Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 10:09:53 Player: ded_mazay Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3684) 3684 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7764 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 171/510 System Corruption 3% Temperature Cool (-150) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Recalibrator > --- WEAPON (3) ------- Cooled Plasma Cannon Compact Ion Cannon > --- INVENTORY (15) --- Makeshift ECM Suite Improved Reaction Control System Cloaking Device Graphene Brace Improved Shield Generator Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Core Analyzer Heart of Steel > --- WEAPON ----------- Tesla Rifle Backup Laser VII Coil Gun > --- INVENTORY -------- Angular Momentum Engine Fission Core Armored Leg Improved Cryofiber Web Makeshift ECM Suite Improved Reaction Control System Cloaking Device Graphene Brace Improved Shield Generator Component Analysis Suite Recalibrator Cooled Plasma Cannon Compact Ion Cannon Coil Gun Improved Proton Missile Launcher [Rating: 86] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Scrap Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . . 2 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 91 | 6 14 . 16 16 3 1 35 Power 14 | 1 2 . 1 4 . . 6 Engine 6 | 1 1 . 1 1 . . 2 Core 8 | . 1 . . 3 . . 4 Reactor . | . . . . . . . . Propulsion 32 | 2 7 . 7 2 . . 14 Treads 1 | . . . . . . . 1 Leg 29 | 2 7 . 7 2 . . 11 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 20 | 1 3 . 4 6 2 . 4 Device 12 | . 2 . 2 4 1 . 3 Storage 3 | 1 . . . . 1 . 1 Processor 3 | . 1 . . 2 . . . Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 25 | 2 2 . 4 4 1 1 11 Energy Gun 13 | 2 1 . 2 2 1 1 4 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | . 1 . 2 1 . . 3 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 39 | . 2 . 7 5 4 3 18 Power 8 | . 1 . 1 3 . 1 2 Propulsion 13 | . . . 2 1 1 1 8 Utility 6 | . . . 2 . 2 1 1 Weapon 12 | . 1 . 2 1 1 . 7 Highest Loss Streak 8 | . 1 . 3 2 4 2 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 7 | 2 7 7 7 6 6 12 13 Power . | . . 1 1 . . . 1 Propulsion . | . 3 2 1 . . . 1 Utility 2 | . 1 1 . 2 3 4 6 Weapon 3 | . 1 2 3 3 2 7 5 Tool/Special . | . . . . . . . . Unused Backups 24 | . 3 2 3 6 . . 10 Power 2 | . . . . 1 . . 1 Propulsion 7 | . . 2 2 1 . . 2 Utility 6 | . 1 . . . . . 5 Weapon 9 | . 2 . 1 4 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 98 100 92 96 92 84 78 Engine 2 | . 5 . 5 . . . 3 Core 6 | . 8 14 2 6 7 7 6 Leg 23 | . 28 28 35 27 24 15 18 Device 10 | . 1 . 6 18 12 15 6 Storage 7 | . 14 14 9 7 7 7 6 Processor 13 | . 11 14 9 10 16 15 13 Energy Gun 11 | . 16 14 8 9 13 15 10 Ballistic Gun 7 | . 11 14 9 7 7 7 6 Ballistic Cannon 1 | . . . . 4 1 . . Peak Build Rating 86 | 6 13 13 27 41 40 43 86 Average Rating 32 | 5 10 13 22 36 37 40 70 On Entrance 21 | . 6 13 13 23 40 39 37 Avg Prop Armor Cover (%) 7 | . . . . 9 7 6 6 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 16 16 34 28 41 41 67 Greatest Support 68 | 20 20 20 52 59 27 27 68 Greatest Overweight (x) 15 | . . . . 1 2 2 15 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 10 | 7 8 8 8 8 12 15 15 Most Carried 15 | 5 8 8 8 8 9 15 15 Average Carried 7 | 2 7 7 7 7 6 12 13 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 3 8 8 5 6 9 15 6 Class Distribution -------------------- 51% | Gunner 40% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 3141 | 224 378 15 403 194 129 212 1586 Remotely . | . . . . . . . . Salvage Created 3840 | 56 944 . 