Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 22:43:46 Player: Aus-3 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (2813) 2813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5499 Bonus ------- High Alert Combat Kills 251 Cogmind --------- Core Integrity 0/550 Matter 47/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Flying (75) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Surge Thruster > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Signal Interpreter Improved Signal Interpreter Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Core Shielding Light Armor Plating > --- WEAPON ----------- Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Signal Interpreter Advanced Targeting Computer Heavy Assault Rifle Rocket Launcher Rocket Launcher Mining Claw [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 64 | 6 6 19 15 18 Power 12 | 1 1 2 2 6 Engine 10 | 1 1 2 2 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 1 4 3 4 Treads 11 | 2 1 4 1 3 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 11 | 1 2 3 3 2 Device . | . . . . . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 8 | . 1 3 3 1 Artifact . | . . . . . Weapon 27 | 2 2 10 7 6 Energy Gun 7 | . 1 5 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 2 | . . . . 2 Launcher 10 | . 1 3 2 4 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 1 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 1 1 Parts Lost 30 | . 1 8 5 16 Power 5 | . . 1 1 3 Propulsion 8 | . . 2 2 4 Utility 8 | . . 2 1 5 Weapon 9 | . 1 3 1 4 Highest Loss Streak 12 | . 1 3 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 97 85 92 88 Engine 11 | . 14 10 10 9 Core 1 | . . . . 5 Treads 19 | . 27 21 7 24 Leg 3 | . . . 10 . Storage 11 | . 14 11 11 8 Processor 10 | . 9 11 11 10 Protection 13 | . 3 13 20 11 Energy Gun 5 | . . 10 8 . Ballistic Gun 7 | . 21 . 9 . Ballistic Cannon 2 | . . . . 12 Launcher 3 | . 5 3 1 3 Peak Build Rating 26 | 6 7 15 17 26 Average Rating 13 | 4 6 12 14 22 On Entrance 8 | . 6 7 13 16 Naked Turns . | . . . . . Heaviest Build 37 | 12 17 22 28 37 Greatest Support 67 | 40 40 46 40 67 Greatest Overweight (x) 7 | . . . 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | . 4 8 8 8 Average Carried 6 | . 2 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | . 4 6 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1861 | 260 352 370 392 487 Remotely . | . . . . . Salvage Created 2679 | . 458 524 1044 653 Parts 174 | . 28 57 53 36 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . 1 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 70 | . 10 21 19 20 Melee 3 | . 1 . . 2 Guns 26 | . 6 6 14 . Cannons 6 | . . . . 6 AOE 34 | . 3 14 5 12 Classes Destroyed 12 | . 5 5 1 1 Worker 12 | . 1 2 2 7 Builder 6 | . . 4 1 1 Tunneler 1 | . . 1 . . Hauler 2 | . . . 1 1 Recycler 4 | . 1 . 3 . Operator 1 | . 1 . . . Watcher 11 | . 3 4 1 3 Swarmer 16 | . . 13 3 . Cutter 2 | . . . . 2 Grunt 35 | . 10 2 9 14 Brawler 4 | . . 1 1 2 Sentry 13 | . . 5 6 2 Best Kill Streak 14 | . 4 6 9 14 Combat Bots Only 8 | . 4 4 5 8 Max Kills in Single Turn 4 | . 2 4 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 2 Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 402 | . 62 125 108 107 Missed 123 | . 25 36 36 26 Damage Taken 4787 | . 518 1164 1034 2071 Core 1030 | . 108 160 189 573 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . 5 41 5 Regen/Repaired (Parts) 205 | . 117 88 . . Core Remaining (%) 56 | 100 56 . 12 . Volleys Fired 225 | . 52 62 65 46 Largest 2 | . 2 2 2 2 Hottest 145 | . 50 145 68 92 Shots Fired 354 | . 101 80 93 80 Gun 236 | . 95 54 86 1 Cannon 54 | . . . . 54 Launcher 63 | . 6 25 7 25 Special 1 | . . 1 . . Kinetic 195 | . 95 . 45 55 Thermal 1 | . . 1 . . Explosive 63 | . 6 25 7 25 Electromagnetic 95 | . . 54 41 . Robot Hit Streak 21 | . 15 21 6 5 Robot Miss Streak 10 | . 6 3 6 10 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 236 | . 67 48 72 49 Core Hits 207 | . 25 54 52 76 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8127 | . 1597 1790 1745 2995 Guns 2469 | . 828 617 1009 15 Cannons 831 | . . . . 831 Explosions 4709 | . 761 1170 672 2106 Melee 50 | . . . 50 . Ramming 68 | . 8 3 14 43 Kinetic 2115 | . 828 . 441 846 Thermal 641 | . 372 86 183 . Explosive 4068 | . 389 1084 489 2106 Electromagnetic 1185 | . . 617 568 . Impact . | . . . . . Slashing 50 | . . . 50 . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 4 8 24 . Message Errors 13 | . 1 4 8 . Matter Fused 10 | . 2 1 7 . Energy Discharges 5 | . 1 1 3 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . 2 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 168 | . 111 28 3 26 Projectiles 5 | . . . . 5 Explosions 163 | . 111 28 3 21 Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary . | . . . . . Self-Inflicted Damage 372 | . 56 94 24 198 Shots 12 | . 2 3 2 5 Rammed 22 | . 