Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 16:41:27 Player: GMCrimson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (225) 1125 Value Destroyed (9267) 9267 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 17046 Bonus ------- High Alert Combat Kills 1177 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 53/300 Energy 85/100 System Corruption 40% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Kinecellerator > --- WEAPON (5) ------- Makeshift Spear > --- INVENTORY (10) --- Experimental Heat Sink Improved Armor Integrity Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Long-range Proton Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Improved Energy Well Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- Fission Core Experimental Heat Sink Improved Armor Integrity Analyzer Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Tesla Rifle Heavy Shock Bomb Launcher Improved Remote Datajack Makeshift Spear [Rating: 97] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 5 | . . . . 2 2 . . . . . 1 Weapon 3 | . . . 2 . . . . . . . 1 Parts Attached 217 | 6 4 . 27 47 27 17 5 5 . 16 63 Power 24 | 1 . . 5 3 3 1 . 2 . 2 7 Engine 13 | 1 . . 5 1 3 1 . . . 1 1 Core 7 | . . . . 2 . . . . . . 5 Reactor 4 | . . . . . . . . 2 . 1 1 Propulsion 26 | 2 . . 7 4 3 2 . . . 3 5 Treads 24 | . . . 7 4 3 2 . . . 3 5 Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 1 3 . . 14 10 6 1 . . 6 17 Device 35 | . 1 . . 6 8 4 1 . . 3 12 Storage 8 | 1 2 . . 3 . . . . . 1 1 Processor 6 | . . . . 2 1 1 . . . 1 1 Hackware . | . . . . . . . . . . . . Protection 9 | . . . . 3 1 1 . . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 109 | 2 1 . 15 26 11 8 4 3 . 5 34 Energy Gun 47 | . 1 . 7 15 7 4 1 . . 1 11 Energy Cannon 4 | . . . 1 . . . . . . . 3 Ballistic Gun 42 | 2 . . 6 6 3 3 1 3 . 3 15 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 11 | . . . 1 4 . 1 2 . . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 2 . . . . 2 3 Parts Lost 64 | . . . . 4 11 3 3 1 . 6 36 Power 5 | . . . . . 1 . . . . 1 3 Propulsion 9 | . . . . 1 . . . . . 3 5 Utility 15 | . . . . . 3 . . . . 2 10 Weapon 35 | . . . . 3 7 3 3 1 . . 18 Highest Loss Streak 12 | . . . . 2 5 1 1 2 . 2 12 Average Slot Usage (%) 95 | . 98 100 99 99 93 99 100 97 100 97 89 Engine 5 | . 14 14 11 3 4 13 13 . . . 3 Core 1 | . . . . 5 1 . . . . . 3 Reactor 3 | . . . . . . . . 12 13 10 3 Treads 15 | . . . 16 17 14 20 20 20 20 19 11 Wheel 1 | . 28 28 5 . . . . . . . . Device 12 | . 1 . . 8 21 17 13 13 13 17 14 Storage 16 | . 25 28 22 18 15 13 13 13 13 13 16 Processor 4 | . . . . 4 2 6 6 6 6 3 4 Protection 2 | . . . . 4 2 1 6 6 6 4 . Energy Gun 11 | . 1 14 13 18 22 23 14 . . 1 7 Ballistic Gun 17 | . 26 14 29 16 4 2 10 23 26 24 16 Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 10 39 39 51 56 65 78 82 81 81 83 119 Greatest Support 97 | 26 26 26 40 40 44 62 62 62 62 64 97 Greatest Overweight (x) 3 | . 1 1 2 2 2 1 1 1 1 2 3 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 14 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 12 12 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 7 11 15 15 14 14 15 15 16 14 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 6 11 12 16 16 16 16 15 16 16 12 7 Class Distribution -------------------- 36% | Gunner 27% | Scavenger-Gunner 10% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 5928 | 211 130 23 602 1035 350 239 129 230 . 