Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 01:44:35 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (5140) 5140 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 12027 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 455 Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 714/1000 Matter 527/550 Energy 710/710 System Corruption 21% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Reinforced Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Matter Compressor Advanced Targeting Computer Propulsion Shielding > --- WEAPON (3) ------- Force Rifle Compact Ion Cannon Heavy Mace > --- INVENTORY (25) --- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Large Storage Unit Large Storage Unit Energy Well (350) Advanced Weight Redist. System Machine Analyzer Improved Sensor Array Microactuators Medium Insulated Plating Drone Bay (1/2) Pulse Rifle Thermic Laser Long-range Proton Cannon Magnetic Acceleration Cannon Remote Datajack Segregator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Matter Compressor Advanced Terrain Scanner Advanced Targeting Computer Improved Weapon Cycler Drone Bay > --- WEAPON ----------- Force Rifle Cooled Particle Cannon Compact Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Large Storage Unit Energy Well Small Matter Pod Machine Analyzer Improved Sensor Array Advanced Terrain Scanner Seismic Detector Microactuators Medium Insulated Plating Pulse Rifle Thermic Laser Magnetic Acceleration Cannon Remote Datajack [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Backup Laser III Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 6 | . . 1 . 2 . . . . . 1 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 248 | 1 33 26 4 30 5 9 17 . 19 76 28 Power 39 | . 3 3 2 2 1 1 2 . 2 20 3 Engine 21 | . 3 3 2 1 . . 1 . 1 9 1 Core 17 | . . . . 1 1 1 1 . . 11 2 Reactor 1 | . . . . . . . . . 1 . . Propulsion 59 | . 4 9 1 5 1 2 5 . 5 23 4 Treads 6 | . 3 1 1 . . . . . . 1 . Leg 43 | . 1 1 . 5 1 2 5 . 5 19 4 Wheel 2 | . . 1 . . . . . . . 1 . Hover 8 | . . 6 . . . . . . . 2 . Flight . | . . . . . . . . . . . . Utility 82 | 1 12 6 . 12 2 3 6 . 5 20 15 Device 54 | 1 10 4 . 8 2 1 6 . 3 8 11 Storage 11 | . 2 . . 1 . . . . . 5 3 Processor 7 | . . 1 . 2 . 1 . . 2 1 . Hackware . | . . . . . . . . . . . . Protection 10 | . . 1 . 1 . 1 . . . 6 1 Artifact . | . . . . . . . . . . . . Weapon 68 | . 14 8 1 11 1 3 4 . 7 13 6 Energy Gun 8 | . 1 . . . . . 1 . . 5 1 Energy Cannon 8 | . . . . 1 . 1 1 . 1 2 2 Ballistic Gun 28 | . 5 6 . 5 . 2 . . 3 6 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 12 | . 7 1 1 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . 1 1 . 3 1 . . . 1 . 1 Slashing Weapon 3 | . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . . . . 2 1 4 Corrupted Parts 2 | . . . . . . . . . 1 . 1 System Corruption 11 | . . . . . . . . . 3 . 8 Parts Lost 83 | . 2 11 1 3 . 4 13 . 17 23 9 Power 10 | . . 2 1 . . . 1 . 1 4 1 Propulsion 29 | . . 4 . 2 . . 5 . 6 9 3 Utility 27 | . 1 3 . 1 . 2 4 . 4 7 5 Weapon 17 | . 1 2 . . . 2 3 . 6 3 . Highest Loss Streak 9 | . 1 3 1 3 . 2 6 . 9 7 9 To Critical Strikes 3 | . . . . . . . 1 . . . 2 Average Slot Usage (%) 93 | . 99 89 99 97 100 99 88 100 80 91 90 Engine 5 | . 13 9 10 8 . . . 7 3 3 7 Core 3 | . . . . . 7 7 2 . . 8 1 Treads 2 | . 6 6 11 1 . . . . . . . Leg 18 | . 21 1 11 22 30 30 25 30 21 17 19 Wheel 1 | . . . 11 1 . . . . . . . Hover 2 | . . 16 . . . . . . . 2 . Device 11 | . 14 7 11 16 15 12 12 15 7 8 23 Storage 9 | . 