Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 12:37:00 Player: Kakograf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1310) 1310 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5205 Bonus ------- None Cogmind --------- Core Integrity 872/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Reaction Control System Hardlight Generator Hacking Suite Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Gatling Laser Proton Cannon Assault Cannon Chainsword > --- INVENTORY -------- Titanium Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Reaction Control System Hardlight Generator Hacking Suite Assault Cannon Great Maul Great Maul [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion VSS Leg Leg VSS Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 . 1 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 37 | 6 2 7 12 3 7 . Power 4 | 1 . 1 1 1 . . Engine 4 | 1 . 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 3 1 1 3 . Treads . | . . . . . . . Leg 10 | 2 . 3 1 1 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 2 3 1 1 . Device 2 | . . . . 1 1 . Storage 2 | 1 . . 1 . . . Processor 4 | . 1 1 2 . . . Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 1 7 . 3 . Energy Gun 3 | 1 . . 1 . 1 . Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 2 | . . . 2 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 2 | . 1 . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 4 . 1 16 1 Power 3 | . . 1 . 1 1 . Propulsion 7 | . . 1 . . 6 . Utility 5 | . . 1 . . 3 1 Weapon 7 | . . 1 . . 6 . Highest Loss Streak 9 | . . 3 . 1 9 2 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 4 7 9 9 8 5 Power . | . 1 1 1 . . . Propulsion 2 | 1 2 1 2 2 1 . Utility 2 | . . 1 2 3 4 4 Weapon 3 | . 1 2 3 3 2 1 Tool/Special . | . . . . . . . Unused Backups 9 | . . 2 1 2 . 4 Power . | . . . . . . . Propulsion 4 | . . 2 . 2 . . Utility 5 | . . . 1 . . 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 94 92 95 97 79 9 Engine 9 | . 14 9 9 12 4 . Leg 21 | . 28 20 27 23 16 . Device 5 | . . . . 6 10 . Storage 7 | . 14 11 9 7 5 . Processor 20 | . 8 19 23 23 20 9 Hackware 1 | . . 9 . . . . Energy Gun 2 | . 14 7 1 . . . Energy Cannon 4 | . . . 5 7 4 . Ballistic Gun 3 | . 13 12 2 . . . Ballistic Cannon 9 | . . . 10 15 9 . Impact Weapon 2 | . . . 4 . 4 . Slashing Weapon 1 | . . 2 2 . . . Peak Build Rating 46 | 6 8 19 30 36 46 5 Average Rating 28 | 5 7 16 27 35 36 4 On Entrance 14 | . 6 8 16 30 35 5 Avg Prop Armor Cover (%) 5 | . . . 4 6 5 . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 14 14 33 37 41 . Greatest Support 44 | 20 20 24 36 44 35 3 Greatest Overweight (x) 6 | 2 . 1 1 1 6 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 Average Capacity 9 | 6 8 8 9 10 9 5 Most Carried 10 | 4 6 8 10 10 10 5 Average Carried 8 | 2 4 7 9 9 8 5 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | 4 6 7 10 10 5 5 Class Distribution -------------------- 42% | Skirmisher 34% | Mutant 15% | Assassin 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 871 | 170 36 256 224 105 80 . Remotely . | . . . . . . . Salvage Created 1139 | . 36 279 258 139 427 . Parts 67 | . 6 23 14 5 19 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . . 8 3 5 13 . Melee 8 | . . 1 1 . 6 . Guns 7 | . . 7 . . . . Cannons 7 | . . . 1 5 1 . AOE 4 | . . . . . 4 . Classes Destroyed 9 | . 2 3 2 1 1 . Worker 3 | . . 1 . 1 1 . Recycler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 2 1 . . . Swarmer 11 | . . 4 . 4 3 . Grunt 9 | . . 4 . . 5 . Protector 1 | . . . . . 1 . Sentry 3 | . . . 3 . . . Programmer 5 | . . . . 1 4 . Best Kill Streak 9 | . 1 9 2 4 6 . Combat Bots Only 5 | . . 4 1 4 5 . Max Kills in Single Turn 3 | . 1 1 1 1 3 . Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee 1 | . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 321 | . . 85 6 27 188 15 Missed 91 | . . 25 3 9 49 5 Hits 230 | . . 60 3 18 139 10 Projectile 230 | . . 60 3 18 139 10 Critical Strikes 10 | . . . . 1 9 . Part Disruptions 1 | . . . . . 1 . Damage Taken 3591 | . . 559 43 260 2584 145 Core 1097 | . . 117 . 17 835 128 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 62 | . . . . 62 . . Core Remaining (%) 78 | 100 100 70 100 97 1 . Volleys Fired 59 | . 4 32 3 13 7 . Largest 3 | . 2 2 3 3 3 . Hottest 192 | . 