897 2082 Remotely . | . . . . . . . . . . . . Salvage Created 10788 | . 130 . 779 1804 1060 629 333 307 . 1163 4583 Parts 508 | . 13 . 63 86 55 27 15 12 . 36 201 Haulers Intercepted 3 | . . . 1 1 . . . . . . 1 Recyclers Shooed 6 | . . . . 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 9 11 . 36 . Prevented 8 | . . . . . . . 4 . . 4 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 192 | . 3 . 21 40 18 10 8 7 . 22 63 Melee 7 | . . . . . 4 . . . . . 3 Guns 144 | . 3 . 19 28 13 5 4 7 . 20 45 Cannons 5 | . . . 1 . . . . . . . 4 AOE 32 | . . . 1 12 . 3 4 . . 2 10 Classes Destroyed 14 | . 1 . 3 5 3 2 . . . . . Worker 11 | . . . . . . 1 . . . . 10 Builder 8 | . . . . . 1 1 . . . . 6 Hauler 3 | . . . 1 1 . . . . . . 1 Recycler 6 | . . . . 1 1 1 . . . . 3 Operator 3 | . . . . . . 1 . . . . 2 Watcher 2 | . . . . 1 . . . . . . 1 Swarmer 42 | . . . 7 6 . 3 4 4 . 7 11 Grunt 82 | . 3 . 8 20 7 1 4 3 . 7 29 Brawler 10 | . . . . 4 1 . . . . 4 1 Duelist 7 | . . . . 2 2 . . . . 1 2 Protector 2 | . . . . 1 . . . . . 1 . Sentry 27 | . . . 6 7 3 5 . . . 1 5 Hunter 6 | . . . . . 2 . . . . 1 3 Programmer 16 | . . . . . 3 1 . . . . 12 Best Kill Streak 17 | . 2 . 4 8 6 5 4 4 . 6 17 Combat Bots Only 11 | . 2 . 4 7 5 3 4 4 . 6 11 Max Kills in Single Turn 4 | . 1 . 2 4 1 2 2 2 . 2 4 Gunslinging 1 | . . . 1 . . . . 1 . 1 1 Exploded 4 | . . . 1 4 . 1 2 . . 2 3 Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 14616 | . 201 . 423 1366 2156 536 622 426 . 1383 7503 Core 1735 | . 68 . 48 46 316 34 17 82 . 114 1010 Absorbed by Shields 1538 | . . . . 12 . 151 . . . . 1375 Core Remaining (%) 79 | 100 . 72 88 91 54 . . . . 70 . Volleys Fired 453 | . 16 . 39 93 46 26 10 11 . 52 160 Largest 5 | . 2 . 4 4 4 4 4 4 . 4 5 Hottest 290 | . 40 . 178 215 240 282 194 160 . 165 290 Shots Fired 1581 | . 32 . 151 299 148 72 30 41 . 194 614 Gun 1483 | . 32 . 146 285 148 69 27 41 . 192 543 Cannon 66 | . . . 4 . . . . . . . 62 Launcher 32 | . . . 1 14 . 3 3 . . 2 9 Special . | . . . . . . . . . . . . Kinetic 969 | . 32 . 98 162 34 5 14 40 . 182 402 Thermal 305 | . . . 52 15 54 54 6 . . 10 114 Explosive 16 | . . . 1 10 . 3 2 . . . . Electromagnetic 291 | . . . . 112 60 10 8 1 . 2 98 Robot Hit Streak 35 | . 6 . 15 18 11 35 13 7 . 19 22 Robot Miss Streak 7 | . 1 . 3 7 5 2 3 5 . 3 5 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 26 | . . . 3 4 1 . . 3 . 4 11 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . 1 1 Shots Hit Robots 1031 | . 24 . 91 181 113 56 20 24 . 134 388 Core Hits 493 | . 7 . 36 97 60 36 15 11 . 48 183 Critical Hits 28 | . 2 . 1 . . . . 1 . 5 19 Critical Kills 12 | . 1 . 1 . . . . 1 . 3 6 Critical Parts Destroyed 15 | . 1 . . . . . . . . 2 12 Melee Attacks 20 | . . . . 2 3 . . . . . 15 Impact 2 | . . . . 2 . . . . . . . Slashing 3 | . . . . . 3 . . . . . . Piercing 15 | . . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23950 | . 242 . 1118 4090 1979 1566 663 615 . 2764 10913 Guns 18229 | . 242 . 937 2308 1840 1200 399 615 . 2641 8047 Cannons 1170 | . . . 42 . . . . . . . 1128 Explosions 4074 | . . . 139 1782 73 366 264 . . 123 1327 Melee 236 | . . . . . . . . . . . 236 Ramming 241 | . . . . . 66 . . . . . 175 Kinetic 11127 | . 242 . 533 984 428 111 167 596 . 2402 5664 Thermal 5230 | . . . 446 374 859 901 79 . . 239 2332 Explosive 2217 | . . . 139 1473 . 366 239 . . . . Electromagnetic 4899 | . . . . 1259 626 188 178 19 . 