Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.18 @ 14:09:56 Player: MrPotato28 Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (579) 2895 Value Destroyed (26586) 26586 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 37679 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 504 Friendly Fire -238 Cogmind --------- Core Integrity 0/1600 Matter 202/300 Energy 330/330 System Corruption 58% Temperature Cool (507) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Terrain Scanner Advanced Transmission Jammer > --- WEAPON (7) ------- Enhanced Quantum Rifle Compact HERF Cannon Heavy Neutron Cannon Heavy Machine Gun Helical Railgun Force Lance > --- INVENTORY (28) --- Micro Fission Core Micro Fission Core Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Myomer Leg Myomer Leg Advanced Heat Sink Advanced Force Field Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System EM Disruption Field System Guard > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Heavy Neutron Cannon Compact Linear Accelerator Gamma Bomb Array Gamma Bomb Array > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Gamma Rifle Nova Cannon Enhanced Nova Cannon [Rating: 195] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Medium Treads Leg Biometal Leg Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . 1 . Propulsion 5 | . . 1 1 . . . 1 1 1 . . . Utility 7 | . 1 . 1 1 . . . . 1 2 . 1 Weapon 5 | . . 1 . 1 . . 1 . . . 1 1 Parts Attached 597 | 7 10 19 22 38 22 26 27 30 58 47 23 268 Power 68 | 1 1 1 1 2 1 . . 4 6 7 4 40 Engine 8 | 1 1 1 1 2 . . . 1 . 1 . . Core 27 | . . . . . . . . 3 4 6 . 14 Reactor 33 | . . . . . 1 . . . 2 . 4 26 Propulsion 168 | 2 2 9 8 12 5 14 11 8 12 17 8 60 Treads 4 | . . . . . 1 3 . . . . . . Leg 163 | 2 2 9 8 12 3 11 11 8 12 17 8 60 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 148 | 2 3 2 5 11 8 8 5 11 21 9 2 61 Device 93 | . . . 3 7 4 4 3 5 14 7 2 44 Storage 18 | 1 1 . . 1 1 1 2 1 1 . . 9 Processor 8 | 1 . . . 1 . . . . 1 2 . 3 Hackware . | . . . . . . . . . . . . . Protection 29 | . 2 2 2 2 3 3 . 5 5 . . 5 Artifact . | . . . . . . . . . . . . . Weapon 213 | 2 4 7 8 13 8 4 11 7 19 14 9 107 Energy Gun 92 | 1 3 4 3 4 . 1 . . 3 10 4 59 Energy Cannon 30 | . . . . 1 1 1 3 4 5 . 1 14 Ballistic Gun 56 | 1 1 2 3 4 5 2 5 2 2 1 . 28 Ballistic Cannon 16 | . . . 1 1 1 . 3 . 7 . 2 1 Launcher 12 | . . . . 3 1 . . . 1 3 2 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . 2 Unidentified Prototypes 28 | . . 1 4 3 . 2 1 1 6 5 2 3 Parts Lost 145 | . . 1 . 2 12 1 . . 4 10 4 111 Power 11 | . . . . . . . . . . 1 . 10 Propulsion 39 | . . . . . 3 . . . . 6 2 28 Utility 35 | . . . . 2 4 . . . 2 2 . 25 Weapon 60 | . . 1 . . 5 1 . . 2 1 2 48 Highest Loss Streak 24 | . . 1 . 1 12 1 . . 2 3 3 24 Average Slot Usage (%) 94 | . 99 99 93 97 69 91 92 97 95 99 98 96 Engine 1 | . 11 10 7 7 . . . 2 . . . . Core 3 | . . . . . . . . 4 5 8 7 5 Reactor 3 | . . . . . 4 7 6 2 3 . 3 4 Leg 26 | . 25 30 32 28 . 13 31 32 35 30 28 25 Device 13 | . . . 2 12 13 12 11 13 13 18 19 15 Storage 6 | . 12 10 8 7 . 1 6 5 5 4 4 10 Processor 4 | . 12 10 8 6 . . . . 3 9 7 5 Protection 6 | . 11 10 7 6 18 18 6 6 4 2 . . Energy Gun 5 | . 12 13 7 5 . 5 . . 2 8 8 7 Energy Cannon 3 | . . . . . . . 6 10 7 . 1 3 Ballistic Gun 9 | . 12 10 7 5 26 21 18 11 3 . 2 9 Ballistic Cannon 2 | . . . . 2 . . 6 . 6 6 3 . Launcher 1 | . . . . 7 . . . . . 1 3 1 Impact Weapon 1 | . . 6 8 7 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 4 5 4 4 . Naked Turns 29 | . . . . . 29 . . . . . . . Heaviest Build 170 | 15 27 36 54 80 69 89 107 122 139 128 128 170 Greatest Support 203 | 20 20 36 64 74 75 131 96 116 148 188 187 203 Greatest Overweight (x) 22 | 1 1 1 . 1 22 5 1 1 . . . 1 Average Overweight (x) . | . . . . . 