Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 17:17:55 Player: Faunarr Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (63) 315 Value Destroyed (2303) 2303 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 11025 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 512 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 105/300 Energy 100/100 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Shielding Enhanced Quantum Rifle Advanced Plasma Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Transmission Jammer Improved Transmission Jammer Light Armor Plating Advanced Shield Generator Hacking Suite System Shield System Shield > --- WEAPON ----------- KE Penetrator Scythe > --- INVENTORY -------- Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array Transmission Jammer Core Shielding Advanced Plasma Cannon Flak Cannon Long-range Missile Launcher Smartbomb Launcher [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Combat Linear Gravjet Utility Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Slots Evolved 16 | . . 2 2 . . 4 . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . 2 . 2 . . . 1 . . Utility 10 | . . 2 2 . . 2 . . 1 . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 116 | 7 3 10 12 31 . 2 5 12 5 3 1 . 8 17 Power 15 | 1 . 1 3 4 . . . . . 1 . . 2 3 Engine 9 | 1 . 1 2 4 . . . . . 1 . . . . Core 1 | . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 2 3 Propulsion 30 | 2 . 1 2 7 . . 3 5 2 1 . . 4 3 Treads 9 | 2 . 1 . 6 . . . . . . . . . . Leg 3 | . . . 2 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 18 | . . . . . . . 3 5 2 1 . . 4 3 Flight . | . . . . . . . . . . . . . . . Utility 41 | 2 1 6 2 9 . 2 1 5 3 1 . . . 9 Device 17 | 1 . 2 2 . . . . 2 3 . . . . 7 Storage 5 | 1 1 . . . . . 1 1 . 1 . . . . Processor 2 | . . . . 1 . . . . . . . . . 1 Hackware 5 | . . . . 1 . 1 . 2 . . . . . 1 Protection 12 | . . 4 . 7 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 2 2 5 11 . . 1 2 . . 1 . 2 2 Energy Gun 7 | 2 1 . . 4 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 11 | . . 2 1 6 . . 1 1 . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . Launcher 5 | . 1 . 3 . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . . 1 . . . . Parts Lost 61 | . . 5 6 13 . . . 2 9 3 . . 14 9 Power 7 | . . . 2 1 . . . . 1 1 . . 1 1 Propulsion 16 | . . 1 1 2 . . . . 3 . . . 8 1 Utility 24 | . . 3 2 4 . . . 2 3 2 . . 3 5 Weapon 14 | . . 1 1 6 . . . . 2 . . . 2 2 Highest Loss Streak 14 | . . 2 4 3 . . . 2 7 2 . . 14 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 96 71 90 100 86 87 92 56 50 49 . 16 23 Engine 7 | . 14 11 5 7 9 6 6 5 2 . . . . . Treads 12 | . 28 22 8 13 18 13 2 . . . . . . . Leg 1 | . . . 9 4 . . . . . . . . . . Hover 5 | . . . . . . . 16 29 21 21 26 . 6 3 Device 9 | . 14 15 10 9 . . . 1 12 13 10 . 2 8 Storage 8 | . 14 11 9 9 9 6 6 5 5 5 5 . 2 . Processor 3 | . . . . 3 9 6 6 4 . . . . . 3 Hackware 4 | . . . . . 9 13 13 21 10 8 5 . . 1 Protection 14 | . . 14 7 22 27 26 22 9 . . . . . . Energy Gun 6 | . 27 4 . 7 9 6 6 3 . . . . . . Ballistic Gun 7 | . . 17 13 7 9 6 6 1 1 . . . . . Naked Turns 50 | . . . . . . . . . . . . . 13 37 Heaviest Build 68 | 13 49 62 60 66 65 68 68 43 49 35 25 25 39 19 Greatest Support 68 | 40 40 40 40 45 45 45 45 67 58 68 30 30 30 28 Greatest Overweight (x) 5 | . 1 1 1 5 1 1 3 . 1 . . . 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 5 Average Capacity 17 | 7 17 20 20 20 20 20 12 13 15 15 15 15 11 5 Most Carried 20 | 5 10 19 17 20 20 19 20 15 14 13 13 12 12 5 Average Carried 14 | 3 6 16 16 18 19 18 11 10 12 12 12 12 8 4 Final Capacity 20 | 8 20 20 20 20 20 20 10 15 15 15 15 15 5 5 Final Carried 20 | 4 10 18 16 19 20 18 9 15 13 12 12 12 5 4 Class Distribution -------------------- 53% | Mutant 17% | Hacker-Mutant 16% | Commander-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Matter Collected 1857 | 270 70 235 212 779 34 . . . 