Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 21:53:14 Player: Ironprostate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2660) 2660 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 6285 Bonus ------- High Alert Combat Kills 65 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 265/265 System Corruption 3% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Recalibrator > --- WEAPON (3) ------- EM Pulse Cannon Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Authchip [R/Combat] Improved EM Shotgun Medium Laser Precision Beam Rifle Light Assault Rifle Autogun High-powered Shotgun Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Recalibrator > --- WEAPON ----------- Pulse Rifle Heavy Laser EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Medium Laser Precision Beam Rifle EM Pulse Cannon Heavy Ion Cannon Autogun High-powered Shotgun Gauss Rifle Gauss Rifle Flak Cannon Improved Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . Utility . | . . . . . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 96 | 5 . 5 19 6 41 4 7 9 Power 16 | 1 . . 1 . 9 1 1 3 Engine 9 | 1 . . 1 . 5 . . 2 Core 7 | . . . . . 4 1 1 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 . . 8 4 14 1 1 1 Treads . | . . . . . . . . . Leg 23 | 2 . . 5 1 13 1 1 . Wheel 3 | . . . 3 . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . 3 1 . . 1 Utility 8 | . . 2 2 . . 2 2 . Device 2 | . . . . . . 1 1 . Storage 3 | . . 1 1 . . . 1 . Processor 3 | . . 1 1 . . 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 41 | 2 . 3 8 2 18 . 3 5 Energy Gun 8 | . . . 1 . 6 . . 1 Energy Cannon 9 | . . . 1 . 5 . 1 2 Ballistic Gun 22 | 2 . 3 5 2 7 . 2 1 Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Corrupted Parts 2 | . . . . . 1 . 1 . System Corruption 3 | . . . . . 2 . 1 . Parts Lost 34 | . . 4 4 2 10 . 2 12 Power 10 | . . 1 . 1 4 . . 4 Propulsion 14 | . . 2 2 1 4 . 1 4 Utility . | . . . . . . . . . Weapon 10 | . . 1 2 . 2 . 1 4 Highest Loss Streak 9 | . . 4 2 1 6 . 1 9 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 85 | . 71 92 67 91 91 99 93 81 Engine 6 | . 14 14 4 5 11 . . . Core 5 | . . . . . 3 18 18 14 Leg 22 | . 28 27 6 12 28 35 31 22 Flight 3 | . . . . 17 4 . . 1 Device 1 | . . . . . . . 3 9 Storage 9 | . . 14 11 11 9 9 8 9 Processor 8 | . . 7 11 11 9 9 5 . Energy Gun 6 | . . . 7 . 6 18 9 7 Energy Cannon 4 | . . . 4 . 5 9 6 8 Ballistic Gun 15 | . 28 27 15 28 13 . 10 3 Ballistic Cannon 1 | . . . 2 4 . . . 3 Peak Build Rating 37 | 5 5 9 14 13 32 33 36 37 Average Rating 18 | 3 5 7 9 12 22 32 33 29 On Entrance 15 | . 5 5 4 13 12 29 33 35 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 7 7 17 52 51 74 63 63 69 Greatest Support 52 | 20 20 20 48 30 50 51 52 52 Greatest Overweight (x) 21 | . . 4 15 4 19 1 1 21 Average Overweight (x) 1 | . . . 4 2 1 1 1 2 Largest Inventory Capacity 20 | 5 5 10 20 20 20 20 20 20 Average Capacity 18 | 5 5 9 19 20 20 20 19 20 Most Carried 20 | 5 3 9 17 13 20 20 20 20 Average Carried 14 | 1 2 7 13 12 16 18 18 18 Final Capacity 20 | 5 5 10 20 20 20 20 20 20 Final Carried 20 | 2 3 9 12 13 20 19 20 14 Class Distribution -------------------- 48% | Scavenger-Gunner 24% | Gunner 18% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2144 | 268 . 116 440 99 828 . 235 158 Remotely . | . . . . . . . . . Salvage Created 3402 | 30 . 80 759 139 1732 . 491 171 Parts 214 | 2 . 12 55 7 102 . 20 16 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 79 | 1 . 5 21 6 31 . 7 8 Guns 47 | 1 . 5 17 3 14 . 5 2 Cannons 30 | . . . 4 3 17 . 2 4 AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | 1 . 1 5 . 6 . . . Worker 5 | . . . 3 . 2 . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . . 