Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 06:47:52 Player: YA-B01 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (178) 890 Value Destroyed (6017) 6017 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1446) 1446 TOTAL SCORE: 12033 Bonus ------- High Alert Combat Kills 546 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 99/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Remote Datajack EM Surge Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VSS Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Improved Proton Missile Launcher Remote Datajack > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Sensor Array Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . 2 2 . 2 . Weapon . | . . . . . . . . Parts Attached 195 | 7 11 40 66 34 24 11 2 Power 22 | 1 2 10 5 3 1 . . Engine 17 | 1 2 10 3 1 . . . Core 5 | . . . 2 2 1 . . Reactor . | . . . . . . . . Propulsion 64 | 2 2 14 26 9 6 4 1 Treads 38 | 2 2 1 25 8 . . . Leg 4 | . . . . . 2 1 1 Wheel 1 | . . 1 . . . . . Hover 12 | . . 3 1 1 4 3 . Flight 9 | . . 9 . . . . . Utility 38 | 2 2 4 15 4 6 4 1 Device 20 | 1 1 . 9 3 3 2 1 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 1 1 . 1 . Hackware 5 | . . . 2 . 3 . . Protection 7 | . . 4 2 . . 1 . Artifact . | . . . . . . . . Weapon 71 | 2 5 12 20 18 11 3 . Energy Gun 17 | 1 2 1 6 5 2 . . Energy Cannon 12 | . . 2 5 4 1 . . Ballistic Gun 6 | 1 . 4 1 . . . . Ballistic Cannon 8 | . 2 . 1 4 1 . . Launcher 11 | . . 2 4 1 2 2 . Special Weapon 2 | . . . . . 1 1 . Impact Weapon 5 | . 1 3 1 . . . . Slashing Weapon 9 | . . . 1 4 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . 2 . 3 . . . Parts Lost 67 | . 2 13 13 3 16 16 4 Power 6 | . . 2 1 1 1 1 . Propulsion 26 | . . 7 4 1 6 7 1 Utility 19 | . . 2 4 1 4 5 3 Weapon 16 | . 2 2 4 . 5 3 . Highest Loss Streak 11 | . 2 4 4 1 11 8 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 96 86 97 98 89 80 29 Engine 6 | . 14 10 7 3 5 . . Core 1 | . . . 1 3 . 5 . Treads 24 | . 28 14 32 29 16 . . Hover 3 | . . 4 2 . 5 16 . Flight 2 | . . 14 . . . . . Device 6 | . 3 1 10 6 7 5 4 Storage 9 | . 22 11 9 7 5 . . Processor 5 | . . . . 15 12 8 13 Hackware 11 | . . . 12 15 17 25 6 Protection 2 | . . 9 2 . . 1 . Energy Gun 5 | . 11 1 7 5 . . . Energy Cannon 3 | . . 1 7 3 3 . . Ballistic Gun 1 | . 4 4 . . . . . Ballistic Cannon 3 | . 9 3 . 3 2 4 . Impact Weapon 1 | . . 8 . . . . . Slashing Weapon 1 | . . . 1 1 3 . . Peak Build Rating 54 | 9 11 19 38 45 42 54 12 Average Rating 27 | 6 8 13 28 40 34 40 10 On Entrance 20 | . 6 11 17 37 38 42 9 Naked Turns . | . . . . . . . . Heaviest Build 35 | 14 25 25 30 32 35 23 1 Greatest Support 112 | 40 40 60 112 112 88 27 3 Greatest Overweight (x) 2 | . . 2 1 1 2 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 8 5 5 Most Carried 10 | 3 10 10 10 10 10 5 3 Average Carried 8 | 1 8 9 9 9 7 4 2 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 10 | 3 10 10 10 10 3 4 3 Class Distribution -------------------- 45% | Hacker-Mutant 29% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 3262 | 262 381 564 819 577 365 272 22 Remotely . | . . . . . . . . Salvage Created 6002 | 111 922 1186 2292 851 418 222 . Parts 320 | 5 62 53 117 38 25 20 . Haulers Intercepted 13 | . 2 3 5 3 . . . Recyclers Shooed 11 | . 1 6 . 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 122 | . 16 23 40 18 20 5 . Melee 13 | . 1 5 4 1 2 . . Guns 29 | . 11 6 6 5 1 . . Cannons 37 | . 4 . 17 11 4 1 . AOE 34 | . . 7 9 1 13 4 . Classes Destroyed 16 | 2 6 2 4 1 1 . . Worker 10 | . 2 2 5 1 . . . Builder 8 | . 4 3 . . . 1 . Tunneler 2 | 1 . . . . . 