7 126 . . 11 113 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2410 | 103 273 524 375 903 92 . 82 . . . . . 58 . Parts 141 | 9 12 36 16 54 5 . 7 . . . . . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Combat Hostiles Destroyed 55 | . 8 11 10 22 2 . 2 . . . . . . . Guns 36 | . 2 11 4 15 2 . 2 . . . . . . . Cannons 6 | . . . 1 5 . . . . . . . . . . AOE 13 | . 6 . 5 2 . . . . . . . . . . Classes Destroyed 12 | 2 2 2 1 2 1 . 2 . . . . . . . Worker 2 | . 1 . . 1 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Swarmer 5 | . . . . 5 . . . . . . . . . . Cutter 1 | . . . . . . . 1 . . . . . . . Grunt 33 | . 8 5 10 9 1 . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 13 | . . 5 . 8 . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 2 7 3 5 3 2 . 2 . . . . . . . Combat Bots Only 6 | . 6 3 4 3 2 . 2 . . . . . . . Max Kills in Single Turn 2 | 1 2 1 2 2 1 . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Hostile Shots Fired 695 | . 36 47 70 141 27 . 28 . 66 22 . . 108 150 Missed 239 | . 10 12 22 36 8 . 9 . 22 11 . . 44 65 Damage Taken 8806 | . 311 525 887 1401 200 . 293 255 1117 213 . . 1376 2228 Core 2618 | . 49 52 158 111 11 . 26 . 178 . . . 583 1450 Absorbed by Shields 298 | . . . . 143 . . 75 . 65 . . . . 15 Redirected to Shielding 99 | . . . . 91 2 . 6 . . . . . . . Core Remaining (%) 81 | 100 80 87 . . 49 . 96 100 . . 84 . 55 . Volleys Fired 185 | 13 8 29 23 84 8 . 15 . . . . . 5 . Largest 2 | 2 2 2 2 2 2 . 2 . . . . . 1 . Hottest 109 | 80 80 63 67 109 79 . 79 . . . . . 46 . Shots Fired 341 | 26 16 60 40 150 16 . 28 . . . . . 5 . Gun 281 | 26 12 60 29 110 16 . 28 . . . . . . . Cannon 43 | . . . 3 40 . . . . . . . . . . Launcher 17 | . 4 . 8 . . . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . Kinetic 201 | . . 48 32 100 8 . 13 . . . . . . . Thermal 95 | 26 10 . . 36 8 . 15 . . . . . . . Explosive 17 | . 4 . 8 . . . . . . . . . 5 . Electromagnetic 28 | . 2 12 . 14 . . . . . . . . . . Robot Hit Streak 18 | 5 3 8 10 18 12 . 13 . . . . . 2 . Robot Miss Streak 9 | 5 1 2 7 9 1 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 235 | 14 7 40 30 112 11 . 19 . . . . . 2 . Core Hits 147 | 4 14 18 29 63 4 . 6 . . . . . 8 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 3 | . . 1 . 1 . . 1 . . . . . . . Burn 2 | . . . . 1 . . 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . 6 3 . . . . 5 Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 6 3 . . . . 5 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5293 | 153 480 584 1232 1865 144 . 274 . . . . . 550 11 Guns 2768 | 153 80 580 346 1191 144 . 274 . . . . . . . Cannons 620 | . . . 19 601 . . . . . . . . . . Explosions 1888 | . 400 . 867 71 . . . . . . . . 550 . Melee . | . . . . . . . . . . . . . . . Ramming 17 | . . 4 . 2 . . . . . . . . . 11 Kinetic 2258 | . . 490 365 1229 45 . 129 . . . . . . . Thermal 862 | 153 65 . . 400 99 . 145 . . . . . . . Explosive 1817 | . 400 . 867 . . . . . . . . . 550 . Electromagnetic 339 | . 15 90 . 234 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . 5 . . . . . 6 . . . . . 3 Average Corruption 4 | . . 5 . . . . . 6 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 16 | . . 16 . . . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . . . Matter Fused 3 | . . 3 . . . . . . . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . . . . . . . Energy Discharges 2 | . . 2 . . . . . . . . . . . . Parts Fused 2 | . . 2 . . . . . . . . . . . . Data Loss (minor) 2 | . . 2 . . . . . . . . . . . . Misfires 3 | . . 3 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 26 | . . . 26 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 26 | . . . 26 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 21 | . . . . 20 . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 19 | . . . . 