Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 00:10:26 Player: AshCrow Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2357) 2357 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5057 Bonus ------- None Cogmind --------- Core Integrity 526/700 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Heat Sink Medium Storage Unit Compact Matter Pod (150) Weight Redist. System Terrain Scan Processor Armor Integrity Analyzer Reaction Control System Light Armor Plating Light Armor Plating Improved Medium Armor Plating Shield Generator Hacking Suite Improved Medium Laser EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Heat Sink Medium Storage Unit Compact Matter Pod Weight Redist. System Terrain Scan Processor Armor Integrity Analyzer Reaction Control System Light Armor Plating Light Armor Plating Improved Medium Armor Plating Shield Generator Hacking Suite Improved Medium Laser EM Pulse Cannon Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 42 | 6 6 18 11 1 Power 7 | 1 . 2 4 . Engine 6 | 1 . 2 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 1 7 2 . Treads 12 | 2 1 7 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 2 4 1 Device 4 | . . 1 3 . Storage 3 | 1 1 1 . . Processor 2 | . 1 . 1 . Hackware 1 | . . . . 1 Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 12 | 2 2 7 1 . Energy Gun 6 | 2 1 3 . . Energy Cannon 4 | . . 3 1 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 17 | . . 2 6 9 Power 2 | . . . 1 1 Propulsion 7 | . . . 4 3 Utility 3 | . . 1 1 1 Weapon 5 | . . 1 . 4 Highest Loss Streak 3 | . . 2 3 3 To Critical Strikes . | . . . . . Average Backups 12 | 1 8 10 11 24 Power 3 | . 2 2 2 10 Propulsion . | . 2 . . . Utility 5 | . 1 4 6 11 Weapon 1 | . 1 2 1 2 Tool/Special . | . . . . . Unused Backups 28 | . 2 6 1 19 Power 9 | . . 1 . 8 Propulsion 3 | . 2 1 . . Utility 14 | . . 3 1 10 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 89 95 94 67 Engine 8 | . 14 11 5 5 Core 1 | . . . 3 . Treads 29 | . 25 39 31 17 Device 5 | . . . 13 7 Storage 10 | . 14 11 9 7 Processor 5 | . 1 10 4 7 Protection 1 | . 4 . . . Energy Gun 7 | . 27 3 . . Energy Cannon 12 | . . 18 18 11 Launcher 3 | . . . 8 3 Peak Build Rating 31 | 6 8 15 27 31 Average Rating 15 | 5 6 13 19 24 On Entrance 11 | . 6 8 15 27 Avg Prop Armor Cover (%) 8 | . . . 8 9 Naked Turns . | . . . . . Heaviest Build 105 | 14 20 96 102 105 Greatest Support 83 | 40 40 80 83 40 Greatest Overweight (x) 27 | 3 . 1 2 27 Average Overweight (x) . | . . . 1 4 Largest Inventory Capacity 25 | 8 10 25 25 25 Average Capacity 17 | 7 8 11 25 25 Most Carried 25 | 4 10 12 25 25 Average Carried 12 | 2 8 9 11 24 Final Capacity 25 | 8 10 25 25 25 Final Carried 25 | 4 10 10 25 24 Class Distribution -------------------- 39% | Mutant 25% | Scavenger-Gunner 22% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1037 | 76 170 434 322 35 Remotely . | . . . . . Salvage Created 2559 | . 248 1181 698 432 Parts 139 | . 12 71 35 21 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 6 26 14 9 Guns 9 | . 5 4 . . Cannons 33 | . . 18 11 4 AOE 10 | . . 4 1 5 Classes Destroyed 11 | . 4 2 4 1 Worker 1 | . . . . 1 Builder 5 | . . . 1 4 Tunneler 1 | . . . 1 . Hauler 2 | . 1 1 . . Recycler 2 | . . 1 . 1 Operator 2 | . 1 . 1 . Swarmer 6 | . 3 3 . . Grunt 36 | . 3 15 9 9 Brawler 1 | . . . 1 . Sentry 10 | . . 8 2 . Hunter 2 | . . . 2 . Best Kill Streak 7 | . 3 5 3 7 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 4 | . 2 2 2 4 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 222 | . 44 71 76 31 Missed 58 | . 13 16 20 9 Hits 164 | . 31 55 56 22 Projectile 164 | . 31 55 56 22 Critical Strikes 8 | . . 4 2 2 Damage Taken 2930 | . 325 954 841 810 Core 439 | . 44 100 121 174 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 82 75 78 . Volleys Fired 143 | . 44 41 40 18 Largest 3 | . 2 2 3 3 Hottest 211 | . 90 136 166 211 Shots Fired 277 | . 84 79 82 32 Gun 103 | . 83 20 . . Cannon 156 | . . 54 79 23 Launcher 18 | . 