1 . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . 1 . 1 . 1 . Swarmer 26 | . . 5 7 3 3 . . 8 Cutter 2 | . . . . . 2 . . . Grunt 30 | 1 . . 12 3 11 . 3 . Brawler 3 | . . . 1 . 2 . . . Sentry 12 | . . . 1 . 8 . 3 . Specialist 3 | . . . . . 3 . . . Hunter 3 | . . . . . 2 . 1 . Best Kill Streak 9 | 1 . 3 6 3 9 . 3 3 Combat Bots Only 8 | 1 . 3 6 3 8 . 3 3 Max Kills in Single Turn 2 | 1 . 1 2 1 2 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 531 | 6 . 44 134 30 182 6 39 90 Missed 137 | 1 . 11 36 8 45 4 10 22 Damage Taken 5358 | 53 . 525 1033 227 1932 163 420 1005 Core 1041 | 10 . 150 288 39 261 104 28 161 Absorbed by Shields 5 | . . . . . . . . 5 Regen/Repaired (Parts) 413 | . . . 32 . . . 381 . Core Remaining (%) 50 | 96 . 36 . 18 . . . . Volleys Fired 225 | 3 1 14 49 18 94 4 22 20 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 195 | 40 40 43 136 82 191 176 154 195 Shots Fired 553 | 6 2 28 134 54 237 10 48 34 Gun 417 | 6 2 28 109 42 170 7 34 19 Cannon 136 | . . . 25 12 67 3 14 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 326 | 6 2 28 94 54 114 . 17 11 Thermal 135 | . . . 40 . 58 7 17 13 Explosive . | . . . . . . . . . Electromagnetic 92 | . . . . . 65 3 14 10 Robot Hit Streak 17 | 3 . 3 17 5 13 9 7 9 Robot Miss Streak 9 | 1 2 5 6 5 4 1 2 9 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . . 1 2 . 3 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 325 | 4 . 11 79 26 153 9 28 15 Core Hits 155 | 2 . 6 34 9 71 1 15 17 Critical Kills 3 | 1 . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | 1 . . 2 1 2 . 2 . Burn 3 | . . . 1 . 2 . . . Destroy 3 | 1 . . 1 . . . 1 . Blast 1 | . . . . 1 . . . . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5858 | 47 . 165 1256 380 2853 167 595 395 Guns 3359 | 47 . 165 977 209 1426 88 343 104 Cannons 2115 | . . . 279 171 1162 79 252 172 Explosions 362 | . . . . . 243 . . 119 Melee . | . . . . . . . . . Ramming 22 | . . . . . 22 . . . Kinetic 2403 | 47 . 165 798 380 779 . 171 63 Thermal 2153 | . . . 458 . 1212 88 172 223 Explosive . | . . . . . . . . . Electromagnetic 1280 | . . . . . 840 79 252 109 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 1 2 2 3 3 Average Corruption 1 | . . . 1 1 2 2 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . . . 5 8 23 6 15 8 Message Errors 10 | . . . 1 1 4 2 2 . Matter Fused 15 | . . . . 3 3 1 2 6 Heat Flow Errors 8 | . . . 1 2 2 2 1 . Energy Discharges 10 | . . . 1 2 3 . 3 1 Data Loss (minor) 9 | . . . . . 3 . 5 1 Data Loss (major) 3 | . . . . . 2 1 . . Misfires 5 | . . . . . 3 . 2 . Alerts 2 | . . . 1 . 1 . . . Weapon Failures 3 | . . . 1 . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . 1 . 82 . 5 1 Projectiles 26 | . . . 1 . 19 . 5 1 Explosions 63 | . . . . . 63 . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . 1 2 . . . 1 Impact . | . . . . . . . . . Kinetic 4 | . . . 1 2 . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 616 | . . 4 120 262 557 616 357 379 Average Temperature 132 | . . 1 42 48 174 252 125 135 Received Heat Transfer 1362 | 30 . . 273 75 639 12 162 171 Effects 44 | . . . . . 28 9 5 2 Shutdowns 10 | . . . . . 7 3 . . Energy Bleed 3 | . . . . . . 1 1 1 Interference 16 | . . . . . 9 2 4 1 Matter Decay 3 | . . . . . 2 1 . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 5 | . . . . . 4 1 . . Damage (major) 4 | . . . . . 4 . . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 4 . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 4113 | . . . 1073 . 2026 222 370 422 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Peak Influence 536 | 20 28 130 412 290 536 448 422 241 Initial 348 | . 13 10 . 160 . 