Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 10:10:54

Player: Perseus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (74)      370
Value Destroyed (1451)     1451
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 6375

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      447
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             850/850
Matter                     300/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (123)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (6) ------
  Improved Cooling System
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (4) -------
     Heavy EM Shotgun
     Heavy EM Shotgun
  Advanced Beam Rifle
>          --- INVENTORY (10) ---
     Light Angular Momentum Engine
     Light Fission Core
           Titanium Leg
  Advanced Terrain Scanner
  Improved Medium Armor Plating
           System Backup Module
     Heavy Particle Gun
  Advanced Beam Cannon
           Shock Trap

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
  Advanced Beam Rifle
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Fission Core
           Titanium Leg
  Advanced Terrain Scanner
  Improved Medium Armor Plating
           System Backup Module
     Heavy Particle Gun
  Advanced Beam Cannon
           Shock Trap
           Shock Trap
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             48   | 9   1   2   3   .   18  14  1   .   
  Power                    7    | 2   .   1   .   .   1   3   .   .   
    Engine                 5    | 2   .   1   .   .   .   2   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   .   .   4   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   1   .   .   4   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  10   | 2   1   .   1   .   3   2   1   .   
    Device                 6    | 1   .   .   .   .   2   2   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 3   .   .   2   .   10  5   .   .   
    Energy Gun             14   | 1   .   .   .   .   9   4   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | 2   .   .   1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   5   4   .   .   
Parts Lost                 5    | .   .   1   .   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   2   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   1   .   .   
Average Slot Usage (%)     99   | .   100 100 100 100 97  99  100 73  
  Engine                   9    | .   14  14  14  14  3   7   9   6   
  Core                     1    | .   .   .   .   .   5   1   .   .   
  Leg                      27   | .   28  28  28  28  24  27  27  20  
  Device                   10   | .   7   .   .   .   18  17  18  13  
  Storage                  11   | .   14  14  14  14  9   9   9   6   
  Processor                11   | .   7   14  14  14  9   9   9   6   
  Energy Gun               12   | .   .   .   .   .   15  23  27  20  
  Ballistic Gun            11   | .   28  28  17  28  10  2   .   .   
  Special Melee Weapon     2    | .   .   .   10  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  13  12  22  22  32  38  37  37  
  Greatest Support         47   | 20  20  20  20  20  35  47  47  47  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  10  
  Average Capacity         8    | 4   6   6   8   10  10  10  10  10  
  Most Carried             10   | 4   6   6   10  10  10  10  10  10  
  Average Carried          8    | 2   5   5   8   9   9   9   10  9   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  10  
  Final Carried            10   | 3   6   6   10  10  10  10  10  9   

 Class Distribution 
--------------------
 49% | Mutant
 26% | Skirmisher
 10% | Scavenger-Skirmisher
  9% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
 Commander-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           1224 | 342  .    140  147  43   329  213  10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2900 | 160  .    303  .    37   1002 1267 131  .    
  Parts                    165  | 12   .    21   .    5    46   68   13   .    
Haulers Intercepted        10   | .    .    .    .    .    4    6    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  36   | .   .   8   .   .   12  9   7   .   
  Guns                     34   | .   .   8   .   .   12  8   6   .   
  AOE                      2    | .   .   .   .   .   .   1   1   .   
Classes Destroyed          13   | 2   .   4   .   .   3   3   1   .   
  Worker                   5    | .   .   1   .   1   .   3   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 6    | 4   .   1   .   1   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   4   6   .   .   
  Recycler                 9    | 1   .   1   .   .   2   4   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   .   .   .   .   3   .   .   
  Drone                    7    | .   .   .   .   .   .   .   7   .   
  Watcher                  3    | .   .   .   .   .   2   1   .   .   
  Swarmer                  8    | .   .   6   .   .   2   .   .   .   
  Grunt                    12   | .   .   2   .   .   6   4   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   .   .   .   4   4   .   .   
Best Kill Streak           7    | 3   .   5   .   2   5   7   1   .   
  Combat Bots Only         5    | .   .   5   .   .   3   3   1   .   
Max Kills in Single Turn   2    | 1   .   1   .   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               1319 | .    .    257  .    .    443  581  38   .    
  Core                     204  | .    .    59   .    .    33   112  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    .    .    76   .    .    73   .    
Volleys Fired              209  | 13   .    69   .    14   48   47   18   .    
  Largest                  3    | 2    .    2    .    2    3    3    3    .    
  Hottest                  173  | 40   .    40   .    40   134  173  161  .    
