Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 10:45:13 Player: Fangrelle Result: Destroyed by Heavy Ion Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (2549) 2549 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 4702 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 25 Friendly Fire -247 Cogmind --------- Core Integrity 0/400 Matter 44/300 Energy 28/100 System Corruption 1% Temperature Cool (9) Movement Rolling (195) Ox7 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Light Armor Plating Shield Generator > --- WEAPON (2) ------- Autogun Datajack > --- INVENTORY (25) --- Cooled Ion Engine Large Storage Unit Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Advanced Visual Processing Unit Hacking Suite Improved EM Shotgun Faulty Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Medium Armor Plating Shield Generator > --- WEAPON ----------- Precision Beam Rifle Autogun > --- INVENTORY -------- Armored Wheel Large Storage Unit Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Light Armor Plating Shield Generator Hacking Suite EM Shotgun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher Datajack Mining Laser Plasma Cutter [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 86 | . 18 2 46 20 Power 15 | . 4 . 6 5 Engine 14 | . 4 . 5 5 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | . 3 1 8 1 Treads 4 | . 3 1 . . Leg 8 | . . . 8 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 26 | . 5 . 18 3 Device 11 | . . . 10 1 Storage 3 | . 3 . . . Processor 5 | . 1 . 3 1 Hackware . | . . . . . Protection 7 | . 1 . 5 1 Artifact . | . . . . . Weapon 32 | . 6 1 14 11 Energy Gun 13 | . 6 . 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | . . . 5 4 Ballistic Cannon 3 | . . 1 1 1 Launcher 2 | . . . 1 1 Special Weapon 3 | . . . . 3 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 6 | . . . 4 2 Parts Lost 20 | . 2 3 11 4 Power 3 | . . . 2 1 Propulsion 5 | . . 2 2 1 Utility 10 | . 1 . 7 2 Weapon 2 | . 1 1 . . Highest Loss Streak 9 | . 2 3 9 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 91 96 94 Engine 12 | . 13 14 10 11 Treads 12 | . 27 19 2 . Leg 9 | . . . 19 14 Device 5 | . . . 11 11 Storage 12 | . 14 14 11 11 Processor 10 | . 5 14 12 9 Protection 6 | . 8 . 7 11 Energy Gun 14 | . 24 23 7 . Ballistic Gun 6 | . 2 . 8 19 Ballistic Cannon 3 | . . 4 5 . Peak Build Rating 27 | 6 11 11 27 27 Average Rating 15 | 6 9 10 21 23 On Entrance 11 | 6 6 11 9 26 Naked Turns . | . . . . . Heaviest Build 106 | 11 94 91 103 106 Greatest Support 40 | 20 40 40 34 34 Greatest Overweight (x) 30 | . 4 30 9 8 Average Overweight (x) 3 | . 1 4 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 Most Carried 25 | 6 19 23 25 25 Average Carried 18 | 6 11 21 19 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 6 19 21 24 23 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1936 | 200 379 188 965 204 Remotely . | . . . . . Salvage Created 3914 | . 935 362 2413 204 Parts 233 | . 69 22 128 14 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 6 | . 2 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 75 | . 18 3 48 6 Guns 67 | . 16 3 42 6 Cannons 5 | . . . 5 . AOE 2 | . 2 . . . Classes Destroyed 12 | . 7 2 3 . Worker 4 | . 2 . 2 . Builder 7 | . 3 1 2 1 Tunneler 3 | . . 2 1 . Hauler 6 | . 2 . 4 . Recycler 4 | . . 1 3 . Mechanic 1 | . . . 1 . Operator 4 | . 2 . 2 . Watcher 8 | . 3 . 5 . Swarmer 22 | . 6 . 13 3 Grunt 43 | . 12 5 25 1 Brawler 1 | . . . 1 . Sentry 11 | . . . 9 2 Best Kill Streak 12 | . 5 2 12 3 Combat Bots Only 7 | . 3 2 7 3 Max Kills in Single Turn 3 | . 3 3 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 414 | . 70 12 285 47 Missed 135 | . 