Cogmind - Beta 11 X7 --- EXPLORER MODE // 2021.10.07 @ 07:30:44 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1960) 1960 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-401) -401 TOTAL SCORE: 4769 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 849 Friendly Fire -1637 Cogmind --------- Core Integrity 513/700 Matter 229/300 Energy 69/280 System Corruption 1% Temperature Cool (22) Movement Walking (205) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Utility Shielding Medium Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON (5) ------- Shock Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Proton Missile Launcher > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Aluminum Leg Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Utility Shielding Medium Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Improved Assault Rifle Improved Assault Rifle Heavy Rocket Launcher Mace > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Heavy EM Pulse Gun EMP Blaster [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 7 | . 1 . 2 . . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . 1 . 1 . . 2 Weapon 3 | . . . 1 . . 2 Parts Attached 34 | . 2 . 5 13 . 14 Power 6 | . . . 1 3 . 2 Engine 6 | . . . 1 3 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . . . . 4 . 2 Treads . | . . . . . . . Leg 5 | . . . . 3 . 2 Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 7 | . 1 . 2 2 . 2 Device 2 | . . . 2 . . . Storage . | . . . . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . 1 . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 15 | . 1 . 2 4 . 8 Energy Gun 5 | . . . . 1 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 1 . 1 2 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 . . 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . 1 Corrupted Parts 1 | . . . . 1 . . System Corruption 4 | . . . . 4 . . Parts Lost 7 | . . . 1 3 . 3 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . 1 1 . . Weapon 4 | . . . . 2 . 2 Highest Loss Streak 2 | . . . 1 2 . 2 Average Slot Usage (%) 98 | . 100 100 99 99 100 97 Engine 8 | . 12 12 10 10 10 6 Leg 17 | . 25 25 20 19 20 14 Device 9 | . . . 14 15 10 7 Storage 8 | . 12 12 10 10 10 7 Processor 3 | . 12 12 10 6 . . Hackware 5 | . . . . 4 10 7 Protection 13 | . 12 12 5 3 10 20 Energy Gun 4 | . 12 12 2 3 . 4 Ballistic Gun 16 | . 12 12 17 20 20 14 Launcher 4 | . . . 9 2 . 7 Impact Weapon 5 | . . . . 3 10 6 Naked Turns . | . . . . . . . Heaviest Build 54 | 21 22 22 29 32 32 54 Greatest Support 30 | 20 20 20 20 20 20 30 Greatest Overweight (x) 2 | 1 1 1 1 2 1 2 Average Overweight (x) 1 | 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 Most Carried 10 | 7 6 2 4 10 10 10 Average Carried 7 | 7 1 1 1 7 10 9 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | 7 1 2 4 10 10 8 Class Distribution -------------------- 42% | Hacker-Tank 23% | Hacker-Gunner 22% | Hacker-Mutant 11% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Commander-Mutant | -9/Recycling Hacker-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Matter Collected 1412 | 200 53 17 183 487 30 442 Remotely . | . . . . . . . Salvage Created 3556 | . 102 108 217 961 460 1708 Parts 166 | . 5 3 14 61 14 69 Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 40 | . 2 1 4 13 3 17 Melee 2 | . . . . 1 1 . Guns 26 | . 2 1 2 11 2 8 AOE 10 | . . . 2 . . 8 Classes Destroyed 18 | . 2 1 4 5 1 5 Worker 7 | . . . . 2 . 5 Builder 5 | . . . . 1 . 4 Tunneler 2 | . . . . . . 2 Hauler 3 | . . . 1 2 . . Recycler 16 | . . 1 . 1 5 9 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Drone 3 | . . . . . 3 . Watcher 5 | . 1 . 1 2 . 1 Swarmer 2 | . . . . 2 . . Grunt 23 | . 2 1 1 8 1 10 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 5 | . . . 2 3 . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Heavy 3 | . . . . . . 3 Zionite 1 | . . . 1 . . . Best Kill Streak 7 | . 2 2 2 6 3 7 Combat Bots Only 5 | . 2 1 1 5 1 4 Max Kills in Single Turn 4 | . 