19 . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 190 | . . . 80 105 . . . . . . . . . 5 Shots 5 | . . . 3 2 . . . . . . . . . . Rammed 5 | . . 1 . 1 . . . . . . . . . 3 Targets Rammed 6 | . . 1 . 2 . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 362 | 144 111 241 54 279 72 . . . . . . . . 362 Average Temperature 59 | 55 47 74 14 60 38 . . . . . . . . 198 Received Heat Transfer 2465 | . 177 141 450 516 54 . . . 75 42 . . 216 794 Effects 2 | . . 1 . 1 . . . . . . . . . . Interference 2 | . . 1 . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 2081 | 350 150 . . 878 259 . 444 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Peak Influence 513 | 15 310 248 262 513 197 50 105 86 156 . . 74 55 125 Initial 159 | . 9 46 16 110 159 50 35 54 . . . 69 55 17 Average 161 | 6 204 109 139 297 104 50 60 13 69 . . 70 32 35 Maximum Alert Level 2 | . 1 1 1 2 . . . . . . . . . . Low Security (%) 63 | 100 40 92 58 13 100 100 100 100 100 . . 100 100 100 Level 1 30 | . 59 7 41 66 . . . . . . . . . . Level 2 6 | . . . . 20 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 2 8 . . 1 2 1 . . . 1 4 Investigation 6 | . 1 1 . 3 . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 13 | . 1 1 2 2 . . 1 2 . . . . 1 3 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Distress Signals 5 | . . 3 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 152 | . 13 17 13 37 6 . 5 2 11 8 . . 4 36 Peak Tracking Total 24 | . 8 3 5 3 4 . 3 . 7 4 . . 4 24 Tactical Retreats 18 | . 1 2 1 1 . . 2 . 5 2 . . . 4 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Traps Triggered 6 | . 1 . . . . . 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Machines Disabled 3 | . . . . 3 . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Machines Accessed 35 | . . 3 1 11 7 1 . 7 3 . 1 1 . . Terminals 24 | . . 2 . 9 4 1 . 6 1 . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . 1 3 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Total Hacks 87 | . . 9 1 28 15 2 . 22 7 . 1 2 . . Successful 40 | . . . 1 16 8 1 . 10 2 . 1 1 . . Failed 47 | . . 9 . 12 7 1 . 12 5 . . 1 . . Catastrophic 13 | . . 4 . 4 . . . 3 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . 1 9 . 23 13 . . 19 . . . . . . Terminals 70 | . . 6 . 25 12 2 . 21 2 . . 2 . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . . 3 . 2 3 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . 3 . . . . . Terminal Hacks 14 | . . . . 5 2 1 . 3 1 . 1 1 . . Record 1 | . . . . . . . . 1 . . . . . . Open Door 3 | . . . . 2 . . . . . . 1 . . . Open DSF 3 | . . . . . . 1 . . 1 . . 1 . . Level Access Points 2 | . . . . . 1 . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . 2 1 . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . . . . . Retrieve Components 3 | . . . . 1 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 . . . . . Seal Access 3 | . . . 1 1 . . . . 1 . . . . . Unauthorized Hacks 19 | . . . . 9 4 . . 6 . . . . . . Terminals 17 | . . . . 8 3 . . 6 . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . Botnet 15 | . . . . 6 3 . . 6 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . Reject 2 | . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . . 3 . 6 3 1 . 5 1 . . . . . Full Trace Events 10 | . . 3 . 5 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . 10 5 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Total Allies 11 | . . . . 11 . . . . . . . . . . Largest Group 11 | . . . . 11 6 . . . . . . . . . Highest-Rated Group 273 | . . . . 273 109 . . . . . . . . . Highest-Rated Ally 100 | . . . . 100 29 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 55 21 . . . . . . . . . Total Damage 1282 | . . . . 946 336 . . . . . . . . . Kills 17 | . . . . 