14 11 11 11 7 7 7 7 7 9 11 Processor 12 | . . 9 11 12 7 15 15 15 21 15 5 Protection 2 | . . 4 . 3 7 2 2 . . 3 . Energy Gun 1 | . 8 . . . . . . . . 3 4 Energy Cannon 2 | . . . . . . 2 5 7 . 4 9 Ballistic Gun 10 | . 12 11 11 13 15 14 7 7 6 10 . Launcher 2 | . 5 1 11 2 . . 1 . . . . Impact Weapon 1 | . 1 7 . 1 7 4 . . . . 1 Slashing Weapon 1 | . . . . . . . 4 7 6 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 134 | 14 31 41 31 41 44 49 49 49 53 62 134 Greatest Support 86 | 20 40 40 20 41 46 51 57 52 86 86 73 Greatest Overweight (x) 6 | . 1 3 1 2 . . 2 . 1 3 6 Average Overweight (x) . | . . 1 1 . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 8 12 15 15 15 15 15 15 15 15 14 21 Most Carried 19 | 8 15 15 15 15 15 15 15 13 15 15 19 Average Carried 14 | 6 11 14 14 14 14 14 14 13 14 14 17 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 Final Carried 19 | 8 15 15 15 15 15 15 13 13 15 15 19 Class Distribution -------------------- 46% | Mutant 23% | Scavenger-Mutant 18% | Scavenger-Gunner 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 5021 | 210 339 724 163 608 267 288 252 . 261 1601 308 Remotely 75 | . 75 . . . . . . . . . . Salvage Created 6628 | 116 336 751 50 772 837 481 402 . 473 2081 329 Parts 286 | 5 22 40 7 30 25 17 15 . 15 104 6 Haulers Intercepted 5 | . 1 1 . 2 . . . . 1 . . Recyclers Shooed 3 | 1 . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 15 10 . 32 . . Prevented 2 | . . . . . . . 1 . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 110 | . 7 14 5 8 7 10 8 . 8 38 5 Melee 10 | . . 4 . . . 1 1 . 2 1 1 Guns 61 | . . 3 3 7 4 9 5 . 5 23 2 Cannons 14 | . . . . . . . . . . 13 1 AOE 15 | . 7 3 2 1 . . 2 . . . . Classes Destroyed 15 | 2 7 1 . 3 . . 1 . . 1 . Worker 16 | . 1 4 . 3 6 . . . . 2 . Builder 14 | . 2 2 1 1 5 . . . . 3 . Tunneler 3 | 2 1 . . . . . . . . . . Hauler 5 | . 1 1 . 2 . . . . 1 . . Recycler 12 | 1 1 4 . 3 3 . . . . . . Mechanic 3 | . 1 . . . . . . . . 2 . Operator 3 | . 1 1 . 1 . . . . . . . Watcher 3 | . . . . 1 1 . . . . 1 . Swarmer 32 | . 3 7 5 . . . 1 . 3 13 . Grunt 57 | . 4 4 . 5 7 10 4 . 5 17 1 Brawler 2 | . . . . 1 . . . . . . 1 Duelist 2 | . . . . . . . 1 . . . 1 Sentry 7 | . . 3 . 1 . . 1 . . 2 . Hunter 4 | . . . . 1 . . 1 . . 2 . Programmer 6 | . . . . . . . . . . 4 2 Best Kill Streak 10 | 2 6 9 2 4 7 10 3 . 4 5 2 Combat Bots Only 5 | . 3 4 2 2 3 4 3 . 2 5 2 Max Kills in Single Turn 4 | 1 2 4 2 2 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 2 1 . . 1 . . . . Melee 1 | . . 1 . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 982 | . 42 133 18 62 26 63 105 . 133 323 77 Missed 225 | . 10 24 6 17 6 12 32 . 24 80 14 Damage Taken 12278 | . 412 1247 386 633 309 736 1010 . 2028 4010 1507 Core 1994 | . 85 247 79 50 . 87 120 . 347 693 286 Absorbed by Shields 398 | . 66 30 . 36 . 124 86 . 56 . . Redirected to Shielding 108 | . . . . . . . . . . 108 . Core Remaining (%) 52 | 100 66 . 18 90 . . . . 20 18 . Volleys Fired 427 | 11 63 47 19 53 31 28 23 . 26 104 22 Largest 3 | 2 2 2 1 2 2 3 3 . 2 3 3 Hottest 223 | 90 90 43 33 48 48 125 125 . 98 150 223 Shots Fired 826 | 22 89 68 19 86 62 62 39 . 41 281 57 Gun 665 | 22 75 65 13 83 62 56 28 . 33 206 22 Cannon 133 | . . . . . . 6 9 . 8 75 35 Launcher 28 | . 14 3 6 3 . . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 522 | . 20 65 13 83 62 56 26 . 33 162 2 Thermal 274 | 22 55 . . . . 6 9 . 8 119 55 Explosive 28 | . 14 3 6 3 . . 2 . . . . Electromagnetic 2 | . . . . . . . 2 . . . . Robot Hit Streak 27 | 5 8 9 5 13 9 7 13 . 