1 1 2 2 1 4 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 1 . . 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Damage Taken 1457 | . 198 26 169 366 10 688 Core 202 | . 27 8 5 43 . 119 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 76 . . 70 . Volleys Fired 104 | . 14 4 11 40 7 28 Largest 5 | . 2 2 3 3 2 5 Hottest 168 | . 70 70 100 83 46 168 Shots Fired 286 | . 28 8 33 107 14 96 Gun 251 | . 28 8 22 102 14 77 Cannon . | . . . . . . . Launcher 35 | . . . 11 5 . 19 Special . | . . . . . . . Kinetic 185 | . 14 4 18 79 14 56 Thermal 22 | . 14 4 4 . . . Explosive 26 | . . . 11 5 . 10 Electromagnetic 53 | . . . . 23 . 30 Robot Hit Streak 32 | . 10 8 22 32 3 19 Robot Miss Streak 3 | . 2 . 1 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . . 4 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 255 | . 22 7 26 88 18 94 Core Hits 127 | . 7 3 14 36 7 60 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . 1 1 2 Critical Strikes 7 | . 1 . . 2 1 3 Burn 1 | . 1 . . . . . Destroy 1 | . . . . 1 . . Corrupt 2 | . . . . 1 . 1 Smash 3 | . . . . . 1 2 Melee Attacks 51 | . . . . 13 14 24 Impact 51 | . . . . 13 14 24 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 24 | . . . . 3 7 14 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7038 | . 291 92 946 1558 674 3477 Guns 2766 | . 291 91 231 1100 90 963 Cannons . | . . . . . . . Explosions 2284 | . . . 715 101 . 1468 Melee 1984 | . . . . 354 584 1046 Ramming 4 | . . 1 . 3 . . Kinetic 2064 | . 153 41 181 852 90 747 Thermal 774 | . 138 50 282 . . 304 Explosive 1116 | . . . 483 101 . 532 Electromagnetic 1096 | . . . . 248 . 848 Impact 1984 | . . . . 354 584 1046 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 1 Average Corruption 2 | . . . . 4 4 1 Corruption Purged . | . . . . . . . Effects 26 | . . . . 14 9 3 Message Errors 5 | . . . . 3 2 . Matter Fused 12 | . . . . 9 3 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 1 2 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 712 | . . . 46 14 163 489 Projectiles . | . . . . . . . Explosions 96 | . . . 46 3 . 47 Melee 616 | . . . . 11 163 442 Knockbacks 10 | . . . . 3 2 5 Impact 10 | . . . . 3 2 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 185 | . . . 60 19 . 106 Shots 14 | . . . 5 3 . 6 Rammed . | . . . . . . . Targets Rammed 3 | . . 1 . 2 . . Kicked 3 | . . 1 . 2 . . Crushed . | . . . . . . . Highest Temperature 263 | . 249 45 78 263 203 36 Average Temperature 59 | . 100 20 33 119 105 13 Received Heat Transfer 612 | . 156 42 78 207 9 120 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 17 | . . . . 1 2 14 Impact Corruptions 29 | . . . . 1 9 19 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1248 | . 481 148 260 . . 359 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Peak Influence 1054 | . 128 87 341 480 253 1054 Initial 910 | . . 35 23 102 66 910 Average 475 | . 52 80 240 276 117 835 Maximum Alert Level 3 | . . . 1 2 1 3 Low Security (%) 28 | 100 100 100 31 20 76 . Level 1 22 | . . . 68 56 23 . Level 2 8 | . . . . 22 . 7 Level 3 40 | . . . . . . 92 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 1 4 . 10 Investigation 3 | . . . . 1 . 2 Extermination 1 | . . . . . . 1 Reinforcement 10 | . . . 1 3 . 6 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Distress Signals 7 | . . . . 5 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 8 2 12 33 14 33 Peak Tracking Total 7 | . 4 2 3 7 4 7 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Traps Triggered 4 | . 1 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Machines Disabled 11 | . . . 3 5 1 2 Max in Single Turn 2 | . . . 2 1 . 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Machines Accessed 9 | . 1 . 1 2 2 3 Terminals 4 | . 1 . 1 1 1 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 20 | . 4 . 2 5 3 6 Successful 17 | . 3 . 2 4 3 5 Failed 3 | . 1 . . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 . 1 4 1 1 Terminals 10 | . 4 . 2 3 1 . Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . . . 2 . