Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 23:28:00 Player: YBOUZL Result: Destroyed by as-32989 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 445 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (700) Ox13 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Small Storage Unit Huge Storage Unit Sensor Array Small Laser Small Laser Salvaging Laser Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Huge Storage Unit Sensor Array Small Laser Small Laser Salvaging Laser Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 2 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads . | . . . Leg 4 | 2 . 2 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 5 | . . 5 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 9 | . . 9 To Critical Strikes . | . . . Average Backups 12 | 4 12 19 Power 1 | . 1 2 Propulsion 6 | 3 6 7 Utility 1 | . 1 3 Weapon 3 | . 3 7 Tool/Special . | . . . Unused Backups 15 | . . 15 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 97 Engine 14 | . 14 14 Leg 27 | . 28 25 Device 13 | . 13 12 Storage 14 | . 14 14 Ballistic Gun 27 | . 28 26 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 3 7 8 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 48 | 12 48 48 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | 1 2 4 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 7 16 20 Most Carried 20 | 7 20 20 Average Carried 12 | 4 12 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 5 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 316 | 248 32 36 Remotely . | . . . Salvage Created 47 | . . 47 Parts 5 | . . 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 3 | . . 3 Guns 3 | . . 3 Classes Destroyed 1 | . . 1 Swarmer 3 | . . 3 Best Kill Streak 3 | . . 3 Combat Bots Only 3 | . . 3 Max Kills in Single Turn 1 | . . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 118 | . . 118 Missed 36 | . . 36 Hits 82 | . . 82 Melee 6 | . . 6 Projectile 76 | . . 76 Critical Strikes 3 | . . 3 Damage Taken 984 | . . 984 Core 255 | . . 255 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 9 | . 1 8 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 18 | . 2 16 Gun 18 | . 2 16 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 18 | . 2 16 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 2 | . . 2 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 8 | . . 8 Core Hits 5 | . 1 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 78 | . 7 71 Guns 71 | . . 71 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 7 | . 7 . Kinetic 71 | . . 71 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 10 | . . 10 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 20 | . . 20 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 60 | . . 60 Initial . | . . . Average 2 | . . 17 Influence Increases 70 | . . 70 Destroy 0b10 Robot/C 60 | . . 60 Destroy Leader 10 | . . 10 Influence Decreases 70 | . . 70 Time Decay 70 | . . 70 Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 1 9 Peak Tracking Total 6 | . 1 6 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 2003 | . 1765 238 Structural 2003 | . 1765 238 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2147 | 77 1813 257 Spaces Moved 632 | 54 482 96 Core 8 | 8 . . Treads . | . . . Legs 609 | 46 482 81 Wheels 15 | . . 15 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 110 Average Speed 202 | 116 204 238 Slowest Speed 400 | 120 260 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 36 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1485 | 66 1305 114 Wait 805 | . 805 . Move 630 | 53 481 96 Hop . | . . . Pick Up 22 | 7 15 . Fast Attach 5 | 4 1 . Attach 6 | 2 . 4 Detach 1 | . . 1 Swap 4 | . 1 3 Drop 2 | . . 2 Fire 9 | . 1 8 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 1690 | -10/Materials | Discovered new exit (range 9) 1891 | -10/Materials | Entered Mines 2044 | -10/Mines | Assembled infested the area 2049 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2127 | -10/Mines | Core integrity fell below 50% 2139 | -10/Mines | Core integrity fell below 20% 2148 | -10/Mines | System corruption reached 10% 2148 | -10/Mines | Destroyed by as-32989 with Assembled Heavy Rifle Last Messages --------------- dispatching Demolisher response squad. 02049_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 02106_ Aluminum Leg destroyed. 02123_ Lgt. Assault Rifle destroyed. 02123_ System corrupted by crushing effect (+1). 02123_ Wheel destroyed. 02129_ Aluminum Leg destroyed. 02129_ Structural Scanner destroyed. 02138_ Knocked back. 02143_ Lgt. Ion Engine destroyed. 02143_ System corrupted by crushing effect (+1). 02143_ Aluminum Leg destroyed. 02147_ Lgt. Assault Rifle destroyed. 02147_ System corrupted by crushing effect (+4). 02147_ Knocked back. 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