906 300 45 46 1543 Parts 215 | 2 55 . 56 19 . 5 78 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 4 . . 3 5 . Prevented . | . . . . . . . . Parts Restored 2 | . . . . 1 . . 1 Broken 2 | . . . . 1 . . 1 Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 78 | . 21 . 20 11 1 1 24 Guns 71 | . 20 . 20 9 1 1 20 Cannons 3 | . . . . 2 . . 1 AOE 3 | . 1 . . . . . 2 Classes Destroyed 15 | 1 3 . 4 1 1 . 5 Worker 1 | . . . 1 . . . . Builder 2 | . 1 . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 2 | 1 . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 7 | . 3 . 3 . . . 1 Swarmer 14 | . . . 8 3 . . 3 Grunt 39 | . 21 . 7 3 . . 8 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . 5 . . . 2 Hunter 4 | . . . . . . . 4 Programmer 10 | . . . . 5 . 1 4 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 4 | 1 4 . 4 3 1 1 4 Combat Bots Only 4 | . 3 . 4 3 1 1 3 Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 2 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . 1 . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 666 | . 80 6 138 60 36 19 327 Missed 183 | . 21 3 44 18 12 6 79 Hits 483 | . 59 3 94 42 24 13 248 Melee 9 | . . . . . . . 9 Projectile 474 | . 59 3 94 42 24 13 239 AOE 2 | . . . . . . . 2 Critical Strikes 18 | . . . 2 4 1 . 11 Damage Taken 9003 | . 757 44 1397 686 520 227 5372 Core 1516 | . 146 44 189 100 109 48 880 Absorbed by Shields 68 | . . . . . 68 . . Redirected to Shielding 100 | . . . 100 . . . . Regen/Repaired (Parts) 102 | . 84 . . 18 . . . Core Remaining (%) 63 | 100 . 24 65 . . 63 . Volleys Fired 289 | 3 71 5 79 30 9 3 89 Largest 3 | 1 2 2 2 3 3 2 3 Hottest 215 | 50 90 88 88 170 163 83 215 Shots Fired 639 | 3 135 10 153 83 26 10 219 Gun 597 | 3 135 10 153 65 23 10 198 Cannon 39 | . . . . 18 3 . 18 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 297 | . 64 5 74 47 11 5 91 Thermal 267 | 3 59 5 79 36 11 1 73 Explosive . | . . . . . . . . Electromagnetic 75 | . 12 . . . 4 4 55 Robot Hit Streak 13 | 3 8 3 12 13 9 4 9 Robot Miss Streak 7 | . 4 1 6 6 3 2 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . . . 4 3 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 404 | 3 85 6 99 53 17 4 137 Core Hits 189 | 2 39 1 45 28 8 2 64 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 18 | 1 4 . 4 . . . 9 Burn 9 | 1 4 . 3 . . . 1 Destroy 9 | . . . 1 . . . 8 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8159 | 39 1327 91 1530 1180 502 63 3427 Guns 6883 | 39 1250 91 1529 844 446 63 2621 Cannons 723 | . . . . 336 56 . 331 Explosions 552 | . 77 . . . . . 475 Melee . | . . . . . . . . Ramming 1 | . . . 1 . . . . Kinetic 3542 | . 538 74 725 654 187 55 1309 Thermal 3477 | 39 667 17 804 526 302 . 1122 Explosive 389 | . . . . . . . 389 Electromagnetic 750 | . 122 . . . 13 8 607 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 3 3 5 2 Average Corruption 2 | . . . . 1 3 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 96 | . . . . 10 28 43 15 Message Errors 25 | . . . . 1 9 10 5 Matter Fused 20 | . . . . 3 4 9 4 Heat Flow Errors 15 | . . . . 2 5 7 1 Energy Discharges 12 | . . . . 1 3 5 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 9 | . . . . 1 4 4 . Data Loss (major) 5 | . . . . 1 . 3 1 Misfires 6 | . . . . . 2 4 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . 3 . . 24 . . 3 Projectiles 24 | . . . . 24 . . . Explosions 6 | . 3 . . . . . 3 Melee . | . . . . . . . . Knockbacks 4 | . . . . 3 . . 1 Impact . | . . . . . . . . Kinetic 4 | . . . . 3 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . 37 . . . . . 243 Shots 5 | . 1 . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 529 | 30 218 . 249 276 474 265 529 Average Temperature 114 | 16 64 . 62 89 174 103 178 Received Heat Transfer 2353 | . 402 9 693 84 72 54 1039 Effects 31 | . . . 1 . 1 . 29 Shutdowns 10 | . . . . . 1 . 9 Energy Bleed 4 | . . . . . . . 4 Interference 11 | . . . 1 . . . 10 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | 1 2 . 6 5 . . 2 Heat Transferred 8224 | 185 1987 37 2109 1015 625 . 2266 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 94 | 100 87 . 77 100 . . 92 Level 1 5 | . 12 . 22 . . . 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 346 | 5 255 . 293 128 . . 346 Initial 128 | . . . 32 128 . . . Average 56 | . 85 . 163 27 . . 91 Influence Increases 2645 | 5 619 . 738 346 30 30 877 Destroy 0b10 Robot/C 1560 | . 420 . 400 220 20 20 480 Destroy 0b10 Robot/NC 70 | 5 20 . 25 . . . 20 Destroy Leader 416 | . 106 . 88 60 10 10 142 Trap Triggered on 0b10 30 | . . . 10 20 . . . Successful Hack 105 | . 19 . 49 26 . . 11 Disable Machine 240 | . 30 . 45 15 . . 150 Destroy Structure 74 | . 9 . 1 5 . . 59 Lose Combat Pursuer 150 | . 15 . 120 . . . 15 Influence Decreases 2309 | 5 400 156 517 605 55 30 541 Entered New Map 303 | . . 106 31 156 10 . . Time Decay 1706 | 5 380 50 416 419 45 30 361 Lost Part 300 | . 20 . 70 30 . . 180 Squads Dispatched 28 | . 8 . 2 5 . 1 12 Investigation 7 | . 4 . 2 1 . . . Extermination 9 | . . . . 4 . . 5 Reinforcement 9 | . 4 . . . . . 5 Assault 3 | . . . . . . 1 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 9 | . 2 . 5 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 33 5 34 13 1 11 28 Peak Tracking Total 9 | . 5 3 6 3 1 9 4 Tactical Retreats 7 | . 1 . 5 . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered 7 | . 4 . . 2 . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 13 | . . . 6 7 . . . Reused 3 | . . . 1 2 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 1 2 . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 16 | . 2 . 3 1 . . 10 Max in Single Turn 2 | . 1 . 1 1 . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 34 | . 5 . 8 8 1 2 10 Terminals 19 | . 3 . 6 5 . . 5 Fabricators 2 | . . . . 1 . . 1 Repair Stations 3 | . 1 . . 1 . . 1 Recycling Units 5 | . 1 . . 1 . . 3 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 103 | . 13 . 29 30 1 2 28 Successful 59 | . 6 . 19 15 1 2 16 Failed 43 | . 7 . 9 15 . . 12 Catastrophic 5 | . 1 . 2 . . . 2 Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 63 | . 10 . 20 20 . . 13 Fabricators 6 | . . . . 4 . . 2 Repair Stations 8 | . 2 . . 4 . . 2 Recycling Units 14 | . 1 . . 2 . . 11 Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 3 . 11 8 1 2 6 Record 3 | . . . 1 . . . 2 Robot Analysis 2 | . . . 1 . . . 1 Prototype ID Bank 3 | . . . 1 1 . . 1 Open Door 3 | . . . . . 1 2 . Open DSF 3 | . . . . 2 . . 1 Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 4 | . . . 2 1 . . 1 Terminal Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 2 | . . . 1 1 . . . Reprogram Traps 3 | . . . 1 2 . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . 2 . . 1 Network Status 2 | . . . . 1 . . 1 Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 7 | . 2 . . 3 . . 2 Scan Component 4 | . 1 . . 2 . . 1 Repair 3 | . 1 . . 1 . . 1 Recycling Unit Hacks 10 | . 1 . . 2 . . 7 Recycle Component 1 | . . . . . . . 1 Process 2 | . . . . . . . 2 Report Inventory 3 | . 1 . . . . . 2 Retrieve Matter 3 | . . . . 1 . . 2 Retrieve Components 1 | . . . . 