Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 11:19:43 Player: Agave Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1500) 1500 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3607 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 339/550 Matter 94/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Medium Matter Pod (100) Sensor Array Improved Terrain Scanner Seismic Detector Improved Targeting Computer Light Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Armor Integrity Analyzer > --- WEAPON ----------- Enhanced Autogun Improved Light Cannon Improved Light Cannon Mining Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Medium Matter Pod Sensor Array Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Shield Generator Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Armor Integrity Analyzer Device Seismic Detector Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Light Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 39 | 1 10 2 18 8 Power 3 | . 2 . 1 . Engine 3 | . 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 6 . 5 . Treads 3 | . . . 3 . Leg 8 | . 6 . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 1 2 Device 3 | 1 . . . 2 Storage 2 | . 1 . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | . 1 1 11 6 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . . 1 2 4 Ballistic Cannon 6 | . 1 . 5 . Launcher 2 | . . . 1 1 Special Weapon 3 | . . . 3 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . 2 . 2 9 Power 2 | . . . 1 1 Propulsion 2 | . . . . 2 Utility 2 | . 1 . . 1 Weapon 7 | . 1 . 1 5 Highest Loss Streak 9 | . 1 . 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 87 98 86 Engine 11 | . 14 14 9 6 Treads 9 | . . . 15 23 Leg 21 | . 28 28 17 . Device 2 | . 8 . . 5 Storage 12 | . 14 14 11 9 Processor 6 | . . 2 11 9 Ballistic Gun 19 | . 20 14 20 10 Ballistic Cannon 9 | . 7 14 9 13 Special Weapon 1 | . . . 2 6 Peak Build Rating 21 | 7 7 11 16 21 Average Rating 10 | 6 6 7 13 17 On Entrance 9 | 6 7 7 11 16 Naked Turns . | . . . . . Heaviest Build 57 | 12 29 28 52 57 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 8 10 15 18 20 Most Carried 16 | 8 13 15 16 14 Average Carried 12 | 6 8 14 13 13 Final Capacity 20 | 8 15 15 20 20 Final Carried 15 | 7 13 15 15 11 Class Distribution -------------------- 52% | Scavenger-Gunner 34% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1218 | 218 474 30 483 13 Remotely . | . . . . . Salvage Created 1458 | 30 650 . 640 138 Parts 102 | 3 49 1 43 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 19 1 19 4 Guns 22 | . 15 . 7 . Cannons 14 | . 4 1 8 1 AOE 7 | . . . 4 3 Classes Destroyed 8 | 1 4 . 1 2 Worker 2 | . 1 . 1 . Tunneler 1 | 1 . . . . Operator 1 | . . . . 1 Watcher 5 | . 2 . 2 1 Swarmer 11 | . 6 1 4 . Grunt 27 | . 13 . 11 3 Duelist 1 | . . . . 1 Sentry 4 | . . . 4 . Best Kill Streak 5 | 1 5 1 5 3 Combat Bots Only 5 | . 4 1 5 3 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 226 | . 89 3 58 76 Missed 73 | . 29 . 19 25 Damage Taken 2494 | . 747 27 524 1196 Core 451 | . 162 10 68 211 Absorbed by Shields 14 | . . . . 14 Core Remaining (%) 71 | 100 . 31 83 . Volleys Fired 137 | 2 53 2 60 20 Largest 4 | 2 2 2 3 4 Hottest 203 | 40 55 55 100 203 Shots Fired 314 | 4 106 4 148 52 Gun 215 | 4 84 2 96 29 Cannon 81 | . 22 2 37 20 Launcher 5 | . . . 3 2 Special 13 | . . . 12 1 Kinetic 296 | 4 106 4 133 49 Thermal 13 | . . . 12 1 Explosive 5 | . . . 3 2 Electromagnetic . | . . . . . Robot Hit Streak 17 | 1 11 13 15 17 Robot Miss Streak 5 | 2 4 1 5 2 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 190 | 1 62 3 88 36 Core Hits 89 | 1 32 1 41 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Blast 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3027 | 14 794 49 1350 820 Guns 1487 | 14 614 16 633 210 Cannons 984 | . 180 33 458 313 Explosions 552 | . . . 255 297 Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 2471 | 14 794 49 1091 523 Thermal . | . . . . . Explosive 552 | . . . 255 297 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 6 2 . . Message Errors 3 | . 2 1 . . Matter Fused 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 65 | . . . 34 31 Projectiles 18 | . . . . 18 Explosions 47 | . . . 34 13 Melee . | . . . . . Knockbacks 9 | . 1 1 5 2 Impact . | . . . . . Kinetic 8 | . 1 1 4 2 Secondary 1 | . . . 1 . Self-Inflicted Damage 122 | . . . 35 87 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 114 | . 38 . 114 108 Average Temperature 19 | . 11 . 17 36 Received Heat Transfer 836 | . 267 . 222 347 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 462 | 5 340 122 462 195 Initial 128 | . 3 102 47 128 Average 202 | 2 187 108 248 152 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 54 | 100 45 100 40 100 Level 1 40 | . 54 . 