Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 01:01:07 Player: Tech Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1562) 1562 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5162 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 94/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Sensor Array Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Sensor Array Targeting Computer Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon EMP Blaster [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Armored Treads Wheel Wheel Flight Unit VTOL Module Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 79 | 7 5 14 . 12 23 18 Power 10 | 1 . . . 3 3 3 Engine 6 | 1 . . . 3 2 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 16 | 2 1 2 . 2 7 2 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 12 | 2 1 2 . 2 5 . Hover . | . . . . . . . Flight 3 | . . . . . 2 1 Utility 26 | 2 1 3 . 5 3 12 Device 20 | 1 . 3 . 4 2 10 Storage 1 | 1 . . . . . . Processor 4 | . 1 . . 1 . 2 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 27 | 2 3 9 . 2 10 1 Energy Gun 12 | 2 3 3 . . 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 10 | . . 6 . 2 2 . Ballistic Cannon 3 | . . . . . 3 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 40 | . . 3 . . 23 14 Power 6 | . . . . . 4 2 Propulsion 11 | . . 2 . . 5 4 Utility 10 | . . . . . 4 6 Weapon 13 | . . 1 . . 10 2 Highest Loss Streak 16 | . . 2 . . 16 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 99 97 100 97 60 42 Engine 9 | . 14 11 11 17 7 . Wheel 18 | . 28 21 22 17 14 6 Flight 1 | . . . . . 2 3 Device 16 | . 8 20 22 26 11 11 Storage 2 | . 14 1 . . . . Processor 8 | . 5 11 11 9 7 7 Energy Gun 8 | . 27 12 . . . . Ballistic Gun 13 | . . 19 33 25 11 3 Peak Build Rating 35 | 9 11 15 15 25 35 34 Average Rating 15 | 5 10 11 15 22 20 19 On Entrance 12 | . 9 10 15 15 25 12 Naked Turns 15 | . . . . . . 15 Heaviest Build 34 | 14 16 20 16 30 34 20 Greatest Support 50 | 20 20 20 20 22 50 26 Greatest Overweight (x) 4 | . 1 1 . 2 4 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 3 Average Carried 4 | 2 7 5 4 4 2 1 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 4 8 4 5 5 1 2 Class Distribution -------------------- 38% | Mutant 32% | Gunner 19% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1233 | 270 50 182 37 288 406 . Remotely . | . . . . . . . Salvage Created 2392 | 141 382 878 40 438 513 . Parts 128 | 7 30 40 2 22 27 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 38 | . 7 9 . 10 12 . Guns 25 | . 6 7 . 10 2 . Cannons 4 | . . . . . 4 . AOE 9 | . 1 2 . . 6 . Classes Destroyed 9 | 3 4 1 . 1 . . Worker 13 | 2 4 3 2 . 2 . Builder 4 | . 1 1 . . 2 . Tunneler 2 | 1 1 . . . . . Recycler 7 | 1 1 4 . . 1 . Watcher 4 | . 2 1 . 1 . . Swarmer 14 | . 6 . . 3 5 . Grunt 16 | . 1 4 . 5 6 . Sentry 7 | . . 5 . 1 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | 3 3 7 2 4 7 . Combat Bots Only 5 | . 3 3 . 4 5 . Max Kills in Single Turn 5 | 1 2 2 1 3 5 . Gunslinging 2 | . . . . 2 . . Exploded 5 | . 1 2 . . 5 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 609 | . 32 36 . 49 265 227 Missed 211 | . 14 9 . 10 85 93 Damage Taken 5737 | . 156 407 . 419 2677 2078 Core 1759 | . 52 99 . 60 683 865 Absorbed by Shields 248 | . . . . 84 164 . Regen/Repaired (Parts) 153 | . 49 . . 104 . . Core Remaining (%) 69 | 100 79 . 75 89 2 . Volleys Fired 128 | 6 21 35 2 22 41 1 Largest 3 | 2 2 3 3 3 3 1 Hottest 155 | 80 90 155 69 69 144 75 Shots Fired 305 | 12 42 103 6 66 75 1 Gun 275 | 12 42 103 6 66 45 1 Cannon 27 | . . . . . 27 . Launcher 3 | . . . . . 3 . Special . | . . . . . . . Kinetic 202 | . . 60 6 66 70 . Thermal 29 | 6 17 5 . . . 1 Explosive . | . . . . . . . Electromagnetic 74 | 6 25 38 . . 5 . Robot Hit Streak 16 | 5 9 10 9 12 16 . Robot Miss Streak 7 | 1 6 3 . 3 7 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . . 4 . . Max Gunslinging Chain 2 | . 1 . . 2 . . Shots Hit Robots 186 | 9 26 60 5 47 39 . Core Hits 110 | 5 18 31 2 22 27 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3924 | 105 404 752 74 718 1805 66 Guns 2390 | 105 356 676 74 718 440 21 Cannons 500 | . . . . . 500 . Explosions 988 | . 48 76 . . 864 . Melee . | . . . . . . . Ramming 46 | . . . . . 1 45 Kinetic 2052 | . . 320 74 718 940 . Thermal 290 | 41 136 92 . . . 21 Explosive 749 | . . . . . 749 . Electromagnetic 787 | 64 268 340 . . 115 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 . 9 Average Corruption 5 | . . . . 2 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . 1 . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 177 | . . . . . 177 . Projectiles 15 | . . . . . 15 . Explosions 162 | . . . . . 162 . Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 270 | . . 26 . . 229 15 Shots 5 | . . 1 . . 4 . Rammed 14 | . . . . . 1 13 Targets Rammed 14 | . . . . . 1 13 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 444 | 54 96 141 . 17 444 204 Average Temperature 70 | 23 32 38 . 12 204 82 Received Heat Transfer 1488 | . 18 132 . 162 642 534 Effects 3 | . . . . . 3 . Interference 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 437 | 100 200 87 . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 380 | 20 259 271 56 288 359 380 Initial 142 | . 