1 . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 4 . 8 6 . . 8 Full Trace Events 6 | . . . 5 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 108 | . 32 . . 38 . . 38 Parts Recycled 1 | . . . . . . . 1 Recycled Matter 48 | . . . . . . . 48 Retrieved Matter 161 | . . . . 113 . . 48 Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 2 | . . . . . . . 2 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Active Infowar (turns) 5603 | . 139 . 650 1679 1426 1709 . Sensors 5545 | . 81 . 650 1679 1426 1709 . Seismic 58 | . 58 . . . . . . Robot Analysis Total 2 | . . . 1 . . . 1 Derelict Logs Recovered 5 | . . . . . 3 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 12989 | 3225 1091 107 1007 1692 1552 1710 2605 Spaces Moved 6293 | 1379 638 69 601 989 823 686 1108 Core 78 | 11 . . . . . . 67 Treads . | . . . . . . . . Legs 6176 | 1368 638 69 601 989 823 686 1002 Wheels . | . . . . . . . . Hover 39 | . . . . . . . 39 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 107 110 180 180 120 Average Speed 157 | 119 120 120 111 139 183 246 194 Slowest Speed 800 | 120 120 120 122 182 245 255 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 48 | 63 78 3 49 19 76 72 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 100 | . 7 . . 3 1 . 89 Melee . | . . . . . . . . Projectile 10 | . . . . 3 1 . 6 AOE 90 | . 7 . . . . . 83 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 8817 | 2954 830 84 787 1234 843 697 1388 Wait 1932 | 1558 69 8 56 151 . . 90 Move 6286 | 1378 637 68 600 988 822 685 1108 Hop . | . . . . . . . . Pick Up 125 | 9 23 1 18 25 6 5 38 Fast Attach . | . . . . . . . . Attach 64 | 6 5 . 12 11 3 . 27 Detach 2 | . . . 2 . . . . Swap 50 | . 11 . 8 10 3 1 17 Drop 61 | . 14 2 11 14 . 1 19 Fire 289 | 3 71 5 79 30 9 3 89 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 3226 | -11/Scrapyard | Entered Materials 3227 | -10/Materials | Build established: Mutant 3608 | -10/Materials | Discovered new exit (range 6) 3726 | -10/Materials | Repaired Hvy. Assault Rifle 3744 | -10/Materials | Discovered new exit (range 3) 3989 | -10/Materials | Core integrity fell below 50% 4103 | -10/Materials | Discovered new exit (range 5) 4171 | -10/Materials | Discovered new exit (range 11) 4317 | -10/Materials | Entered Subcaves 4332 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4352 | -10/Subcaves | Discovered new exit (range 8) 4424 | -10/Subcaves | Entered Materials 4424 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4727 | -8/Materials | Build established: Scavenger-Mutant 4814 | -8/Materials | Identified exit to Storage 4851 | -8/Materials | Discovered new exit (range 16) 4973 | -8/Materials | Central database locked down 5039 | -8/Materials | Build established: Mutant 5370 | -8/Materials | Lost 3 parts (1n1u1w) 5431 | -8/Materials | Entered Factory 5431 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5485 | -7/Factory | Identified exit to DSF 5736 | -7/Factory | Build established: Gunner 6186 | -7/Factory | Discovered new exit (range 9) 6528 | -7/Factory | Repaired Reaction Control System 6554 | -7/Factory | Identified exit to Lower Caves 6715 | -7/Factory | Build established: Skirmisher 7123 | -7/Factory | Entered Lower Caves 7153 | -7/Lower Caves | Learned Factory emergency access door positions 7182 | -7/Lower Caves | Learned Factory garrison access intel 7247 | -7/Lower Caves | Learned Factory terminal intel 7340 | -7/Lower Caves | Build established: Gunner 7378 | -7/Lower Caves | Spotted B-75 Beast 7483 | -7/Lower