348 218 122 Average 171 | 4 14 44 128 142 156 444 307 214 Maximum Alert Level 2 | . . . 2 1 2 2 2 1 Low Security (%) 60 | 100 100 100 66 82 71 . 6 27 Level 1 28 | . . . 30 17 18 3 73 72 Level 2 11 | . . . 2 . 9 96 20 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 1 . 11 . 2 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . . . 1 . 6 . 2 . Assault . | . . . . . . . . . Garrison 5 | . . . . . 5 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 6 | . . . 1 . 3 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | 1 2 25 30 8 46 1 12 14 Peak Tracking Total 12 | 1 1 12 6 3 7 1 4 4 Tactical Retreats 11 | . . . 2 2 5 . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 7 | . . . . . 1 . . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 4 | . . . 2 . . . 2 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 10 | . . . 1 . 3 1 4 1 Terminals 5 | . . . . . 1 1 2 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 19 | . . . 4 . 6 1 7 1 Successful 12 | . . . 4 . 4 . 4 . Failed 7 | . . . . . 2 1 3 1 Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . 1 2 2 1 Terminals 7 | . . . . . 2 1 3 1 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 4 . . . 3 . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 3 | . . . . . 2 . 1 . Prototype ID Bank 2 | . . . . . 1 . 1 . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . Scan Component 3 | . . . 2 . . . 1 . Repair 3 | . . . 2 . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . . . 1 . 3 1 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . Time 84 | . . . 58 . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 7171 | 107 206 697 1523 852 1874 415 854 643 Spaces Moved 3031 | 102 169 530 397 324 694 216 398 201 Core 181 | 50 . 4 114 . 6 . . 7 Treads . | . . . . . . . . . Legs 2458 | 52 169 526 130 164 618 216 398 185 Wheels 153 | . . . 153 . . . . . Hover . | . . . . . . . . . Flight 239 | . . . . 160 70 . . 9 Fastest Speed 50 | 50 120 120 115 190 120 180 182 185 Average Speed 200 | 85 120 120 325 242 202 181 183 275 Slowest Speed 1400 | 120 120 250 800 352 1000 182 185 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 20 77 30 45 37 32 26 31 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . . . 1 . 20 . . 4 Melee . | . . . . . . . . . Projectile 5 | . . . 1 . 4 . . . AOE 20 | . . . . . 16 . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 3700 | 115 170 561 528 355 991 231 481 268 Wait 159 | . . . 36 . 95 . 26 2 Move 3023 | 101 168 529 396 323 693 215 397 201 Hop . | . . . . . . . . . Pick Up 112 | 6 1 10 22 4 41 4 21 3 Fast Attach 14 | 1 . . . . 9 1 3 . Attach 63 | 4 . 3 16 5 24 1 2 8 Detach 4 | . . 1 . 2 1 . . . Swap 19 | . . 2 3 1 8 2 2 1 Drop 45 | . . 2 6 2 24 4 5 2 Fire 225 | 3 1 14 49 18 94 4 22 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 Rewire 4 | . . . . . . . 3 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Entered Mines 339 | -10/Mines | Build established: Mutant 612 | -10/Mines | Learned Materials non-interactive machine intel 612 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 812 | -10/Mines | Discovered new exit (range 15) 930 | -10/Mines | Discovered new exit (range 7) 936 | -10/Mines | Learned Materials security intel 965 | -10/Mines | Assembled infested the area 1001 | -10/Mines | Core integrity fell below 50% 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1013 | -9/Materials | Loaded intel: 41 non-interactive machine locations 1042 | -9/Materials | Lost 4 parts (1p2n1w) 1506 | -9/Materials | Build established: Gunner 2056 | -9/Materials | Core integrity fell below 50% 2286 | -9/Materials | Repaired Aluminum Leg 2318 | -9/Materials | Repaired Hvy. Assault Rifle 2402 | -9/Materials | Discovered new exit (range 12) 2534 | -9/Materials | Entered Mines 2619 | -9/Mines | Build established: Scavenger-Gunner 2908 | -9/Mines | Learned Materials stockpile data 2956 | -9/Mines | Core integrity fell below 20% 3256 | -9/Mines | Build established: Gunner 3277 | -9/Mines | Discovered new exit (range 16) 3386 | -9/Mines | Entered Materials 3386 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3679 | -8/Materials | Build established: Scavenger-Gunner 4635 | -8/Materials | Garrison activated, responded to threat 4811 | -8/Materials | Destroyed 8 combat bots 4818 | -8/Materials | Lost 6 parts (2p4n) 5090 | -8/Materials | Garrison activated, responded to threat 5258 | -8/Materials | Identified exit to Garrison 5260 | -8/Materials | Entered Garrison 5260 | -8/Garrison | Discovered recently destroyed garrison 5313 | -8/Garrison | Discovered new exit (range 6) 5530 | -8/Garrison | Core integrity fell below 50% 5675 | -8/Garrison | Entered Materials 5789 | -8/Materials | Met 7R-MNS 6328 | -8/Materials | Discovered new exit (range 10) 6397 | -8/Materials | Identified exit to Garrison 6460 | -8/Materials | Repaired Hcp. Storage Unit 6529 | -8/Materials | Entered Garrison 6669 | -8/Garrison | Triggered checkpoint 6915 | -8/Garrison | Triggered checkpoint 6916 | -8/Garrison | Core integrity fell below 20% 6933 | -8/Garrison | Triggered checkpoint 6987 | -8/Garrison | Lost 9 parts (3p3n3w) 7172 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- you've discovered and used throughout all runs. 07000_ System corrupted: Matter fused (-10). 07026_ Acquired Lgt. Assault Rifle. 07027_ Acquired 23 matter. 07048_ Acquired Flight Unit. 07050_ Dropped Hvy. Ion Cannon. 07053_ System corrupted: Matter fused (-9). 07075_ Acquired 7 matter. 07086_ System corrupted: Energy discharge (-54). 07112_ Acquired 91 matter. 07149_ System corrupted: Component data lost. 07161_ Critical hit (Burn: +37). 07163_ Flight Unit destroyed. 07168_ Slug penetrates Reinforced Barrier. 07168_ G-50 Soldier knocked back. 07169_ Lgt. Nuclear Core destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###### #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????####????????????????????????????? | | ?????# #??????? #????????????????????????????? | | ?????# #??????? #????????????????????????????? | | ?????# #???????# #????????????????????????????? | | ?????# #???????# #????????????????????????????? | | ?????# ##??????# #????????????????????????????? | | ?????# T#??????# #????????????????????????????? | | ?????# ##??????# #######??????????????????????? | | ?????# #???????# ##CCC #??? #?????????????????? | | ?????# ######### ## **## #?????????????????? | | ?????# @ g #?????????????????? | | ?????# = ] gg #?????????????????? | | ?????# #?????????????????? | | ?????############ ## # #?????????????????? | | ??????????????### # # #?????????????????? | | ??????????????? "?????????????????? | | ??????????????#* "?????????????????? | | ??????????????# "?????????????????? | | ??????????????# "?????????????????? | | ??????????????### ## ## #?????????????????? | | ????????????????# ## #? ^ #?????????????????? | | ???????????????? ^ ?????????????????? | | ??????????????? ^ ????????????????? | | ??????????????### ###???????????????? | | ????????????????## ##""""## ^##?????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Survived The Infestation Loot Pinata Novice Programmer Please Form A Line Risk Taker Troublemaker Challenges ------------ None Game ------ Seed MiniConcussiveCharger Manual? 0 Play Time 01:19:46 Cumulative 2.9 hours Start 2025.01.05 @ 20:27:00 End 2025.01.05 @ 21:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c07ccc2f-9d8d-44a6-99e5-64d1331efafe