49 . Level 2 5 | . . . 10 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 7 . 2 . Investigation 6 | . 5 . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 28 1 25 8 Peak Tracking Total 7 | . 5 1 5 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 5 1 3 1 Terminals 8 | . 3 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 16 2 13 2 Successful 22 | . 12 1 8 1 Failed 11 | . 4 1 5 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 31 | . 15 2 12 2 Terminals 29 | . 12 2 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 1 2 1 Record 1 | . . . . 1 Robot Analysis 3 | . 2 . 1 . Terminal Index 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 7 . 6 . Terminals 11 | . 5 . 6 . Botnet 5 | . 2 . 3 . Operators 2 | . 1 . 1 . Skim 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 8 | . 3 1 3 1 Full Trace Events 4 | . 2 . 2 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2306 | 35 669 310 1158 134 Spaces Moved 880 | 23 320 150 345 42 Core . | . . . . . Treads 238 | . . . 196 42 Legs 642 | 23 320 150 149 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 120 160 Average Speed 169 | 120 143 190 188 160 Slowest Speed 240 | 120 190 190 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 67 32 30 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 43 | . . . 28 15 Melee . | . . . . . Projectile 14 | . . . 13 1 AOE 29 | . . . 15 14 Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1420 | 27 431 171 720 71 Wait 331 | . 33 14 284 . Move 876 | 22 319 149 344 42 Hop . | . . . . . Pick Up 22 | 2 8 3 8 1 Fast Attach 2 | . 1 1 . . Attach 12 | 1 1 . 5 5 Detach . | . . . . . Swap 25 | . 8 1 13 3 Drop 14 | . 8 1 5 . Fire 137 | 2 53 2 60 20 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Discovered new exit (range 11) 467 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 10) 640 | -10/Materials | Discovered new exit (range 14) 705 | -10/Materials | Entered Mines 706 | -10/Mines | Assembled infested the area 710 | -10/Mines | Build established: Mutant 711 | -10/Mines | Assisted by a Guerilla fighting off Assembled 763 | -10/Mines | Learned Materials stockpile data 771 | -10/Mines | Learned Materials trap positions 928 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 966 | -10/Mines | Discovered new exit (range 7) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1016 | -9/Materials | Loaded intel: 22 trap records 1333 | -9/Materials | Build established: Scavenger-Gunner 1694 | -9/Materials | Discovered new exit (range 7) 1994 | -9/Materials | Discovered new exit (range 3) 2173 | -9/Materials | Entered another Materials area 2173 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2307 | -8/Materials | Self-destructed Last Messages --------------- 02267_ R-06 Scavenger collects Aluminum Leg. 02269_ Imp. Light Cannon severed. 02272_ Lgt. Treads severed. 02272_ L-31 Rogue knocked back. 02275_ Lgt. Ion Engine destroyed. 02282_ U-05 Engineer builds a Wall. 02284_ L-31 Rogue Core Shielding blasted off. 02288_ Imp. Light Cannon destroyed. 02289_ Lgt. EM Pulse Cannon destroyed. 02291_ Lgt. Treads destroyed. 02292_ Destroyed Imp. Aluminum Leg. 02293_ Lgt. Treads destroyed. 02303_ Critical hit (Burn: +37). 02303_ L-31 Rogue destroyed. 02303_ Lgt. Assault Rifle destroyed. 02303_ Destroyed Lgt. Assault Rifle. 02304_ Lgt. Assault Rifle destroyed. 02305_ G-47 Trooper destroyed. 02307_ U-05 Engineer lays Concrete. 02307_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????##???##????????????????????? | | ??????????## ### #####u#####?? ???????? | | ????????### "" ???????? | | ????????# ] T" ???????? | | ????????# @ % uu!!! u% ??????? | | ????????#" """g ! !!! ??????? | | ????????#T """ %g !! """??????????? | | ????????#" """ """??????????? | | ????????# """ ????? | | ????????#### # # = ????? | | ???????????##### %% %% ????? | | ???????????????# #####+##### ??????? | | ???????????????# #????? ???????????? | | ???????????????# #?????? ???????????? | | ???????????????# #??????????????????? | | ????????######## #??????????????????? | | ????????# #??????????????????? | | ????????# +??????????????????? | | ????????# #??????????????????? | | ????????# ##### ##??????????????????? | | ????????# #???# #???????????????????? | | ????????# #####+#####???????????????? | | ????????# # #???????????????? | | ????????# #"" """ #???????????????? | | ????????# #"T """ #???????????????? | | ????????# #"" """ #???????????????? | | ????????+ + #???????????????? | | ????????# # #???????????????? | | ????????# # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideHackingInsulator Manual? 0 Play Time 00:56:11 Cumulative 133.3 hours Start 2024.08.31 @ 07:09:43 End 2024.08.31 @ 11:19:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 606414be-ef33-48c3-aa6b-2b679200745d