22 5 91 17 Damage Taken 3160 | . 643 145 2067 305 Core 540 | . 107 21 349 63 Absorbed by Shields 473 | . . . 356 117 Redirected to Shielding 60 | . . . 60 . Core Remaining (%) 74 | 100 . 48 . . Volleys Fired 264 | . 66 13 147 38 Largest 2 | . 2 2 2 2 Hottest 122 | . 90 90 122 100 Shots Fired 503 | . 129 27 278 69 Gun 444 | . 129 22 232 61 Cannon 50 | . . 5 45 . Launcher 2 | . . . 1 1 Special 7 | . . . . 7 Kinetic 189 | . 20 5 103 61 Thermal 181 | . . . 174 7 Explosive 2 | . . . 1 1 Electromagnetic 131 | . 109 22 . . Robot Hit Streak 36 | . 17 15 36 5 Robot Miss Streak 7 | . 5 2 7 7 Penetration Max . | . . . . . Secondary Targets 8 | . 1 . 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 333 | . 94 21 192 26 Core Hits 156 | . 48 15 84 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . . . 15 . Burn 14 | . . . 14 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5928 | . 1785 471 3261 411 Guns 4748 | . 1344 257 2760 387 Cannons 554 | . . 53 501 . Explosions 600 | . 439 161 . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 1487 | . 76 53 971 387 Thermal 2726 | . 251 161 2290 24 Explosive 188 | . 188 . . . Electromagnetic 1525 | . 1268 257 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 1 1 Average Corruption 2 | . 3 4 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 121 | . 39 58 16 8 Message Errors 25 | . 11 10 1 3 Matter Fused 37 | . 8 22 4 3 Heat Flow Errors 18 | . 2 12 3 1 Energy Discharges 8 | . 4 3 1 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 15 | . 6 5 4 . Data Loss (major) 6 | . 2 2 1 1 Misfires 3 | . 2 1 . . Alerts 4 | . 1 2 1 . Weapon Failures 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 68 | . 45 11 12 . Projectiles . | . . . . . Explosions 68 | . 45 11 12 . Melee . | . . . . . Knockbacks 5 | . . 1 4 . Impact . | . . . . . Kinetic 5 | . . 1 4 . Secondary . | . . . . . Self-Inflicted Damage 190 | . 102 37 40 11 Shots 6 | . 2 2 1 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 457 | . 325 267 457 144 Average Temperature 89 | . 82 94 106 33 Received Heat Transfer 1013 | . 195 60 712 46 Effects 6 | . . . 6 . Shutdowns 2 | . . . 2 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 8 | . 7 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 18 | . . 1 17 . Heat Transferred 6407 | . 150 250 5957 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 1 . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 1022 | . 242 90 1022 596 Initial 425 | . . 85 . 425 Average 258 | . 132 27 434 400 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 56 | 100 71 100 37 . Level 1 17 | . 28 . 8 64 Level 2 16 | . . . 31 35 Level 3 9 | . . . 22 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 5 . 8 1 Investigation 9 | . 3 . 5 1 Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 29 3 63 6 Peak Tracking Total 7 | . 4 2 7 2 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 10 | . 8 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 8 | . 1 2 2 3 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 2 | . . . . 2 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 23 | . 8 . 13 2 Terminals 16 | . 6 . 9 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 78 | . 33 . 39 6 Successful 42 | . 20 . 21 1 Failed 36 | . 13 . 18 5 Catastrophic 6 | . 1 . 2 3 Database Lockouts . | . . . . . Manual 52 | . 25 . 27 . Terminals 56 | . 26 . 25 5 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 15 | . 7 . 8 . Scanalyzers 4 | . . . 4 . Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . 3 . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 4 . 3 . Report Inventory 3 | . 2 . 1 . Retrieve Components 4 | . 2 . 