10 . . . . . . . Largest Inventory Capacity 28 | 8 10 10 10 12 18 12 12 18 12 12 12 28 Average Capacity 12 | 7 8 10 10 11 4 6 12 12 12 12 12 19 Most Carried 28 | 7 10 10 10 12 12 12 12 12 12 12 12 28 Average Carried 12 | 4 8 9 9 11 2 5 11 11 11 11 11 18 Final Capacity 28 | 8 10 10 10 12 4 12 12 12 12 12 12 28 Final Carried 27 | 7 10 10 10 12 3 12 12 12 12 12 12 27 Class Distribution -------------------- 23% | Scavenger-Executioner 20% | Hacker-Tank 18% | Hacker-Mutant 12% | Hacker-Gunner 10% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Waste Hacker-Tank | -7/Factory Scavenger-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 15568 | 271 142 238 457 936 228 794 1145 699 1939 1119 474 7126 Remotely 10 | . . . . . . . . . 10 . . . Salvage Created 31051 | 56 618 936 1550 2666 . 1236 1749 1883 5395 3068 749 11145 Parts 1384 | 3 21 45 80 104 . 68 75 97 211 131 37 512 Haulers Intercepted 36 | . 2 1 6 3 . 1 4 4 5 3 . 7 Recyclers Shooed 18 | . 2 . 4 2 . . . 1 1 3 4 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 379 | . 4 14 21 35 . 21 23 15 69 37 8 132 Melee 66 | . . 2 . 5 . . . 6 30 10 3 10 Guns 176 | . 3 11 15 13 . 17 13 2 6 7 4 85 Cannons 96 | . . . . 10 . 3 9 6 28 14 . 26 AOE 14 | . 1 . 1 . . 1 1 . 1 2 . 7 Classes Destroyed 16 | 1 4 3 4 2 . . . 2 . . . . Worker 41 | . . . 4 3 . 2 4 5 8 5 . 10 Builder 31 | . . . 1 3 . 3 5 3 8 1 1 6 Tunneler 8 | . 1 1 . 2 . 1 . 1 . . . 2 Hauler 36 | . 2 1 6 3 . 1 4 4 5 3 . 7 Recycler 38 | 1 3 3 5 9 . 1 . 1 5 4 1 5 Mechanic 2 | . . . . 1 . . . . 1 . . . Operator 7 | . . . . . . . . 1 2 1 . 3 Watcher 36 | . 2 2 2 4 . 1 3 2 7 3 . 10 Swarmer 54 | . . 3 9 4 . 2 3 . 12 4 . 17 Grunt 106 | . 4 6 6 14 . 16 6 4 16 8 . 26 Brawler 6 | . . 2 . . . . 1 . 2 1 . . Duelist 6 | . . . 1 2 . . 1 . 1 . . 1 Sentry 48 | . . 3 4 4 . . 3 4 14 4 1 11 Hunter 53 | . . . 1 4 . . 5 2 8 5 4 24 Programmer 100 | . . . . 7 . 3 4 4 15 14 3 50 Behemoth 6 | . . . . . . . . 1 1 1 . 3 Thug 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 2 7 7 4 . 5 5 7 6 5 3 8 Combat Bots Only 8 | . 1 3 5 4 . 5 4 3 5 4 2 8 Max Kills in Single Turn 3 | 1 1 2 2 2 . 2 3 2 3 2 2 3 Gunslinging 1 | . . 1 1 . . . . . . . . 1 Exploded 3 | . 1 . 1 . . 1 1 . 1 1 . 3 Melee 1 | . . 1 . 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Damage Taken 32109 | . 209 228 743 1833 473 773 821 951 4595 2710 570 18203 Core 3004 | . 27 5 49 205 327 72 95 88 260 149 14 1713 Absorbed by Shields 751 | . . . . . . . . 48 148 . . 555 Core Remaining (%) 83 | 100 89 98 91 . . 13 88 91 77 88 99 . Volleys Fired 981 | 1 42 25 70 97 3 52 61 39 109 87 12 383 Largest 7 | 2 2 3 2 3 3 4 5 4 4 4 4 7 Hottest 587 | 60 60 103 88 134 94 159 224 225 300 316 280 587 Shots Fired 3217 | 2 84 63 126 183 5 196 273 148 369 229 39 1500 Gun 2201 | 2 84 63 126 125 1 190 167 78 104 113 19 1129 Cannon 994 | . . . . 56 3 6 106 70 264 112 20 357 Launcher 22 | . . . . 2 1 . . . 1 4 . 14 Special . | . . . . . . . . . . . . . Kinetic 1844 | 1 42 25 70 121 1 153 217 78 184 105 13 834 Thermal 725 | 1 22 3 29 28 3 37 17 31 88 60 11 395 Explosive 16 | . . . . 2 . . . . . 3 . 11 Electromagnetic 632 | . 20 35 27 32 1 6 39 39 97 61 15 260 Robot Hit Streak 63 | 2 22 25 26 36 15 19 25 34 39 39 20 63 Robot Miss Streak 5 | . 3 2 2 3 . 3 5 1 3 2 1 4 Penetration Max 1 | . . . . 1 . 1 1 1 1 . . 1 Secondary Targets 15 | . . 2 5 . . 1 . . . . . 7 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . 1 Shots Hit Robots 2840 | 2 69 50 144 237 5 132 170 159 432 239 51 1150 Core Hits 1091 | 2 25 28 78 74 . 53 86 51 167 97 19 411 Critical Hits 123 | . . . . 9 . 2 2 7 28 10 1 64 Critical Kills 40 | . . . . 3 . . . 1 12 2 . 22 Critical Parts Destroyed 65 | . . . . 5 . 2 2 2 15 8 1 30 Melee Attacks 456 | . . 5 34 87 . . . 43 161 50 19 57 Impact 126 | . . 5 34 87 . . . . . . . . Slashing 290 | . . . . . . . . 43 161 50 19 17 Piercing 26 | . . . . . . . . . . . . 26 Sneak Attacks 93 | . . 2 6 14 . . . 