Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 22:43:46

Player: Aus-3

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (107)     535
Value Destroyed (2813)     2813
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (251)                251
              TOTAL SCORE: 5499

 Bonus
-------
High Alert Combat Kills    251

 Cogmind 
---------
Core Integrity             0/550
Matter                     47/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (75) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Surge Thruster
>          --- UTILITY (4) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Rocket Launcher
>          --- INVENTORY (5) ----
           Signal Interpreter
  Improved Signal Interpreter
           Mining Claw

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
       Small Storage Unit
             Signal Interpreter
             Core Shielding
       Light Armor Plating
>            --- WEAPON -----------
             Flak Cannon
        Mini Assault Cannon
>            --- INVENTORY --------
      Cooled Ion Engine
    Advanced Treads
             Signal Interpreter
    Advanced Targeting Computer
       Heavy Assault Rifle
             Rocket Launcher
             Rocket Launcher
             Mining Claw
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             64   | 6   6   19  15  18  
  Power                    12   | 1   1   2   2   6   
    Engine                 10   | 1   1   2   2   4   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   4   3   4   
    Treads                 11   | 2   1   4   1   3   
    Leg                    2    | .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  11   | 1   2   3   3   2   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   1   3   3   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   2   10  7   6   
    Energy Gun             7    | .   1   5   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               10   | .   1   3   2   4   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   1   1   
Parts Lost                 30   | .   1   8   5   16  
  Power                    5    | .   .   1   1   3   
  Propulsion               8    | .   .   2   2   4   
  Utility                  8    | .   .   2   1   5   
  Weapon                   9    | .   1   3   1   4   
  Highest Loss Streak      12   | .   1   3   2   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  85  92  88  
  Engine                   11   | .   14  10  10  9   
  Core                     1    | .   .   .   .   5   
  Treads                   19   | .   27  21  7   24  
  Leg                      3    | .   .   .   10  .   
  Storage                  11   | .   14  11  11  8   
  Processor                10   | .   9   11  11  10  
  Protection               13   | .   3   13  20  11  
  Energy Gun               5    | .   .   10  8   .   
  Ballistic Gun            7    | .   21  .   9   .   
  Ballistic Cannon         2    | .   .   .   .   12  
  Launcher                 3    | .   5   3   1   3   
Peak Build Rating          26   | 6   7   15  17  26  
  Average Rating           13   | 4   6   12  14  22  
  On Entrance              8    | .   6   7   13  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 12  17  22  28  37  
  Greatest Support         67   | 40  40  46  40  67  
  Greatest Overweight (x)  7    | .   .   .   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | .   4   8   8   8   
  Average Carried          6    | .   2   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            7    | .   4   6   7   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           1861 | 260  352  370  392  487  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2679 | .    458  524  1044 653  
  Parts                    174  | .    28   57   53   36   
Haulers Intercepted        2    | .    .    .    1    1    
Recyclers Shooed           4    | .    1    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  70   | .   10  21  19  20  
  Melee                    3    | .   1   .   .   2   
  Guns                     26   | .   6   6   14  .   
  Cannons                  6    | .   .   .   .   6   
  AOE                      34   | .   3   14  5   12  
Classes Destroyed          12   | .   5   5   1   1   
  Worker                   12   | .   1   2   2   7   
  Builder                  6    | .   .   4   1   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 4    | .   1   .   3   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  11   | .   3   4   1   3   
  Swarmer                  16   | .   .   13  3   .   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    35   | .   10  2   9   14  
  Brawler                  4    | .   .   1   1   2   
  Sentry                   13   | .   .   5   6   2   
Best Kill Streak           14   | .   4   6   9   14  
  Combat Bots Only         8    | .   4   4   5   8   
Max Kills in Single Turn   4    | .   2   4   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   1   2   
  Melee                    1    | .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        402  | .    62   125  108  107  
  Missed                   123  | .    25   36   36   26   
Damage Taken               4787 | .    518  1164 1034 2071 
  Core                     1030 | .    108  160  189  573  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  51   | .    .    5    41   5    
  Regen/Repaired (Parts)   205  | .    117  88   .    .    
Core Remaining (%)         56   | 100  56   .    12   .    
Volleys Fired              225  | .    52   62   65   46   
  Largest                  2    | .    2    2    2    2    
  Hottest                  145  | .    50   145  68   92   
Shots Fired                354  | .    101  80   93   80   