2 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 26 | . 13 . 13 . Terminals 22 | . 11 . 11 . Track 1 | . 1 . . . Assimilate 5 | . 4 . 1 . Botnet 12 | . 5 . 7 . Operators 1 | . 1 . . . Skim 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 6 . 12 1 Full Trace Events 3 | . . . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 16 | . 14 . 2 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 4 | . . 4 . . Largest Group 4 | . . 4 1 . Highest-Rated Group 71 | . . 71 16 . Highest-Rated Ally 31 | . . 31 16 . Total Orders 1 | . . . 1 . STAY 1 | . . . 1 . Ally Attacks 17 | . . 15 2 . Total Damage 223 | . . 191 32 . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 10071 | 2 2356 2516 4079 1118 Spaces Moved 2676 | 2 774 588 1045 267 Core 48 | . . 48 . . Treads 1358 | . 774 540 44 . Legs 1162 | 2 . . 1001 159 Wheels 108 | . . . . 108 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 320 270 195 Average Speed 335 | 120 273 420 337 326 Slowest Speed 1550 | 120 480 1550 750 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 2 98 99 88 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 6 | . 2 2 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 19 | . . . 6 13 Terrain Destroyed 65 | . 25 19 6 15 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 61 | . 25 19 6 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3251 | 1 887 606 1339 418 Wait 104 | . 2 . 36 66 Move 2672 | 1 773 587 1044 267 Hop . | . . . . . Pick Up 56 | . 18 4 29 5 Fast Attach 29 | . 10 . 15 4 Attach 28 | . 4 2 18 4 Detach 9 | . . . 7 2 Swap 29 | . 4 . 13 12 Drop 47 | . 9 . 30 8 Fire 264 | . 66 13 147 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 12 | . . . . 12 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 12) 1004 | -10/Materials | Discovered new exit (range 10) 1570 | -10/Materials | Discovered new exit (range 9) 2012 | -10/Materials | Discovered new exit (range 16) 2359 | -10/Materials | Entered Mines 2362 | -10/Mines | Received a Mining Laser from a helpful Derelict 2437 | -10/Mines | Learned location of Storage (-9) 2498 | -10/Mines | Discovered new exit (range 2) 2526 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2635 | -10/Mines | Learned Materials garrison access intel 3473 | -10/Mines | Discovered new exit (range 6) 4120 | -10/Mines | Core integrity fell below 50% 4150 | -10/Mines | Lost 3 parts (2n1w) 4875 | -10/Mines | Entered Materials 4875 | -9/Materials | Accompanied by 1 ally 4875 | -9/Materials | Evolved 2 slots: Utility x2 5431 | -9/Materials | Build established: Scavenger-Mutant 5829 | -9/Materials | Discovered new exit (range 4) 6379 | -9/Materials | Build established: Mutant 6504 | -9/Materials | Destroyed 7 combat bots 6695 | -9/Materials | Discovered new exit (range 9) 6875 | -9/Materials | First assault squad dispatched 7018 | -9/Materials | Core integrity fell below 50% 7104 | -9/Materials | Lost 9 parts (2p2n5u) 7114 | -9/Materials | Discovered new exit (range 12) 8252 | -9/Materials | Core integrity fell below 20% 8258 | -9/Materials | Discovered new exit (range 16) 8691 | -9/Materials | Identified exit to Mines 8691 | -9/Materials | Identified exit to Storage 8954 | -9/Materials | Entered Storage 10072 | -9/Storage | Destroyed by Heavy Ion Engine chain reaction Last Messages --------------- 09862_ Acquired Imp. Assault Rifle. 09862_ Dropped Hvy. Assault Rifle. 09865_ Acquired Autogun. 09880_ R-06 Scavenger collects Hvy. Assault Rifle. 09924_ K-01 Serf collects debris. 09945_ U-05 Engineer destroyed. 09950_ K-01 Serf collects debris. 09968_ U-05 Engineer builds a Wall. 09971_ K-01 Serf collects debris. 10005_ Dropped EM Shotgun. 10031_ Y3TLTOSAL%X BF TAD3ZVTJH87VC