13 3 46 21 39 142 Average 132 | 4 108 167 55 101 156 152 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 69 | 100 72 47 100 83 58 87 Level 1 30 | . 27 52 . 16 41 12 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 . 1 2 3 Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 1 . . 1 2 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . . . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 12 14 1 14 29 47 Peak Tracking Total 18 | . 4 4 3 5 12 18 Tactical Retreats 17 | . . 1 . 2 7 7 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . . . . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 9 | . . 3 . 1 3 2 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 22 | . 7 4 . 4 3 4 Terminals 16 | . 4 4 . 3 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . 1 . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 53 | . 18 12 . 11 4 8 Successful 33 | . 12 7 . 7 2 5 Failed 19 | . 6 4 . 4 2 3 Catastrophic 2 | . . 1 . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 5 | . . 5 . . . . Terminals 39 | . 9 12 . 8 4 6 Fabricators 1 | . . . . . . 1 Repair Stations 7 | . 4 . . 3 . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 25 | . 7 7 . 5 2 4 Record 4 | . 1 3 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 3 | . . . . . 2 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 3 | . 2 . . 1 . . Alert Level 2 | . . 1 . 1 . . Unreport Threat 5 | . 1 . . 1 . 3 Locate Traps 2 | . 1 . . 1 . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 4 . 4 1 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 67 | . 16 . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter 62 | . 62 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3267 | 134 549 829 147 468 634 506 Spaces Moved 3013 | 125 529 688 172 328 533 638 Core 372 | 4 . . . . 139 229 Treads 32 | . . . . . . 32 Legs . | . . . . . . . Wheels 2375 | 121 529 688 172 328 388 149 Hover . | . . . . . . . Flight 234 | . . . . . 6 228 Fastest Speed 35 | 50 80 80 80 85 35 40 Average Speed 80 | 79 80 80 80 96 91 63 Slowest Speed 250 | 80 95 95 80 110 250 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . . 7 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 60 40 37 29 13 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 114 | . 6 53 . . 55 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 110 | . 6 53 . . 51 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3559 | 145 612 898 176 429 613 686 Wait 257 | . 45 146 2 52 10 2 Move 2995 | 124 528 687 171 327 532 626 Hop 5 | . . . . . . 5 Pick Up 22 | 6 7 2 1 5 1 . Fast Attach 63 | 7 3 11 . 10 17 15 Attach 13 | . . 3 . 2 5 3 Detach 11 | . 1 2 . 2 2 4 Swap 3 | . 2 . . . 1 . Drop 31 | 2 5 12 . 9 3 . Fire 128 | 6 21 35 2 22 41 1 Melee . | . . . . . . . Ram 7 | . . . . . 1 6 Kick . | . . . . . . . Crush 7 | . . . . . . 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 17 | . . . . . . 17 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Repaired EM Shotgun 500 | -10/Materials | Discovered new exit (range 4) 631 | -10/Materials | Discovered new exit (range 6) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1115 | -9/Materials | Discovered new exit (range 10) 1234 | -9/Materials | Identified exit to Mines 1288 | -9/Materials | Central database locked down 1296 | -9/Materials | Build established: Gunner 1513 | -9/Materials | Entered Mines 1513 | -9/Mines | Discovered new exit (range 15) 1611 | -9/Mines | Build established: Scavenger-Gunner 1660 | -9/Mines | Entered Materials 1660 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2066 | -8/Materials | Repaired Imp. Assault Rifle 2111 | -8/Materials | Discovered new exit (range 16) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Propulsion x2 2355 | -7/Factory | Build established: Gunner 2426 | -7/Factory | Core integrity fell below 50% 2503 | -7/Factory | Lost 16 parts (3p3n3u7w) 2524 | -7/Factory | Core integrity fell below 20% 2564 | -7/Factory | Lost 4 parts (1u3w) 2725 | -7/Factory | Garrison activated, responded to threat 2755 | -7/Factory | Discovered new exit (range 8) 2759 | -7/Factory | Discovered new exit (range 15) 2762 | -7/Factory | Entered another Factory area 2762 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2948 | -6/Factory | Build established: Scavenger-Mutant 3034 | -6/Factory | Released all parts (4) 3064 | -6/Factory | Lost 8 parts (1p3n2u2w) 3170 | -6/Factory | Core integrity fell below 50% 3233 | -6/Factory | Core integrity fell below 20% 3263 | -6/Factory | Lost 3 parts (1p2u) 3264 | -6/Factory | Discovered new exit (range 8) 3268 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into S-27 Virus. Targeting Computer broken. Destabilizing: Short circuit. Adv. Weight Redist. System destroyed. Slammed into S-27 Virus. Slammed into P-60 Hacker. P-60 Hacker resets S-27 Virus, system corruption cleaned. Acquired Drone Bay. Drone released from Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F5). Drone released from Drone Bay. Manufacturing Mainframe disabled. Drone retrieved by Drone Bay. System corrupted: Component data lost. Acquired Adv. Sensor Array. Drone retrieved by Drone Bay. EXIT=FOUND Slug penetrates Wall. Drone Bay destroyed. Knocked back. 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