4 1 2 15 Targets Rammed 27 | . 5 1 5 16 Kicked 2 | . . . 2 . Crushed 3 | . 1 . 1 1 Highest Temperature 372 | . 24 372 21 307 Average Temperature 63 | . 6 42 11 98 Received Heat Transfer 1521 | . 294 360 318 549 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 3 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | . 250 100 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 2 5 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 596 | . 287 596 534 572 Initial 162 | . . 57 162 145 Average 308 | . 139 325 380 387 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 25 | 100 74 12 3 15 Level 1 46 | . 25 55 68 25 Level 2 28 | . . 32 27 59 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 . 2 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 11 | . 3 . 2 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . . 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 19 29 24 36 Peak Tracking Total 6 | . 3 4 4 6 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 2 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 17 | . 3 5 2 7 Max in Single Turn 3 | . 3 2 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 19 | . 5 3 8 3 Terminals 12 | . 2 1 7 2 Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 4 | . 2 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 14 6 13 7 Successful 22 | . 9 4 4 5 Failed 18 | . 5 2 9 2 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 9 | . 5 . 4 . Terminals 25 | . 5 2 12 6 Fabricators . | . . . . . Repair Stations 7 | . 3 3 1 . Recycling Units 8 | . 6 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 1 4 4 Open Door 3 | . . . 3 . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . . 1 1 Recall Reinforcements 1 | . . . . 1 Registered Components 2 | . 1 . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 7 | . 5 1 . 1 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 4 | . 2 1 . 1 Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 4 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 39 | . 13 26 . . Parts Recycled 1 | . 1 . . . Recycled Matter 215 | . 215 . . . Retrieved Matter 422 | . 422 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 5184 | 79 1121 1433 1602 949 Spaces Moved 2507 | 47 565 760 641 494 Core 45 | 4 . . 6 35 Treads 2223 | 43 565 760 396 459 Legs 239 | . . . 239 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 50 Average Speed 171 | 150 160 160 213 147 Slowest Speed 400 | 160 160 160 400 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 78 54 85 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 433 | . 68 170 71 124 Melee 1 | . . . 1 . Projectile 10 | . . 1 . 9 AOE 422 | . 68 169 70 115 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3008 | 52 676 891 763 626 Wait 142 | . 45 39 17 41 Move 2503 | 46 564 759 640 494 Hop . | . . . . . Pick Up 18 | . 3 6 5 4 Fast Attach 36 | 6 4 7 8 11 Attach 16 | . . 6 6 4 Detach 9 | . 1 2 5 1 Swap 12 | . 2 6 1 3 Drop 14 | . . 3 5 6 Fire 225 | . 52 62 65 46 Melee 6 | . . . 6 . Ram 2 | . . . . 2 Kick 2 | . . . 2 . Crush 23 | . 5 1 3 14 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Discovered new exit (range 14) 841 | -10/Materials | Repaired Lgt. Treads 976 | -10/Materials | Discovered new exit (range 4) 981 | -10/Materials | Identified exit to Materials 1152 | -10/Materials | Discovered exit to Materials (range 13) 1201 | -10/Materials | Entered another Materials area 1201 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Repaired Assault Rifle 1336 | -9/Materials | Discovered new exit (range 11) 1361 | -9/Materials | Identified exit to Mines 1756 | -9/Materials | Discovered exit to Mines (range 15) 2511 | -9/Materials | Discovered new exit (range 16) 2541 | -9/Materials | Lost 3 parts (1n1u1w) 2558 | -9/Materials | Discovered new exit (range 9) 2559 | -9/Materials | Identified exit to Storage 2570 | -9/Materials | Identified exit to Materials 2634 | -9/Materials | Entered Storage 2714 | -9/Storage | Core integrity fell below 50% 2906 | -9/Storage | Learned location of Armory (-3) 3474 | -9/Storage | Core integrity fell below 20% 4028 | -9/Storage | Discovered exit to Materials (range 6) 4236 | -9/Storage | Entered Materials 4236 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5103 | -8/Materials | Destroyed 8 combat bots 5130 | -8/Materials | Core integrity fell below 50% 5164 | -8/Materials | Core integrity fell below 20% 5185 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired 6 matter. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. Acquired 4 matter. U-05 Engineer lays Concrete. Acquired 5 matter. U-05 Engineer lays Concrete. Acquired Rocket Launcher. Slug penetrates Wall. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Acquired Surge Thruster. The Surge Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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