24 . . 45 . 6 . . . 1 28 22 Missed 104 | . 1 18 6 4 . 9 . 15 . . 20 . 4 . . . 1 14 12 Damage Taken 1547 | . 33 175 128 123 . 47 . 112 . . 391 . 78 . . . . 231 229 Core 309 | . . 39 15 . . 25 . 68 . . 13 . . . . . . 49 100 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 127 | . . 6 3 . . 3 . 14 . . 101 . . . . . . . . Regen/Repaired (Parts) 67 | . . . . . . . . . . 43 . . 24 . . . . . . Core Remaining (%) 96 | 100 100 . 86 100 . . 96 . . . 90 100 . . 100 . 100 96 93 Volleys Fired 1 | . . . . . . 1 . . . . . . . . . . . . . Largest 1 | . . . . . . 1 . . . . . . . . . . . . . Hottest 40 | . . . . . . 40 . . . . . . . . . . . . . Shots Fired 1 | . . . . . . 1 . . . . . . . . . . . . . Gun 1 | . . . . . . 1 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . 1 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . 1 . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . 1 . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . . . . . . 3 5 . . . 1 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . 3 5 . . . 1 5 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24 | . 2 11 . . . 11 . . . . . . . . . . . . . Guns 11 | . . . . . . 11 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 13 | . 2 11 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 11 | . . . . . . 11 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . 1 1 . . . . . . . . . . . . . . 2 . Average Corruption 1 | . . 1 1 . . . . . . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . 1 5 . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 26 | . . . . . . . . . . . 26 . 5 . . . . 16 1 Average Temperature 11 | . . . . . . . . . . . 13 . 4 . . . . 10 1 Received Heat Transfer 237 | . 18 15 . 63 . 9 . 33 . . 18 . 18 . . . . 27 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 25 | . . . . . . 25 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Peak Influence 469 | . 15 50 34 43 69 . . 134 . . . 69 119 . . 39 31 269 469 Initial 160 | . . 5 19 13 9 . . 54 . . . 69 33 . . 39 31 17 160 Average 92 | . 5 11 22 21 30 . . 93 . . . 69 52 . . 39 31 94 256 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 2 Low Security (%) 80 | 100 100 100 100 100 100 . . 100 . . . 100 100 . . 100 100 80 3 Level 1 18 | . . . . . . . . . . . . . . . . . . 19 92 Level 2 . | . . . . . . . . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 1 . . . 2 . . . . 1 . . . . 2 2 Investigation 5 | . . . . . . . . 2 . . . . . . . . . 1 2 Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 5 | . 1 1 . 1 . . . . . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Distress Signals 5 | . 2 . . 1 . . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 101 | . 6 8 6 8 1 6 . 10 . . 9 3 5 . . . 1 20 18 Peak Tracking Total 13 | . 6 8 6 7 3 6 . 6 . . 7 3 3 . . . 1 13 11 Tactical Retreats 20 | . 1 . . 1 2 2 . 3 . . 4 . . . . . . 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 4 | . . . . . . . . . . . . . 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 23 | . . . . . . . . 2 . . . . 8 . . 1 . 3 9 Terminals 18 | . . . . . . . . 2 . . . . 6 . . 1 . 3 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . 3 Total Hacks 50 | . . . . . . . . 6 . . . . 19 . . 1 . 6 18 Successful 23 | . . . . . . . . . . . . . 11 . . 1 . 3 8 Failed 27 | . . . . . . . . 6 . . . . 8 . . . . 3 10 Catastrophic 4 | . . . . . . . . 1 . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 24 | . . . . . . . . 6 . . . . 9 . . . . 3 6 Terminals 40 | . . . . . . . . 6 . . . . 14 . . 1 . 6 13 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . 5 Terminal Hacks 12 | . . . . . . . . . . . . . 4 . . 1 . 3 4 Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Index 2 | . . . . . . . . . . . . . 1 . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . . . 2 Seal Access 3 | . . . . . . . . . . . . . 1 . . . . . 2 Unauthorized Hacks 4 | . . . . . . . . . . . . . 2 . . . . . 2 Terminals 4 | . . . . . . . . . . . . . 2 . . . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 3 | . . . . . . . . . . . . . 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . . . . . . 2 . . . . 6 . . . . 2 7 Full Trace Events 4 | . . . . . . . . 2 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . Time 32 | . . . . . . . . . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 45 | . . . . . . . . . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 . . . 2 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . 6 . . 1 . 8 6 Garrisons 4 | . . . . . . . . . . . . . 1 . . . . 3 . Patrols 6 | . . . . . . . . . . . . . 1 . . . . 3 2 Guards 11 | . . . . . . . . . . . . . 4 . . 1 . 2 4 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Turns Passed 2164 | 39 54 30 35 33 72 157 12 205 12 458 119 26 284 135 43 17 14 214 205 Spaces Moved 4695 | 38 105 53 70 66 141 274 27 397 14 787 265 67 521 398 153 50 30 637 602 Core 632 | 25 105 53 70 66 141 172 . . . . . . . . . . . . . Treads 13 | 13 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4050 | . . . . . . 102 27 397 14 787 265 67 521 398 153 50 30 637 602 Fastest Speed 27 | 50 50 50 50 50 50 40 44 44 55 49 35 35 30 28 28 28 28 27 28 Average Speed 39 | 87 50 50 50 50 50 47 44 50 55 53 40 35 30 29 28 28 28 27 29 Slowest Speed 160 | 160 50 50 50 50 50 50 44 55 55 55 49 35 35 30 28 28 28 28 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . 11 . . 3 1 11 . . . . 13 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 31 14 30 12 4 48 11 15 5 80 45 3 19 49 20 2 39 30 21 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . 4 . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . . . . . . . Scrap Searched 17 | . . . 1 . . 9 . . . 3 1 . . 2 1 . . . . Spaces Dug 11 | . . . . . . . . . . . . . 3 5 . . . 1 2 Terrain Destroyed 11 | . . . . . . . . . . . . . 3 5 . . . 1 2 Melee 11 | . . . . . . . . . . . . . 3 5 . . . 1 2 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Zio Pro Fac Fac Upp Upp Res DSF Res Acc Total 4901 | 41 105 55 69 65 141 300 26 389 17 822 273 67 626 403 152 52 34 659 605 Wait 181 | . . . . . . 3 . . 4 16 10 . 102 . . . . 31 15 Move 4571 | 37 104 53 69 65 140 273 26 374 13 786 258 64 499 397 152 50 29 612 570 Hop 51 | . . . . . . . . 11 . . 3 1 10 . . . . 11 15 Pick Up 19 | . . . . . 1 11 . . . 3 . 1 1 . . . 2 . . Fast Attach 33 | 4 . 1 . . . 4 . 2 . 8 2 . 7 1 . 1 1 2 . Attach 7 | . . . . . . 1 . . . 2 . 1 2 . . . 1 . . Detach 1 | . . . . . . . . . . . . . 1 . . . . . . Swap 1 | . . . . . . . . . . . . . 1 . . . . . . Drop 20 | . . . . . . 7 . 2 . 7 . . . . . 1 1 2 . Fire 1 | . . . . . . 1 . . . . . . . . . . . . . Melee 14 | . . . . . . . . . . . . . 3 5 . . . 1 5 Ram 2 | . 1 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Arm / DSF) -3/DSF -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 13) 90 | -10/Materials | Discovered new exit (range 9) 94 | -10/Materials | Entered another Materials area 94 | -9/Materials | Evolved 2 slots: Propulsion x2 119 | -9/Materials | Discovered new exit (range 8) 124 | -9/Materials | Entered Mines 139 | -9/Mines | Learned 2 Materials zone layouts 153 | -9/Mines | Discovered new exit (range 14) 159 | -9/Mines | Entered Materials 159 | -8/Materials | Evolved 2 slots: Propulsion x2 160 | -8/Materials | Identified exit to Factory 192 | -8/Materials | Entered Factory 192 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 240 | -7/Factory | Discovered new exit (range 8) 264 | -7/Factory | Entered Lower Caves 302 | -7/Lower Caves | Build established: Mutant 344 | -7/Lower Caves | Learned Factory stockpile data 416 | -7/Lower Caves | Discovered new exit (range 12) 421 | -7/Lower Caves | Entered another Lower Caves area 428 | -7/Lower Caves | Discovered new exit (range 5) 433 | -7/Lower Caves | Entered Factory 433 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 601 | -6/Factory | Discovered new exit (range 12) 638 | -6/Factory | Entered Lower Caves 646 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 650 | -6/Lower Caves | Entered Zion 742 | -6/Zion | Found Prototype Processor 742 | -6/Zion | Identified Exp. Core Analyzer 744 | -6/Zion | Found Prototype Processor 744 | -6/Zion | Identified Exp. Armor Integrity Analyzer 747 | -6/Zion | Found Prototype Processor 747 | -6/Zion | Identified Exp. Signal Interpreter 750 | -6/Zion | Found Prototype Processor 750 | -6/Zion | Identified Exp. Terrain Scan Processor 771 | -6/Zion | Found Prototype Hackware 789 | -6/Zion | Learned location of Armory (-3) 798 | -6/Zion | Learned location of Warlord (-4) 843 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1062 | -6/Zion | Learned location of