Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 11:47:42 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1785) 1785 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2045) 2045 TOTAL SCORE: 7945 Bonus ------- Triggered High Security 500 High Alert Combat Kills 245 Follower Combat Kills 1330 Friendly Fire -30 Cogmind --------- Core Integrity 463/850 Matter 122/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Faulty Cooled Deuterium Engine Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Weapon Cycler Reactive Plating Shield Generator Improved Shield Generator Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Heavy Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Matter Filter > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Cooled Deuterium Engine Wheel Wheel Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Weapon Cycler Reactive Plating Shield Generator Improved Shield Generator Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Flail [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Protection Core Shielding Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . Utility 4 | . . . . . 2 . . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 65 | . 4 6 . 1 36 9 2 3 4 Power 6 | . . 1 . . 2 1 1 . 1 Engine 3 | . . . . . 2 . . . 1 Core 2 | . . 1 . . . 1 . . . Reactor 1 | . . . . . . . 1 . . Propulsion 24 | . . 1 . . 17 2 1 . 3 Treads 3 | . . . . . . 2 1 . . Leg 18 | . . 1 . . 17 . . . . Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | . 3 . . . 4 2 . . . Device 6 | . 1 . . . 3 2 . . . Storage 2 | . 2 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 26 | . 1 4 . 1 13 4 . 3 . Energy Gun 11 | . . 3 . 1 7 . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 4 | . 1 . . . 3 . . . . Ballistic Cannon 6 | . . . . . . 3 . 3 . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 42 | . . 2 . 1 26 1 . . 12 Power 5 | . . . . . 3 . . . 2 Propulsion 18 | . . . . . 11 . . . 7 Utility 4 | . . . . . 2 1 . . 1 Weapon 15 | . . 2 . 1 10 . . . 2 Highest Loss Streak 11 | . . 1 . 1 8 1 . . 11 Average Slot Usage (%) 92 | . 99 99 100 99 89 86 92 92 73 Engine 1 | . 14 . . . 5 . . . . Core 5 | . . 13 14 14 2 7 4 . . Reactor 2 | . . . . . . . 2 7 5 Treads 5 | . . . . . . 15 15 15 11 Leg 22 | . 28 28 28 28 30 15 15 15 8 Device 8 | . 6 . . . 14 7 15 15 12 Storage 20 | . 21 28 28 28 18 15 15 15 13 Energy Gun 3 | . 14 3 . 6 7 . . . . Energy Cannon 3 | . . 10 14 7 . . . . . Ballistic Gun 6 | . 13 14 14 14 5 . . . . Ballistic Cannon 9 | . . . . . . 21 23 23 19 Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 11 71 74 74 74 81 94 105 105 96 Greatest Support 90 | 20 20 20 20 20 70 40 90 90 90 Greatest Overweight (x) 7 | . 3 3 3 3 3 2 2 1 7 Average Overweight (x) 1 | . 1 3 3 3 1 1 1 . 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 13 20 20 20 20 20 20 20 20 Most Carried 20 | . 7 14 14 15 20 13 11 20 20 Average Carried 14 | . 6 11 14 14 15 11 11 14 19 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 14 14 14 14 11 11 20 17 Class Distribution -------------------- 49% | Hauler-Mutant 38% | Hauler-Gunner 7% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 1280 | 200 . 165 . 47 429 207 148 51 33 Remotely . | . . . . . . . . . . Salvage Created 1951 | . . 369 . 78 855 284 . 131 234 Parts 88 | . . 20 . 13 32 12 . 4 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 45 | . . 8 . 5 19 5 . 4 4 Melee 1 | . . . . . 1 . . . . Guns 23 | . . 5 . 3 15 . . . . Cannons 17 | . . 3 . 2 . 5 . 3 4 AOE 3 | . . . . . 2 . . 1 . Classes Destroyed 8 | . . 1 . 1 4 1 . 1 . Builder 2 | . . . . . 