1 . Hauler 13 | . 2 3 5 3 . . . Recycler 7 | 1 1 5 . . . . . Mechanic 4 | . 1 . 2 . . 1 . Operator 2 | . . . 2 . . . . Watcher 12 | . 3 3 4 2 . . . Swarmer 22 | . . 11 . 1 10 . . Grunt 63 | . 16 7 28 9 3 . . Duelist 2 | . . . 1 1 . . . Sentry 16 | . . 5 8 3 . . . Specialist 1 | . . . . . 1 . . Hunter 7 | . . . 2 . 3 2 . Programmer 10 | . . . . 4 3 3 . Heavy 1 | . . . 1 . . . . Best Kill Streak 10 | 2 5 5 7 3 10 3 . Combat Bots Only 10 | . 5 5 4 3 10 2 . Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 1 2 1 . Melee 1 | . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 960 | . 76 158 226 175 127 159 39 Missed 271 | . 20 31 53 52 29 66 20 Damage Taken 10519 | 9 711 1720 3300 1371 1546 1518 344 Core 2173 | . 143 253 305 132 486 572 282 Absorbed by Shields 8 | . . . . . 8 . . Redirected to Shielding 54 | . . . 54 . . . . Regen/Repaired (Parts) 193 | . 9 . . 160 . 24 . Core Remaining (%) 46 | 100 42 36 44 . 11 . . Volleys Fired 452 | 3 91 49 164 69 56 20 . Largest 2 | 1 2 2 2 2 2 1 . Hottest 140 | 40 75 68 137 140 130 48 . Shots Fired 706 | 3 171 57 260 132 63 20 . Gun 322 | 3 121 44 98 44 12 . . Cannon 331 | . 50 9 152 84 32 4 . Launcher 52 | . . 4 10 4 19 15 . Special 1 | . . . . . . 1 . Kinetic 197 | . 86 38 9 36 24 4 . Thermal 305 | . . 5 200 90 10 . . Explosive 48 | . . 4 10 4 19 11 . Electromagnetic 155 | 3 85 10 41 2 10 4 . Robot Hit Streak 21 | 2 13 7 15 21 9 11 . Robot Miss Streak 7 | 1 4 7 4 3 4 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 544 | 2 109 99 180 105 36 13 . Core Hits 276 | 2 45 28 98 53 31 19 . Critical Kills 4 | . . 2 2 . . . . Critical Parts Destroyed 18 | . 1 11 6 . . . . Critical Strikes 35 | . 3 13 11 3 4 1 . Burn 4 | . . . 3 1 . . . Meltdown 1 | . . . 1 . . . . Destroy 1 | . 1 . . . . . . Blast 6 | . 1 . . 2 2 1 . Corrupt 1 | . 1 . . . . . . Smash 20 | . . 13 7 . . . . Sever 2 | . . . . . 2 . . Melee Attacks 240 | . 2 85 52 17 84 . . Impact 132 | . 2 85 45 . . . . Slashing 108 | . . . 7 17 84 . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . 8 2 . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15917 | 82 1574 2744 5289 2868 2259 1101 . Guns 3978 | 41 950 566 1253 1004 164 . . Cannons 4471 | . 529 116 1602 1570 551 103 . Explosions 4586 | 30 75 491 1529 201 1270 990 . Melee 2805 | . . 1570 885 76 274 . . Ramming 77 | 11 20 1 20 17 . 8 . Kinetic 2722 | . 734 589 78 760 458 103 . Thermal 4533 | 30 75 42 2505 1756 125 . . Explosive 3922 | . . 491 1279 201 1270 681 . Electromagnetic 1858 | 41 745 51 522 58 132 309 . Impact 2387 | . . 1570 817 . . . . Slashing 418 | . . . 68 76 274 . . Piercing . | . . . . . . . . Highest Corruption 10 | . 2 6 1 3 4 1 10 Average Corruption 1 | . 2 6 1 1 3 1 1 Corruption Purged 1 | . . . 1 . . . . Corruption Blocked . | . . . . . . . . Effects 119 | . 22 14 20 36 25 . 2 Message Errors 31 | . 6 4 9 5 7 . . Matter Fused 29 | . 6 5 5 7 6 . . Heat Flow Errors 12 | . 5 . 1 5 1 . . Energy Discharges 14 | . . 1 3 8 2 . . Parts Fused 6 | . 1 . 1 4 . . . Data Loss (minor) 14 | . 1 1 . 4 6 . 2 Data Loss (major) 5 | . 2 1 . 2 . . . Misfires 3 | . 1 . . . 2 . . Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . 2 1 . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 813 | . 15 545 206 15 15 17 . Projectiles 84 | . 15 17 20 15 . 17 . Explosions 100 | . . 81 4 . 15 . . Melee 629 | . . 447 182 . . . . Knockbacks 38 | . 9 3 5 12 7 2 . Impact 8 | . . 3 5 . . . . Kinetic 28 | . 9 . . 10 7 2 . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 336 | 9 32 . 168 21 65 41 . Shots 12 | 1 1 . 