Extension (-5) 1067 | -6/Zion | Identified exit to Proximity Caves 1096 | -6/Zion | Visited the Megawrench Repair Shop 1096 | -6/Zion | Megawrench repaired 2 parts 1108 | -6/Zion | Entered Proximity Caves 1127 | -5/Proximity Caves | Spotted B-75 Beast 1191 | -5/Proximity Caves | Identified exit to Factory 1214 | -5/Proximity Caves | Lost 3 parts (1p2u) 1227 | -5/Proximity Caves | Entered Factory 1227 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1245 | -5/Factory | Discovered new exit (range 7) 1248 | -5/Factory | Identified exit to Factory 1253 | -5/Factory | Entered another Factory area 1253 | -4/Factory | Evolved 2 slots: Utility x2 1297 | -4/Factory | Identified Exp. Hacking Suite 1403 | -4/Factory | Found Prototype Device 1403 | -4/Factory | Identified Exp. ECM Suite 1456 | -4/Factory | Repaired VTOL Module 1528 | -4/Factory | Discovered new exit (range 5) 1529 | -4/Factory | Identified exit to Upper Caves 1537 | -4/Factory | Entered Upper Caves 1614 | -4/Upper Caves | Spotted B-86 Titan 1668 | -4/Upper Caves | Discovered new exit (range 16) 1672 | -4/Upper Caves | Identified exit to Upper Caves 1672 | -4/Upper Caves | Entered another Upper Caves area 1673 | -4/Upper Caves | Encountered a Warlord checkpoint 1712 | -4/Upper Caves | Discovered new exit (range 11) 1715 | -4/Upper Caves | Identified exit to Research 1715 | -4/Upper Caves | Entered Research 1715 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -3/Research | Identified exit to Armory 1732 | -3/Research | Identified exit to DSF 1732 | -3/Research | Entered DSF 1735 | -3/DSF | Found Adv. Powered Armor 1737 | -3/DSF | Found Adv. Powered Armor 1741 | -3/DSF | Discovered new exit (range 15) 1745 | -3/DSF | Identified exit to Research 1746 | -3/DSF | Entered Research 1746 | -2/Research | Evolved 2 slots: Utility x2 1806 | -2/Research | Identified exit to Testing 1820 | -2/Research | Spotted B-90 Cyclops 1826 | -2/Research | Build established: Derelict-Sprinter 1838 | -2/Research | Identified exit to Access 1949 | -2/Research | Spotted B-90 Cyclops 1950 | -2/Research | Spotted B-90 Cyclops 1960 | -2/Research | Entered Access 1960 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -1/Access | Spotted B-99 Colossus 2131 | -1/Access | Identified exit to Surface 2165 | *** | Escaped! Last Messages --------------- >>Layout(Zone) Retrieving Zone 5C layout... Downloaded map data. 02133_ Nuclear Pulse Thruster destroyed. 02146_ Connecting with Garrison Access... >>Seal Access door sealed. 02152_ Connecting with Terminal... 02152_ ALERT: Suspicious activity at Terminal A022. Dispatching Investigation squad. 02158_ K-01 Serf cleans the Terminal. 02158_ K-01 Serf destroyed. 02158_ Acquired 14 matter. 02159_ >> DECODED: Patrol location. 02163_ K-01 Serf cleans the Terminal. 02163_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02164_ The Access Shell folds into the floor. [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ""T"""#???# #???#########???????????????????????? | | #######???# #?? #??????????????????????? | | ??????????# #? #??????????????????????? | | ??????????# # ???????????????????????? | | ??????????# # " ???????????????????????? | | ??????????# / """ ??????????????????????????? | | ??????????# # """??????????????????????????? | | ??????????+ + " ???????????????????????? | | ??????????# # #??????????????????????? | | ??????????# #?? / ?????????????????????? | | ??????????# =#???? #??????????????????????? | | ??????????# #?????? """ #??????????????????????? | | ??????????# #????????"??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# p""" """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????#p "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# w####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 325 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Point Defense System | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed ModifiedMomentumLance Manual? 0 Play Time 00:37:03 Cumulative 838.3 hours Start 2024.07.16 @ 15:58:41 End 2024.07.16 @ 16:38:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 523 Adventurer 0 Explorer 7 Win Type 0 Total 56 Types 21/5/19/2/0/1/6/1/1 Lore% 90 Gallery% 97 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2873b0c-1d4c-401b-9387-a2d5cc8ddf75