1 . . . 1 Recycler 4 | . . . . . 1 2 . . 1 Swarmer 15 | . . . . 5 6 2 . . 2 Grunt 21 | . . 8 . . 9 . . 3 1 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . . 1 Sentry 5 | . . . . . 3 2 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | . . 2 . 3 8 3 . 3 5 Combat Bots Only 7 | . . 2 . 3 7 3 . 3 3 Max Kills in Single Turn 2 | . . 1 . 2 1 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Damage Taken 5543 | . . 400 . 199 2611 356 . 289 1688 Core 971 | . . 93 . 54 338 54 . 45 387 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 37 | . . . . . . . . . 37 Core Remaining (%) 66 | 100 . . . 41 38 . . 85 . Volleys Fired 126 | . . 25 . 14 56 12 . 7 12 Largest 3 | . . 2 . 2 2 3 . 3 3 Hottest 144 | . . 85 . 80 112 144 . 144 144 Shots Fired 262 | . . 47 . 28 94 36 . 21 36 Gun 142 | . . 37 . 16 89 . . . . Cannon 115 | . . 10 . 12 . 36 . 21 36 Launcher 5 | . . . . . 5 . . . . Special . | . . . . . . . . . . Kinetic 174 | . . 25 . 14 42 36 . 21 36 Thermal 76 | . . 15 . 14 47 . . . . Explosive . | . . . . . . . . . . Electromagnetic 12 | . . 7 . . 5 . . . . Robot Hit Streak 9 | . . 8 . 5 9 4 . 4 7 Robot Miss Streak 12 | . . 6 . 2 12 4 . 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 162 | . . 30 . 15 74 16 . 10 17 Core Hits 102 | . . 16 . 5 56 9 . 6 10 Critical Hits 1 | . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks 4 | . . . . . 4 . . . . Impact 4 | . . . . . 4 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3779 | . . 448 . 215 1359 452 . 724 581 Guns 1307 | . . 307 . 70 930 . . . . Cannons 1586 | . . 141 . 140 . 452 . 272 581 Explosions 760 | . . . . . 308 . . 452 . Melee 121 | . . . . . 121 . . . . Ramming 5 | . . . . 5 . . . . . Kinetic 1989 | . . 184 . 60 440 452 . 272 581 Thermal 1291 | . . 199 . 150 490 . . 452 . Explosive . | . . . . . . . . . . Electromagnetic 373 | . . 65 . . 308 . . . . Impact 121 | . . . . . 121 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . 1 Average Corruption 1 | . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . 1 . . . . Message Errors 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 122 | . . . . . 17 . . 105 . Projectiles . | . . . . . . . . . . Explosions 105 | . . . . . . . . 105 . Melee 17 | . . . . . 17 . . . . Knockbacks 10 | . . . . . 2 1 . 1 6 Impact 2 | . . . . . 2 . . . . Kinetic 8 | . . . . . . 1 . 1 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . . . . 2 17 . . . . Shots 1 | . . . . . 1 . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 249 | . . 249 . 240 72 199 . 179 196 Average Temperature 88 | . . 81 . 121 26 86 . 80 98 Received Heat Transfer 1608 | . . 234 . . 927 90 . 114 243 Siege Activations 1 | . . . . . . . . . 1 Total Turns 15 | . . . . . . . . . 15 Longest Duration 15 | . . . . . . . . . 15 Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . 1 . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 2287 | . . 420 . 321 1246 . . 300 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 1904 | . . 195 . 110 245 293 102 1904 1395 Initial 1100 | . . . . . 42 97 102 71 1100 Average 391 | . . 58 . 88 95 163 102 804 1202 Maximum Alert Level 5 | . . . . . 1 1 . 5 4 Low Security (%) 63 | . 100 100 . 100 88 86 100 10 . Level 1 3 | . . . . . 11 13 . 1 . Level 2 12 | . . . . . . . . 58 . Level 3 . | . . . . . . . . 1 1 Level 4 14 | . . . . . . . . 6 98 Level 5 3 | . . . . . . . . 15 . High Security 1 | . . . . . . . . 6 . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . . . . 2 . . 4 4 Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . . . . . 2 . . 