Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.25 @ 18:45:40 Player: RoboDork Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (146) 730 Value Destroyed (7273) 7273 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 16628 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -126 Cogmind --------- Core Integrity 1338/1600 Matter 38/300 Energy 6/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Cryofiber Web High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Improved Weapon Cycler Advanced Focal Shield > --- WEAPON (6) ------- Precision Phase Gun Enhanced Quantum Rifle Hardcell Cannon Power Sword > --- INVENTORY (20) --- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Centrium Leg Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Small Battery (100) Improved Energy Well Improved Medium Armor Plating Experimental Shock Absorption System Advanced System Restoration Module Improved Field Recycling Unit (0) Gamma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler Advanced Focal Shield > --- WEAPON ----------- Precision Phase Gun Enhanced Quantum Rifle Hardcell Cannon Hardcell Cannon Micro-nuke Launcher Power Sword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Centrium Leg Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Small Battery Improved Energy Well Improved Medium Armor Plating Experimental Shock Absorption System Advanced System Restoration Module Improved Field Recycling Unit Gamma Rifle Heavy Laser Enhanced Nova Cannon [Rating: 181] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Powered Armor Weapon Coil Gun Energy Gun AWS/Thermal Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Slots Evolved 19 | . 1 . . . 4 2 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . 1 . 1 . . . 1 1 1 Utility 9 | . . . . . 1 2 1 . 2 2 . . 1 Weapon 4 | . 1 . . . 2 . . . . . 1 . . Parts Attached 110 | 7 1 . 1 1 6 7 4 2 3 12 12 15 39 Power 8 | 1 . . . . . 1 . 1 . . . 1 4 Engine 2 | 1 . . . . . 1 . . . . . . . Core 3 | . . . . . . . . 1 . . . 1 1 Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 39 | 2 . . . . 2 1 2 . . 4 4 6 18 Treads . | . . . . . . . . . . . . . . Leg 39 | 2 . . . . 2 1 2 . . 4 4 6 18 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 . . . 1 3 4 2 . 3 4 4 7 7 Device 20 | . . . . 1 . 2 . . 1 3 2 6 5 Storage 3 | 1 . . . . . . 1 . 1 . . . . Processor 10 | 1 . . . . 3 1 1 . . . 2 . 2 Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . . 1 . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 1 . 1 . 1 1 . 1 . 4 4 1 10 Energy Gun 14 | . 1 . . . 1 . . . . 3 2 1 6 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 7 | 2 . . 1 . . 1 . 1 . 1 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 2 1 . Parts Lost 19 | . . . . . . . . . . . . 5 14 Power 5 | . . . . . . . . . . . . . 5 Propulsion 2 | . . . . . . . . . . . . . 2 Utility 8 | . . . . . . . . . . . . 3 5 Weapon 4 | . . . . . . . . . . . . 2 2 Highest Loss Streak 6 | . . . . . . . . . . . . 3 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 100 100 95 87 81 84 87 87 88 87 97 96 96 Engine 4 | . 12 12 12 12 8 7 6 3 . . . . . Core 2 | . . . . . . . . 3 5 5 4 8 3 Leg 23 | . 25 25 25 25 23 21 25 25 22 20 22 24 25 Device 11 | . . . . 11 5 7 6 6 11 11 15 14 20 Storage 8 | . 12 12 12 12 8 7 12 12 11 10 9 7 3 Processor 11 | . 12 12 12 . 9 15 12 12 11 10 15 16 12 Protection 3 | . . . . . . 4 6 6 11 12 4 1 1 Energy Gun 8 | . 12 12 7 . 8 7 6 6 5 8 13 13 11 Ballistic Gun 12 | . 25 25 25 25 16 13 12 12 11 10 10 4 1 Slashing Weapon 1 | . . . . . . . . . . . 