4 1 4 1 . Rammed 26 | 2 10 1 7 2 1 3 . Targets Rammed 30 | 2 13 1 8 2 1 3 . Kicked . | . . . . . . . . Crushed 4 | . 3 . 1 . . . . Highest Temperature 527 | 12 344 365 180 527 74 . . Average Temperature 85 | 12 95 74 39 113 29 . . Received Heat Transfer 3580 | . 381 609 1368 591 463 81 87 Effects 7 | . 3 . . 4 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . 2 . . . . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 11 | . . 7 4 . . . . Combat Hostiles 8 | . . 5 3 . . . . Parts Fried 20 | . 2 10 7 . 1 . . Impact Corruptions 28 | . . 21 7 . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 14 | . . . 6 7 1 . . Heat Transferred 8467 | 50 . 74 4677 3443 223 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 2 . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Peak Influence 802 | 10 183 462 802 289 793 519 250 Initial 415 | . 6 . 186 168 189 415 220 Average 307 | 5 84 140 478 151 475 408 232 Maximum Alert Level 3 | . . 2 3 1 3 2 1 Low Security (%) 37 | 100 100 78 . 60 8 . . Level 1 30 | . . 14 36 39 39 41 100 Level 2 29 | . . 6 59 . 37 58 . Level 3 2 | . . . 3 . 14 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 3 2 8 6 . 6 . Investigation 8 | . 3 2 1 . . 2 . Extermination 6 | . . . . 4 . 2 . Reinforcement 10 | . . . 6 2 . 2 . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 8 | . 1 4 1 1 . 1 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 221 | . 25 42 67 27 16 38 6 Peak Tracking Total 14 | . 4 5 4 3 6 14 5 Tactical Retreats 23 | . 1 4 7 2 . 8 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 12 | . 4 1 2 2 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 2 | . . . 1 . . . 1 Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 10 | . 1 2 1 2 3 1 . Max in Single Turn 1 | . 1 1 1 1 1 1 . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 44 | . 8 8 11 10 1 6 . Terminals 29 | . 6 7 10 3 1 2 . Fabricators 3 | . . . . 2 . 1 . Repair Stations 4 | . 1 . 1 1 . 1 . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 3 | . . . . 2 . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 139 | . 26 20 38 35 1 19 . Successful 71 | . 7 9 23 21 1 10 . Failed 68 | . 19 11 15 14 . 9 . Catastrophic 18 | . 6 2 7 1 . 2 . Database Lockouts . | . . . . . . . . Manual 62 | . 15 8 23 15 . 1 . Terminals 94 | . 19 17 36 15 1 6 . Fabricators 6 | . . . . 3 . 3 . Repair Stations 11 | . 5 . 2 2 . 2 . Recycling Units 7 | . 2 3 . 2 . . . Scanalyzers 15 | . . . . 8 . 7 . Garrison Access 6 | . . . . 5 . 1 . Terminal Hacks 33 | . 4 5 17 4 1 2 . Robot Analysis 3 | . . 1 2 . . . . Prototype ID Bank 5 | . 2 1 2 . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . Garrison Index 1 | . . . 1 . . . . Alert Level 5 | . . 2 2 1 . . . Unreport Threat 8 | . 2 . 4 1 . 1 . Locate Traps 5 | . . 1 2 1 . 1 . Zone Layout 4 | . . . 3 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . 2 . 1 2 . 2 . Scan Component 4 | . 1 . 1 1 . 1 . Repair 3 | . 1 . . 1 . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 9 | . . . . 6 . 3 . Insert Component 5 | . . . . 3 . 2 . Analyze 4 | . . . . 3 . 1 . Garrison Access Hacks 3 | . . . . 2 . 1 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 16 | . 1 4 5 6 . . . Terminals 13 | . 1 4 5 3 . . . Assimilate 2 | . . 2 . . . . . Botnet 7 | . 1 1 3 2 . . . Operators 4 | . . 1 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Recyclers 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Broadcast 1 | . . . . 1 . . . Reprogram 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 42 | . 8 8 11 10 . 5 . Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired 3 | . 1 . . 1 . 1 . Time 70 | . 26 . . 22 . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed 4 | . . . . 3 . 1 . Part Schematics Acquired 4 | . . . . 3 . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . scatter_targeting 1 | . . . . . . 1 . Relay Couplers Released 6 | . . . . . 6 . . Machine Destruction 6 | . . . . . 6 . . Attached 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 10 | . . 10 10 . . . . Highest-Rated Ally 10 | . . 10 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total 3 | . . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 13368 | 95 1680 1827 4622 2665 1397 1022 60 Spaces Moved 7605 | 47 773 1138 2280 1193 758 1316 100 Core 139 | 3 . . . . 11 25 100 Treads 4906 | 44 773 459 2148 1193 289 . . Legs 243 | . . . . . 229 14 . Wheels 138 | . . 138 . . . . . Hover 1949 | . . 311 132 . 229 1277 . Flight 230 | . . 230 . . . . . Fastest Speed 31 | 50 160 31 48 160 52 50 50 Average Speed 130 | 152 160 109 155 160 129 65 50 Slowest Speed 240 | 160 160 240 240 240 240 190 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 46 | 4 95 68 98 24 57 15 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 90 | . 2 5 23 16 44 . . Terrain Destroyed 379 | . 7 39 122 36 134 41 . Melee 63 | . 2 5 6 15 35 . . Projectile 25 | . . . 22 2 1 . . AOE 291 | . 5 34 94 19 98 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 9911 | 63 1045 1504 3007 1773 953 1456 110 Wait 1221 | 2 131 159 375 434 26 94 . Move 7600 | 46 772 1137 2279 1193 757 1316 100 Hop . | . . . . . . . . Pick Up 57 | 2 15 6 16 7 3 6 2 Fast Attach 88 | 7 3 26 23 13 10 6 . Attach 29 | . 2 4 6 3 8 4 2 Detach 13 | 1 . 5 2 1 2 2 . Swap 78 | . 6 10 37 18 6 1 . Drop 98 | . 10 22 45 16 . 4 1 Fire 452 | 3 91 49 164 69 56 20 . Melee 240 | . 2 85 52 17 84 . . Ram 3 | . . . . . . 3 . Kick . | . . . . . . . . Crush 27 | 2 13 1 8 2 1 . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . . . 4 Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Repaired EM Pulse Gun 305 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 3) 498 | -10/Materials | Discovered new exit (range 14) 901 | -10/Materials | Discovered new exit (range 14) 1116 | -10/Materials | Discovered new exit (range 16) 1411 | -10/Materials | Core integrity fell below 50% 1776 | -10/Materials | Entered another Materials area 1776 | -9/Materials | Evolved 2 slots: Propulsion x2 2977 | -9/Materials | Lost 3 parts (2n1w) 3182 | -9/Materials | Crushed by falling debris 3182 | -9/Materials | Core integrity fell below 50% 3218 | -9/Materials | Lost 4 parts (1p2n1u) 3350 | -9/Materials | Discovered new exit (range 14) 3603 | -9/Materials | Entered another Materials area 3603 | -8/Materials | Accompanied by 1 ally 3603 | -8/Materials | Evolved 2 slots: Utility x2 3603 | -8/Materials | Discovered new exit (range 14) 4031 | -8/Materials | Lost 4 parts (1p1n2u) 4262 | -8/Materials | Discovered new exit (range 9) 4537 | -8/Materials | Build established: Scavenger-Mutant 4735 | -8/Materials | Discovered new exit (range 3) 4950 | -8/Materials | Lost 3 parts (1n1u1w) 5940 | -8/Materials | Build established: Hacker-Mutant 6031 | -8/Materials | Discovered new exit (range 15) 6803 | -8/Materials | First assault squad dispatched 7026 | -8/Materials | Discovered new exit (range 3) 7317 | -8/Materials | Core integrity fell below 50% 8225 | -8/Materials | Identified exit to Factory 8225 | -8/Materials | Entered Factory 8225 | -7/Factory | Evolved 2 slots: Utility x2 9167 | -7/Factory | Discovered new exit (range 10) 9414 | -7/Factory | Discovered new exit (range 16) 9488 | -7/Factory | Identified exit to Factory 9820 | -7/Factory | Repaired Med. Treads? 