2 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 2 1 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 3 | . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 2 8 . 6 31 7 . 28 21 Peak Tracking Total 9 | . 2 2 . 3 6 5 . 7 9 Tactical Retreats 3 | . . . . . 2 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 5 | . . . . . 3 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 14 | . . 1 . . . . . 12 1 Max in Single Turn 9 | . . 1 . . . . . 9 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 8 | . 1 . . . 2 1 . 2 2 Terminals 6 | . 1 . . . 2 1 . 1 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 15 | . 3 . . . 3 1 . 4 4 Successful 4 | . 1 . . . . 1 . 2 . Failed 11 | . 2 . . . 3 . . 2 4 Catastrophic 4 | . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . 2 . . . 3 . . . . Terminals 11 | . 3 . . . 3 1 . 3 1 Fabricators 4 | . . . . . . . . 1 3 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . 1 . 1 . Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . . . 2 . . 1 2 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Matter 219 | . . . . . . . . 219 . Time 116 | . . . . . . . . 116 . Total Robot Build Rating 3 | . . . . . . . . 3 . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 22 | . . . . . . . 21 1 . Largest Group 21 | . . . . . . . 21 21 8 Highest-Rated Group 569 | . . . . . . . 569 569 227 Highest-Rated Ally 36 | . . . . . . . 35 36 35 Total Orders 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . Ally Attacks 215 | . . . . . . . . 185 30 Total Damage 7462 | . . . . . . . . 6100 1362 Kills 60 | . . . . . . . . 48 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 3961 | . 164 716 433 238 768 234 162 770 476 Spaces Moved 1789 | 1 103 299 207 92 322 91 82 348 244 Core . | . . . . . . . . . . Treads 744 | . . . . . . 91 82 348 223 Legs 1024 | 1 103 299 207 92 322 . . . . Wheels 21 | . . . . . . . . . 21 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 210 210 210 150 180 180 160 110 Average Speed 186 | 120 154 210 210 210 162 198 194 179 176 Slowest Speed 240 | 120 210 210 210 210 220 200 200 180 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 2 24 69 59 25 35 4 69 18 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 38 | . . . . . . 8 . 25 5 Melee . | . . . . . . . . . . Projectile 17 | . . . . . . 8 . 4 5 AOE 21 | . . . . . . . . 21 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Total 2157 | . 109 339 206 108 457 117 85 476 260 Wait 137 | . . 2 . . 23 3 . 109 . Move 1781 | . 102 298 206 91 321 91 81 347 244 Hop . | . . . . . . . . . . Pick Up 30 | . . 6 . 1 15 1 . 7 . Fast Attach 29 | . 3 3 . . 13 4 2 3 1 Attach 28 | . . 1 . 1 18 5 . . 3 Detach 5 | . 1 . . . 1 1 . 2 . Swap 8 | . 1 2 . . 5 . . . . Drop 8 | . 2 2 . . 1 . 2 1 . Fire 126 | . . 25 . 14 56 12 . 7 12 Melee 4 | . . . . . 4 . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Discovered new exit (range 7) 73 | -10/Materials | Discovered new exit (range 16) 165 | -10/Materials | Entered Mines 246 | -10/Mines | Learned location of Zion (-6) 391 | -10/Mines | Build established: Hauler-Mutant 599 | -10/Mines | Discovered new exit (range 12) 805 | -10/Mines | Discovered new exit (range 7) 872 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 872 | -10/Mines | Discovered new exit (range 5) 881 | -10/Mines | Entered Exiles 934 | -10/Exiles | Met 8R-AWN 965 | -10/Exiles | Met EX-HEX 1037 | -10/Exiles | Met EX-BIN 1217 | -10/Exiles | Met EX-DEC 1293 | -10/Exiles | Discovered new exit (range 10) 1314 | -10/Exiles | Entered Mines 1418 | -9/Mines | Core integrity fell below 50% 1508 | -9/Mines | Discovered new