12 27 13 Robot Miss Streak 7 | 1 4 3 3 2 7 2 3 . 3 6 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 4 | . . . . 1 1 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . Shots Hit Robots 606 | 15 49 82 11 71 53 46 31 . 38 172 38 Core Hits 253 | 4 25 20 11 32 20 19 15 . 18 81 8 Critical Kills 16 | . . 2 . . 1 2 . . 2 9 . Critical Parts Destroyed 19 | . . 5 . 2 1 6 . . 1 3 1 Critical Strikes 43 | 2 2 7 . 2 2 8 . . 4 15 1 Burn 4 | 2 2 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . Destroy 23 | . . . . 2 1 7 . . 1 12 . Smash 12 | . . 7 . . 1 1 . . 2 . 1 Sever 3 | . . . . . . . . . 1 2 . Melee Attacks 110 | . . 44 . 9 24 1 6 . 10 13 3 Impact 85 | . . 44 . 9 24 1 . . 4 . 3 Slashing 25 | . . . . . . . 6 . 6 13 . Piercing . | . . . . . . . . . . . . Sneak Attacks 26 | . . 9 . 5 9 . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15633 | 186 1113 2525 403 1605 1683 867 722 . 889 4460 1180 Guns 7307 | 186 489 579 118 960 635 695 312 . 445 2616 272 Cannons 2600 | . . . . . . 125 166 . 125 1380 804 Explosions 1556 | . 624 341 285 221 . . 85 . . . . Melee 4160 | . . 1605 . 424 1048 47 159 . 309 464 104 Ramming 10 | . . . . . . . . . 10 . . Kinetic 5962 | . 80 579 118 960 635 695 302 . 445 2084 64 Thermal 3935 | 186 409 . . . . 125 166 . 125 1912 1012 Explosive 1556 | . 624 341 285 221 . . 85 . . . . Electromagnetic 10 | . . . . . . . 10 . . . . Impact 3395 | . . 1605 . 424 1048 47 . . 167 . 104 Slashing 765 | . . . . . . . 159 . 142 464 . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . 3 5 21 Average Corruption 3 | . . . . . . . . . 3 2 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . . . . . . 7 28 10 Message Errors 10 | . . . . . . . . . 3 3 4 Matter Fused 10 | . . . . . . . . . 1 8 1 Heat Flow Errors 6 | . . . . . . . . . . 4 2 Energy Discharges 2 | . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . 3 5 1 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1566 | . 7 573 75 166 456 47 . . 26 88 128 Projectiles 71 | . . . . . . . . . . 32 39 Explosions 82 | . 7 . 75 . . . . . . . . Melee 1413 | . . 573 . 166 456 47 . . 26 56 89 Knockbacks 16 | . . 5 . 2 6 . . . 2 . 1 Impact 15 | . . 5 . 2 5 . . . 2 . 1 Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 234 | . 156 . 30 . . . 48 . . . . Shots 8 | . 6 . 1 . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 4 . . Kicked 4 | . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . Highest Temperature 508 | 180 308 19 . 436 . 248 346 . 175 508 346 Average Temperature 120 | 69 100 5 . 217 . 120 132 . 95 132 144 Received Heat Transfer 4040 | . 88 372 . 315 180 432 327 . 559 1471 296 Effects 10 | . . . . 2 . . . . . 6 2 Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 2 | . . . . 1 . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . 1 . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 34 | . . 9 . 4 16 1 . . 2 . 2 Impact Corruptions 49 | . . 21 . 6 15 1 . . 2 . 4 Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 15 | . 2 . . . . . 1 . . 4 8 Heat Transferred 6920 | 668 1168 . . . . 185 259 . 185 3197 1258 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 812 | 15 230 199 202 279 372 . . . . 812 443 Initial 387 | . 9 38 65 78 126 . . . . 12 387 Average 182 | 7 78 110 91 173 235 . . . . 242 352 Maximum Alert Level 3 | . 1 . 1 1 1 . . . . 3 2 Low Security (%) 61 | 100 93 100 84 56 22 . . . . 48 . Level 1 28 | . 6 . 15 43 77 . . . . 28 75 Level 2 8 | . . . . . . . . . . 17 23 Level 3 2 | . . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 1 3 . . . . 11 2 Investigation 5 | . . . . 1 1 . . . . 3 . Extermination 4 | . . . . . . . . . . 3 1 Reinforcement 6 | . 1 . . . 1 . . . . 4 . Assault 2 | . . . . . . . . . . 1 1 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 4 | . . 1 1 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 13 17 9 19 15 11 13 . 14 47 8 Peak Tracking Total 5 | . 4 4 3 4 5 4 4 . 5 5 5 Tactical Retreats 6 | . . . 1 . 2 . 1 . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 4 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 16 | . 3 3 2 . . . . . . 8 . Max in Single Turn 1 | . 1 1 . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 27 | . 5 3 . 2 4 1 . 4 . 8 . Terminals 15 | . 4 3 . 2 3 . . . . 3 . Fabricators 3 | . . . . . . . . . . 3 . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . Total Hacks 86 | . 13 9 . 6 6 1 . 31 . 20 . Successful 52 | . 6 4 . . 2 1 . 31 . 8 . Failed 34 | . 7 5 . 6 4 . . . . 12 . Catastrophic 8 | . 1 2 . . 2 . . . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 6 2 . . . . . . . . . Terminals 38 | . 11 9 . 6 5 . . . . 7 . Fabricators 9 | . . . . . . . . . . 9 . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 4 . Terminal Hacks 43 | . 3 4 . . 1 1 . 31 . 3 . Record 12 | . 1 . . . . . . 11 . . . Part Schematic 12 | . . . . . 1 . . 11 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Robot Analysis 1 | . . . . . . . . . . 1 . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . 1 . Alert Level 2 | . 1 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . 1 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 19 | . 5 3 . 2 3 . . . . 6 . Full Trace Events 3 | . . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built 3 | . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . Total Robot Build Rating 18 | . . . . . . . . . . 18 . Part Schematics Acquired 12 | . . . . . 1 . . 11 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 7 | . . . 3 . . . . . 1 3 . Largest Group 3 | . . . 3 2 . . . . 1 3 . Highest-Rated Group 96 | . . . 77 46 . . . . 96 90 . Highest-Rated Ally 96 | . . . 31 31 . . . . 96 30 . Total Orders 7 | . . . . . . . . . . 5 2 ROAM 5 | . . . . . . . . . . 4 1 GUARD 1 | . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 59 | . . . 29 6 . . . . 15 9 . Total Damage 1211 | . . . 309 128 . . . . 583 191 . Kills 18 | . . . 7 2 . . . . 7 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . . . . . 1 . Derelict Logs Recovered 6 | . . . 1 . . 1 3 . 1 . . Drone Launches 4 | . . . . . . . . . . 3 1 Drone Recoveries 3 | . . . . . . . . . . 2 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 9909 | 80 920 914 1158 698 506 605 737 110 859 2772 550 Spaces Moved 4949 | 37 455 390 477 363 293 414 524 91 482 1217 206 Core . | . . . . . . . . . . . . Treads 292 | . 119 125 1 . . . . . . 47 . Legs 3816 | 37 336 3 . 290 293 414 524 91 482 1140 206 Wheels 585 | . . 35 476 73 . . . . . 1 . Hover 256 | . . 227 . . . . . . . 29 . Flight . | . . . . . . . . . . . . Fastest Speed 112 | 120 120 112 115 115 120 120 120 122 120 120 120 Average Speed 145 | 120 152 160 115 131 120 120 121 122 147 170 208 Slowest Speed 540 | 120 240 240 240 260 120 120 260 122 200 330 540 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 42 | 4 62 29 96 28 6 58 61 75 49 35 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . 1 1 . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . 2 . . 1 2 . 2 . . Spaces Dug 45 | . 27 2 . 1 3 . . . . 12 . Terrain Destroyed 265 | . 