Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 03:10:35 Player: Reed849 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1873) 1873 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4481 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 88/275 System Corruption 5% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Targeting Computer System Shield System Shield System Shield Beam Rifle Ion Cannon Ion Cannon Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Ion Cannon Ion Cannon Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Deuterium Engine Aluminum Leg Targeting Computer Targeting Computer System Shield System Shield System Shield Heavy EM Pulse Gun Backup Laser I Beam Rifle Ion Cannon Ion Cannon Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 60 | 2 10 15 21 12 Power 8 | . 1 2 3 2 Engine 7 | . 1 2 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 . 4 10 1 Treads . | . . . . . Leg 11 | . . 3 7 1 Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 11 | . 5 2 2 2 Device . | . . . . . Storage 3 | . 2 1 . . Processor 5 | . 2 . 2 1 Hackware 2 | . . 1 . 1 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 24 | . 4 7 6 7 Energy Gun 4 | . . . 2 2 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 9 | . 3 2 1 3 Ballistic Cannon 1 | . . . 1 . Launcher 6 | . 1 3 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . . 5 6 19 Power 4 | . . 1 1 2 Propulsion 8 | . . 2 2 4 Utility 3 | . . . . 3 Weapon 15 | . . 2 3 10 Highest Loss Streak 17 | . . 3 3 17 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 88 | . 85 86 94 87 Engine 8 | . 14 9 8 3 Leg 21 | . . 26 26 20 Wheel 5 | . 28 4 . . Storage 8 | . 5 11 9 7 Processor 12 | . 7 11 14 14 Hackware 6 | . . 3 9 14 Energy Gun 1 | . . . 4 1 Energy Cannon 5 | . . 5 5 8 Ballistic Gun 8 | . 18 7 9 2 Ballistic Cannon 2 | . . . 3 5 Launcher 5 | . 9 6 3 5 Naked Turns . | . . . . . Heaviest Build 66 | . 48 54 59 66 Greatest Support 39 | 20 20 30 39 39 Greatest Overweight (x) 17 | . 2 4 3 17 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 5 20 25 20 20 Average Capacity 18 | 5 7 20 20 20 Most Carried 20 | 5 7 20 20 19 Average Carried 14 | 3 4 15 18 17 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 5 7 20 16 10 Class Distribution -------------------- 54% | Mutant 19% | Hacker-Gunner 12% | Gunner 6% | Scavenger-Gunner 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1090 | 220 62 468 270 70 Remotely . | . . . . . Salvage Created 1719 | . 256 624 621 218 Parts 93 | . 11 33 35 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 4 15 14 8 Guns 8 | . 2 3 2 1 Cannons 13 | . . 5 4 4 AOE 20 | . 2 7 8 3 Classes Destroyed 9 | . 4 2 3 . Worker 5 | . 1 1 3 . Builder 1 | . . . 1 . Recycler 3 | . 2 1 . . Operator 2 | . 1 . . 1 Watcher 3 | . . 1 2 . Swarmer 7 | . . . 3 4 Grunt 23 | . 4 12 3 4 Sentry 8 | . . 3 5 . Hunter 3 | . . . 3 . Best Kill Streak 6 | . 4 5 6 4 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 3 | . 2 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 361 | . 5 93 87 176 Missed 105 | . 3 30 21 51 Damage Taken 4225 | . 116 746 1012 2351 Core 1074 | . 14 145 181 734 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 49 | . . 49 . . Core Remaining (%) 81 | 100 94 63 67 . Volleys Fired 92 | . 12 34 34 12 Largest 4 | . 2 2 3 4 Hottest 195 | . 50 83 139 195 Shots Fired 218 | . 24 62 91 41 Gun 106 | . 14 29 50 13 Cannon 71 | . . 21 27 23 Launcher 41 | . 10 12 14 5 Special . | . . . . . Kinetic 97 | . 14 29 41 13 Thermal 69 | . . 21 28 20 Explosive 41 | . 10 12 14 5 Electromagnetic 11 | . . . 8 3 Robot Hit Streak 9 | . 4 8 7 9 Robot Miss Streak 5 | . 3 4 3 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 111 | . 10 24 61 16 Core Hits 96 | . 18 24 33 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 2 | . . . 2 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4137 | . 519 1255 1661 702 Guns 780 | . 60 197 446 77 Cannons 940 | . . 268 452 220 Explosions 2372 | . 459 790 748 375 Melee . | . . . . . Ramming 45 | . . . 15 30 Kinetic 783 | . 60 197 373 153 Thermal 879 | . . 268 467 144 Explosive 2372 | . 459 790 748 375 Electromagnetic 58 | . . . 58 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 5 5 Average Corruption 2 | . . 1 4 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 4 10 . Message Errors 2 | . . . 2 . Heat Flow Errors 4 | . . 1 3 . Energy Discharges 3 | . . 2 1 . Data Loss (minor) 1 | . . . 1 . Alerts 4 | . . 1 3 . Overload Shots . | . . . . . Overflow Damage 99 | . 13 16 56 14 Projectiles 1 | . . . 1 . Explosions 98 | . 13 16 55 14 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 254 | . 98 21 57 78 Shots 12 | . 5 1 3 3 Rammed . | . . . . . Targets Rammed 8 | . . . 