70 70 134 134 192 . Shots Fired 109 | . 8 51 9 27 14 . Gun 63 | . 8 51 . . 4 . Cannon 46 | . . . 9 27 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 68 | . 4 38 6 14 6 . Thermal 37 | . 4 13 3 13 4 . Explosive . | . . . . . . . Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 8 | . 4 8 5 4 4 . Robot Miss Streak 6 | . 1 6 2 3 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 96 | . 6 30 6 13 41 . Core Hits 57 | . 4 14 3 6 30 . Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 5 . Critical Strikes 9 | . . . 1 . 8 . Smash 7 | . . . 1 . 6 . Sever 2 | . . . . . 2 . Melee Attacks 60 | . 4 4 7 . 45 . Impact 39 | . . . 5 . 34 . Slashing 21 | . 4 4 2 . 11 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 4 . Damage Inflicted 3738 | . 92 433 173 322 2718 . Guns 524 | . 92 354 . . 78 . Cannons 585 | . . . 64 322 199 . Explosions 1051 | . . . . . 1051 . Melee 1539 | . . 73 109 . 1357 . Ramming 39 | . . 6 . . 33 . Kinetic 577 | . 43 253 42 103 136 . Thermal 469 | . 49 101 22 219 78 . Explosive 1051 | . . . . . 1051 . Electromagnetic 63 | . . . . . 63 . Impact 1102 | . . . 109 . 993 . Slashing 437 | . . 73 . . 364 . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 6 . Average Corruption 2 | . . . . 1 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . 2 4 . Message Errors 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 346 | . . . 23 . 323 . Projectiles 12 | . . . . . 12 . Explosions 5 | . . . . . 5 . Melee 329 | . . . 23 . 306 . Knockbacks 6 | . . . . 2 4 . Impact 3 | . . . . . 3 . Kinetic 3 | . . . . 2 1 . Secondary . | . . . . . . . Self-Inflicted Damage 257 | . . . . . 257 . Shots 3 | . . . . . 3 . Rammed 2 | . . . . . 2 . Targets Rammed 4 | . . 2 . . 2 . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 253 | . 18 18 57 177 253 . Average Temperature 61 | . 8 12 29 82 83 . Received Heat Transfer 607 | . . 144 9 . 454 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 2 . 2 . Combat Hostiles 3 | . . . 1 . 2 . Parts Fried 3 | . . . 2 . 1 . Impact Corruptions 16 | . . . 2 . 14 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 989 | . 148 296 37 333 175 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 96 100 Level 1 1 | . . . . . 3 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 255 | . 7 99 41 84 255 114 Initial 114 | . . . 25 7 14 114 Average 19 | . 1 28 14 17 21 107 Influence Increases 982 | . 24 210 146 151 451 . Destroy 0b10 Robot/C 560 | . . 160 60 100 240 . Destroy 0b10 Robot/NC 55 | . 15 15 10 5 10 . Destroy Leader 130 | . 4 34 32 20 40 . Successful Hack 21 | . 4 . 8 9 . . Disable Machine 120 | . . . 15 15 90 . Destroy Structure 66 | . 1 1 6 2 56 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 888 | . 23 150 191 136 249 139 Entered New Map 182 | . . 1 36 9 17 119 Time Decay 514 | . 23 109 155 117 100 10 Lost Part 192 | . . 40 . 10 132 10 Squads Dispatched 8 | . 1 3 . 2 2 . Investigation 1 | . . 1 . . . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . 1 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 5 22 5 7 35 5 Peak Tracking Total 10 | . 3 6 2 4 10 5 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . 1 1 6 . Max in Single Turn 4 | . . . 1 1 4 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . 4 . 2 2 1 . Terminals 7 | . 4 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 26 | . 13 . 3 8 2 . Successful 14 | . 6 . 2 5 1 . Failed 12 | . 7 . 1 3 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 7 . 1 4 . . Terminals 22 | . 13 . 1 6 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 11 | . 6 . 1 3 1 . Record 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Terminal Index 2 | . 1 . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2667 | . 123 409 417 868 850 . Optics 2667 | . 123 409 417 868 850 . Sensors 1605 | . . . . 867 738 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2851 | 84 193 409 417 868 850 30 Spaces Moved 1806 | 60 136 262 249 644 397 58 Core 136 | 5 . . . . 73 58 Treads . | . . . . . . . Legs 1670 | 55 136 262 249 644 324 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 103 50 50 Average Speed 126 | 120 120 97 132 120 164 50 Slowest Speed 350 | 150 120 180 180 180 350 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 37 27 28 14 14 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 1 1 2 . 