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Terminal Hacks 5 | . 2 . 1 1 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 4 | . 1 . 1 1 . 1 Terminals 3 | . 1 . 1 1 . . Botnet 3 | . 1 . 1 1 . . Fabricators 1 | . . . . . . 1 Overload 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 2 1 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . . 1 Matter 153 | . . . . . . 153 Time 40 | . . . . . . 40 Total Robot Build Rating 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter 68 | . . . . . 68 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Total Allies 14 | . 1 2 . 10 . 1 Largest Group 11 | . 1 3 3 11 8 6 Highest-Rated Group 154 | . 60 105 107 154 130 126 Highest-Rated Ally 80 | . 60 60 67 67 66 80 Total Orders 2 | . . . . . . 2 FOLLOW 1 | . . . . . . 1 TUNNEL 1 | . . . . . . 1 Ally Attacks 251 | . 23 3 28 48 108 41 Total Damage 3807 | . 159 86 563 1025 650 1324 Kills 53 | . 2 . 5 14 22 10 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Turns Passed 3921 | 16 179 254 340 927 484 1721 Spaces Moved 1608 | 9 61 117 146 355 183 737 Core . | . . . . . . . Treads . | . . . . . . . Legs 1608 | 9 61 117 146 355 183 737 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 200 | 200 200 200 200 200 200 200 Average Speed 202 | 200 200 200 200 200 200 204 Slowest Speed 280 | 200 200 200 200 280 200 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 17 21 17 61 46 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 201 | . . . 104 24 . 73 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 199 | . . . 104 24 . 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Total 1973 | 8 93 129 170 460 267 846 Wait 147 | . 12 7 3 24 64 37 Move 1602 | 8 60 116 145 354 182 737 Hop . | . . . . . . . Pick Up 13 | . . 1 4 8 . . Fast Attach 10 | . . . 1 4 . 5 Attach 12 | . 1 . 3 3 . 5 Detach 5 | . . . 1 2 . 2 Swap 12 | . 1 . 1 6 . 4 Drop 14 | . 5 . 1 4 . 4 Fire 104 | . 14 4 11 40 7 28 Melee 51 | . . . . 13 14 24 Ram . | . . . . . . . Kick 3 | . . 1 . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 17 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Evolved 1 slot: Utility x1 60 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Entered Mines 196 | -10/Mines | Accompanied by 1 ally 235 | -10/Mines | Identified exit to Materials 235 | -10/Mines | Discovered exit to Materials (range 7) 311 | -10/Mines | Build established: Hacker-Mutant 450 | -10/Mines | Entered Materials 450 | -9/Materials | Accompanied by 3 allies 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 455 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 631 | -9/Materials | Identified exit to Storage 631 | -9/Materials | Discovered exit to Storage (range 11) 754 | -9/Materials | Build established: Hacker-Gunner 790 | -9/Materials | Entered Storage 790 | -9/Storage | Accompanied by 1 ally 1267 | -9/Storage | Repaired Aluminum Leg 1573 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1691 | -9/Storage | Used back door to open Recycling access 1691 | -9/Storage | Identified exit to Recycling 1691 | -9/Storage | Discovered exit to Recycling (range 5) 1717 | -9/Storage | Entered Recycling 1717 | -9/Recycling | Accompanied by 8 allies 1843 | -9/Recycling | Spotter reported a threat 1843 | -9/Recycling | Spotter reported a threat 1851 | -9/Recycling | Spotter reported a threat 1852 | -9/Recycling | Spotter reported a threat 1852 | -9/Recycling | Spotter reported a threat 1865 | -9/Recycling | Build established: Commander-Mutant 1878 | -9/Recycling | Spotter reported a threat 1882 | -9/Recycling | Spotter reported a threat 1882 | -9/Recycling | Spotter reported a threat 1896 | -9/Recycling | Spotter reported a threat 1904 | -9/Recycling | Spotter reported a threat 1905 | -9/Recycling | Spotter reported a threat 1964 | -9/Recycling | Spotter reported a threat 1974 | -9/Recycling | Identified exit to Factory 1977 | -9/Recycling | Spotter reported a threat 1979 | -9/Recycling | Spotter reported a threat 2014 | -9/Recycling | Spotter reported a