1 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 18 20 20 27 28 36 52 53 55 94 102 95 104 122 Greatest Support 205 | 20 20 20 20 20 35 38 63 63 63 75 113 133 205 Greatest Overweight (x) 3 | 3 . . 1 1 1 1 . . 1 1 1 . . Average Overweight (x) . | . . . . 1 . . . . 1 1 . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 15 | 9 10 10 10 10 10 10 10 10 18 20 20 20 20 Most Carried 20 | 8 8 8 10 10 10 10 9 10 9 13 16 15 20 Average Carried 11 | 5 7 8 8 9 8 9 8 9 8 10 14 12 17 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 20 20 20 20 20 Final Carried 19 | 8 8 8 10 9 10 10 9 10 9 13 15 15 19 Class Distribution -------------------- 35% | Scavenger-Executioner 30% | Hacker-Skirmisher 19% | Hacker-Gunner 8% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Matter Collected 2129 | 270 23 . . 60 53 128 . 80 25 265 484 209 532 Remotely . | . . . . . . . . . . . . . . Salvage Created 7652 | 58 23 . . 219 246 1329 . 349 25 1254 1363 915 1871 Parts 335 | 1 1 . . 9 22 67 . 21 2 44 54 29 85 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 123 | . . . . 12 5 24 . 7 . 18 15 11 31 Melee 6 | . . . . . . . . . . . . 1 5 Guns 96 | . . . . 12 5 24 . 7 . 16 14 9 9 Cannons 14 | . . . . . . . . . . . . . 14 AOE 4 | . . . . . . . . . . 2 . . 2 Classes Destroyed 16 | 1 1 . . 4 1 6 . 1 . . 1 . 1 Worker 4 | . . . . . . 1 . . . . 1 . 2 Builder 4 | . . . . . . . . . . . 1 . 3 Tunneler 1 | . . . . . . . . . . . . . 1 Recycler 4 | 1 . . . . . . . . . 2 1 . . Operator 3 | . . . . . . 1 . . . 1 1 . . Watcher 11 | . 1 . . . 2 4 . . 1 . 1 . 2 Swarmer 26 | . . . . 5 2 4 . 3 . 4 . . 8 Grunt 47 | . . . . . . 12 . 2 . 13 6 6 8 Brawler 5 | . . . . . . 3 . . . . . 1 1 Duelist 5 | . . . . . . 2 . . . . . 1 2 Sentry 13 | . . . . . 2 2 . . . 1 2 1 5 Demolisher 2 | . . . . 2 . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . 2 . . Programmer 16 | . . . . . . 1 . 1 . . 5 2 7 Heavy 1 | . . . . . . . . 1 . . . . . Assembled 5 | . . . . 5 . . . . . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . . Best Kill Streak 10 | 1 1 . . 7 2 6 . 3 1 6 5 5 10 Combat Bots Only 7 | . . . . 7 2 5 . 3 . 5 5 5 7 Max Kills in Single Turn 3 | 1 1 . . 2 2 2 . 2 1 3 2 2 2 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 2 | . . . . . . . . . . 2 . . 1 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Hostile Shots Fired 715 | . . . . 11 4 41 . 7 . 51 92 76 433 Missed 257 | . . . . 3 1 14 . 2 . 17 27 26 167 Damage Taken 6074 | . . . . 80 22 220 . 96 . 408 875 829 3544 Core 441 | . . . . 18 3 20 . . . 16 50 72 262 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 3936 | . . . . 51 15 134 . 57 . 244 523 489 2423 Core Remaining (%) 97 | 100 . . . 92 99 97 . 100 100 98 96 95 . Volleys Fired 178 | 4 2 . 2 7 3 14 . 5 . 26 37 21 57 Largest 6 | 2 3 . 3 1 1 1 . 1 . 3 6 5 5 Hottest 452 | 40 90 . 90 20 20 25 . 30 . 143 336 375 452 Shots Fired 854 | 8 6 . 6 39 24 103 1 23 1 99 181 96 267 Gun 757 | 8 6 . 6 39 24 103 1 23 1 99 181 96 170 Cannon 93 | . . . . . . . . . . . . . 93 Launcher 4 | . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 375 | 8 4 . 4 39 17 72 1 19 1 48 86 23 53 Thermal 451 | . 2 . 2 . 7 31 . 4 . 51 95 73 186 Explosive 4 | . . . . . . . . . . . . . 4 Electromagnetic 24 | . . . . . . . . . . . . . 24 Robot Hit Streak 79 | 5 7 . . 13 13 79 13 26 10 29 31 41 32 Robot Miss Streak 4 | 1 1 . . 2 1 2 . 1 . 4 1 1 1 Penetration Max 1 | . . . . . . . . . . 1 1 1 . Secondary Targets 3 | . . . . . . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . Autonomous 208 | . . . . 32 21 89 1 18 1 46 . . . Shots Hit Robots 660 | 6 3 . . 30 21 98 1 22 1 75 134 75 194 Core Hits 297 | 2 2 . . 14 8 46 . 11 1 45 46 32 90 Critical Kills 5 | . . . . 1 . 1 . . . 2 . 