1 7 Kicked 8 | . . . 1 7 Crushed . | . . . . . Highest Temperature 341 | . 2 255 308 341 Average Temperature 75 | . 2 36 86 95 Received Heat Transfer 1377 | . 12 348 396 621 Effects 4 | . . . 3 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1739 | . . 481 999 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 516 | . 296 415 516 418 Initial 234 | . . 124 131 234 Average 277 | . 104 310 297 315 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 22 | 100 76 9 16 15 Level 1 58 | . 23 64 55 79 Level 2 18 | . . 26 27 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 6 1 5 Investigation 8 | . 2 4 1 1 Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 10 23 18 21 Peak Tracking Total 12 | . 3 4 4 12 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . 2 2 3 4 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 6 3 4 1 Terminals 11 | . 4 2 4 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 60 | . 22 11 25 2 Successful 34 | . 13 7 13 1 Failed 23 | . 9 2 11 1 Catastrophic 4 | . . 1 2 1 Database Lockouts 3 | . . 2 1 . Manual 7 | . 5 . . 2 Terminals 50 | . 15 8 25 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 7 4 13 1 Record 21 | . 3 4 13 1 Emergency Access Points 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 6 | . 6 . . . Report Inventory 4 | . 4 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 3 4 1 Full Trace Events 9 | . 4 2 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2734 | 53 330 1018 728 605 Spaces Moved 1452 | 64 323 506 304 255 Core 27 | 23 . . . 4 Treads . | . . . . . Legs 938 | . . 385 302 251 Wheels 485 | 41 323 121 . . Hover . | . . . . . Flight 2 | . . . 2 . Fastest Speed 50 | 50 80 95 189 189 Average Speed 157 | 69 81 173 190 206 Slowest Speed 900 | 80 110 260 274 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 48 44 34 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 271 | . 54 69 130 18 Melee . | . . . . . Projectile 6 | . . 4 2 . AOE 265 | . 54 65 128 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1711 | 72 369 589 385 296 Wait 6 | . 2 . . 4 Move 1448 | 63 322 505 303 255 Hop . | . . . . . Pick Up 70 | 7 15 27 15 6 Fast Attach . | . . . . . Attach 47 | 2 8 11 14 12 Detach 1 | . . 1 . . Swap 13 | . 2 4 7 . Drop 26 | . 8 7 11 . Fire 92 | . 12 34 34 12 Melee . | . . . . . Ram . | . . . . . Kick 8 | . . . 1 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 54 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 12) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 461 | -9/Materials | Central database locked down 518 | -9/Materials | Repaired Grenade Launcher 581 | -9/Materials | Lost 3 parts (1p1n1w) 1069 | -9/Materials | Discovered new exit (range 13) 1083 | -9/Materials | Central database locked down 1346 | -9/Materials | Discovered new exit (range 8) 1402 | -9/Materials | Entered another Materials area 1402 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1591 | -8/Materials | Central database locked down 1916 | -8/Materials | Lost 3 parts (2n1w) 2125 | -8/Materials | Discovered new exit (range 3) 2127 | -8/Materials | Identified exit to Factory 2130 | -8/Materials | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2188 | -7/Factory | Garrison activated, responded to threat 2437 | -7/Factory | Build established: Hacker-Gunner 2727 | -7/Factory | Core integrity fell below 50% 2733 | -7/Factory | Core integrity fell below 20% 2735 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Aluminum Leg destroyed. K-01 Serf collects debris. Flak Gun destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). System Shield destroyed. System corrupted by crushing effect (+1). K-01 Serf cleans the Matter Pump. Knocked back. K-01 Serf collects debris. M-28 Smith repairs G-47 Trooper. Flak Gun destroyed. K-01 Serf collects debris. Backup Laser I destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). R-06 Scavenger collects VTOL Module. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. K-01 Serf collects debris. 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""%= # ???????????????? | | ?????????????????????""" # ???????????????? | | ?????????????????????""" ########???????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????" ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV More Dakka Please Oops Part-time Mechanic Party Time Remodeling Storm Trooper Challenges ------------ None Game ------ Seed TimingSapperArachnoskeleton Manual? 0 Play Time 00:48:04 Cumulative 2.3 hours Start 2024.03.31 @ 02:20:06 End 2024.03.31 @ 03:10:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 40% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51936916-c57c-4626-af44-7a49e0265895