11 25 13 5 17 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 94394 | 17 896 1250 3068 6727 98 2793 4696 6383 18823 10461 2478 36704 Guns 37768 | 17 734 543 1625 2075 14 2610 2042 1195 1658 2890 500 21865 Cannons 27572 | . . . . 1209 82 141 2087 1799 7408 3499 585 10762 Explosions 4128 | . 162 434 53 32 2 42 567 383 230 640 . 1583 Melee 24826 | . . 273 1390 3411 . . . 3006 9527 3432 1393 2394 Ramming 100 | . . . . . . . . . . . . 100 Kinetic 33305 | 7 242 191 717 1926 14 2055 2807 1195 4079 3235 415 16422 Thermal 20448 | 10 391 106 442 753 82 555 1077 1117 2691 1701 319 11204 Explosive 1727 | . . 352 . 32 . . . . . 567 . 776 Electromagnetic 13988 | . 263 328 519 605 2 183 812 1065 2526 1526 351 5808 Impact 5074 | . . 273 1390 3411 . . . . . . . . Slashing 18506 | . . . . . . . . 3006 9527 3432 1393 1148 Piercing 1246 | . . . . . . . . . . . . 1246 Highest Corruption 58 | . . . . 2 2 4 . 2 9 12 2 58 Average Corruption 13 | . . . . 1 2 2 . 1 5 6 1 29 Corruption Purged . | . . . . . . . . . . . . . Effects 1254 | . . . . 24 21 39 . 2 137 74 1 956 Message Errors 157 | . . . . 10 7 9 . 2 25 14 . 90 Matter Fused 123 | . . . . . . 3 . . 32 10 . 78 Heat Flow Errors 71 | . . . . 2 1 3 . . 11 9 . 45 Energy Discharges 90 | . . . . 4 7 6 . . 14 6 . 53 Parts Rejected 6 | . . . . . . . . . 1 1 . 4 Data Loss (minor) 88 | . . . . 4 5 7 . . 9 7 1 55 Data Loss (major) 20 | . . . . . . . . . 4 2 . 14 Misfires 18 | . . . . . . . . . 5 . . 13 Alerts 9 | . . . . . . . . . . . . 9 Misdirections 149 | . . . . . . . . . . 2 . 147 Targeting Errors 439 | . . . . 2 1 11 . . 30 16 . 379 Weapon Failures 84 | . . . . 2 . . . . 6 7 . 69 Overload Shots 2 | . . . . . . . . . . . 2 . Overflow Damage 4838 | . 6 202 321 851 . . 119 527 870 717 439 786 Projectiles 783 | . . . . 17 . . 42 38 147 147 2 390 Explosions 424 | . 6 74 . . . . 77 113 . 86 . 68 Melee 3631 | . . 128 321 834 . . . 376 723 484 437 328 Knockbacks 105 | . . 3 7 38 . . 5 . 21 16 . 15 Impact 37 | . . 3 6 25 . . . . . . . 3 Kinetic 58 | . . . . 11 . . 5 . 18 15 . 9 Secondary 10 | . . . 1 2 . . . . 3 1 . 3 Self-Inflicted Damage 465 | . 8 66 31 . . 12 33 54 80 46 . 135 Shots 18 | . 1 2 1 . . 2 1 1 3 2 . 5 Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 4 | . 1 . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 641 | 20 183 189 98 181 265 389 421 400 486 641 287 625 Average Temperature 124 | 15 50 63 24 25 126 150 124 117 129 123 92 144 Received Heat Transfer 3745 | . 186 75 414 726 9 468 231 138 677 225 18 578 Effects 79 | . . . . . 2 5 1 4 14 3 . 50 Shutdowns 27 | . . . . . . . . 1 5 3 . 18 Energy Bleed 8 | . . . . . . 1 . . 1 . . 6 Interference 22 | . . . . . 2 3 . 3 6 . . 8 Matter Decay 3 | . . . . . . . . . 1 . . 2 Short Circuit 6 | . . . . . . . 1 . . . . 5 Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 11 | . . . . . . . . . 1 . . 10 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . 4 4 1 5 Combat Hostiles 13 | . . . . . . . . . 4 4 1 4 Parts Fried 125 | . 2 6 10 21 . 1 3 10 7 10 3 52 Impact Corruptions 61 | . . 6 15 38 . . . . . . . 2 Robots Melted 3 | . . . . . . . . 1 . . . 2 Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 30 | . . . . 1 . 2 . 3 1 2 1 20 Heat Transferred 19329 | 25 650 150 550 820 111 1184 1174 1400 2458 2002 370 8435 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 17 | . 4 1 2 . . . 2 2 3 . . 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 487 | 5 111 469 374 428 22 210 263 411 487 338 196 395 Initial 142 | . 2 30 75 22 . . 63 . 3 . 142 88 Average 106 | 3 76 251 185 102 3 59 63 90 174 102 147 109 Maximum Alert Level 2 | . . 2 1 2 . 1 1 2 2 1 . 1 Low Security (%) 81 | 100 100 22 52 80 100 96 87 85 62 87 100 82 Level 1 17 | . . 69 47 13 . 3 12 13 31 12 . 17 Level 2 1 | . . 8 . 5 . . . . 5 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 Squads Dispatched 84 | . . 2 1 12 . 