Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.01 @ 17:11:14 Player: Mr Goldstein Result: Destroyed by as-65688 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (9) 45 Value Destroyed (216) 216 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1621) 1621 TOTAL SCORE: 6962 Bonus ------- Pacifist 834 Follower Combat Kills 74 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -887 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Melee Analysis Suite Launcher Guidance Computer System Shield GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Melee Analysis Suite Launcher Guidance Computer System Shield System Shield Phasing AFG > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Advanced Energy Well Light Armor Plating Improved Grenade Launcher Improved Grenade Launcher Missile Launcher [Rating: 43] Favorites ----------- Power None Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Machine Analyzer Device Advanced Sensor Array Storage Advanced Energy Well Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Powered Hammer Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . 2 . 2 . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 40 | 2 . 1 . 6 10 . 2 . 5 4 3 1 4 2 Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 8 | 2 . . . 1 2 . . . 2 1 . . . . Treads 6 | 2 . . . 1 1 . . . 2 . . . . . Leg 1 | . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . Utility 20 | . . 1 . 2 6 . 1 . 1 3 3 . 2 1 Device 4 | . . . . . . . . . 1 . 1 . 1 1 Storage 1 | . . . . . . . . . . . 1 . . . Processor 8 | . . . . . 5 . 1 . . 2 . . . . Hackware 2 | . . . . . . . . . . 1 1 . . . Protection 5 | . . 1 . 2 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 12 | . . . . 3 2 . 1 . 2 . . 1 2 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . 3 2 . . . 1 . . . 1 1 Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . 1 . 2 . Parts Lost 9 | . . . . 1 1 1 . . 1 1 . 3 1 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 1 . 2 . . Utility 5 | . . . . 1 1 1 . . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 1 1 . . 1 1 . 2 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 28 31 33 21 28 46 51 53 58 60 66 57 49 49 Treads 4 | . 28 22 22 13 . . . . 9 10 6 2 . . Flight 1 | . . . . . 3 7 7 7 1 . . . . . Device 1 | . . . . . . . . . 5 6 6 2 . . Processor 29 | . . . . . 16 38 44 46 39 39 37 33 33 33 Hackware 5 | . . . . . . . . . . 2 8 13 13 10 Protection 1 | . . 9 11 6 7 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . 2 5 Naked Turns 10 | . . . . 10 . . . . . . . . . . Heaviest Build 6 | . . 3 3 6 3 3 . . 5 1 1 1 3 4 Greatest Support 20 | 20 3 3 3 3 5 5 5 5 5 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | . . 3 5 4 4 5 4 5 3 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 4 5 5 5 5 3 4 4 5 5 3 Class Distribution -------------------- 51% | Mutant 34% | Hacker-Mutant 8% | Scout 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 550 | 202 . . . 1 . . 39 . 54 79 2 157 . 16 Remotely . | . . . . . . . . . . . . . . . Salvage Created 143 | . . . . . . . 38 . . . . 43 31 31 Parts 15 | . . . . . . . 6 . . . . 4 5 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 4 . 7 . . 8 . . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 11 | . . . . . . . 4 . . . . 4 . 3 Melee 2 | . . . . . . . . . . . . . . 2 AOE 8 | . . . . . . . 4 . . . . 4 . . Classes Destroyed 2 | . . . . . . . 1 . . . . . . 1 Swarmer 8 | . . . . . . . 4 . . . . 4 . . Assembled 3 | . . . . . . . . . . . . . . 3 Best Kill Streak 4 | . . . . . . . 4 . . . . 4 . 3 Combat Bots Only 4 | . . . . . . . 4 . . . . 4 . 3 Max Kills in Single Turn 3 | . . . . . . . 3 . . . . 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . 3 . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 2821 | . 55 134 92 454 228 114 36 . 285 28 200 356 427 412 Core 1506 | . 18 32 32 225 72 81 18 . 176 . 94 167 262 329 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 92 . 84 59 . . . . 50 . . . . . Volleys Fired 5 | . . . . . . . 2 . . . . 3 . . Largest 1 | . . . . . . . 1 . . . . 1 . . Hottest 36 | . . . . . . . 36 . . . . 36 . . Shots Fired 5 | . . . . . . . 2 . . . . 3 . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 2 . . . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 5 | . . . . . . . 2 . . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . . . 2 . . . . 5 . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 9 | . . . . . . . 2 . . . . 3 1 3 Core Hits 11 | . . . . . . . 5 . . . . 5 . 1 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 2 | . . . . . . . . . . . . . . 2 Smash 2 | . . . . . . . . . . . . . . 2 Melee Attacks 36 | . . . . 5 1 . . . . . . . 17 13 Impact 36 | . . . . 5 1 . . . . . . . 17 13 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 957 | . . . 18 10 . . 234 . . . . 343 129 223 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 577 | . . . . . . . 234 . . . . 343 . . Melee 352 | . . . . . . . . . . . . . 129 223 Ramming 28 | . . . 18 10 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 577 | . . . . . . . 234 . . . . 343 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 352 | . . . . . . . . . . . . . 129 223 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . 2 2 2 2 2 . . . 2 2 Average Corruption 1 | . . 2 2 . 2 2 2 2 2 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . 1 2 . 2 3 1 . 3 . . . 1 7 Message Errors 10 | . . 1 1 . 1 2 . . 2 . . . . 3 Matter Fused 5 | . . . 1 . . 1 . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 1 . 1 . . . 1 . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 245 | . . . . . . . . . . . . 5 119 121 Projectiles . | . . . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . 5 . . Melee 240 | . . . . . . . . . . . . . 119 121 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . 9 5 . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . 1 1 . . . . . . . . 1 . Targets Rammed 3 | . . . 1 1 . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 249 | . . 2 . . . . 249 . 175 . . . 97 . Average Temperature 106 | . . 2 . . . . 219 . 90 . . . 60 . Received Heat Transfer 450 | . 18 81 6 18 39 36 . . 78 6 33 51 20 64 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . 1 4 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 263 | . 44 63 24 113 263 . . . . 176 . . . . Initial 97 | . . 18 24 . 51 . . . . 97 . . . . Average 89 | . 29 40 5 31 149 . . . . 133 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . Low Security (%) 92 | 100 100 100 100 100 77 . . . . 100 . . . . Level 1 7 | . . . . . 22 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 1 2 . . . . 3 . . . . Investigation 5 | . 1 . . . 2 . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 1 | . 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 13 3 22 15 16 7 11 . 6 7 4 9 11 36 Peak Tracking Total 38 | . 11 3 19 12 7 5 4 . 5 4 3 7 11 38 Tactical Retreats 22 | . . . 2 1 4 3 2 . 3 2 2 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . 1 1 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 18 | . 2 . 1 . 7 . 1 4 . 3 . . . . Terminals 9 | . 2 . . . 5 . . . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . Total Hacks 56 | . 5 . 1 . 14 . 1 28 . 7 . . . . Successful 39 | . 2 . 1 . 5 . 1 28 . 2 . . . . Failed 17 | . 3 . . . 9 . . . . 5 . . . . Catastrophic 4 | . . . . . 2 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . 5 . . . 9 . . . . 5 . . 1 . Terminals 21 | . 5 . . . 11 . . . . 5 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 2 . . . . Terminal Hacks 33 | . 1 . 1 . 1 . 1 28 . 1 . . . . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 4 | . 1 . . . 3 . . . . . . . . . Terminals 4 | . 1 . . . 3 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 3 | . . . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 7 . . . . 2 . . . . Full Trace Events 4 | . 1 . . . 2 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . 1 . 3 . . . . . 1 . . . . . Largest Group 3 | . 1 . 3 . . . . . 1 1 . . . . Highest-Rated Group 96 | . 10 . 40 . . . . . 96 96 . . . . Highest-Rated Ally 96 | . 10 . 16 . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 42 | . . . 14 . . . . . 21 7 . . . . Total Damage 1077 | . . . 150 . . . . . 652 275 . . . . Kills 7 | . . . 2 . . . . . 