Shots Fired                427  | 26   .    94   .    15   125  125  42   .    
  Gun                      424  | 26   .    94   .    15   125  122  42   .    
  Cannon                   3    | .    .    .    .    .    .    3    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | 26   .    94   .    15   62   26   .    .    
  Thermal                  112  | .    .    .    .    .    42   52   18   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          92   | .    .    .    .    .    21   47   24   .    
  Robot Hit Streak         20   | 5    .    9    .    2    20   17   3    .    
  Robot Miss Streak        5    | 4    .    2    .    1    3    3    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    .    .    
Shots Hit Robots           332  | 15   .    38   98   2    83   81   15   .    
  Core Hits                116  | 8    .    17   .    2    38   43   8    .    
  Critical Hits            3    | .    .    1    .    .    1    1    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    1    .    .    
Melee Attacks              98   | .    .    .    98   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            98   | .    .    .    98   .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3843 | 170  .    421  .    36   1325 1591 300  .    
  Guns                     3362 | 170  .    421  .    36   1088 1368 279  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               481  | .    .    .    .    .    237  223  21   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1252 | 170  .    421  .    36   420  205  .    .    
  Thermal                  1477 | .    .    .    .    .    580  776  121  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1114 | .    .    .    .    .    325  610  179  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    7    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    .    .    95   75   38   .    
  Shots                    7    | .    .    .    .    .    3    3    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        330  | .    .    12   .    .    297  330  10   .    
  Average Temperature      75   | .    .    8    .    .    71   87   8    .    
  Received Heat Transfer   426  | .    .    63   .    .    180  183  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    1    6    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    2    1    .    .    
  Heat Transferred         2585 | .    .    .    .    .    1014 1336 235  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    .    .    4    4    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Peak Influence             1011 | 25   46   222  .    85   265  651  456  1011 
  Initial                  1011 | .    16   17   .    .    33   111  214  1011 
  Average                  281  | 9    20   94   .    74   167  459  291  1011 
Maximum Alert Level        3    | .    .    1    .    .    1    2    2    3    
  Low Security (%)         37   | 100  100  80   .    100  50   6    15   .    
  Level 1                  36   | .    .    19   .    .    49   32   70   .    
  Level 2                  25   | .    .    .    .    .    .    60   13   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    100  
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    1    .    .    .    2    3    .    .    
  Investigation            3    | .    1    .    .    .    1    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    .    .    1    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           5    | .   .   .   .   .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              67   | .   .   8   .   .   21  24  14  .   
  Peak Tracking Total      6    | .   .   4   .   .   5   4   6   .   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          16   | .   .   4   .   5   1   4   2   .   
  Max in Single Turn       1    | .   .   1   .   1   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          28   | .   2   1   .   .   3   12  10  .   
  Terminals                17   | .   1   1   .   .   2   7   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   1   .   .   .   1   2   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                72   | .   3   2   .   .   5   30  32  .   
  Successful               44   | .   1   1   .   .   3   21  18  .   
  Failed                   28   | .   2   1   .   .   2   9   14  .   
    Catastrophic           6    | .   .   1   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   3   1   .   .   5   22  30  .   
  Terminals                51   | .   2   2   .   .   4   21  22  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          17   | .   1   .   .   .   1   5   10  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             10   | .   .   1   .   .   .   5   4   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   2   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         31   | .   1   .   .   .   3   13  14  .   
  Terminals                15   | .   .   .   .   .   2   7   6   .   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   
    Botnet                 11   | .   .   .   .   .   1   4   6   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          15   | .   1   .   .   .   1   5   8   .   
    Monitor                2    | .   .   .   .   .   .   1   1   .   
    Reject                 4    | .   .   .   .   .   .   1   3   .   
    Recyclers              2    | .   .   .   .   .   .   1   1   .   
    Mask                   3    | .   .   .   .   .   .   1   2   .   
    Tunnel                 4    | .   1   .   .   .   1   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   .   .   2   9   7   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   8   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   
  Combat                   5    | .   .   .   5   .   .   .   .   .   
Robot Hacks Applied        98   | .   .   .   98  .   .   .   .   .   
  parse_system             98   | .   .   .   98  .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   10  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total Allies               15   | .    .    .    .    3    1    1    10   .    
  Largest Group            10   | .    .    .    .    3    3    2    10   7    
  Highest-Rated Group      133  | .    .    .    .    40   40   125  133  103  
  Highest-Rated Ally       99   | .    .    .    .    16   26   99   94   24   
Total Orders               27   | .    .    .    .    .    8    17   2    .    