threat 2014 | -9/Recycling | Spotter reported a threat 2016 | -9/Recycling | Spotter reported a threat 2052 | -9/Recycling | Spotter reported a threat 2052 | -9/Recycling | Spotter reported a threat 2052 | -9/Recycling | Spotter reported a threat 2097 | -9/Recycling | Spotter reported a threat 2097 | -9/Recycling | Spotter reported a threat 2098 | -9/Recycling | Spotter reported a threat 2105 | -9/Recycling | Spotter reported a threat 2143 | -9/Recycling | Spotter reported a threat 2143 | -9/Recycling | Spotter reported a threat 2180 | -9/Recycling | Spotter reported a threat 2196 | -9/Recycling | Spotter reported a threat 2201 | -9/Recycling | Entered Factory 2201 | -7/Factory | Accompanied by 5 allies 2201 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 2419 | -7/Factory | Fabricated T-07 Excavator (x1) 2556 | -7/Factory | Build established: Hacker-Tank 2601 | -7/Factory | First assault squad dispatched 3692 | -7/Factory | Identified exit to Factory 3692 | -7/Factory | Discovered exit to Factory (range 13) 3884 | -7/Factory | Cargo convoy interrupted 3923 | -7/Factory | Core destroyed Last Messages --------------- 03912_ K-01 Serf collects debris. 03913_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03913_ Player 2 swaps in Proton Missile Launcher. Player 2: "I bet they didn't see this coming!" 03914_ System corrupted: Component data lost. 03914_ Slug penetrates Player 2. 03914_ Player 2 suffers critical hit (Blast). 03915_ Mace destroyed. 03915_ K-01 Serf collects debris. 03915_ Player 2 attaches Corrupted Imp. Titanium Leg. 03916_ Player 2 swaps in Lgt. Treads. 03919_ K-01 Serf collects debris. 03922_ Chain reaction triggered in Rnf. Deuterium Engine. 03922_ H-61 Shepherd destroyed. 03922_ Transmission Jammer fried. 03922_ H-61 Shepherd destroyed. 03922_ Destroyed Wheel. 03922_ G-47 Trooper knocked back. 03923_ Player 2 system terminally corrupted. 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""" """ ?????????????????????????????????? | | """ """ """ ??????????????????????????????????? | | ???????????????????????????????????? | | """ """ """ #???????##########??#???????????????? | | """ """ """ #???????#; ## #####???#######?? | | """ """ """ ########## % ##### #?? | | u = % % h #?? | | *%! @ !%=kg%H < #?? | | = @ !*!!g=! !#?? | | ########## % % ]%= ## #?? | | # #??????# ; %% ;; #???###+###?? | | # """ """ #??????############ #???????????? | | # """ """ #?????????# # #???????????? | | # """ """ +?????????# + +???????????? | | # """ """ #?????????# # #???????????? | | # #?????????# # #???????????? | | # ! #?????????# # +???????????? | | # ########?????????# ## ########?????? | | # #????????????????# ## # "" ####### | | # #????????????????# ## + ""S # | | # #????????????????# !!! ## # ""= # | | # %#########????????# !!! ## # # | | # + #??# !! ## # / | | #^ # #??########## # # | | # # #???????????# # # | | # #? #???????????#^ ^# # " | | # #? #???????????#^^^######## | | + +?? ?????######## ############+# | | # ##############?????# | | # # ????????# | | # + """" """"?#?????# | | # ##### """" """" #?????# | | # ???# """" """" #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- Cld. Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 . Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 58 | . 8 . 17 19 . 14 Parts Lost 8 | . . . . 5 . 3 Damage Taken 1621 | . 95 72 453 619 . 382 Core 163 | . 23 . 16 56 . 68 Player 2/Cogmind (%) 44 | . 46 . 76 56 . 36 Absorbed by Shields 127 | . . . . . . 127 Damage Inflicted 2825 | . 159 86 366 915 61 1238 Player 2/Cogmind (%) 28 | . 35 48 27 36 8 26 Combat Hostiles Destroyed 27 | . 2 . 3 12 3 7 Player 2/Cogmind (%) 40 | . 50 . 42 48 50 29 Game ------ Seed TrackerAlloyShifter Manual? 0 Play Time 00:23:55 Cumulative 347.0 hours Start 2021.10.07 @ 07:09:05 End 2021.10.07 @ 07:30:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 245 Rogue 73 Adventurer 61 Explorer 111 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1d6354-4fee-429c-8061-9b76a7737cef