123 2506 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 236 | . . . . . . . . . . . 236 Highest Corruption 40 | . . . . . 8 1 1 1 1 6 40 Average Corruption 6 | . . . . . 7 1 1 1 1 4 12 Corruption Purged . | . . . . . . . . . . . . Effects 298 | . . . . . 38 3 5 5 1 37 209 Message Errors 50 | . . . . . 6 1 3 3 1 3 33 Matter Fused 33 | . . . . . 3 . . . . 5 25 Heat Flow Errors 19 | . . . . . 7 . . . . 3 9 Energy Discharges 21 | . . . . . 2 1 1 . . 7 10 Parts Rejected 6 | . . . . . 2 . . . . . 4 Data Loss (minor) 30 | . . . . . 4 . 1 2 . 9 14 Data Loss (major) 11 | . . . . . 1 . . . . 2 8 Misfires 10 | . . . . . 2 . . . . 1 7 Alerts 2 | . . . . . . . . . . . 2 Misdirections 7 | . . . . . . . . . . . 7 Targeting Errors 96 | . . . . . 10 . . . . 6 80 Weapon Failures 13 | . . . . . 1 1 . . . 1 10 Overload Shots . | . . . . . . . . . . . . Overflow Damage 110 | . . . 8 23 . 32 . . . . 47 Projectiles 21 | . . . . . . . . . . . 21 Explosions 85 | . . . 8 23 . 32 . . . . 22 Melee 4 | . . . . . . . . . . . 4 Knockbacks 4 | . . . . . . . . . . . 4 Impact 2 | . . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 212 | . . . . 93 . . . . . . 119 Shots 8 | . . . . 3 . . . . . . 5 Rammed 51 | . . . . . 18 . . . . . 33 Targets Rammed 57 | . . . . . 22 . . . . . 35 Kicked . | . . . . . . . . . . . . Crushed 6 | . . . . . 4 . . . . . 2 Highest Temperature 749 | . 18 . 442 481 425 363 24 20 . 243 749 Average Temperature 126 | . 8 . 109 135 100 128 11 14 . 62 158 Received Heat Transfer 3742 | . 117 . 141 525 729 148 144 84 . 303 1551 Effects 31 | . . . 4 10 . 2 . . . . 15 Shutdowns 7 | . . . . 3 . 1 . . . . 3 Energy Bleed 5 | . . . 1 2 . 1 . . . . 1 Interference 7 | . . . 2 3 . . . . . . 2 Matter Decay 4 | . . . 1 1 . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 3 | . . . . 1 . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . 1 Parts Fried 18 | . . . . 5 4 1 . . . . 8 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Melted 12 | . . . 1 . 1 5 . . . 1 4 Heat Transferred 9164 | . . . 1123 546 1643 1467 148 . . 450 3787 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 1344 | . 91 35 338 788 802 444 . . . . 1344 Initial 358 | . . 35 13 92 358 338 . . . . 37 Average 310 | . 35 35 139 334 476 140 . . . . 383 Maximum Alert Level 4 | . . . 1 3 3 2 . . . . 4 Low Security (%) 57 | 100 100 100 89 58 . 74 . . . . 56 Level 1 14 | . . . 10 6 42 22 . . . . 11 Level 2 11 | . . . . 20 38 2 . . . . 3 Level 3 13 | . . . . 14 18 . . . . . 22 Level 4 2 | . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 3 7 11 1 . . . 1 16 Investigation 5 | . 1 . . 1 . . . . . . 3 Extermination 11 | . . . . . 4 1 . . . . 6 Reinforcement 10 | . . . 3 2 2 . . . . . 3 Assault 5 | . . . . 1 2 . . . . 1 1 Garrison 9 | . . . . 3 3 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 19 | . 1 . 7 8 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 314 | . 6 . 37 71 30 15 15 7 . 29 104 Peak Tracking Total 8 | . 3 . 5 8 6 3 5 4 . 7 7 Tactical Retreats 26 | . 2 . 1 5 3 . 1 . . 2 12 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 26 | . . . . 4 8 . . . . . 14 Max in Single Turn 5 | . . . . 1 5 . . . . . 3 Garrison Access 2 | . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 39 | . 3 . 7 4 3 2 . 2 4 . 14 Terminals 19 | . 1 . 4 2 1 2 . 1 . . 8 Fabricators 4 | . . . . . 1 . . . . . 3 Repair Stations 2 | . 1 . . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 4 | . . . 2 1 . . . . . . 1 Garrison Access 3 | . . . . . 