Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.26 @ 02:37:57

Player: Broken-Hyena

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (58)      290
Value Destroyed (878)      878
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2168

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     264/300
Energy                     445/445
System Corruption          0%
Temperature                Cool (27)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
                Heat Sink
          Large Storage Unit
                Trap Scanner
                Terrain Scan Processor
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
       Improved Heat Sink
  High-capacity Battery (250)
                Visual Processing Unit
                Transport Network Coupler
                ECM Suite
   High-powered Shotgun
   High-powered Shotgun

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Terrain Scan Processor
                ECM Suite
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Heat Sink
  High-capacity Battery
                Transport Network Coupler
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
                Particle Cannon
       Improved Light Cannon
       Improved Light Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             46   | 10  14  22  
  Power                    7    | 2   1   4   
    Engine                 7    | 2   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   6   3   
    Treads                 8    | 2   3   3   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   1   .   
    Flight                 .    | .   .   .   
  Utility                  16   | 4   5   7   
    Device                 11   | 3   3   5   
    Storage                2    | 1   1   .   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             4    | 1   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   89  92  
  Engine                   16   | .   15  17  
  Treads                   17   | .   22  11  
  Leg                      4    | .   2   6   
  Device                   14   | .   11  18  
  Storage                  11   | .   12  10  
  Processor                5    | .   .   11  
  Energy Gun               12   | .   16  6   
  Ballistic Gun            9    | .   8   10  
Peak Build Rating          22   | 9   13  22  
  Average Rating           12   | 7   9   16  
  On Entrance              7    | .   9   12  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 19  35  44  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  9    | .   1   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 10  15  15  
  Average Capacity         14   | 9   14  15  
  Most Carried             15   | 4   11  15  
  Average Carried          6    | 2   5   7   
  Final Capacity           15   | 10  15  15  
  Final Carried            9    | 1   7   9   

 Class Distribution 
--------------------
 83% | Hacker-Mutant
 12% | Hacker-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           895  | 419 129 347 
  Remotely                 .    | .   .   .   
Salvage Created            1956 | 370 650 936 
  Parts                    125  | 39  34  52  
Haulers Intercepted        4    | .   2   2   
Recyclers Shooed           4    | .   1   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   2   17  
  Melee                    4    | .   .   4   
  Guns                     13   | .   2   11  
  Cannons                  1    | .   .   1   
Classes Destroyed          10   | 3   4   3   
  Worker                   13   | 4   5   4   
  Builder                  3    | .   1   2   
  Tunneler                 10   | 9   1   .   
  Hauler                   4    | .   2   2   
  Recycler                 5    | 1   3   1   
  Watcher                  4    | .   3   1   
  Swarmer                  2    | .   .   2   
  Grunt                    12   | .   2   10  
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           6    | 4   6   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        230  | .    12   218  
  Missed                   63   | .    2    61   
Damage Taken               1337 | 26   81   1230 
  Core                     424  | .    20   404  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   847  | 14   52   781  
  Regen/Repaired (Parts)   17   | .    1    16   
Core Remaining (%)         96   | 100  92   .    
Volleys Fired              150  | 19   52   79   
  Largest                  2    | 2    2    2    
  Hottest                  150  | 60   100  150  
Shots Fired                269  | 38   104  127  
  Gun                      267  | 38   104  125  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  117  | 19   34   64   
  Thermal                  99   | .    36   63   
  Explosive                .    | .    .    .    
  Electromagnetic          53   | 19   34   .    
  Robot Hit Streak         31   | 21   31   23   
  Robot Miss Streak        4    | 1    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           208  | 27   68   113  
  Core Hits                95   | 17   28   50   
  Critical Kills           2    | 1    .    1    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         13   | 2    3    8    
    Burn                   8    | .    2    6    
    Destroy                3    | 1    1    1    
    Corrupt                1    | 1    .    .    
    Sever                  1    | .    .    1    
Melee Attacks              6    | .    .    6    
  Impact                   .    | .    .    .    
  Slashing                 6    | .    .    6    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2781 | 393  871  1517 
  Guns                     2403 | 311  817  1275 
  Cannons                  .    | .    .    .    
  Explosions               136  | 82   54   .    
  Melee                    161  | .    .    161  
  Ramming                  33   | .    .    33   
  Kinetic                  872  | 70   160  642  
  Thermal                  1016 | 82   253  681  
  Explosive                .    | .    .    .    
  Electromagnetic          699  | 241  458  .    
  Impact                   .    | .    .    .    
  Slashing                 161  | .    .    161  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      26   | 26   .    .    
  Shots                    1    | 1    .    .    
  Rammed                   19   | .    .    19   
Targets Rammed             19   | .    .    19   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        447  | 40   138  447  
  Average Temperature      70   | 16   43   115  
  Received Heat Transfer   795  | .    93   702  
  Effects                  7    | .    .    7    
    Shutdowns              3    | .    .    3    
    Interference           3    | .    .    3    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             9    | .    4    5    
  Heat Transferred         3321 | 100  790  2431 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | 2    2    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             320  | 70  138 320 
  Initial                  34   | .   34  .   
  Average                  40   | 34  24  63  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         97   | 100 100 92  
  Level 1                  2    | .   .   7   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            4    | .   1   3   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   9   32  
  Peak Tracking Total      6    | .   2   6   
  Tactical Retreats        12   | .   .   12  