9 5 2 11 9 2 31 Investigation 8 | . . . . 2 . . 1 . . 3 . 2 Extermination 42 | . . . . 6 . 4 3 2 6 4 1 16 Reinforcement 22 | . . 2 1 3 . 1 1 . 3 2 1 8 Assault 1 | . . . . 1 . . . . . . . . Garrison 11 | . . . . . . 4 . . 2 . . 5 Intercept . | . . . . . . . . . . . . . Construction Impeded 8 | . . 2 . . . 1 1 . 1 1 . 2 Haulers Reinforced 4 | . . . . 2 . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 20 | . . 2 3 3 . 1 . 2 2 3 . 4 Communications Jammed 74 | . . . . . . . . . . 55 2 17 Distress Signals 73 | . . . . . . . . . . 55 2 16 Times Spotted 537 | . 10 22 29 49 5 26 26 24 104 55 9 178 Peak Tracking Total 7 | . 2 5 5 4 5 4 3 3 5 5 2 7 Tactical Retreats 48 | . 3 4 2 5 . 2 . 3 10 6 . 13 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 24 | . 1 1 . 4 . . 1 2 6 2 . 7 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts 4 | . . . . . . . . . . . . 4 Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . 2 Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 54 | . 1 2 2 2 . 10 5 4 12 3 . 13 Max in Single Turn 2 | . 1 1 1 1 . 2 2 2 2 1 . 2 Garrison Access 10 | . . . 1 1 . 2 . 1 2 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 68 | . 4 2 6 15 . 8 7 4 9 4 . 9 Terminals 40 | . 3 1 4 7 . 3 5 2 6 3 . 6 Fabricators 7 | . . . . 4 . 1 1 . 1 . . . Repair Stations 5 | . 1 . 1 1 . 1 1 . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . Scanalyzers 3 | . . . . 2 . 1 . . . . . . Garrison Access 11 | . . . 1 . . 2 . 2 2 1 . 3 Total Hacks 168 | . 15 5 22 32 . 18 18 13 22 8 . 15 Successful 124 | . 14 4 13 26 . 14 12 8 20 6 . 7 Failed 44 | . 1 1 9 6 . 4 6 5 2 2 . 8 Catastrophic 3 | . . . 1 . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 103 | . 13 2 16 10 . 7 14 10 16 6 . 9 Fabricators 15 | . . . . 7 . 2 3 . 3 . . . Repair Stations 12 | . 2 . 4 2 . 3 1 . . . . . Recycling Units 4 | . . 3 . 1 . . . . . . . . Scanalyzers 16 | . . . . 12 . 4 . . . . . . Garrison Access 18 | . . . 2 . . 2 . 3 3 2 . 6 Terminal Hacks 82 | . 12 2 10 8 . 6 11 7 16 5 . 5 Record 42 | . 5 1 1 6 . 2 8 2 10 3 . 4 Part Schematic 1 | . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 . . 2 . 2 . 1 . 1 Branch Access Points 2 | . . . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . 1 1 . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . . . 2 . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . . . Transport Status 4 | . 2 1 . . . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Reinforcement Status 2 | . 2 . . . . . . . . . . . Hauler Manifests 5 | . . . 2 . . . 1 1 1 . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 1 . . . . Fabricator Hacks 8 | . . . . 5 . . 1 . 2 . . . Network Status 3 | . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 4 | . . . . 2 . . 1 . 1 . . . Repair Station Hacks 8 | . 2 . 2 2 . 2 . . . . . . Scan Component 4 | . 1 . 1 1 . 1 . . . . . . Repair 4 | . 1 . 1 1 . 1 . . . . . . Recycling Unit Hacks 3 | . . 2 . 1 . . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 14 | . . . . 10 . 4 . . . . . . Insert Component 6 | . . . . 4 . 2 . . . . . . Analyze 8 | . . . . 6 . 2 . . . . . . Garrison Access Hacks 9 | . . . 1 . . 2 . 1 2 1 . 2 Seal Access 9 | . . . 1 . . 2 . 1 2 1 . 2 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 1 . 1 Used 1 | . . . . . . . . . 1 . . . Hacking Detections 55 | . 4 2 4 14 . 4 5 2 8 4 . 8 Full Trace Events 5 | . 1 . . 1 . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built 5 | . . . . 3 . . 1 . 1 . . . Matter 888 | . . . . 252 . . 285 . 351 . . . Time 379 | . . . . 134 . . 152 . 93 . . . Total Robot Build Rating 24 | . . . . 12 . . 5 . 7 . . . Part Schematics Acquired 7 | . . . . 4 . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 1 . 1 . . . . . . Time 142 | . 26 . 16 38 . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed 6 | . . . . 4 . 2 . . . . . . Part Schematics Acquired 6 | . . . . 4 . 