10440 | -7/Factory | Build established: Scavenger-Mutant 10890 | -7/Factory | Identified exit to Garrison 10890 | -7/Factory | Entered Garrison 11338 | -7/Garrison | Triggered checkpoint 11553 | -7/Garrison | Triggered checkpoint 11558 | -7/Garrison | Triggered checkpoint 11591 | -7/Garrison | Triggered checkpoint 11625 | -7/Garrison | Destroyed 10 combat bots 11631 | -7/Garrison | Lost 4 parts (3n1w) 11730 | -7/Garrison | Discovered exit to Factory (range 13) 11852 | -7/Garrison | Triggered checkpoint 11898 | -7/Garrison | Core integrity fell below 50% 11930 | -7/Garrison | Core integrity fell below 20% 11964 | -7/Garrison | Lost 11 parts (1p3n4u3w) 12046 | -7/Garrison | Installed Relay Interface Framework 12244 | -7/Garrison | Build established: Hacker-Mutant 12248 | -7/Garrison | Discovered exit to Factory (range 8) 12287 | -7/Garrison | Entered Factory 12287 | -6/Factory | Evolved 2 slots: Utility x2 12398 | -6/Factory | Fabricated Hacking Suite? 12602 | -6/Factory | Repaired Remote Datajack 13237 | -6/Factory | Lost 8 parts (1p3n3u1w) 13306 | -6/Factory | Core integrity fell below 50% 13309 | -6/Factory | Identified exit to Garrison 13309 | -6/Factory | Entered Garrison 13334 | -6/Garrison | Lost 5 parts (2n2u1w) 13361 | -6/Garrison | Core integrity fell below 20% 13368 | -6/Garrison | System corruption reached 10% 13369 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 13352_ Storage Shell breached. 13352_ An explosion rips through the floor. 13352_ Aluminum Leg destroyed. 13352_ M-22 Extractor destroyed. 13353_ Acquired 22 matter. 13355_ Acquired Proton Bomb Trap. 13358_ Dropped Proton Bomb Trap. 13359_ Installed Proton Bomb Trap. 13361_ G-50 Soldier triggered Proton Bomb Trap. 13361_ A bubble of electromagnetic force engulfs the area. 13361_ Storage Shell breached. 13363_ Acquired EM Surge Trap. 13367_ Hacking Suite destroyed. 13367_ Imp. Sensor Array destroyed. 13367_ Imp. Signal Interpreter destroyed. 13367_ System corrupted by crushing effect (+2). 13367_ System corrupted by crushing effect (+4). 13368_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# " "&&" """#?????????????????? | | ??????????????????#& " "&&#?????????????????? | | ??????????????????# "&&#?????????????????? | | ??????????????????# ""#?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ""#?????????????????? | | ??????????????????#& =A#Y &&#?????????????????? | | ??????????????????#& &&#?????????????????? | | ??????????????????#" g """#?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#### ####?????????????????? | | ?????????????????????#### ##????????????????????? | | ????????????????????????#bg#?????????????????????? | | ??????????????????####### #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ##@ #?????????????????????? | | ??????????????????### ## #?????????"""?????????? | | ????????????????????# ## #?????????"?"?????????? | | ????????????????????# ## #?????????"?"?????????? | | ????????????????????# ## #?????????"?"?????????? | | ????????????######### ## #?????????????????????? | | ??????? ## ####??????????????????? | | ??????????????####### #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????######## #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 30 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixMappingRedistributor Manual? 0 Play Time 01:54:01 Cumulative 117.6 hours Start 2024.09.14 @ 15:02:38 End 2024.09.15 @ 06:47:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 82 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36ee4aa-5269-4a10-bc1f-f8e48aa9ea2f