Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.17 @ 16:48:09 Player: Conan0LM Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1133) 1133 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 3210 Bonus ------- Follower Combat Kills 525 Friendly Fire -233 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (2) ------ Small Storage Unit Thief Drone Bay (2/3) > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (8) ---- Advanced Heat Sink Coil Gun Coil Gun Coil Gun Coil Gun Grenade Launcher Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Thief Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Improved EM Shotgun Beam Rifle Coil Gun Coil Gun Coil Gun Grenade Launcher Heavy Explosive Trap Heavy Explosive Trap [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Weapon Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Coil Gun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 7 . 12 2 1 8 Power 4 | 1 . 2 . 1 . Engine 3 | 1 . 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 3 . 5 . . 5 Treads 2 | 1 . 1 . . . Leg 11 | 2 . 4 . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 . 1 1 . . Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 . 4 1 . 3 Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 4 | . . 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 8 | . . 5 . . 3 Power 3 | . . 2 . . 1 Propulsion 4 | . . 2 . . 2 Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 3 . . 2 To Critical Strikes . | . . . . . . Average Backups 5 | 3 3 4 5 6 5 Power . | . 1 . . . . Propulsion . | 1 2 . . . . Utility . | . . . . . . Weapon 4 | . . 3 5 6 5 Tool/Special . | . . . . . . Unused Backups 9 | . . . . 1 8 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 8 | . . . . 1 7 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 85 88 99 100 99 Engine 6 | . 14 10 11 4 . Core 4 | . . . . 7 11 Treads 1 | . . 4 . . . Leg 40 | . 28 35 44 44 43 Device 6 | . . . 5 11 11 Storage 11 | . 14 11 11 11 11 Processor 2 | . . 5 4 . . Energy Gun 1 | . . 5 . . . Ballistic Gun 6 | . 28 6 . . 11 Launcher 14 | . . 9 22 22 10 Peak Build Rating 39 | 6 6 13 17 19 39 Average Rating 17 | 3 6 9 14 18 33 On Entrance 9 | . 6 6 11 17 19 Avg Prop Armor Cover (%) 23 | . . 23 . . . Naked Turns . | . . . . . . Heaviest Build 26 | 13 13 16 20 22 26 Greatest Support 70 | 20 20 43 43 43 70 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 3 8 8 8 8 Average Carried 6 | 3 3 4 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 3 6 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1073 | 211 . 365 2 83 412 Remotely . | . . . . . . Salvage Created 1091 | . 48 624 15 . 404 Parts 45 | . 2 26 7 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 1 14 3 . 9 Guns 11 | . 1 6 . . 4 AOE 16 | . . 8 3 . 5 Classes Destroyed 10 | . 1 7 1 . 1 Builder 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 6 | . . . 3 . 3 Grunt 17 | . 1 10 . . 6 Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 7 | . 1 7 3 . 4 Combat Bots Only 6 | . 1 6 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 6 93 3 . 77 Missed 52 | . . 29 2 . 21 Hits 127 | . 6 64 1 . 56 Projectile 127 | . 6 64 1 . 56 Critical Strikes 4 | . . 3 . . 1 Damage Taken 2094 | . 69 1077 9 . 939 Core 428 | . 24 198 . . 206 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 76 | . 3 50 2 . 21 Largest 2 | . 2 2 2 . 2 Hottest 101 | . 40 101 60 . 66 Shots Fired 136 | . 6 86 4 . 40 Gun 96 | . 6 60 . . 30 Cannon . | . . . . . . Launcher 40 | . . 26 4 . 10 Special . | . . . . . . Kinetic 91 | . 6 55 . . 30 Thermal 3 | . . 3 . . . Explosive 34 | . . 26 4 . 4 Electromagnetic 8 | . . 2 . . 6 Robot Hit Streak 10 | . 3 10 8 . 9 Robot Miss Streak 4 | . 1 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 93 | . 5 62 1 . 25 Core Hits 92 | . 2 44 4 . 42 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3027 | . 56 1293 137 . 1541 Guns 992 | . 56 462 . . 474 Cannons . | . . . . . . Explosions 2035 | . . 831 137 . 1067 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 950 | . 56 420 . . 474 Thermal 173 | . . 45 . . 128 Explosive 1317 | . . 800 137 . 380 Electromagnetic 587 | . . 28 . . 559 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . 28 . . . Projectiles . | . . . . . . Explosions 28 | . . 28 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 220 | . . 220 . . . Shots 8 | . . 8 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 75 | . 12 40 . . 75 Average Temperature 18 | . 8 11 . . 27 Received Heat Transfer 789 | . 36 429 . . 324 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 287 | . . 87 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 67 | 100 100 69 41 . . Level 1 32 | . . 30 58 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 361 | . 30 361 275 . . Initial 134 | . . 8 134 . . Average 137 | . 2 146 210 . . Influence Increases 1615 | . 30 621 141 . 823 Destroy 0b10 Robot/C 860 | . 20 280 60 . 500 Destroy 0b10 Robot/NC 30 | . . 30 . . . Destroy Leader 124 | . 10 74 10 . 30 Allied During Kill 233 | . . . . . 233 Successful Hack 9 | . . 9 . . . Disable Machine 135 | . . 75 60 . . Destroy Structure 119 | . . 108 11 . . Lose Combat Pursuer 105 | . . 45 . . 60 Influence Decreases 1134 | . 10 296 341 145 342 Entered New Map 368 | . . 12 211 145 . Time Decay 566 | . 10 234 130 . 192 Lost Part 80 | . . 50 . . 30 Lost Ally 120 | . . . . . 120 Squads Dispatched 3 | . 1 1 . . 1 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 1 22 3 . 