  STAY                     13   | .    .    .    .    .    4    9    .    .    
  FOLLOW                   13   | .    .    .    .    .    4    8    1    .    
  DROP                     1    | .    .    .    .    .    .    .    1    .    
Ally Attacks               149  | .    .    .    .    .    7    37   105  .    
  Total Damage             2347 | .    .    .    .    .    103  1638 606  .    
  Kills                    35   | .    .    .    .    .    .    15   20   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Turns Passed               6007 | 112  104  873  1421 179  792  1732 749  45   
Spaces Moved               3829 | 52   82   585  872  97   407  1232 467  35   
  Core                     8    | 8    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3821 | 44   82   585  872  97   407  1232 467  35   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  120  120  123  123  
  Average Speed            127  | 109  120  120  139  150  134  122  123  123  
  Slowest Speed            150  | 120  120  120  150  150  150  123  123  123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    20   98   83   26   30   98   97   1    
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     5    | .    1    1    .    .    1    1    1    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    .    26   22   3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    
  AOE                      50   | .    .    .    .    .    26   21   3    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total                      4494 | 83   87   669  979  116  557  1358 608  37   
  Wait                     120  | .    .    4    .    4    57   40   15   .    
  Move                     3821 | 51   81   584  871  96   406  1231 466  35   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | 9    4    5    5    1    10   10   .    .    
  Fast Attach              19   | 1    .    .    .    .    11   6    1    .    
  Attach                   14   | 7    .    1    .    .    3    3    .    .    
  Detach                   1    | 1    .    .    .    .    .    .    .    .    
  Swap                     15   | 1    1    1    3    .    4    5    .    .    
  Drop                     45   | .    1    5    2    1    18   16   1    1    
  Fire                     209  | 13   .    69   .    14   48   47   18   .    
  Melee                    98   | .    .    .    98   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   107  | .    .    .    .    .    .    .    107  .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Discovered new exit (range 16)
  217 | -10/Materials | Entered Mines
  217 | -10/Mines     | Discovered new exit (range 5)
  312 | -10/Mines     | Learned Materials trap positions
  318 | -10/Mines     | Build established: Mutant
  358 | -10/Mines     | Discovered new exit (range 10)
  609 | -10/Mines     | Learned location of Storage (-8)
 1018 | -10/Mines     | Learned location of 1 exit from Materials
 1029 | -10/Mines     | Found a hidden stash of uninstalled traps
 1085 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1085 | -10/Mines     | Discovered new exit (range 5)
 1090 | -10/Mines     | Entered Exiles
 1119 | -10/Exiles    | Met 8R-AWN
 1148 | -10/Exiles    | Met EX-HEX
 1201 | -10/Exiles    | Met EX-BIN
 1341 | -10/Exiles    | Met EX-DEC
 1386 | -10/Exiles    | Visited The Gauntlet
 2328 | -10/Exiles    | Discovered new exit (range 14)
 2494 | -10/Exiles    | Discovered new exit (range 14)
 2511 | -10/Exiles    | Entered Mines
 2573 | -9/Mines      | Discovered new exit (range 11)
 2583 | -9/Mines      | Met a Derelict bent on vengeance
 2629 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2690 | -9/Mines      | Entered Materials
 2690 | -8/Materials  | Accompanied by 3 allies
 2690 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2691 | -8/Materials  | Identified exit to Factory
 2692 | -8/Materials  | Loaded intel: 17 trap records
 3131 | -8/Materials  | Discovered new exit (range 8)
 3258 | -8/Materials  | Build established: Scavenger-Skirmisher
 3458 | -8/Materials  | Identified exit to Storage
 3482 | -8/Materials  | Entered Storage
 3482 | -8/Storage    | Accompanied by 1 ally
 3799 | -8/Storage    | Repaired Sensor Array
 3845 | -8/Storage    | Met 01-MTF
 3888 | -8/Storage    | Garrison activated, responded to threat
 4114 | -8/Storage    | Used back door to open Recycling access
 4114 | -8/Storage    | Discovered new exit (range 3)
 4115 | -8/Storage    | Identified exit to Recycling
 4178 | -8/Storage    | Build established: Skirmisher
 4199 | -8/Storage    | Discovered exit to Factory (range 10)
 5214 | -8/Storage    | Entered Recycling
 5214 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