92 28 63 28 3 . 19 . . 30 2 Melee 7 | . . 2 . 1 3 . . . . 1 . Projectile 30 | . . . . . . . . . . 28 2 AOE 227 | . 92 26 63 27 . . 19 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 6785 | 50 595 532 1068 501 357 477 584 90 573 1678 280 Wait 820 | . 11 8 564 6 . 6 9 . 25 188 3 Move 4938 | 36 454 389 476 362 292 413 523 90 481 1216 206 Hop . | . . . . . . . . . . . . Pick Up 100 | 2 15 8 2 15 2 5 5 . 6 31 9 Fast Attach 104 | 1 13 10 . 11 1 . 5 . 12 36 15 Attach 45 | . 2 7 1 1 2 4 8 . 4 11 5 Detach 9 | . 2 3 . 2 . . . . . 1 1 Swap 102 | . 18 9 3 18 2 5 4 . 3 32 8 Drop 114 | . 17 7 3 24 3 4 1 . 1 46 8 Fire 427 | 11 63 47 19 53 31 28 23 . 26 104 22 Melee 109 | . . 44 . 9 24 1 6 . 9 13 3 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 13 | . . . . . . 11 . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 81 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 8) 806 | -10/Materials | Discovered new exit (range 13) 938 | -10/Materials | Discovered new exit (range 15) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Lost 3 parts (1p1u1w) 1407 | -9/Materials | Identified exit to Mines 1812 | -9/Materials | Core integrity fell below 50% 1915 | -9/Materials | Entered Mines 1920 | -9/Mines | Escorted by a lone wolf Derelict 1934 | -9/Mines | Assembled infested the area 1940 | -9/Mines | Learned location of Storage (-8) 2847 | -9/Mines | Core integrity fell below 20% 3033 | -9/Mines | Discovered new exit (range 8) 3039 | -9/Mines | Discovered new exit (range 10) 3073 | -9/Mines | Entered Materials 3073 | -8/Materials | Accompanied by 2 allies 3073 | -8/Materials | Evolved 2 slots: Utility x2 3074 | -8/Materials | Identified exit to Factory 3078 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3734 | -8/Materials | Lost 3 parts (2n1u) 3771 | -8/Materials | Entered Factory 3771 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3819 | -7/Factory | Garrison activated, responded to threat 3952 | -7/Factory | Discovered new exit (range 16) 4040 | -7/Factory | Build established: Scavenger-Mutant 4258 | -7/Factory | Discovered new exit (range 7) 4277 | -7/Factory | Entered Lower Caves 4476 | -7/Lower Caves | Learned Factory garrison access intel 4562 | -7/Lower Caves | Build established: Mutant 4812 | -7/Lower Caves | Discovered new exit (range 5) 4882 | -7/Lower Caves | Entered another Lower Caves area 4899 | -7/Lower Caves | Learned Factory stockpile data 5040 | -7/Lower Caves | Spotted B-75 Beast 5147 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 5244 | -7/Lower Caves | Learned Factory garrison access intel 5432 | -7/Lower Caves | Build established: Scavenger-Mutant 5553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5604 | -7/Lower Caves | Discovered new exit (range 5) 5617 | -7/Lower Caves | Lost 4 parts (1n3u) 5619 | -7/Lower Caves | Entered Data Miner 5619 | -7/Data Miner | Discovered new exit (range 6) 5644 | -7/Data Miner | Met Data Miner 5680 | -7/Data Miner | Learned location of Section 7 (-2) 5680 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5702 | -7/Data Miner | Received God Mode back door access code from Data Miner 5729 | -7/Data Miner | Entered Proximity Caves 5813 | -6/Proximity Caves | Escorted by Enhanced Grunt 5848 | -6/Proximity Caves | Lost 7 parts (3n2u2w) 6407 | -6/Proximity Caves | Discovered new exit (range 14) 6451 | -6/Proximity Caves | Core integrity fell below 50% 6545 | -6/Proximity Caves | Lost 9 parts (1p2n2u4w) 6588 | -6/Proximity Caves | Entered