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 9    | .   9   .   
  Reprogrammed             6    | .   .   6   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          16   | .   9   7   
  Terminals                13   | .   7   6   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                66   | .   36  30  
  Successful               55   | .   29  26  
  Failed                   11   | .   7   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                50   | .   26  24  
  Fabricators              .    | .   .   .   
  Repair Stations          13   | .   7   6   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             42   | .   22  20  
  Record                   15   | .   7   8   
  Robot Analysis           2    | .   .   2   
  Prototype ID Bank        2    | .   .   2   
  Emergency Access Points  1    | .   1   .   
  Scanalyzer Index         1    | .   1   .   
  Alert Level              2    | .   1   1   
  Locate Traps             1    | .   1   .   
  Disarm Traps             2    | .   2   .   
  Reprogram Traps          1    | .   .   1   
  Dispatch Records         2    | .   1   1   
  Maintenance Status       2    | .   1   1   
  Surveillance Status      2    | .   1   1   
  Patrol Status            1    | .   .   1   
  Investigation Status     1    | .   1   .   
  Reinforcement Status     2    | .   1   1   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       11   | .   5   6   
  Scan Component           5    | .   2   3   
  Repair                   5    | .   2   3   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         13   | .   8   5   
  Full Trace Events        5    | .   2   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             5    | .   2   3   
  Time                     160  | .   64  96  
Parts Recycled             .    | .   .   .   
  Recycled Matter          104  | .   104 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   .   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3982 | 390  2015 1577 
Spaces Moved               1771 | 199  1063 509  
  Core                     29   | 19   .    10   
  Treads                   1484 | 180  975  329  
  Legs                     258  | .    88   170  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            177  | 149  164  216  
  Slowest Speed            500  | 160  240  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 8    97   40   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        2    | 1    1    .    
  Unknown Exits Taken      .    | .    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          10   | 5    5    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      10   | 5    5    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2332 | 260  1242 830  
  Wait                     232  | 14   77   141  
  Move                     1769 | 198  1062 509  
  Hop                      .    | .    .    .    
  Pick Up                  70   | 13   21   36   
  Fast Attach              .    | .    .    .    
  Attach                   39   | 10   10   19   
  Detach                   6    | 1    4    1    
  Swap                     8    | .    4    4    
  Drop                     33   | 5    12   16   
  Fire                     150  | 19   52   79   
  Melee                    6    | .    .    6    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    19   | .    .    19   
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 15)
  391 | -11/Scrapyard | Entered Materials
  391 | -10/Materials | Evolved 1 slot: Power x1
  409 | -10/Materials | Build established: Hacker-Mutant