Caves | Destroyed B-75 Beast 7512 | -7/Lower Caves | Lost 4 parts (1n2u1w) 7787 | -7/Lower Caves | Discovered new exit (range 5) 8675 | -7/Lower Caves | Entered another Lower Caves area 8735 | -7/Lower Caves | Learned location of 1 exit from Factory 8970 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9869 | -7/Lower Caves | Encountered a Warlord checkpoint 10283 | -7/Lower Caves | Found Prototype Device 10286 | -7/Lower Caves | Identified Heart of Steel 10368 | -7/Lower Caves | Discovered new exit (range 8) 10380 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10385 | -7/Lower Caves | Entered Factory 10385 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10386 | -6/Factory | Identified exit to Lower Caves 10388 | -6/Factory | Loaded intel: 26 terminal locations 10389 | -6/Factory | Loaded intel: 4 garrison access locations 11614 | -6/Factory | Lost 4 parts (2n2w) 12086 | -6/Factory | Cargo convoy interrupted 12420 | -6/Factory | Core integrity fell below 50% 12855 | -6/Factory | Core integrity fell below 20% 12892 | -6/Factory | Lost 3 parts (1p1n1u) 12925 | -6/Factory | Spotted B-75 Beast 12991 | -6/Factory | Crushed by falling debris 12991 | -6/Factory | Smashed by cave-in Last Messages --------------- Identified Com. Ion Cannon. Nuclear Reactor explodes. The unstable cave ceiling collapses. Identified Cld. Plasma Cannon. [Achievement: Hydra] The Cld. Plasma Cannon is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. The unstable cave ceiling collapses. 4 Matter crushed. P-60 Hacker resets B-75 Beast, system corruption cleaned. Nuclear Reactor explodes. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Backup Laser VII destroyed. System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?# #! [ #??????????????????????? | | ?# # #??????????????????????? | | ?# # #??????????????????????? | | ?# ==##+#+#####?????????????????????? | | ?# |%! #?????????????????????? | | ?# [!! ^#?????????????????????? | | ?# ^#?????????????????????? | | ?# +????????????+????????? | | ?# !] #?????????????????????? | | ?# ]= "" "" ???????????????????? | | ?# ]= """ "??????????????????? | | ?# ########### "??????????????????? | | ?# ??????# BB ???????????????????? | | ??????# BB ???????????????????? | | ??????# #????????????????+??? | | ??????# #???????????????????? | | ? ?????# #???????????????????? | | ? ???????# # #???????????????????? | | ??? ??????????# ##??????????????????? | | ?????????????## #??????????????????? | | ?????????????# #??????????????????? | | ??????????????# = #??????????????????? | | ??????????????# % % #??????????????????? | | ??????????????# / [ # #???????????????????? | | ???????????????# #???????????????????? | | ???????????????# # @ #???????????????????? | | ?????????????????## # % #???????????????????? | | ??????????????????#### ##???????????????????? | | ?????????????????????## #####????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | G""??????????????????????????????????????????????? | | ?"???????????????????????????????????????????????? | | ?"???????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 26% | -10/Materials Reaction Control System | 40% | -7/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking DIY Cooler Hydra Party Time Unlikely Earthworm Challenges ------------ None Game ------ Seed WarlordMasterBank Manual? 0 Play Time 02:45:12 Cumulative 14.1 hours Start 2026.09.03 @ 12:02:53 End 2026.09.22 @ 10:09:53 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8895af47-a183-4997-aab0-93284a036541