Factory 6588 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6590 | -6/Factory | Loaded intel: 4 garrison access locations 6707 | -6/Factory | Lost 6 parts (1p3n2u) 6960 | -6/Factory | Lost 7 parts (3n2u2w) 7350 | -6/Factory | Build established: Scavenger-Gunner 7492 | -6/Factory | Core integrity fell below 50% 8006 | -6/Factory | Discovered new exit (range 14) 8379 | -6/Factory | Crushed by falling debris 8433 | -6/Factory | Build established: Gunner 8950 | -6/Factory | Fabricated B-60 Warrior (x3) 9025 | -6/Factory | Build established: Scavenger-Gunner 9061 | -6/Factory | Incoming investigation squad redirected 9170 | -6/Factory | Core integrity fell below 20% 9339 | -6/Factory | Discovered new exit (range 15) 9360 | -6/Factory | Entered another Factory area 9360 | -5/Factory | Evolved 2 slots: Utility x2 9361 | -5/Factory | Loaded intel: 4 garrison access locations 9660 | -5/Factory | First assault squad dispatched 9774 | -5/Factory | System corruption reached 10% 9858 | -5/Factory | Lost 9 parts (1p3n5u) 9910 | -5/Factory | Self-destructed Last Messages --------------- 09827_ Critical hit (Burn: +50). 09827_ Imp. Matter Compressor destroyed. 09829_ #OF&O5,WXHNTDB9CA#UE0EYRGK 09831_ G-67 Veteran suffers critical hit (Smash). 09831_ Destroyed Adv. Heat Sink. 09831_ G-67 Veteran system corrupted by crushing effect. 09831_ G-67 Veteran destroyed. 09832_ Acquired 63 matter. 09840_ Acquired Segregator. 09846_ Acquired Corrupted Flexi-carbon Leg. 09846_ Integrated Corrupted Flexi-carbon Leg (+8). 09851_ System corrupted: Matter fused (-5). 09858_ Acquired Propulsion Shielding. 09860_ ALERT: Rogue bot located, Programmers report to Factory Zone 4I. 09875_ Acquired Imp. Heat Sink. 09884_ Acquired Rnf. Fission Core. 09887_ System corrupted: Heat flow error (+124). 09889_ Acquired 32 matter. 09896_ Acquired Adv. Heat Sink. 09905_ HGFOUU16SRK3OMI5#&#JFKNW Map ----- +----------------------------------------------------+ | ????#??+################# # ! # ###??? | | ??????????????# # # # #????? | | ??????????????# # # """ # ##???# | | ??????"?"? ???# # # """ # #????? | | ??????????????# # # """ + #????? | | ?????????????## + + # #????? | | ???????"?? ?### # # # #?? ?? | | ?????????????#" # # # #???? | | ????????? ???## # # "Y" # #? ??? | | ??????? ??????###+####### # """ # #???? | | ?????????? ?????# ####### # # +????? | | ???????? ???#?#?# # ; ######### #????? | | ? ?????????######+;; ##?????## #????? | | ??????? ???# #?#?#???# # ???? | | ??????? ???# #??????## #????? | | ???????????# ######### #????? | | ???????????# #????? | | ???????????# #????? | | ???????????# #????? | | ???????????# ?????? | | ???????????# ! % ??????? | | ???????????# [ #+######### T#????????? | | ???????????# #?????????????#?? | | ???????????#% #???????????????? | | ???????????# = ] #???????????????? | | ???????????###;; ;;@ #???????????????? | | ?????????????## ## #???????????????? | | ??????????????### ### #???????????????? | | ????????????????#######?# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 33 Energy Capacity 710 Matter Stores 550 Matter Capacity 850 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ B-60 Warrior | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumVisualSpear Manual? 0 Play Time 01:42:23 Cumulative 130.6 hours Start 2024.06.18 @ 00:03:45 End 2024.06.18 @ 01:44:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 203 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cd1d4f-88c7-4202-b448-3509ed6ee33d