 1026 | -10/Materials | Identified exit to Mines
 1026 | -10/Materials | Discovered exit to Mines (range 13)
 1026 | -10/Materials | Identified exit to Materials
 1026 | -10/Materials | Discovered exit to Materials (range 18)
 1476 | -10/Materials | Discovered exit to Materials (range 14)
 1721 | -10/Materials | Discovered exit to Mines (range 15)
 1973 | -10/Materials | Discovered exit to Materials (range 12)
 2050 | -10/Materials | Repaired Lgt. Treads
 2088 | -10/Materials | Repaired Imp. Heat Sink
 2406 | -10/Materials | Entered another Materials area
 2406 | -9/Materials  | Evolved 2 slots: Utility x2
 2694 | -9/Materials  | Build established: Hacker-Skirmisher
 2996 | -9/Materials  | Core integrity fell below 50%
 3031 | -9/Materials  | Lost 6 parts (2p1u3w)
 3035 | -9/Materials  | Core integrity fell below 20%
 3438 | -9/Materials  | Identified exit to Materials
 3438 | -9/Materials  | Discovered exit to Materials (range 12)
 3592 | -9/Materials  | Build established: Hacker-Mutant
 3854 | -9/Materials  | Repaired Imp. Heat Sink
 3854 | -9/Materials  | Repaired Lgt. Treads
 3886 | -9/Materials  | Repaired Imp. Ion Engine
 3969 | -9/Materials  | Identified exit to Storage
 3969 | -9/Materials  | Discovered exit to Storage (range 13)
 3983 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Repairing Imp. Ion Engine...
  ETC: 32
03854_ ALERT: Suspicious activity at Repair
  Station M001. Dispatching Investigation squad.
03854_ Acquired Lgt. Treads.
03859_ Acquired Imp. Heat Sink.
03886_ Repair station completes Imp. Ion Engine
  repairs.
03899_ Acquired Imp. Ion Engine.
03920_ G-34 Mercenary destroyed.
03923_ Acquired 48 matter.
03969_ EXIT=FOUND: STORAGE
03971_ Y-45 Defender destroyed.
03975_ C-30 ARC bursts open, deploying its
  payload.
03975_ G-47 Trooper unfolds itself.
03975_ G-34 Mercenary unfolds itself.
03977_ G-34 Mercenary destroyed.
03983_ Critical hit (Burn: +37).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|   """   #     ""?????????????????????????????????? |
|   """   #????????????????????????????????????????? |
|   """   #????????????????????????????????????????? |
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|         # ???????????????????????????????????????? |
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|   """   +             #??????????????????????????? |
|         # ##########+####????????????????????????? |
|   """   # ###           #????????????????????????? |
|   """   #%#?#           #????????????????????????? |
|   """   # #?#           #????????????????????????? |
|         # #?# """   """ #????????????????????????? |
|         # #?# """    R" #????????????????????????? |
| ##+#+#### ### """   """ #????????????????????????? |
| ?#   ##?# ##  ! [       #????????????????????????? |
| ?# % #??#%#####"############?????????????????????? |
| ## * #### #???#=#??#       #?????????????????????? |
|      %! %%#???# #??# "S    #?????????????????????? |
|       =% %##### #### """   #?????????????????????? |
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|         #?????????????# [%%g   #?????????????????? |
|         #?????????????#  *######?????????????????? |
|   """   #?????????????#   #??????????????????????? |
|  """""  #?????????????+   #??????????????????????? |
|  """""  #?????????????#   #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              ShockPrecisionBank
  Manual?         0
Play Time         00:44:50
  Cumulative      4.1 hours
  Start           2025.03.26 @ 01:54:03
  End             2025.03.26 @ 02:37:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b1aff61-9a2f-4193-8fd6-13b2ee8d444e