4 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 2395 | 16 56 61 73 118 230 139 89 28 250 158 128 168 493 388 Spaces Moved 4590 | 21 112 108 144 184 522 396 234 80 530 301 210 318 870 560 Core 3352 | 19 112 108 144 184 185 . . . 341 301 210 318 870 560 Treads 2 | 2 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1236 | . . . . . 337 396 234 80 189 . . . . . Fastest Speed 35 | 50 50 50 50 50 35 35 35 35 35 50 50 50 50 50 Average Speed 46 | 60 50 50 50 50 40 35 35 35 45 50 50 50 50 50 Slowest Speed 160 | 160 50 50 50 100 50 35 35 35 100 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 9 4 . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 25 17 62 33 22 61 44 69 80 8 44 60 87 76 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . Known Exits Taken 7 | . 1 . . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 . . 1 1 1 1 . . . . . Scrap Searched 16 | . . . 1 . . 1 2 . 4 . 2 3 3 . Spaces Dug 10 | . . . . 5 1 . . . . . . . 4 . Terrain Destroyed 39 | . . . . 5 1 . 15 . . . . 14 4 . Melee 10 | . . . . 5 1 . . . . . . . 4 . Projectile . | . . . . . . . . . . . . . . . AOE 29 | . . . . . . . 15 . . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 4772 | 22 111 113 144 203 527 391 238 79 540 306 232 323 897 646 Wait 85 | . . . . . . . . . . . 18 . 1 66 Move 4549 | 20 111 107 143 183 504 387 233 79 529 300 209 317 867 560 Hop 13 | . . . . . 8 4 . . . . . . 1 . Pick Up 15 | . . 5 . 2 1 . . . 2 1 . 1 2 1 Fast Attach 23 | 2 . 1 . 1 8 . 1 . 2 4 1 . 2 1 Attach 15 | . . . . 5 2 . 1 . 2 . 1 1 2 1 Detach 9 | . . . . 3 2 . 1 . . . 1 1 1 . Swap 2 | . . . . . . . . . 1 . 1 . . . Drop 17 | . . . . 3 1 . . . 4 1 1 . 3 4 Fire 5 | . . . . . . . 2 . . . . 3 . . Melee 36 | . . . . 5 1 . . . . . . . 17 13 Ram 3 | . . . 1 1 . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 17 | -11/Junkyard | Entered Materials 34 | -10/Materials | Identified exit to Materials 73 | -10/Materials | Entered another Materials area 73 | -9/Materials | Evolved 2 slots: Utility x2 130 | -9/Materials | Discovered new exit (range 9) 134 | -9/Materials | Entered Mines 135 | -9/Mines | Assembled infested the area 140 | -9/Mines | Assisted by a Guerilla fighting off Assembled 141 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 143 | -9/Mines | Learned 4 Materials zone layouts 179 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 202 | -9/Mines | Discovered new exit (range 12) 207 | -9/Mines | Entered Materials 207 | -8/Materials | Evolved 2 slots: Utility x2 208 | -8/Materials | Identified exit to Factory 306 | -8/Materials | Build established: Mutant 325 | -8/Materials | Entered Factory 325 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 539 | -7/Factory | Identified exit to Lower Caves 555 | -7/Factory | Entered Lower Caves 577 | -7/Lower Caves | Encountered a Warlord checkpoint 584 | -7/Lower Caves | Learned Factory security intel 588 | -7/Lower Caves | Learned 12 Factory zone layouts 592 | -7/Lower Caves | Spotted B-75 Beast 689 | -7/Lower Caves | Discovered new exit (range 15) 694 | -7/Lower Caves | Entered another Lower Caves area 699 | -7/Lower Caves | Encountered a Warlord checkpoint 782 | -7/Lower Caves | Discovered new exit (range 5) 783 | -7/Lower Caves | Entered Data Miner 783 | -7/Data Miner | Discovered new exit (range 7) 790 | -7/Data Miner | Met Data Miner 797 | -7/Data Miner | Learned location of Section 7 (-3) 797 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 803 | -7/Data Miner | Received God Mode back door access code from Data Miner 811 | -7/Data Miner | Entered Proximity Caves 884 | -6/Proximity Caves | Escorted by Enhanced Grunt 915 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 920 | -6/Proximity Caves | Learned Factory stockpile data 1057 | -6/Proximity Caves | Discovered new exit (range 6) 1061 | -6/Proximity Caves | Entered Factory 1061 | -6/Factory | Accompanied by 1 ally 1061 | -6/Factory | Evolved 2 slots: Utility x2 1062 | -6/Factory | Identified exit to Factory 1148 | -6/Factory | Identified exit to Lower Caves 1150 | -6/Factory | Incoming investigation squad redirected 1219 | -6/Factory | Entered Lower Caves 1222 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1324 | -6/Lower Caves | Encountered a Warlord checkpoint 1331 | -6/Lower Caves | Spotted B-75 Beast 1344 | -6/Lower Caves | Discovered new exit (range 9) 1347 | -6/Lower Caves | Identified exit to Lower Caves 1347 | -6/Lower Caves | Entered another Lower Caves area 1349 | -6/Lower Caves | Discovered exit to Factory (range 17) 1352 | -6/Lower Caves | Encountered a Warlord checkpoint 1367 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1402 | -6/Lower Caves | Spotted B-75 Beast 1414 | -6/Lower Caves | Ambushed by wild Derelicts 1508 | -6/Lower Caves | Discovered new exit (range 14) 1515 | -6/Lower Caves | Identified exit to Zion 1515 | -6/Lower Caves | Entered Zion 1532 | -6/Zion | Discovered new exit (range 16) 1583 | -6/Zion | Learned Factory recycling unit intel 1685 | -6/Zion | Received a visual enhancement algorithm 1717 | -6/Zion | Build established: Hacker-Mutant 1766 | -6/Zion | Found Prototype Launcher 1766 | -6/Zion | Identified Gui. Missile Launcher 1815 | -6/Zion | Found Prototype Device 1815 | -6/Zion | Identified Phasing AFG 1920 | -6/Zion | Discovered new exit (range 4) 1966 | -6/Zion | Destroyed Imprinter 1967 | -6/Zion | Attacked by Zionites 1975 | -6/Zion | Core integrity fell below 50% 2006 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2008 | -6/Zion | Identified exit to Deep Caves 2008 | -6/Zion | Entered Deep Caves 2044 | -6/Deep Caves | Z-Facility disabled 2236 | -6/Deep Caves | Discovered new exit (range 6) 2239 | -6/Deep Caves | Identified exit to Proximity Caves 2260 | -6/Deep Caves | Spotted as-18780 2384 | -6/Deep Caves | Triggered Deep Caves wall 2385 | -6/Deep Caves | Exposed GOLEM chamber 2388 | -6/Deep Caves | Found GOLEM Unit 2391 | -6/Deep Caves | Core integrity fell below 20% 2391 | -6/Deep Caves | Spotted AS-03922 2396 | -6/Deep Caves | Destroyed by as-65688 with Assembled Rifle Last Messages --------------- 02098_ Knocked back. 02101_ as-33293 suffers critical hit (Smash). 02101_ as-33293 destroyed. 02104_ Acquired 8 matter. 02236_ EXIT=FOUND 02239_ EXIT=IDENTIFIED: PROXIMITY CAVES 02246_ Dropped Imp. Grenade Launcher. 02247_ Dropped Missile Launcher. 02247_ Acquired Imp. Grenade Launcher. 02252_ System corrupted: Matter fused (-6). 02252_ Discarded System Shield. 02273_ as-18780: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02286_ J ,3IAN,,YKLJ0QWUBHJJVTX/QXMAKY 02325_ System corrupted: Matter fused (-7). 02358_ System corrupted: Matter fused (-6). 02384_ The wall dematerializes. 02385_ Wall Chamber breached. 02385_ A GOLEM Unit tumbles out of the Wall Chamber. 02388_ Acquired GOLEM Unit. 02391_ Dropped Powered Hammer. Map ----- +----------------------------------------------------+ | ?????????? ????????????# ###### # | | ?????????? ????????## #??## | | ????????"" #???????# ##?# | | ??????### ### ????# #?# | | ?????"" [ # ????# #### ## | | ????? b #???#### ######? | | ?????? [ #?????## ##???? | | ?????? [ [ ??????# #???? | | ?????? * * #??????## #???? | | ?????? ##??????# #???? | | ?????? aa aa / / #?????## #???? | | ???????aaa aa a #??#### #???? | | ????????aa a / #??# #???? | | ????????# a *=* #??# ##???# | | ?????????" aaaa * #??## ##??## | | ?????????" a aa l #???### #### | | ?????????" a aa = #?????## | | ????????"" aa a ##?????## | | ????????" a * s ! #????### ## ## | | ????????# / a * s #???## #####? | | ????????" la ! s #??## ##???? | | ????????" g ! #### ##??? | | ????????" a #??? | | ????????""" !a #??? | | ????????" l ! #??? | | ????????"" @ #### ##??? | | ????????" ;#?## #???? | | ????????"" ;##??## #??? | | ????????" # # ##????## #?? | | ????????" #### ## ## ##??????## ####?? | | ????????""" ###??# ## ####????????####????? | | ?????????" ????#### ????????????????????? | | ?????????######????????#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 6 Launcher Accuracy 20 Defensive Hacking 20 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lance | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralHackingPenetrator Manual? 0 Play Time 00:32:33 Cumulative 163.9 hours Start 2023.05.01 @ 16:40:15 End 2023.05.01 @ 17:11:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f2e6299-196b-4581-9ba4-7865966d7615