2 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . 9 Non-combat 6 | . . . . . . . . . . . . 6 Combat 3 | . . . . . . . . . . . . 3 Robot Hacks Applied 10 | . . . . . . . . . . . . 10 parse_system 4 | . . . . . . . . . . . . 4 no_distress 5 | . . . . . . . . . . . . 5 find_recycling 1 | . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 27 | . . . . 3 19 . 1 3 1 . . . Largest Group 19 | . . . . 3 19 18 1 3 1 . . . Highest-Rated Group 477 | . . . . 60 477 463 19 93 44 . . . Highest-Rated Ally 44 | . . . . 20 35 35 19 31 44 . . . Total Orders 7 | . . . . 1 . . . . . . . 6 ROAM 1 | . . . . 1 . . . . . . . . EXPLORE 6 | . . . . . . . . . . . . 6 Ally Attacks 205 | . . . . 11 84 63 . 47 . . . . Total Damage 5513 | . . . . 190 2886 1637 . 800 . . . . Kills 27 | . . . . 1 7 14 . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . 9 Drone Recoveries 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 33410 | 170 782 704 1251 4444 2059 2655 2663 1818 4470 2261 652 9481 Spaces Moved 19330 | 129 453 385 711 2700 334 1482 1462 1220 2741 1094 448 6171 Core 259 | 7 . . . . 252 . . . . . . . Treads 929 | . . . . . 32 897 . . . . . . Legs 18142 | 122 453 385 711 2700 50 585 1462 1220 2741 1094 448 6171 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 120 122 120 120 116 114 111 Average Speed 134 | 116 128 139 122 134 605 155 151 122 120 117 115 113 Slowest Speed 1150 | 120 150 150 125 155 1150 270 152 151 120 120 120 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . 4 Exploration Rate (%) 40 | 7 56 30 45 49 87 26 32 27 51 26 8 81 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 39 | . . . . . . . . . . . . 39 Terrain Destroyed 671 | . 11 40 6 21 . 5 72 56 83 67 3 307 Melee . | . . . . . . . . . . . . . Projectile 238 | . . . . 7 . 5 9 16 63 17 3 118 AOE 433 | . 11 40 6 14 . . 63 40 20 50 . 189 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 24034 | 143 581 505 920 3180 362 1734 1798 1414 3464 1811 526 7596 Wait 2194 | . 59 41 55 211 . 145 213 47 335 503 12 573 Move 19318 | 128 452 384 710 2700 333 1481 1461 1219 2740 1093 447 6170 Hop . | . . . . . . . . . . . . . Pick Up 106 | 7 7 9 6 12 3 7 7 6 8 5 . 29 Fast Attach 188 | 7 2 1 6 8 14 15 4 10 20 15 5 81 Attach 119 | . 2 3 3 6 7 1 3 3 8 13 6 64 Detach 20 | . . . . 1 . 3 . 1 2 3 1 9 Swap 292 | . 6 15 13 24 1 10 20 17 30 20 12 124 Drop 350 | . 10 22 23 34 1 20 29 29 51 22 12 97 Fire 981 | 1 42 25 70 97 3 52 61 39 109 87 12 383 Melee 456 | . . 5 34 87 . . . 43 161 50 19 57 Ram . | . . . . . . . . . . . . . Kick 4 | . 1 . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 2 exits: *Res / *Qua) -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 171 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Evolved 1 slot: Utility x1 265 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Discovered exit to Mines (range 17) 312 | -10/Materials | Build established: Hacker-Mutant 482 | -10/Materials | Repaired Ion Engine 651 | -10/Materials | Identified exit to Materials 651 | -10/Materials | Discovered exit to Materials (range 16) 885 | -10/Materials | Discovered exit to Materials (range 6) 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1088 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Discovered exit to Mines (range 8) 1602 | -9/Materials | Identified exit to Materials 1602 | -9/Materials | Discovered exit to Materials (range 16) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -8/Materials | Identified exit to Factory 2145 | -8/Materials | Discovered exit to Factory (range 16) 2481 | -8/Materials | Repaired Imp. Aluminum Leg 2760 | -8/Materials | Discovered exit to Factory (range 8) 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3211 | -7/Factory | Build established: Hacker-Gunner 3406 | -7/Factory | Local fabrication network quarantined 3417 | -7/Factory | Fabricated B-48 Gladiator (x3) 3777 | -7/Factory | Build established: Hacker-Mutant 4949 | -7/Factory | Identified exit to Factory 4949 | -7/Factory | Discovered exit to Factory (range 13) 5355 | -7/Factory | Build established: Scavenger-Mutant 5873 | -7/Factory | Repaired Imp. Light Armor Plating 6279 | -7/Factory | Build established: Hacker-Mutant 6897 | -7/Factory | Identified exit to Lower Caves 6897 | -7/Factory | Discovered exit to Lower Caves (range 14) 7352 | -7/Factory | Sucked down chute 7352 | -7/Factory | Entered Waste 7368 | -7/Waste | Spotted C-40 Crusher 7371 | -7/Waste | Spotted C-40 Crusher 7377 | -7/Waste | Spotted C-40 Crusher 7382 | -7/Waste | Spotted C-40 Crusher 7406 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7407 | -7/Waste | Spotted C-40 Crusher 7409 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7414 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7427 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7427 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7428 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7430 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7430 | -7/Waste | Crushed by Compactor (1 part destroyed) 7431 | -7/Waste | Crushed by Compactor (1 part destroyed) 7432 | -7/Waste | Core integrity fell below 50% 7433 | -7/Waste | Crushed by Compactor (1 part destroyed) 7434 | -7/Waste | Crushed by Compactor (1 part destroyed) 7434 | -7/Waste | Crushed by Compactor (1 part destroyed) 7462 | -7/Waste | Warlord forces began an assault 7465 | -7/Waste | Lost 12 parts (3n4u5w) 7468 | -7/Waste | Allies destroyed C-40 Crusher 7472 | -7/Waste | Allies destroyed C-40 Crusher 7477 | -7/Waste | Allies destroyed C-40 Crusher 7480 | -7/Waste | Allies destroyed C-40 Crusher 7815 | -7/Waste | Build established: Hacker-Tank 8030 | -7/Waste | Allies destroyed C-40 Crusher 9163 | -7/Waste | Identified exit to Factory 9163 | -7/Waste | Discovered exit to Factory (range 16) 9411 | -7/Waste | Entered Factory 9411 | -7/Factory | Accompanied by 18 allies 9977 | -7/Factory | Repaired Imp. Heavy Treads 10599 | -7/Factory | Garrison activated, responded to threat 11270 | -7/Factory | Build established: Scavenger-Tank 11308 | -7/Factory | Core integrity fell below 20% 11694 | -7/Factory | Build established: Hacker-Tank 11731 | -7/Factory | Garrison activated, responded to threat 11742 | -7/Factory | Discovered exit to Lower Caves (range 16) 11859 | -7/Factory | Garrison activated, responded to threat 11997 | -7/Factory | Discovered exit to Factory (range 15) 12066 | -7/Factory | Entered another Factory area 12066 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12372 | -6/Factory | Build established: Scavenger-Tank 12781 | -6/Factory | Build established: Hacker-Tank 13537 | -6/Factory | Build established: Scavenger-Tank 13909 | -6/Factory | Fabricated R-10 Processor (x1) 14600 | -6/Factory | Identified exit to Lower Caves 14600 | -6/Factory | Discovered exit to Lower Caves (range 12) 14667 | -6/Factory | Identified exit to Factory 14667 | -6/Factory | Discovered exit to Factory (range 15) 14729 | -6/Factory | Entered another Factory area 14729 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15262 | -5/Factory | Identified exit to Upper Caves 15262 | -5/Factory | Discovered exit to Upper Caves (range 5) 15647 | -5/Factory | Allied Derelicts emerged from ambush trap array 15863 | -5/Factory | Spotted B-75 Beast 15921 | -5/Factory | Destroyed B-75 Beast 16081 | -5/Factory | Build established: Hacker-Tank 16239 | -5/Factory | Identified exit to Factory 16239 | -5/Factory | Discovered exit to Factory (range 5) 16547 | -5/Factory | Entered another Factory area 16547 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16639 | -4/Factory | Identified exit to Upper Caves 16639 | -4/Factory | Identified exit to Armory 17633 | -4/Factory | Found Prototype Processor 17633 | -4/Factory | Identified Exp. Targeting Computer 17781 | -4/Factory | Garrison activated, responded to threat 17936 | -4/Factory | Build established: Hacker-Gunner 18890 | -4/Factory | Fabricated O-32 Director (x1) 19212 | -4/Factory | Spotted B-86 Titan 19247 | -4/Factory | Destroyed B-86 Titan 19897 | -4/Factory | Build established: Scavenger-Gunner 20334 | -4/Factory | Identified exit to Research 20334 | -4/Factory | Discovered exit to Research (range 13) 20402 | -4/Factory | Build established: Hacker-Gunner 20476 | -4/Factory | Found Prototype Launcher 20476 | -4/Factory | Identified Tesla Bomb Launcher 21017 | -4/Factory | Entered Research 21017 | -3/Research | Evolved 2 slots: Utility x2 21700 | -3/Research | Build established: Scavenger-Gunner 21922 | -3/Research | Spotted B-86 Titan 22038 | -3/Research | Destroyed B-86 Titan 22211 | -3/Research | Found Prototype Launcher 22211 | -3/Research | Identified Com. Tesla Bomb Launcher 22674 | -3/Research | System corruption reached 10% 22733 | -3/Research | Found Fusion Bomb Launcher 22952 | -3/Research | Found Prototype Device 22952 | -3/Research | Identified EM Disruption Field 23119 | -3/Research | Identified exit to Research 23119 | -3/Research | Discovered exit to Research (range 16) 23194 | -3/Research | Build established: Scavenger-Skirmisher 23252 | -3/Research | Identified exit to Quarantine 23252 | -3/Research | Discovered exit to Quarantine (range 16) 23269 | -3/Research | Lost 3 parts (1p1n1w) 23278 | -3/Research | Entered another Research area 23278 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 23480 | -2/Research | Lost 3 parts (1n2w) 23825 | -2/Research | Identified exit to Access 23825 | -2/Research | Discovered exit to Access (range 8) 23919 | -2/Research | Found Gamma Bomb Array 23930 | -2/Research | Entered Access 23930 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24301 | -1/Access | Build established: Scavenger-Executioner 24471 | -1/Access | Found Gamma Bomb Array 25199 | -1/Access | Spotted B-99 Colossus 25294 | -1/Access | Lost 4 parts (2u2w) 25338 | -1/Access | Destroyed B-99 Colossus 25448 | -1/Access | Spotted B-99 Colossus 25573 | -1/Access | Lost 24 parts (3p8n4u9w) 26041 | -1/Access | Lost 14 parts (3p4n2u5w) 26214 | -1/Access | Destroyed B-99 Colossus 26298 | -1/Access | Build established: Scavenger-Gunner 26348 | -1/Access | System corruption reached 10% 26664 | -1/Access | Build established: Scavenger-Executioner 27023 | -1/Access | Lost 3 parts (1n2w) 27685 | -1/Access | Crushed by falling debris 27685 | -1/Access | Core integrity fell below 50% 27718 | -1/Access | Lost 3 parts (2n1u) 28572 | -1/Access | Lost 3 parts (2u1w) 28862 | -1/Access | Destroyed 8 combat bots 28863 | -1/Access | Lost 9 parts (2p3n1u3w) 29173 | -1/Access | System corruption reached 30% 29206 | -1/Access | Lost 4 parts (2u2w) 29294 | -1/Access | Lost 3 parts (1n2w) 29527 | -1/Access | Found Unknown Protection 29577 | -1/Access | Identified Hvy. Reflective Plating 29884 | -1/Access | Spotted B-99 Colossus 29939 | -1/Access | Destroyed B-99 Colossus 29999 | -1/Access | Garrison activated, responded to threat 30019 | -1/Access | Lost 9 parts (2p2n2u3w) 30467 | -1/Access | Lost 4 parts (3n1w) 30470 | -1/Access | Crushed by falling debris 31710 | -1/Access | Lost 4 parts (2u2w) 31969 | -1/Access | Core integrity fell below 20% 32004 | -1/Access | Sterilization system engaged 32055 | -1/Access | Lost 6 parts (1n5w) 32304 | -1/Access | Ambient heat levels rising (+10) 32454 | -1/Access | Ambient heat levels rising (+10) 32604 | -1/Access | Ambient heat levels rising (+10) 32754 | -1/Access | Ambient heat levels rising (+10) 32904 | -1/Access | Ambient heat levels rising (+10) 33054 | -1/Access | Ambient heat levels rising (+10) 33204 | -1/Access | Ambient heat levels rising (+10) 33354 | -1/Access | Ambient heat levels rising (+10) 33407 | -1/Access | Spotted B-99 Colossus 33408 | -1/Access | Crushed by falling debris 33411 | -1/Access | Crushed by falling debris 33412 | -1/Access | Core destroyed Last Messages --------------- 33354_ The unstable cave ceiling collapses. 