  Gun                      236  | .    95   54   86   1    
  Cannon                   54   | .    .    .    .    54   
  Launcher                 63   | .    6    25   7    25   
  Special                  1    | .    .    1    .    .    
  Kinetic                  195  | .    95   .    45   55   
  Thermal                  1    | .    .    1    .    .    
  Explosive                63   | .    6    25   7    25   
  Electromagnetic          95   | .    .    54   41   .    
  Robot Hit Streak         21   | .    15   21   6    5    
  Robot Miss Streak        10   | .    6    3    6    10   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           236  | .    67   48   72   49   
  Core Hits                207  | .    25   54   52   76   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              6    | .    .    .    6    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    6    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8127 | .    1597 1790 1745 2995 
  Guns                     2469 | .    828  617  1009 15   
  Cannons                  831  | .    .    .    .    831  
  Explosions               4709 | .    761  1170 672  2106 
  Melee                    50   | .    .    .    50   .    
  Ramming                  68   | .    8    3    14   43   
  Kinetic                  2115 | .    828  .    441  846  
  Thermal                  641  | .    372  86   183  .    
  Explosive                4068 | .    389  1084 489  2106 
  Electromagnetic          1185 | .    .    617  568  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 50   | .    .    .    50   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    .    
  Average Corruption       2    | .    2    2    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  36   | .    4    8    24   .    
    Message Errors         13   | .    1    4    8    .    
    Matter Fused           10   | .    2    1    7    .    
    Energy Discharges      5    | .    1    1    3    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      4    | .    .    2    2    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            168  | .    111  28   3    26   
  Projectiles              5    | .    .    .    .    5    
  Explosions               163  | .    111  28   3    21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      372  | .    56   94   24   198  
  Shots                    12   | .    2    3    2    5    
  Rammed                   22   | .    4    1    2    15   
Targets Rammed             27   | .    5    1    5    16   
  Kicked                   2    | .    .    .    2    .    
  Crushed                  3    | .    1    .    1    1    
Highest Temperature        372  | .    24   372  21   307  
  Average Temperature      63   | .    6    42   11   98   
  Received Heat Transfer   1521 | .    294  360  318  549  
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              4    | .    .    3    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         550  | .    250  100  200  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | .    .    2    5    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             596  | .   287 596 534 572 
  Initial                  162  | .   .   57  162 145 
  Average                  308  | .   139 325 380 387 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         25   | 100 74  12  3   15  
  Level 1                  46   | .   25  55  68  25  
  Level 2                  28   | .   .   32  27  59  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   3   .   2   6   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            11   | .   3   .   2   6   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           6    | .   .   1   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   19  29  24  36  
  Peak Tracking Total      6    | .   3   4   4   6   
  Tactical Retreats        5    | .   .   1   2   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            7    | .   2   2   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          17   | .   3   5   2   7   
  Max in Single Turn       3    | .   3   2   2   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          19   | .   5   3   8   3   
  Terminals                12   | .   2   1   7   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   
  Recycling Units          4    | .   2   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   14  6   13  7   
  Successful               22   | .   9   4   4   5   
  Failed                   18   | .   5   2   9   2   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   5   .   4   .   
  Terminals                25   | .   5   2   12  6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   3   3   1   .   
  Recycling Units          8    | .   6   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   2   1   4   4   
  Open Door                3    | .   .   .   3   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   
  Recall Reinforcements    1    | .   .   .   .   1   
  Registered Components    2    | .   1   .   .   1   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   
  Scan Component           2    | .   1   1   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       7    | .   5   1   .   1   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         4    | .   2   1   .   1   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   1   4   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     39   | .   13  26  .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          215  | .   215 .   .   .   
  Retrieved Matter         422  | .   422 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               5184 | 79   1121 1433 1602 949  