exit (range 11) 1552 | -9/Mines | Entered Materials 1552 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1865 | -8/Materials | Lost 8 parts (1p4n3w) 2174 | -8/Materials | Core integrity fell below 50% 2196 | -8/Materials | Destroyed 7 combat bots 2202 | -8/Materials | Lost 8 parts (1p3n1u3w) 2273 | -8/Materials | Discovered new exit (range 13) 2279 | -8/Materials | Lost 4 parts (3n1w) 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2344 | -7/Factory | Lost 3 parts (1p1u1w) 2554 | -7/Factory | Sucked down chute 2554 | -7/Factory | Entered Waste 2555 | -7/Waste | Met a frightened Derelict 2555 | -7/Waste | Joined by Warlord forces that had cleared the area 2687 | -7/Waste | Discovered new exit (range 12) 2716 | -7/Waste | Entered Factory 2716 | -7/Factory | Accompanied by 21 allies 2734 | -7/Factory | Build established: Hauler-Gunner 3141 | -7/Factory | Fabricated M-28 Smith (x1) 3435 | -7/Factory | High security lockdown imminent 3466 | -7/Factory | Discovered new exit (range 10) 3486 | -7/Factory | Entered another Factory area 3486 | -6/Factory | Accompanied by 8 allies 3486 | -6/Factory | Evolved 2 slots: Utility x2 3836 | -6/Factory | First assault squad dispatched 3962 | -6/Factory | Self-destructed Last Messages --------------- 03937_ K-01 Serf collects debris. 03938_ Wheel destroyed. 03939_ Slug penetrates Pressure Siphon. 03940_ R-10 Processor collects Wheel. 03944_ Lgt. Ion Engine destroyed. 03944_ R-10 Processor collects Wheel. 03949_ Penetrated by Slug. 03949_ U-05 Engineer suffers critical hit. 03949_ U-05 Engineer destroyed. 03949_ Penetrated by Slug. 03949_ K-01 Serf collects debris. 03949_ Acquired 18 matter. 03952_ K-01 Serf collects debris. 03952_ Acquired Wheel. 03953_ Mni. Assault Cannon destroyed. 03955_ Penetrated by Slug. 03955_ Wheel destroyed. 03957_ K-01 Serf collects debris. 03961_ Wheel destroyed. 03961_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??#########?#"" % =""" #????????????????? | | ????????????#"Y % =%=% #??????????????????? | | ????????????#""[* %%%%%"" #??? ??????????????? | | ????????????#""[* "%%=""" #?? ???????????????? | | ????????????###* "%%%""" #? ????????????????? | | ??????????????# "%%!%"" # ?????????????????? | | ??????????????# %% /??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ?????????????########## ####??????????????????? | | ?????????????# ??# #?????????????????????? | | ?????????????# ?#g w #?????????????????????? | | ?????????????# ?# hg #?????????????????????? | | ?????????????# #g h #?????????????????????? | | ?????????????# # tg####??????????????????? | | ?????????????# + +??????????????????? | | ?????????????# # k #??????????????????? | | ?????????????# # * #??????????????????? | | ?????????????# ?#=s! #??????????????????? | | ?????????????########?#! #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# #??????????????????? | | ????????????????????? #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ## ?????????????????? | | ??????????????????k ?# #????????????????? | | ?????????????????+##??# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# !!??????????????? | | ??????????????????????# !!??????????????? | | ??????????????????????# ????????????????? | | ??????????????????????##### ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed BottomlessAluminumBoosters Manual? 0 Play Time 00:32:14 Cumulative 15.9 hours Start 2020.11.19 @ 10:41:48 End 2020.11.19 @ 11:47:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 32 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe5f6a0f-a050-44e8-ad0b-46694d873f8e