1 . . . . . 2 Total Hacks 141 | . 7 . 38 15 5 15 . 2 27 . 32 Successful 97 | . 6 . 32 12 2 9 . 2 27 . 7 Failed 44 | . 1 . 6 3 3 6 . . . . 25 Catastrophic 12 | . . . 3 . 2 . . . . . 7 Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 1 . 5 2 . 9 . . . . 11 Terminals 58 | . 2 . 13 6 2 15 . 1 . . 19 Fabricators 7 | . . . . . 2 . . . . . 5 Repair Stations 7 | . 2 . . 5 . . . . . . . Recycling Units 5 | . 3 . 2 . . . . . . . . Scanalyzers 30 | . . . 23 4 . . . . . . 3 Garrison Access 6 | . . . . . 1 . . . . . 5 Terminal Hacks 47 | . 1 . 4 3 . 9 . 2 27 . 1 Record 15 | . . . . . . 3 . 1 11 . . Part Schematic 7 | . . . . . . . . . 7 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 4 | . . . 2 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . 2 Load Schematic 3 | . . . . . 1 . . . . . 2 Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . . . . . . Scan Component 3 | . 1 . . 2 . . . . . . . Repair 3 | . 1 . . 2 . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 29 | . . . 23 4 . . . . . . 2 Insert Component 14 | . . . 11 2 . . . . . . 1 Analyze 15 | . . . 12 2 . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 6 | . 1 . 3 1 . . . . . . 1 Terminals 6 | . 1 . 3 1 . . . . . . 1 Botnet 6 | . 1 . 3 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 28 | . 1 . 6 3 3 2 . . . . 13 Full Trace Events 4 | . . . . 1 . . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 10 2 . . . . 7 . 1 Parts Built 2 | . . . . . 2 . . . . . . Matter 146 | . . . . . 146 . . . . . . Time 24 | . . . . . 24 . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . Parts Repaired 3 | . 1 . . 2 . . . . . . . Time 84 | . 26 . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 3 . 9 . . . . . . . . Parts Scanalyzed 13 | . . . 10 2 . . . . . . 1 Part Schematics Acquired 13 | . . . 10 2 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Programmers 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 . Total Damage 139 | . . . . . . . . . . 139 . Kills 1 | . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 3 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 13687 | 76 244 231 1338 2346 1320 844 815 1046 230 1791 3406 Spaces Moved 6529 | 67 143 231 675 942 569 400 425 550 128 901 1498 Core 6 | 6 . . . . . . . . . . . Treads 5865 | . . . 452 942 569 400 425 550 128 901 1498 Legs . | . . . . . . . . . . . . Wheels 658 | 61 143 231 223 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 180 165 181 181 181 181 173 152 Average Speed 170 | 86 96 100 153 185 178 181 181 181 181 176 172 Slowest Speed 230 | 90 100 100 200 200 190 181 181 181 181 210 230 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 25 64 41 57 18 12 59 60 75 83 47 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 5 | . . 2 . . . . 1 . . 2 . Spaces Dug 8 | . . . . 2 3 . . . . . 3 Terrain Destroyed 284 | . . . 7 64 57 20 31 . . 5 100 Melee 6 | . . . . 2 3 . . . . . 1 Projectile 55 | . . . . . . . 5 . . 5 45 AOE 223 | . . . 7 62 54 20 26 . . . 54 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 8037 | 84 220 231 897 1345 740 467 451 576 127 987 1912 Wait 471 | . 45 . 92 207 47 7 5 . . 1 67 Move 6518 | 66 142 230 674 941 568 399 424 549 127 900 1498 Hop . | . . . . . . . . . . . . Pick Up 155 | 12 9 1 28 22 16 10 2 6 . 7 42 Fast Attach 30 | . 1 . 3 6 7 2 . 1 . 4 6 Attach 88 | 6 1 . 2 10 12 6 2 1 . 8 40 Detach 3 | . . . . 1 . . . . . . 2 Swap 99 | . 2 . 22 31 8 9 3 3 . 