1 . Critical Parts Destroyed 9 | 1 . . . 1 . . . . . 1 2 4 . Critical Strikes 32 | 1 . . . 2 . 1 . . . 3 5 9 11 Burn 11 | . . . . . . . . . . . 3 4 4 Destroy 14 | 1 . . . 2 . 1 . . . 3 2 5 . Blast 3 | . . . . . . . . . . . . . 3 Sever 4 | . . . . . . . . . . . . . 4 Melee Attacks 22 | . . . . . . . . . . . 3 3 16 Impact . | . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . 3 3 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20273 | 64 32 . . 666 553 2572 27 656 27 2772 3393 2040 7471 Guns 14859 | 64 32 . . 666 538 2546 27 656 27 1926 3093 1902 3382 Cannons 2606 | . . . . . . . . . . . . . 2606 Explosions 1676 | . . . . . . . . . . 843 . . 833 Melee 1035 | . . . . . . . . . . . 247 138 650 Ramming 97 | . . . . . 15 26 . . . 3 53 . . Kinetic 7284 | 64 32 . . 666 359 1680 27 561 27 818 1356 433 1261 Thermal 10154 | . . . . . 179 866 . 95 . 1386 1737 1469 4422 Explosive 1398 | . . . . . . . . . . 565 . . 833 Electromagnetic 305 | . . . . . . . . . . . . . 305 Impact . | . . . . . . . . . . . . . . Slashing 1035 | . . . . . . . . . . . 247 138 650 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 2 7 12 Average Corruption 3 | . . . . . . . . . . . 2 3 5 Corruption Purged 4 | . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . 4 6 16 Message Errors 5 | . . . . . . . . . . . 1 3 1 Matter Fused 7 | . . . . . . . . . . . . . 7 Heat Flow Errors 3 | . . . . . . . . . . . 2 . 1 Energy Discharges 4 | . . . . . . . . . . . . 1 3 Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . . . . . . 99 154 . 78 Projectiles 69 | . . . . . . . . . . . . . 69 Explosions 103 | . . . . . . . . . . 99 . . 4 Melee 159 | . . . . . . . . . . . 154 . 5 Knockbacks 13 | . . . . . . . . . . 1 . . 12 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 10 | . . . . . . . . . . . . . 10 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . 2 3 . . . 1 2 . . Kicked 8 | . . . . . 2 3 . . . 1 2 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 614 | . 60 . 60 . . 33 . . . 77 324 488 614 Average Temperature 130 | . 31 . 31 . . 7 . . . 25 90 159 177 Received Heat Transfer 1257 | . . . . . . 129 . . . 84 252 198 594 Effects 14 | . . . . . . . . . . . . 3 11 Shutdowns 3 | . . . . . . . . . . . . 2 1 Energy Bleed 2 | . . . . . . . . . . . . 1 1 Interference 3 | . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted 3 | . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . 1 1 1 Parts Melted 42 | . . . . . . 4 . . . 4 16 5 13 Heat Transferred 14200 | . . . . . 222 1073 . 111 . 1632 3078 2565 5519 Parts Sabotaged 3 | . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Peak Influence 639 | 5 29 7 . 122 203 271 97 227 95 508 440 255 639 Initial 107 | . 2 7 . . 33 66 97 52 88 34 107 54 29 Average 148 | 2 15 7 . 28 128 110 97 138 91 271 226 99 218 Maximum Alert Level 2 | . . . . . 1 1 . 1 . 2 2 1 2 Low Security (%) 75 | 100 100 100 . 100 90 90 100 87 100 26 50 94 61 Level 1 18 | . . . . . 9 9 . 12 . 44 43 5 23 Level 2 6 | . . . . . . . . . . 29 5 . 14 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . . 3 1 1 1 4 5 2 7 Investigation 9 | . . . . . . 1 1 . . 2 2 1 2 Extermination 9 | . . . . . . 1 . . 1 1 3 1 2 Reinforcement 2 | . . . . . . 1 . 1 . . . . . Assault 1 | . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Distress Signals 6 | . . . . . 2 1 . . . 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 166 | . 1 . . 15 5 25 . 6 . 22 23 16 53 Peak Tracking Total 10 | . 1 . . 7 2 4 1 1 1 5 4 8 10 Tactical Retreats 13 | . . . . 1 . 2 . . . . 3 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . 2 . 1 . . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Machines Disabled 10 | . . . 