30 Peak Tracking Total 10 | . 1 7 3 . 10 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . 2 2 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 11 | . . 5 4 . 2 Max in Single Turn 2 | . . 2 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 2 8 1 . 1 Terminals 10 | . 2 7 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 8 24 1 . 3 Successful 21 | . 1 16 1 . 3 Failed 15 | . 7 8 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 8 17 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 1 11 1 . 3 Record 6 | . . 3 . . 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . . 3 . . . Open Door 1 | . . . 1 . . Alert Level 2 | . . 2 . . . Reprogram Traps 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 7 | . 1 5 . . 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 196 | . . . . 196 196 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 93 | . . . . . 93 Total Damage 1610 | . . . . . 1610 Kills 17 | . . . . . 17 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches 3 | . . . 3 . . Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1986 | 55 125 528 269 536 473 Spaces Moved 1411 | 37 90 327 172 479 306 Core 9 | 9 . . . . . Treads 3 | 3 . . . . . Legs 1399 | 25 90 327 172 479 306 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 108 108 108 Average Speed 111 | 106 120 111 108 108 117 Slowest Speed 190 | 160 120 190 108 108 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 25 39 49 72 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 175 | . . 143 12 . 20 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 174 | . . 143 12 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1700 | 52 101 412 251 498 386 Wait 133 | . 9 6 70 16 32 Move 1406 | 36 89 326 171 478 306 Hop . | . . . . . . Pick Up 32 | 8 . 14 4 1 5 Fast Attach 5 | 2 . . . . 3 Attach 17 | 5 . 11 1 . . Detach . | . . . . . . Swap 10 | . . 2 1 1 6 Drop 21 | 1 . 3 2 2 13 Fire 76 | . 3 50 2 . 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 14) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 352 | -9/Materials | Lost 3 parts (1p1n1w) 615 | -9/Materials | Discovered new exit (range 16) 709 | -9/Materials | Entered Mines 769 | -9/Mines | Found a hidden stash of uninstalled traps 798 | -9/Mines | Found the Drone Emporium 810 | -9/Mines | Learned location of Storage (-8) 814 | -9/Mines | Found Prototype Device 830 | -9/Mines | Identified Thief Drone Bay 932 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 961 | -9/Mines | Discovered new exit (range 11) 965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 978 | -9/Mines | Entered Zion 978 | -7/Zion | Accompanied by 3 allies 1002 | -7/Zion | Gained Derelict followers 1104 | -7/Zion | Gained Derelict followers 1254 | -7/Zion | Learned location of Armory (-3) 1467 | -7/Zion | Discovered new exit (range 16) 1514 | -7/Zion | Entered Proximity Caves 1514 | -6/Proximity Caves | Accompanied by 10 allies 1580 | -6/Proximity Caves | Core integrity fell below 50% 1705 | -6/Proximity Caves | Learned Factory stockpile data 1783 | -6/Proximity Caves | Learned Factory security intel 1783 | -6/Proximity Caves | Learned Factory stockpile data 1786 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1789 | -6/Proximity Caves | Core integrity fell below 20% 1981 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1987 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Autogun fries itself beyond repair. FN-SXO(M) destroyed. Slug penetrates G-50 Soldier. Slug penetrates Wall. Destroyed Carbon-fiber Leg. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates Wall. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Acquired 40 matter. Lgt. Angular Momentum Engine fries itself beyond repair. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Y-54 Guardian. Carbon-fiber Leg destroyed. Slug penetrates Y-54 Guardian. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####?????????????????#?????????????? | | ??????????????# #?????????????? ### ?????????? | | #####?????????## ############ ????????? | | ###???????# ## ????????? | | ##?????## ????????? | | # #????## ########%######## ????????? | | ?# #???## ########%#???????????????????????? | | ## ##?## # *%##????????#?????????????? | | ### ####### ##?????? #?????????????? | | #?????##g ###### #?????????????? | | % % ##??#???## # ???????? | | #### ###### ###% ???????? | | #?#####?# =%Y ##### ????????? | | # #????# ##@ ##???????? ?????????? | | # #??# ??# ##???????????????????? | | # #?## ????### ##????????????????????? | | # #?# ????????# #?????????????????????? | | # ######?#??????????# #?????????????????????? | | #####????????????????##g#?????????????????????? | | ###???????????????????## %##????????????????????? | | ??????????????????????# = #????????????????????? | | #????????????????? %%#???????????????????? | | ????????????? % ??????????????????? | | ???????????? ### ### ????????????????? | | ???????????? ???##???# ####???????????????? | | ????????????? ?????????? #??????????????????? | | #????????????#####??????????? #??????????????????? | | ##????????????????????????????#??????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketCorruptionFocus Manual? 0 Play Time 00:20:18 Cumulative 35.8 hours Start 2026.05.17 @ 16:23:40 End 2026.05.17 @ 16:48:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 3 Adventurer 31 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c2b99321-5e16-4089-8986-4f60072afb37