1 5 3 9 Special . | . . . . . Kinetic . | . . . . . Thermal 242 | . 76 64 79 23 Explosive 18 | . 1 5 3 9 Electromagnetic 17 | . 7 10 . . Robot Hit Streak 20 | . 20 16 13 14 Robot Miss Streak 8 | . 8 3 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 186 | . 56 50 54 26 Core Hits 108 | . 15 39 28 26 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 4 . 2 . Burn 4 | . 4 . . . Meltdown 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4708 | . 657 1227 1290 1534 Guns 828 | . 657 171 . . Cannons 2280 | . . 767 1108 405 Explosions 1600 | . . 289 182 1129 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 3066 | . 646 818 1108 494 Explosive 1511 | . . 289 182 1040 Electromagnetic 131 | . 11 120 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . . Average Corruption 5 | . . 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Message Errors 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 263 | . . 11 . 252 Projectiles 11 | . . 11 . . Explosions 252 | . . . . 252 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 471 | . . . 12 459 Shots 10 | . . . 1 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | . 320 321 435 339 Average Temperature 119 | . 123 96 127 208 Received Heat Transfer 1098 | . 63 351 450 234 Effects 5 | . 1 . 3 1 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . 1 . . . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . 1 . 2 . Combat Hostiles 3 | . 1 . 2 . Parts Melted 20 | . 11 4 4 1 Heat Transferred 6250 | . 2019 1517 1998 716 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 88 | 100 100 71 100 72 Level 1 11 | . . 28 . 27 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 323 | . 90 323 187 259 Initial 72 | . . . 72 65 Average 71 | . 23 136 45 99 Influence Increases 1905 | . 215 809 416 465 Destroy 0b10 Robot/C 1100 | . 120 520 280 180 Destroy 0b10 Robot/NC 65 | . 10 10 15 30 Destroy Leader 294 | . 32 152 70 40 Successful Hack 31 | . . 14 12 5 Select Force Hacks 30 | . . 30 . . Disable Machine 180 | . 15 30 15 120 Destroy Structure 160 | . 8 38 24 90 Lose Combat Pursuer 45 | . 30 15 . . Influence Decreases 1691 | . 215 637 443 396 Entered New Map 180 | . . . 100 80 Time Decay 1020 | . 215 318 261 226 Lost Part 150 | . . 20 40 90 Purge Threat 341 | . . 299 42 . Squads Dispatched 11 | . 2 4 2 3 Investigation 6 | . 1 3 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 13 34 25 12 Peak Tracking Total 6 | . 4 5 6 3 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 1 2 1 8 Max in Single Turn 6 | . 1 1 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 5 2 1 Terminals 9 | . 3 3 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 31 | . 4 13 9 5 Successful 16 | . 3 7 4 2 Failed 15 | . 1 6 5 3 Catastrophic 5 | . . 2 2 1 Database Lockouts . | . . . . . Manual 27 | . 3 11 9 4 Terminals 28 | . 4 10 9 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 2 3 1 Alert Level 2 | . . . 1 1 Unreport Threat 4 | . . 2 2 . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 3 1 1 Terminals 6 | . 2 2 1 1 Botnet 6 | . 2 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 8 | . 2 4 1 1 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 6 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 414 | . . 50 364 . Sensors 414 | . . 50 364 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3355 | 104 786 865 1074 526 Spaces Moved 1284 | 62 364 395 329 134 Core 23 | 13 . . . 10 Treads 1261 | 49 364 395 329 124 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 200 240 Average Speed 191 | 148 160 162 209 335 Slowest Speed 1400 | 200 160 200 240 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 30 | 5 60 51 33 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 175 | . 7 36 24 108 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 174 | . 7 35 24 108 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1909 | 71 482 543 632 181 Wait 368 | . 54 60 229 25 Move 1280 | 61 363 394 328 134 Hop . | . . . . . Pick Up 41 | 4 8 9 19 1 Fast Attach 16 | 6 5 3 2 . Attach 9 | . . 