Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 09:16:33 Player: Ez3 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (410) 410 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2805 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 309/400 Matter 192/300 Energy 19/100 System Corruption 0% Temperature Warning (375) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Pulse Rifle Pulse Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Small Storage Unit Compact Battery (200) Machine Analyzer Salvage Targeting Computer Light Armor Plating Mini Grenade Launcher Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Rocket Array Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Shotgun EM Shotgun Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Compact Battery Machine Analyzer Salvage Targeting Computer Light Armor Plating Improved Light Armor Plating Pulse Rifle Pulse Rifle Assault Rifle Mini Grenade Launcher Heavy Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Rocket Array Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 30 | 9 2 8 . 3 8 Power 5 | 4 . 1 . . . Engine 5 | 4 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . . 1 2 Treads . | . . . . . . Leg 5 | 2 . . . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 . 2 1 Device 2 | . . 1 . 1 . Storage 4 | 1 2 . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 . 5 . . 5 Energy Gun 7 | 1 . 4 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 87 96 100 100 97 Engine 11 | . 14 11 11 11 10 Leg 22 | . 28 22 22 22 22 Device 2 | . . 1 . 2 9 Storage 11 | . 15 11 11 11 11 Processor 8 | . . 7 11 8 . Energy Gun 32 | . 14 30 33 33 30 Ballistic Gun 11 | . 14 11 11 11 12 Naked Turns . | . . . . . . Heaviest Build 60 | 13 53 24 24 60 60 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 2 | . 2 1 1 2 1 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 8 8 20 20 Average Capacity 17 | 7 9 8 8 19 20 Most Carried 20 | 8 8 8 8 20 19 Average Carried 14 | 5 7 7 8 16 18 Final Capacity 20 | 8 8 8 8 20 20 Final Carried 19 | 6 8 8 8 19 12 Class Distribution -------------------- 65% | Gunner 17% | Scavenger-Skirmisher 11% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 434 | 193 104 107 . 30 . Remotely . | . . . . . . Salvage Created 370 | . . 233 . . 137 Parts 27 | . . 15 . . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 3 4 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . . 5 . . 6 Guns 7 | . . 5 . . 2 AOE 4 | . . . . . 4 Classes Destroyed 4 | . . 2 . . 2 Swarmer 4 | . . . . . 4 Grunt 4 | . . 3 . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . . 2 . . 6 Combat Bots Only 6 | . . 2 . . 6 Max Kills in Single Turn 2 | . . 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1007 | . 34 189 . . 784 Core 102 | . 11 27 . . 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 17 | . 1 7 . . 9 Largest 4 | . 2 4 . . 4 Hottest 169 | . 70 169 . . 169 Shots Fired 52 | . 2 25 . . 25 Gun 49 | . 2 25 . . 22 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 16 | . 1 7 . . 8 Thermal 19 | . 1 10 . . 8 Explosive 3 | . . . . . 3 Electromagnetic 14 | . . 8 . . 6 Robot Hit Streak 13 | . 1 13 . . 11 Robot Miss Streak 4 | . 1 2 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 31 | . 1 16 . . 14 Core Hits 24 | . . 12 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 781 | . 7 211 . . 563 Guns 439 | . 7 211 . . 221 Cannons . | . . . . . . Explosions 342 | . . . . . 342 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 87 | . 7 34 . . 46 Thermal 167 | . . 76 . . 91 Explosive 342 | . . . . . 342 Electromagnetic 185 | . . 101 . . 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles . | . . . . . . Explosions 20 | . . . . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | . . . . . 26 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 30 194 . . 591 Average Temperature 195 | . 19 68 . . 355 Received Heat Transfer 411 | . 18 84 . . 309 Effects 9 | . . . . . 9 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 592 | . . 222 . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 131 | . 45 131 20 . . Initial 20 | . . 18 20 . . Average 47 | . 16 68 20 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 20 | . 6 5 . . 9 Peak Tracking Total 6 | . 