13 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Turns Passed 6253 | 116 514 837 335 1857 876 9 128 347 308 381 62 4 56 423 Spaces Moved 4111 | 46 201 272 114 642 363 4 64 404 536 686 107 7 62 603 Core 389 | 10 . . . . . . . . . . . . 37 342 Treads 1458 | 36 201 272 50 526 363 4 6 . . . . . . . Legs 180 | . . . 64 116 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2084 | . . . . . . . 58 404 536 686 107 7 25 261 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 240 200 200 232 232 52 40 43 45 56 56 50 50 Average Speed 123 | 136 221 240 217 230 232 232 77 41 53 54 56 56 55 62 Slowest Speed 470 | 160 240 240 240 470 232 232 232 44 136 56 56 56 110 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 40 | 4 38 35 13 80 88 . 49 12 18 70 12 . 86 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . Spaces Dug 13 | . . . . . . . . 6 3 . . . . 4 Terrain Destroyed 164 | . 22 . 53 25 . . . 6 3 . . . 51 4 Melee 13 | . . . . . . . . 6 3 . . . . 4 Projectile . | . . . . . . . . . . . . . . . AOE 151 | . 22 . 53 25 . . . . . . . . 51 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Res DSF Res Total 4894 | 72 254 398 161 870 382 5 116 571 553 690 108 6 76 632 Wait 366 | . 38 74 10 86 9 . . 139 8 1 . . . 1 Move 4097 | 45 200 271 113 641 362 3 63 403 535 685 106 6 61 603 Hop . | . . . . . . . . . . . . . . . Pick Up 65 | 7 5 12 2 15 2 . 9 7 2 . 1 . . 3 Fast Attach 37 | 4 . . 1 8 . . 3 2 2 1 . . 3 13 Attach 46 | 3 . 7 6 8 . 2 1 4 3 2 1 . 5 4 Detach 5 | . . 1 1 . . . . 1 . 1 . . 1 . Swap 33 | . 3 3 5 15 . . 1 6 . . . . . . Drop 25 | . . . . 11 1 . 10 3 . . . . . . Fire 185 | 13 8 29 23 84 8 . 15 . . . . . 5 . Melee 14 | . . . . . . . . 6 3 . . . . 5 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush 3 | . . 1 . 2 . . . . . . . . . . Escape Stasis 14 | . . . . . . . 14 . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 4) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Discovered new exit (range 15) 1468 | -9/Materials | Entered another Materials area 1468 | -8/Materials | Evolved 2 slots: Utility x2 1653 | -8/Materials | Lost 4 parts (1p1n2u) 1740 | -8/Materials | Discovered new exit (range 5) 1803 | -8/Materials | Entered Storage 2095 | -8/Storage | Lost 3 parts (1p2u) 2341 | -8/Storage | Garrison activated, responded to threat 2738 | -8/Storage | Build established: Scavenger-Mutant 2916 | -8/Storage | Met 01-MTF 3000 | -8/Storage | Discovered new exit (range 16) 3102 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3285 | -8/Storage | Lost 3 allies 3400 | -8/Storage | Build established: Commander-Mutant 3464 | -8/Storage | Discovered new exit (range 3) 3660 | -8/Storage | Entered Recycling 3660 | -8/Recycling | Accompanied by 7 allies (01-MTF) 3665 | -8/Recycling | 01-MTF left 4136 | -8/Recycling | Core integrity fell below 50% 4164 | -8/Recycling | Lost 4 allies 4395 | -8/Recycling | Identified exit to Factory 4417 | -8/Recycling | Build established: Mutant 4536 | -8/Recycling | Entered Factory 4536 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4543 | -6/Factory | Identified exit to DSF 4545 | -6/Factory | Entered DSF 4602 | -6/DSF | Discovered new exit (range 11) 4604 | -6/DSF | Additional patrols routed to DSF 4673 | -6/DSF | Entered Factory 4673 | -5/Factory | Evolved 2 slots: Propulsion x2 4830 | -5/Factory | Build established: Hacker-Mutant 4893 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 4939 | -5/Factory | Identified exit to Factory 5012 | -5/Factory | Crushed by falling debris 5020 | -5/Factory | Entered another Factory area 5020 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5172 | -4/Factory | Lost 7 parts (1p3n1u2w) 5279 | -4/Factory | Discovered new exit (range 15) 5305 | -4/Factory | Discovered new exit (range 15) 5328 | -4/Factory | Entered Upper Caves 5386 | -4/Upper Caves | Learned Research terminal intel 5704 | -4/Upper Caves | Discovered new exit (range 6) 5709 | -4/Upper Caves | Entered