4 17 Drop 139 | . 4 . 37 32 11 8 3 5 . 9 30 Fire 453 | . 16 . 39 93 46 26 10 11 . 52 160 Melee 20 | . . . . 2 3 . . . . . 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 57 | . . . . . 22 . . . . . 35 Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . 2 . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Repaired Beam Cannon 234 | -10/Materials | Discovered new exit (range 11) 319 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 351 | -10/Mines | Assembled infested the area 356 | -10/Mines | Assisted by a Guerilla fighting off Assembled 361 | -10/Mines | Learned location of Mines (-8) 487 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 549 | -10/Mines | Discovered new exit (range 2) 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Weapon x2 1087 | -9/Materials | Discovered new exit (range 15) 1103 | -9/Materials | Build established: Scavenger-Gunner 1743 | -9/Materials | Discovered new exit (range 14) 1890 | -9/Materials | Entered another Materials area 1890 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Repaired Hvy. Assault Rifle 2015 | -8/Materials | Repaired Lgt. Treads 2417 | -8/Materials | Build established: Scavenger-Skirmisher 2835 | -8/Materials | Discovered new exit (range 15) 3368 | -8/Materials | Garrison activated, responded to threat 3516 | -8/Materials | Destroyed 7 combat bots 3666 | -8/Materials | Discovered new exit (range 4) 3721 | -8/Materials | Discovered new exit (range 15) 3731 | -8/Materials | Build established: Scavenger-Tank 3890 | -8/Materials | First assault squad dispatched 4236 | -8/Materials | Entered Factory 4236 | -7/Factory | Evolved 2 slots: Utility x2 4642 | -7/Factory | Lost 5 parts (1p1u3w) 4979 | -7/Factory | Garrison activated, responded to threat 5000 | -7/Factory | Build established: Scavenger-Skirmisher 5436 | -7/Factory | First assault squad dispatched 5457 | -7/Factory | Fabricated Arm. Treads (x2) 5545 | -7/Factory | Discovered new exit (range 6) 5556 | -7/Factory | Entered another Factory area 5556 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5674 | -6/Factory | Build established: Gunner 5704 | -6/Factory | Identified exit to Lower Caves 5704 | -6/Factory | Identified exit to Extension 5895 | -6/Factory | Discovered new exit (range 7) 6400 | -6/Factory | Entered Lower Caves 6441 | -6/Lower Caves | Encountered a Warlord checkpoint 7204 | -6/Lower Caves | Discovered new exit (range 8) 7207 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7215 | -6/Lower Caves | Entered another Lower Caves area 7303 | -6/Lower Caves | Identified exit to Data Miner 7791 | -6/Lower Caves | Learned Factory terminal intel 7821 | -6/Lower Caves | Learned Factory interactive machine intel 8261 | -6/Lower Caves | Entered Data Miner 8261 | -6/Data Miner | Discovered new exit (range 6) 8336 | -6/Data Miner | Met Data Miner 8397 | -6/Data Miner | Learned location of Section 7 (-2) 8397 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8437 | -6/Data Miner | Received God Mode back door access code from Data Miner 8491 | -6/Data Miner | Entered Proximity Caves 9071 | -5/Proximity Caves | Escorted by Enhanced Grunt 9109 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9149 | -5/Proximity Caves | Found Prototype Device 9149 | -5/Proximity Caves | Identified Exp. Thermal Shield 9331 | -5/Proximity Caves | Learned Factory terminal intel 9549 | -5/Proximity Caves | Build established: Tank 