33354_ ALERT: Ambient heat levels +10. 33360_ The unstable cave ceiling collapses. 33407_ System corrupted: Helical Railgun jammed. 33407_ System corrupted: Enh. Quantum Rifle targeting data glitched. 33407_ System corrupted: Com. HERF Cannon targeting data glitched. 33407_ System corrupted: Hvy. Machine Gun targeting data glitched. 33407_ System corrupted: Micro-nuke Launcher targeting data glitched. 33408_ OA0LWBT=BEXXSGF=9CVMMMRV#A0 33408_ The unstable cave ceiling collapses. 33408_ Crushed by falling debris. 33408_ Biometal Leg destroyed. 33408_ System corrupted by crushing effect (+3). 33408_ Adv. Heat Sink destroyed. 33408_ Micro-nuke Launcher destroyed. 33408_ Adv. Cooling System destroyed. 33408_ Penetrated by Slug. 33411_ The unstable cave ceiling collapses. 33411_ Crushed by falling debris. 33412_ Overheating: Core damaged (-208). Map ----- +----------------------------------------------------+ | % ??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????"??????????????????????????? | | ????????????????????????????? ?????????????????? | | ??????????????? ???????????????????????????????? | | #???????????????????%?????????? ?????????????????? | | ??????????????????# ?#?? ??#?? ???????????????? | | ??????????????????# ??????#?? ????????#????????? | | ??????????????????# ###???#???? ???????????????? | | ??????????????????? #?#????????#????????????? | | ??????????????????? ?????????#??????????????? | | ???????????????????? #???? ?? ?#????????#????? | | ??????????????????#? #????? ???????????????#?? | | ????????????????????? #? ????????????#????????? | | ???????????????????#?# ##""########????????????? | | ??????????????#?????# ## # ##??#?????????? | | ????????????????????## # # # #??#????????## | | ????????????#?#?????# # # ##?????????### | | ?????????????????#??## # ## # # ##?##?????### | | ?????????????##??????### ## # # ###?#????# | | ##?????????????????#??# ## ##?????????# | | ????????????????##???###@# ################# | | ??????????#??#########?# # # % !! ## | | #??????????#??# ###### !! ## # | | #####???#?????# " % # | | #????????## % T" ### | | ### #?????????# ####### # % #?#### | | # #??????#####+##########+### [ """#????# | | # #??????# ## # """##???## | | # #??????# ## #= R"#?????? | | # ######## ## # % """#?????? | | + + ## # "" #?????? | | ########## ## # #?????? | | = #????????# ## # #?????? | | #????????# ## ##############???#?? | | #???????## ## #??????????????????? | | ###????????############ #??????????????????? | | ??#??#????????????????########?????#?????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 80 Energy Generation 61 Energy Capacity 710 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Corruption Prevention 12 Armor Coverage 825 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 15 Stasis Canceling 2 Offensive Hacking 20 Item Schematics ----------------- Gauss Cannon | -7/Factory | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Minigun | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Hacked Hvy. Battle Rifle | -7/Factory | Scanalyzed Battle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ O-32 Director | -4/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded R-10 Processor | x1 | -6/Factory | Preloaded O-32 Director | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SigixScatterNullifier Manual? 0 Play Time 04:38:37 Cumulative 24.8 hours Start 2021.07.07 @ 10:36:24 End 2021.07.18 @ 14:09:56 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eede07ff-1199-4b12-8663-1567e30d1be9