another Upper Caves area 5765 | -4/Upper Caves | Discovered new exit (range 6) 5771 | -4/Upper Caves | Entered Research 5771 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5772 | -3/Research | Loaded intel: 23 terminal locations 5774 | -3/Research | Identified exit to DSF 5775 | -3/Research | Entered DSF 5798 | -3/DSF | Additional patrols routed to DSF 5810 | -3/DSF | Released all parts (2) 5825 | -3/DSF | Discovered new exit (range 11) 5831 | -3/DSF | Entered Research 5831 | -2/Research | Evolved 2 slots: Utility x2 5861 | -2/Research | Lost 14 parts (1p8n3u2w) 5922 | -2/Research | Build established: Mutant 5924 | -2/Research | Spotted B-90 Cyclops 5974 | -2/Research | Lost 4 parts (1p2u1w) 6217 | -2/Research | Released all parts (5) 6223 | -2/Research | Core integrity fell below 50% 6247 | -2/Research | Lost 4 parts (1n2u1w) 6248 | -2/Research | Discovered new exit (range 14) 6252 | -2/Research | Core integrity fell below 20% 6254 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 06241_ C-30 ARC bursts open, deploying its payload. 06241_ B-74 Champion unfolds itself. 06241_ G-73 Enforcer unfolds itself. 06241_ K-01 Serf destroyed. 06242_ Penetrated by Slug. [Achievement: Hunted] 06248_ Slug penetrates Wall. 06248_ EXIT=FOUND 06248_ W-44 Eye sends out distress signal. 06249_ Penetrated by Slug. 06249_ Critical hit (Burn: +37). 06250_ Slug penetrates Wall. 06251_ K-01 Serf destroyed. 06251_ Penetrated by Slug. 06252_ Slug penetrates G-73 Enforcer. 06252_ Penetrated by Slug. 06252_ Slug penetrates Wall. 06253_ K-01 Serf collects debris. 06254_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????#####????????????? ????????????????????????? | | ?????? "#????????????? ????????????????????????? | | ?????? "%"????????????? ????????????????????????? | | ?????? "#????????????? ????????????????????????? | | ??????# #????????????? ????????????????????????? | | ??????# #?#######????? ????????????????????????? | | ??????+ =#?# ????# #???????????????????????? | | ??????# =%#?# ????# #???????????????????????? | | ??????# *#?# """???# #???????????????????????? | | ??????# #?# """???#k#???????????????????????? | | ??????# #?# """#??#k#???????????????????????? | | ??????# #?# """#??# #???????????????????????? | | ??????# #?# ""????# #????#####??????????????? | | ????### ### ?????# #??? """ ?????????????? | | ##### # ????###u###? """ #???????????? | | ##+####### # """ #???????????? | | gg # #???????????? | | T pp w Y ; #???????????? | | Rp g @ # #???????????? | | ##+#######g # #???????????? | | ## #????????##ggh##? #???????????? | | ##########?????????# ;??#########???????????? | | #??????????????????#h h#??????????????????????? | | +??????????????????# #??????????????????????? | | #??????????????????# !%#??????????????????????? | | #?????????????????? = ??????????????????????? | | #????????????????? Hw ?????????????????????? | | # #?????????????????!kY ?????????????????????? | | # #????????????????# < ????????????????????? | | # +????????????????#=k ????????????????????? | | ?###????????????????# u??????????????????????? | | ????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ##???????????????????# ??????????????????????? | | #???????????????????# #?????????????????????? | | #???????????????????# #?????????????????????? | | #???????????????????# #?????????????????????? | | #???????????????????# #??#+#?########???????? | | #???????????????????# #??# #?# #? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 525 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hunted Just What I Needed The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed PortableTitaniumCharge Manual? 0 Play Time 01:09:06 Cumulative 17.2 hours Start 2024.04.26 @ 16:08:03 End 2024.04.26 @ 17:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c33d2b0-e261-4b7b-b2ae-f6542a66c2d9