10039 | -5/Proximity Caves | Discovered new exit (range 8) 10081 | -5/Proximity Caves | Build established: Scavenger-Gunner 10282 | -5/Proximity Caves | Entered Factory 10282 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10283 | -5/Factory | Identified exit to Upper Caves 10284 | -5/Factory | Loaded intel: 46 interactive machine locations 10285 | -5/Factory | Loaded intel: 20 terminal locations 10514 | -5/Factory | Lost 3 parts (1u2w) 10797 | -5/Factory | Found Prototype Processor 10798 | -5/Factory | Identified Exp. Signal Interpreter 10917 | -5/Factory | Discovered new exit (range 15) 10956 | -5/Factory | Identified exit to Factory 11575 | -5/Factory | Build established: Gunner 11968 | -5/Factory | Discovered exit to Factory (range 9) 11992 | -5/Factory | Build established: Scavenger-Gunner 12232 | -5/Factory | Incoming investigation squad redirected 12424 | -5/Factory | Incoming investigation squad redirected 12569 | -5/Factory | System corruption reached 10% 12572 | -5/Factory | Garrison activated, responded to threat 12645 | -5/Factory | Destroyed 11 combat bots 12728 | -5/Factory | Lost 3 parts (1n1u1w) 12813 | -5/Factory | Core integrity fell below 50% 13074 | -5/Factory | Crushed by falling debris 13312 | -5/Factory | Lost 4 parts (1u3w) 13582 | -5/Factory | First assault squad dispatched 13598 | -5/Factory | Core integrity fell below 20% 13627 | -5/Factory | System corruption reached 30% 13688 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-60 Warrior unfolds itself. M-28 Smith unfolds itself. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Mak. Spear targeting data glitched. Fission Core destroyed. Tesla Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Arm. Medium Treads destroyed. System corrupted: Mak. Spear targeting data glitched. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? #???????????? | | ""G""??????????????????????????? #???????????? | | ""?""??????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ??????????????????????########## #???????????? | | ??????????????????????# p # #???????????? | | ??????????????????????# @ [# #???????????? | | ??????????????????????# =! !%# #???????????? | | ??????????????????????# g%*u + ######### ??? | | ??????????????????????# gu! !%# =%* ?? | | ??????????????????????# mgk !# ^ ! ?? | | ??????????????????????# g # == "??? | | ??????????????"""T"""?# umu # ^^== """"?? | | ??????????????????????# # = ""?? | | ????????????????##########/##### ?? | | ????????????????# % #?# = ? | | ????????????????# #?# /%= ?? | | ????????????????# k ### "#########??? | | ????????????????# [ " # ! ##??????????? | | ????????????????# " " ############# | | ????????????????# [ #*" ## | | ????????????????+ %/%! ## | | ????????????????# %%#! ## | | ????????????????# ==## ] ## | | ????????????????# ]### ## | | ????????????????# #?# "# | | ????????????????# #?# ## | | ????????????????###########+##?# ## | | ??????????????????????????? ???# ## | | ??????????????????????????? ???# ## | | ??????????????????????????# ???# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 1110 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 30 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ThunderGuidedBeamcaster Manual? 0 Play Time 02:18:15 Cumulative 32.2 hours Start 2020.09.21 @ 14:13:09 End 2020.09.21 @ 16:41:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 807bf4d2-38d7-4531-bc0b-dd737a903437