 5219 | -8/Recycling  | 01-MTF left
 5255 | -8/Recycling  | Identified exit to Factory
 5302 | -8/Recycling  | Spotter reported a threat
 5304 | -8/Recycling  | Spotter reported a threat
 5320 | -8/Recycling  | Spotter reported a threat
 5331 | -8/Recycling  | Spotter reported a threat
 5331 | -8/Recycling  | Spotter reported a threat
 5331 | -8/Recycling  | Spotter reported a threat
 5334 | -8/Recycling  | Spotter reported a threat
 5365 | -8/Recycling  | Spotter reported a threat
 5373 | -8/Recycling  | Spotter reported a threat
 5461 | -8/Recycling  | Spotter reported a threat
 5484 | -8/Recycling  | Spotter reported a threat
 5484 | -8/Recycling  | Spotter reported a threat
 5497 | -8/Recycling  | Spotter reported a threat
 5514 | -8/Recycling  | Spotter reported a threat
 5531 | -8/Recycling  | Spotter reported a threat
 5623 | -8/Recycling  | Spotter reported a threat
 5623 | -8/Recycling  | Spotter reported a threat
 5662 | -8/Recycling  | Spotter reported a threat
 5664 | -8/Recycling  | Spotter reported a threat
 5710 | -8/Recycling  | Build established: Commander-Skirmisher
 5713 | -8/Recycling  | Spotter reported a threat
 5715 | -8/Recycling  | Spotter reported a threat
 5717 | -8/Recycling  | Spotter reported a threat
 5736 | -8/Recycling  | Spotter reported a threat
 5767 | -8/Recycling  | Spotter reported a threat
 5786 | -8/Recycling  | Spotter reported a threat
 5786 | -8/Recycling  | Spotter reported a threat
 5841 | -8/Recycling  | Spotter reported a threat
 5846 | -8/Recycling  | Spotter reported a threat
 5873 | -8/Recycling  | Spotter reported a threat
 5889 | -8/Recycling  | Spotter reported a threat
 5926 | -8/Recycling  | Spotter reported a threat
 5963 | -8/Recycling  | Entered Factory
 5963 | -6/Factory    | Accompanied by 7 allies
 5963 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 6008 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  Unit(91%).
05916_ >> MONITOR: Recycling Unit R004 accepting Adv. Visual Processing
  Unit(91%).
05919_ >> MONITOR: Recycling Unit R001 accepting Hover Unit(100%).
05919_ >> MONITOR: Recycling Unit R004 accepting Hover Unit(100%).
05922_ >> MONITOR: Recycling Unit R001 accepting Lgt. Ion Engine(82%).
05925_ >> MONITOR: Recycling Unit R001 accepting Lgt. Ion Engine(97%).
05926_ N-01 Spotter destroyed.
05926_ Door malfunctions.
05926_ N-01 Spotter sends a signal.
05926_ ALERT: Unidentified potential threat approaching Factory.
05944_ U-05 Engineer repairs door.
PARAMETERS=PROPULSION_1,UTILITY_2,WEAPON_1
LOCATION=FACTORY
GOAL=ESCAPE
05978_ Dropped Shock Trap.
05979_ Installed Shock Trap.
05980_ Triggered Shock Trap.
05980_ The floor emits a surge of raw power.
05980_ System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????######?? |
| ??????????????????????????????????????????   * #?? |
| ??????????????????????????????????????#??""    #?? |
| ??????????????????????????????????????# """    #?? |
| ??????????????????????????????????????# """    #?? |
| ??????????????????????????????????????#        #?? |
| ??????????????????????????????????????#        #?? |
| ??????????????????????????????????????# ""T""  #?? |
| ??????????????????????????????????????# """""  #?? |
| ??????????????????????????????????????#        #?? |
| ???????????????????????#############+######+####?? |
| ???????????????????????                        #?? |
| ???????????????????????                        #?? |
| ??????????????????????                         #?? |
| ??????????????????????                         #?? |
| ??????????????????????                         #?? |
| ??????????????????####+##########     #####+#####? |
| ??????????????????         #????#     #         #? |
| ?????????????????? """ """ #????#     +         #? |
| ?????????????????# """ """ #????#     #         #? |
| ?????????????????# """ """ #????#     #         #? |
| ?????????????????#        g######     #         #? |
| ?????????????????#       @s/iitY      #         #? |
| ?????????????????#        u############         #? |
| ?????????????????#!        #??????????#         #? |
| ?????????????????###########??????????###########? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
 Adv. Sensor Array | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportImpactInterrupter
  Manual?         0
Play Time         01:14:18
  Cumulative      127.1 hours
  Start           2020.11.26 @ 18:32:11
  End             2020.11.27 @ 10:10:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           16
  Adventurer      23
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             80
Gallery%          80
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f25c3948-ce54-428e-9ad3-11b69ab690d4