6 2 . . 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Record 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 223 | . . . . 223 223 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 53 | . . . . . 53 Kills . | . . . . . . Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6500 | 80 221 731 154 5108 206 Spaces Moved 2966 | 54 169 367 81 2213 82 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2961 | 49 169 367 81 2213 82 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 200 Average Speed 213 | 113 126 176 190 230 200 Slowest Speed 260 | 120 260 190 190 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 29 26 18 93 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . . . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . . . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3100 | 69 175 439 82 2229 106 Wait 44 | . . 37 . 1 6 Move 2961 | 53 168 366 80 2212 82 Hop . | . . . . . . Pick Up 32 | 7 2 10 1 12 . Fast Attach 6 | 4 . 2 . . . Attach 12 | 2 2 2 . . 6 Detach 3 | . 2 1 . . . Swap 12 | 3 . 4 . 3 2 Drop 13 | . . 10 1 1 1 Fire 17 | . 1 7 . . 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Weapon x2 308 | -9/Materials | Build established: Mutant 637 | -9/Materials | Build established: Gunner 1021 | -9/Materials | Discovered new exit (range 7) 1033 | -9/Materials | Entered Mines 1049 | -9/Mines | Learned Materials stockpile data 1093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1161 | -9/Mines | Found Prototype Device 1187 | -9/Mines | Entered Zion 1344 | -7/Zion | Gained Derelict followers 1611 | -7/Zion | Found Prototype Launcher 1873 | -7/Zion | Learned location of Armory (-3) 3393 | -7/Zion | Imprinted 3396 | -7/Zion | Declared Zion's savior 4676 | -7/Zion | Found GAL Module 4735 | -7/Zion | Learned location of 1 exit from Factory 4873 | -7/Zion | Build established: Scavenger-Gunner 4995 | -7/Zion | Discovered new exit (range 12) 5341 | -7/Zion | Identified Exp. Sensor Array 5647 | -7/Zion | Build established: Scavenger-Skirmisher 6295 | -7/Zion | Entered Proximity Caves 6295 | -6/Proximity Caves | Accompanied by 7 allies 6501 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06487_ Self-destruct Interrupter shorts Corrupted Hvy. Laser self-destruct mechanism. 06487_ Mak. Leg destroyed. 06488_ Overheating: Assault Rifle damaged (-11). 06488_ Self-destruct Interrupter emitting active interruption sequence. 06489_ Identified Prc. Grenade Launcher. 06491_ S-27 Virus destroyed. 06493_ Power failure, Imp. Ion Engine shutdown. 06493_ Destroyed VTOL Module. 06493_ S-27 Virus destroyed. 06494_ Imp. Ion Engine destroyed. 06494_ Beam Rifle destroyed. 06495_ S-27 Virus destroyed. 06497_ Aluminum Leg destroyed. 06498_ Self-destruct Interrupter shorts Lgt. Nuclear Core self-destruct mechanism. 06499_ Overheating: Energy bleed (-11). 06500_ Self-destruct Interrupter shorts Lgt. Nuclear Core self-destruct mechanism. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????# % ????????????????????????????? | | ????????????? * ???????????????????????????? | | ??????????????# ###????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# =% ##??????????????????????? | | ????????????????# *[ #??????????????????????? | | ???????????????# @########???????????????? | | ?????????? g&%=%[%#???????????????? | | ?????????? ## g[!=![=#???????????????? | | ??????????? #???## ####%##|#???????????????? | | ??????????? ????????##???#[## #???????????????? | | ??????????????????????????### ## ##?###??????????? | | ??????????????????????????# ## ### ##?????????? | | ?????????????????????????## ##????????? | | ????????????????????????## ########## | | ????????????????????????# | | ????????????????????????# ## | | ????????????????????????####?# ############# | | ?????????????????????????????## ##???????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- Imp. Weapon Cycler | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One What Is This Thing? Challenges ------------ None Game ------ Seed MagneticMeleeMicrothruster Manual? 0 Play Time 01:29:46 Cumulative 11.2 hours Start 2023.02.14 @ 23:01:01 End 2023.02.15 @ 09:16:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 990f6d02-b3c4-4ba3-b91b-da03fa00d046