1 . . 1 . 1 . 5 . . 2 Max in Single Turn 5 | . . . 1 . . 1 . 1 . 5 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Machines Accessed 35 | . 1 . 5 1 5 6 3 . 1 2 8 . 3 Terminals 18 | . 1 . . 1 4 3 1 . . 1 6 . 1 Fabricators 4 | . . . . . . 1 1 . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 1 1 . . 1 1 . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 103 | . 1 . 35 1 10 20 7 . 1 6 15 . 7 Successful 81 | . 1 . 35 1 10 15 3 . . 4 10 . 2 Failed 22 | . . . . . . 5 4 . 1 2 5 . 5 Catastrophic 3 | . . . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . Terminals 34 | . 1 . . 1 8 7 1 . . 3 11 . 2 Fabricators 10 | . . . . . . 3 3 . 1 . . . 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 2 2 3 . . 3 1 . . Scanalyzers 11 | . . . . . . 8 . . . . 3 . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 62 | . 1 . 35 1 8 5 1 . . 2 8 . 1 Record 45 | . . . 34 . 1 2 . . . 2 6 . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 . . Branch Access Points 3 | . 1 . . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 1 . . . . . 1 Load Schematic 3 | . . . . . . 1 1 . . . . . 1 Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 2 . 1 . . 2 . . . Process 1 | . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 10 | . . . . . . 8 . . . . 2 . . Insert Component 6 | . . . . . . 5 . . . . 1 . . Analyze 4 | . . . . . . 3 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 19 | . . . . . 3 2 2 . . 2 7 . 3 Full Trace Events 8 | . . . . . . 1 1 . . 2 2 . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . 10 . . . Retrieved Matter 10 | . . . . . . . . . . 10 . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . Parts Scanalyzed 4 | . . . . . . 3 . . . . 1 . . Part Schematics Acquired 4 | . . . . . . 3 . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 90 | . . . . . . 90 . . . . . . . Highest-Rated Ally 30 | . . . . . . 30 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . . . . Total Damage 269 | . . . . . . 269 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Turns Passed 7376 | 132 73 63 641 972 334 1079 122 216 273 537 1185 432 1317 Spaces Moved 4408 | 68 55 53 451 497 197 538 98 158 141 217 816 276 843 Core 3 | 3 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 4405 | 65 55 53 451 497 197 538 98 158 141 217 816 276 843 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 110 110 120 120 190 190 118 118 117 Average Speed 145 | 121 120 120 139 190 157 186 120 120 190 190 121 118 118 Slowest Speed 200 | 200 120 120 190 190 190 190 120 120 190 190 190 118 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 18 20 73 86 20 19 4 93 6 7 26 11 19 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 130 | . . . . 24 4 19 . 1 . 34 5 1 42 Melee . | . . . . . . . . . . . . . . Projectile 76 | . . . . 24 4 19 . 1 . 4 5 1 18 AOE 54 | . . . . . . . . . . 30 . . 24 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Total 4999 | 107 58 52 459 519 215 599 102 182 146 296 915 332 1017 Wait 166 | 21 . . . 14 . 28 . . 2 37 33 6 25 Move 4395 | 67 54 52 450 496 196 537 97 157 140 216 815 275 843 Hop . | . . . . . . . . . . . . . . Pick Up 49 | 8 1 . 2 . 4 3 . 6 1 1 3 6 14 Fast Attach 46 | 7 . . 1 . 3 4 1 1 . 6 5 3 15 Attach 39 | . 1 . . 1 2 2 2 . 2 2 5 8 14 Detach 17 | . . . . 1 2 2 1 1 . 2 5 3 . Swap 25 | . . . . . 1 1 1 1 1 4 2 4 10 Drop 49 | . . . 4 . 2 5 . 6 . 1 5 3 23 Fire 178 | 4 2 . 2 7 3 14 . 5 . 26 37 21 57 Melee 22 | . . . . . . . . . . . 3 3 16 Ram . | . . . . . . . . . . . . . . Kick 8 | . . . . . 2 3 . . . 