2 5 2 Detach 1 | . 1 . . . Swap 29 | . 4 18 6 1 Drop 22 | . 3 16 3 . Fire 143 | . 44 41 40 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 14) 889 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1409 | -9/Materials | Build established: Scavenger-Mutant 1701 | -9/Materials | Discovered new exit (range 14) 1703 | -9/Materials | Crushed by falling debris 1756 | -9/Materials | Entered another Materials area 1756 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2042 | -8/Materials | Build established: Scavenger-Skirmisher 2167 | -8/Materials | Lost 3 parts (1p1n1u) 2600 | -8/Materials | Build established: Scavenger-Gunner 2701 | -8/Materials | Discovered new exit (range 16) 2830 | -8/Materials | Entered Factory 2830 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3246 | -7/Factory | Lost 3 parts (1p1n1w) 3356 | -7/Factory | Self-destructed Last Messages --------------- 03280_ U-05 Engineer lays Concrete. 03281_ U-05 Engineer builds a Wall. 03282_ U-05 Engineer lays Concrete. 03283_ U-05 Engineer builds a Wall. 03283_ U-05 Engineer lays Concrete. 03287_ U-05 Engineer builds a Wall. 03293_ U-05 Engineer lays Concrete. 03335_ Broken Imp. Treads destroyed. 03341_ G-50 Soldier destroyed. 03341_ K-01 Serf destroyed. 03341_ Hacking Suite destroyed. 03341_ Destroyed Hacking Suite. 03341_ Mni. Grenade Launcher+ destroyed. 03349_ U-05 Engineer lays Concrete. 03353_ M-28 Smith repairs G-47 Trooper. 03353_ U-05 Engineer lays Concrete. 03354_ U-05 Engineer builds a Wall. 03354_ U-05 Engineer lays Concrete. 03355_ U-05 Engineer builds a Wall. 03356_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | # # #% % "???????????????????????? | | ###%# # #########??????????????????????????? | | ## % % #??????????????????????????????? | | [ #??????????????????????????????? | | #???????? ???????????????????? | | # #??????? ???????????????????? | | #??????? ????????????????????? | | | #?????? ?????????????????????? | | "" #?????? #?????????????????????? | | """ ##???? #?????????????????????? | | """ "#???? ####??????????????????? | | """ "##### ???????????????????? | | #####" " # # #?????????????????????? | | ????## # ##u#??????????????????????? | | ?????##" ####### # ##?????????????????????? | | ??????### # ##u##?????????????????????? | | ????????# ## ## #! #?????????????????????? | | ????????######### + #?????????????????????? | | ???????????????# # u #?????????????????????? | | ???????????????# ##u##?????????????????????? | | ???????????????## ## ##?????????????????????? | | ????????????????## # ### ##?????????????????????? | | ????????????????### # u #?????????????????????? | | ??????????????????###### #?????????????????????? | | ???????????????????????#uu #?????????????????????? | | ???????????????????????##@##?????????????????????? | | ???????????????????? %u#?????????????????????? | | ???????????????? """ u/!g ????????????????????? | | ?????????????Y ! """ m ^???????????????????? | | ?????????????????? """ # = = ??????????????????? | | ?????????????????? + """ ????????????????? | | ?????????????????######## """ ???????????????? | | ????????????????????????# """ #??????????????? | | ????????????????????????# ""? #??????????????? | | ????????????????????????? ??? #??????????????? | | ????????????????????????? ^????????????????????? | | ?????????????????????????^ ???????????????????? | | ????????????????????????? "Y"???????????????????? | | ????????????????????????? """???????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Flail | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fishing Tech Challenges ------------ None Game ------ Seed ThermicCoordinationFlamer Manual? 0 Play Time 00:35:22 Cumulative 101.5 hours Start 2026.10.17 @ 23:32:04 End 2026.10.18 @ 00:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 131 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4384f01-de26-4c2a-8f8c-32fbb00d9878