Spaces Moved               2507 | 47   565  760  641  494  
  Core                     45   | 4    .    .    6    35   
  Treads                   2223 | 43   565  760  396  459  
  Legs                     239  | .    .    .    239  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  50   
  Average Speed            171  | 150  160  160  213  147  
  Slowest Speed            400  | 160  160  160  400  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 4    78   54   85   47   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          433  | .    68   170  71   124  
  Melee                    1    | .    .    .    1    .    
  Projectile               10   | .    .    1    .    9    
  AOE                      422  | .    68   169  70   115  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      3008 | 52  676 891 763 626 
  Wait                     142  | .   45  39  17  41  
  Move                     2503 | 46  564 759 640 494 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   3   6   5   4   
  Fast Attach              36   | 6   4   7   8   11  
  Attach                   16   | .   .   6   6   4   
  Detach                   9    | .   1   2   5   1   
  Swap                     12   | .   2   6   1   3   
  Drop                     14   | .   .   3   5   6   
  Fire                     225  | .   52  62  65  46  
  Melee                    6    | .   .   .   6   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     2    | .   .   .   2   .   
  Crush                    23   | .   5   1   3   14  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 15)
  719 | -10/Materials | Discovered new exit (range 14)
  841 | -10/Materials | Repaired Lgt. Treads
  976 | -10/Materials | Discovered new exit (range 4)
  981 | -10/Materials | Identified exit to Materials
 1152 | -10/Materials | Discovered exit to Materials (range 13)
 1201 | -10/Materials | Entered another Materials area
 1201 | -9/Materials  | Evolved 2 slots: Utility x2
 1290 | -9/Materials  | Repaired Assault Rifle
 1336 | -9/Materials  | Discovered new exit (range 11)
 1361 | -9/Materials  | Identified exit to Mines
 1756 | -9/Materials  | Discovered exit to Mines (range 15)
 2511 | -9/Materials  | Discovered new exit (range 16)
 2541 | -9/Materials  | Lost 3 parts (1n1u1w)
 2558 | -9/Materials  | Discovered new exit (range 9)
 2559 | -9/Materials  | Identified exit to Storage
 2570 | -9/Materials  | Identified exit to Materials
 2634 | -9/Materials  | Entered Storage
 2714 | -9/Storage    | Core integrity fell below 50%
 2906 | -9/Storage    | Learned location of Armory (-3)
 3474 | -9/Storage    | Core integrity fell below 20%
 4028 | -9/Storage    | Discovered exit to Materials (range 6)
 4236 | -9/Storage    | Entered Materials
 4236 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 5103 | -8/Materials  | Destroyed 8 combat bots
 5130 | -8/Materials  | Core integrity fell below 50%
 5164 | -8/Materials  | Core integrity fell below 20%
 5185 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Acquired 6 matter.
U-05 Engineer lays Concrete. <x3>
Knocked back.
U-05 Engineer lays Concrete. <x3>
Acquired 4 matter.
U-05 Engineer lays Concrete. <x3>
Acquired 5 matter.
U-05 Engineer lays Concrete. <x3>
Acquired Rocket Launcher.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x8>
U-05 Engineer builds a Door.
Acquired Surge Thruster.
The Surge Thruster is "overloadable", activating
  it again increases its output for additional
  resource costs, and may damage the unit. See
  Burnout stat context help for more info.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????#   ? ???????????????????????????? |
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| ????????????????#   # ]?????????????????????#      |
| ????????????????#   #  ?????????????????????#      |
| ???????????##???#   #!  ????????????????????    #? |
| ??????????##  ??#       ????????????????????#   #? |
| ??????????    ###     #+####????????????????#   ## |
| ?????????    =!            #############???##   ## |
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| ??????????  %  u%     u  u           #??????#   ## |
| ??????????? = *#           """    """#??????#   ## |
| ????????????   # u         """     T"#??????#   #* |
| ????????????#  #%          """    """#??????#   #  |
| ????????????#  #        u            #??????#   #  |
| ?????????????# #                     ########   #  |
| ??????????????##           "     %"  #      #   +  |
| ???????????????#          %"     "   #  *   #   #  |
| ??###########??#              %  %   #   =  +   #  |
| ??#   """"" #?##       =H@           #   *  #   #  |
| ??#=  ""T"" #?##       * [!]*u!% u * + !    #   #  |
| ###         #?##  == %    [%### +#####      #   ## |
| "S  """ """ #?##   =   %   [#[       ########   #? |
| """ """ """ ####;#+#### #   #   "T  ##  ##??#    ? |
|  "" """ """ #   %=      #   #]  """ #####???#    # |
| ###         #  "        #   #       #??????#     # |
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| ????#]  ## #?#  ########### #?#= =                 |
| ????###### #?#   /          ### !                  |
| ?????????# #?#                                     |
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| ?????#####+####        #??????#        #?#       T |
| ?????#        #  ""   ##??????#        #?#         |
| ?????#  """  /#  """  #########        #?#         |
| ?????# """""  #  ""   #       #        #?# """ """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              BlastVariableMicroactuators
  Manual?         0
Play Time         01:19:23
  Cumulative      10.2 hours
  Start           2024.11.04 @ 10:29:25
  End             2024.11.04 @ 22:43:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ce7238f-3e78-44db-a213-d44e27ec87a6