1 2 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Weapon x1 148 | -10/Materials | Identified exit to Mines 148 | -10/Materials | Discovered exit to Mines (range 14) 206 | -10/Materials | Entered Mines 263 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 264 | -10/Mines | Identified exit to Exiles 264 | -10/Mines | Discovered exit to Exiles (range 5) 269 | -10/Mines | Entered Exiles 297 | -10/Exiles | Identified exit to Mines 297 | -10/Exiles | Discovered exit to Mines (range 14) 306 | -10/Exiles | Build established: Hacker-Gunner 325 | -10/Exiles | Met 8R-AWN 346 | -10/Exiles | Met EX-HEX 406 | -10/Exiles | Met EX-DEC 432 | -10/Exiles | Learned location of Zion (-7) 486 | -10/Exiles | Discovered exit to Mines (range 10) 564 | -10/Exiles | Met EX-BIN 586 | -10/Exiles | Aligned with FarCom system 588 | -10/Exiles | Given EX-Vault access code 639 | -10/Exiles | Opened EX-Vault 644 | -10/Exiles | Found Prototype Energy Gun 651 | -10/Exiles | Found Prototype Energy Cannon 660 | -10/Exiles | Identified AWS/Thermal 660 | -10/Exiles | Identified YOLO Cannon 667 | -10/Exiles | Found AWS/Gauss 709 | -10/Exiles | Warned to stay clear of 0b10 Research branches 910 | -10/Exiles | Stole three prototypes: AWS/Thermal, YOLO Cannon, AWS/Gauss 910 | -10/Exiles | Entered Mines 1002 | -9/Mines | Assembled infested the area 1007 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1061 | -9/Mines | Destroyed 7 combat bots 1072 | -9/Mines | Learned Materials emergency access door positions 1209 | -9/Mines | Build established: Hacker-Skirmisher 1546 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1844 | -9/Mines | Identified exit to Materials 1844 | -9/Mines | Discovered exit to Materials (range 8) 1882 | -9/Mines | Entered Materials 1882 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2200 | -8/Materials | Identified exit to Factory 2200 | -8/Materials | Discovered exit to Factory (range 13) 2216 | -8/Materials | Entered Factory 2216 | -7/Factory | Evolved 2 slots: Utility x2 2218 | -7/Factory | FarCom data flow suspended 2406 | -7/Factory | Identified exit to Lower Caves 2406 | -7/Factory | Discovered exit to Lower Caves (range 12) 2429 | -7/Factory | Build established: Hacker-Gunner 2672 | -7/Factory | Found Powered Armor 2945 | -7/Factory | Fabricated L-41 Fighter (x3) 2948 | -7/Factory | Build established: Hacker-Skirmisher 3272 | -7/Factory | Identified exit to Factory 3272 | -7/Factory | Discovered exit to Factory (range 6) 3295 | -7/Factory | Entered another Factory area 3295 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3396 | -6/Factory | Identified exit to DSF 3417 | -6/Factory | Entered DSF 3448 | -6/DSF | Additional patrols routed to DSF 3448 | -6/DSF | Identified exit to Factory 3448 | -6/DSF | Discovered exit to Factory (range 14) 3633 | -6/DSF | Entered Factory 3633 | -5/Factory | Evolved 2 slots: Utility x2 3875 | -5/Factory | Identified exit to Factory 3875 | -5/Factory | Discovered exit to Factory (range 13) 3906 | -5/Factory | Entered another Factory area 3906 | -4/Factory | Evolved 2 slots: Utility x2 3927 | -4/Factory | Build established: Hacker-Tank 4156 | -4/Factory | First assault squad dispatched 4325 | -4/Factory | Identified exit to Research 4325 | -4/Factory | Discovered exit to Research (range 15) 4443 | -4/Factory | Entered Research 4443 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4752 | -3/Research | Build established: Scavenger-Executioner 4765 | -3/Research | Found Prototype Device 4765 | -3/Research | Identified System Purifier 4785 | -3/Research | Found Prototype Processor 4785 | -3/Research | Identified Exp. Targeting Computer 4796 | -3/Research | Found Exp. Targeting Computer 