7 . Terrain Destroyed 62 | . 1 1 6 . 54 . Melee 11 | . 1 1 2 . 7 . Projectile 4 | . . . 4 . . . AOE 47 | . . . . . 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2157 | 69 149 356 313 710 502 58 Wait 139 | . 2 36 17 40 44 . Move 1801 | 59 135 261 248 643 397 58 Hop . | . . . . . . . Pick Up 28 | 4 2 5 11 5 1 . Fast Attach 19 | 6 1 5 3 2 2 . Attach 12 | . . 2 2 2 6 . Detach 4 | . . 1 1 1 1 . Swap 21 | . 1 4 14 . 2 . Drop 18 | . . 4 8 4 2 . Fire 59 | . 4 32 3 13 7 . Melee 53 | . 4 4 6 . 39 . Ram 1 | . . . . . 1 . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 17) 238 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 625 | -9/Materials | Lost 3 parts (1p1n1w) 657 | -9/Materials | Discovered new exit (range 14) 674 | -9/Materials | Identified exit to Materials 687 | -9/Materials | Entered another Materials area 687 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 897 | -8/Materials | Discovered new exit (range 17) 923 | -8/Materials | Identified exit to Storage 1074 | -8/Materials | Discovered new exit (range 9) 1098 | -8/Materials | Identified exit to Factory 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1190 | -7/Factory | Discovered new exit (range 11) 1201 | -7/Factory | Identified exit to Lower Caves 1417 | -7/Factory | Build established: Skirmisher 1884 | -7/Factory | Discovered new exit (range 14) 1908 | -7/Factory | Identified exit to Factory 1954 | -7/Factory | Repaired Imp. Ion Engine 1972 | -7/Factory | Entered another Factory area 1972 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2587 | -6/Factory | Build established: Assassin 2700 | -6/Factory | Lost 9 parts (1p4n4w) 2788 | -6/Factory | Cargo convoy interrupted 2788 | -6/Factory | Core integrity fell below 50% 2800 | -6/Factory | Core integrity fell below 20% 2811 | -6/Factory | Discovered new exit (range 16) 2820 | -6/Factory | Lost 4 parts (1n1u2w) 2822 | -6/Factory | Identified exit to Factory 2822 | -6/Factory | Entered another Factory area 2822 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2852 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. Triggered Heavy Explosive Trap. An explosion rips through the floor. Construction Platform disabled. P-60 Hacker resets K-01 Serf, system corruption cleaned. EXIT=FOUND ADW&GFLH N K92P3 N&C1OHWKMBEXZ< Connecting with DSF Access... Penetrated by Slug. EXIT=IDENTIFIED: FACTORY Slammed into Y-54 Guardian. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+2). PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE ALERT: All DSF locations entering lockdown mode. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????########+#?? | | ?????????????????????????????????????? #?? | | ?????????????????????????????????????? #?? | | ?????????????????????????????????????? #?? | | ?????????????????????????????????????? #?? | | ?????????????????????????????????????? #?? | | ??????????????????????????????????????# #?? | | ???????????????????#################### ### | | ???????????????????# """"""""""" # | | ???????????????????# """ """"T"""" #^ ? | | ???????????????????# """ s# """ """ | | ???????????????????# """ ! sss """ """ | | ???????????????????# @ ! # """ """ | | ???????????????????# # "" "" | | ???????????????????# ! u # "" "" | | ???????????????????# # | | ???????????????????#################### ! | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????????????????????????########### ####+# | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????# # # | | ????????????????????????????# """"""" # # | | ????????????????????????????? """"""" + + | | ??????????????????????????????""""""" # # | | ???????????????????????????????"""""" # # | | ???????????????????????????????? # # | | ???????????????????????????????############## | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 57 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 11% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Batter Up Jackpot Sprinter Challenges ------------ None Game ------ Seed SuperquantumImprinterArray Manual? 0 Play Time 00:39:42 Cumulative 17.4 hours Start 2026.03.01 @ 11:57:53 End 2026.03.01 @ 12:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f0efdae-cc16-4b41-8dae-2902ef716ecf