4826 | -3/Research | Spotted B-86 Titan 5020 | -3/Research | Identified exit to Testing 5580 | -3/Research | Identified exit to Research 5580 | -3/Research | Discovered exit to Research (range 15) 5628 | -3/Research | Entered another Research area 5628 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5719 | -2/Research | Lost 3 parts (2u1w) 5774 | -2/Research | Found Prototype Device 5889 | -2/Research | Spotted B-90 Cyclops 6053 | -2/Research | Identified exit to Access 6053 | -2/Research | Discovered exit to Access (range 6) 6060 | -2/Research | Entered Access 6060 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6957 | -1/Access | Garrison activated, responded to threat 7098 | -1/Access | Destroyed 7 combat bots 7349 | -1/Access | System corruption reached 10% 7377 | -1/Access | Self-destructed Last Messages --------------- Overheating: System interference. Prc. Phase Gun temporarily disabled. Exp. Targeting Computer temporarily disabled. R-10 Processor collects Imp. Antigrav System. Slug penetrates Wall. System corrupted: Matter fused (-4). R-10 Processor collects Adv. Remote Datajack. Lgt. Antimatter Reactor destroyed. Slug penetrates Wall. Penetrated by Slug. Triggered Shock Trap. The floor emits a surge of raw power. U-05 Engineer lays Concrete. Fission Core destroyed. Adv. Power Amplifier destroyed. Acquired 24 matter. P-80 Master resets P-80 Master, system corruption cleaned. System corrupted: Matter fused (-6). Door malfunctions. Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? ???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# p #??????????????????????? | | ??????????????????# #??????####????????????? | | ??????????????????#Ru #????? ???????????? | | ??????????????????#k #???? ???????????? | | ??????????????????#k #??? ??????????? | | ??????????????????# #??? ???????????? | | ????###############p #?? ?????????????? | | ????# #?! ???????????????? | | ????# ^ # ?????????????????? | | ????# ^ % # ??????????????????? | | ????# ^ % / ???????????????????? | | ????# g ^ % @#??????????????????????? | | ????# pg #??????????????????????? | | ##### gg % #??????????????????????? | | ####### ##############?????????? | | #?????# # #?????????? | | #?????# # #?????????? | | #?????# + ""#?????????? | | #?????# # ""#?????????? | | #?????# # ""#?????????? | | #?????#k # T#?????????? | | ########?????# # ] ""#?????????? | | #????????????# # ""#?????????? | | #????????????# #= !% " ""#?????????? | | #????###?????# + [ """ #?????????? | | ###### ####### #%! """ #?????????? | | # ! %! # k#= " #?????????? | | # [ # ##############?????????? | | # # # #???????????????? | | # # = # #???????????????? | | # # # #???????????????? | | # # [ / #???????????????? | | # # [] # ##???###??##????? | | # # ]]] # # #### ### ?????? | | # # ]] # # ## ####### | | ? # ######## # % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 42 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 850 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- Armor Integrity Analyzer | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Power Shielding | -7/Factory | Scanalyzed Myomer Leg | -3/Research | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Dynamic Key I Survived The Infestation My Command Is Your Wish Rockin' Loadout Shopping List Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ImpactThermicSuperbattery Manual? 0 Play Time 02:00:26 Cumulative 7.0 hours Start 2024.05.25 @ 13:45:48 End 2024.05.25 @ 18:45:40 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 6 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 415927c1-c32c-4ee8-a877-a8506e84351f