Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 22:30:33 Player: Scarlet Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1646) 1646 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 3493 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Improved Medium Laser (fused) Katana > --- INVENTORY (8) ---- Ion Engine Heat Sink Heat Sink Improved Targeting Computer Shield Generator Plasma Cutter Heavy Explosive Trap EM Surge Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Katana > --- INVENTORY -------- Ion Engine Heat Sink Heat Sink Improved Targeting Computer Shield Generator Plasma Cutter Heavy Explosive Trap EM Surge Trap [Rating: 17] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 47 | 6 5 6 21 9 Power 5 | 1 1 . 3 . Engine 4 | 1 . . 3 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 19 | 2 1 2 8 6 Treads . | . . . . . Leg 18 | 2 1 2 7 6 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 1 1 2 3 2 Device 3 | . . . 1 2 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 2 1 . Artifact . | . . . . . Weapon 14 | 2 2 2 7 1 Energy Gun 8 | 2 1 2 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | . . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 7 . Corrupted Parts 2 | . . 1 1 . System Corruption 7 | . . 6 1 . Parts Lost 23 | . 2 7 10 4 Power 1 | . . . 1 . Propulsion 9 | . . 3 4 2 Utility 5 | . . 2 1 2 Weapon 8 | . 2 2 4 . Highest Loss Streak 8 | . 2 7 8 1 To Critical Strikes . | . . . . . Average Backups 6 | . 3 4 7 6 Power 1 | . . 1 1 1 Propulsion . | . . . . . Utility 3 | . 1 2 5 4 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 5 | . . . . 5 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 95 95 69 93 Engine 10 | . 6 11 9 11 Leg 29 | . 27 31 20 32 Device 4 | . . . 1 7 Storage 15 | . 14 11 14 16 Protection 9 | . 12 20 4 6 Energy Gun 11 | . 21 15 6 9 Ballistic Gun 2 | . . . 11 . Launcher 1 | . 4 4 . . Special Weapon 2 | . . . . 4 Slashing Weapon 1 | . . . . 3 Peak Build Rating 17 | 6 9 10 16 17 Average Rating 11 | 4 7 8 10 14 On Entrance 6 | . 6 7 4 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 27 | 12 17 18 27 23 Greatest Support 33 | 20 20 30 30 33 Greatest Overweight (x) 7 | 2 . 1 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | . 6 8 8 8 Average Carried 6 | . 3 4 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 4 8 8 8 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1093 | 252 67 165 312 297 Remotely . | . . . . . Salvage Created 1411 | . 244 211 604 352 Parts 82 | . 19 10 32 21 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 33 | . 8 3 13 9 Guns 29 | . 6 2 12 9 AOE 3 | . 2 . 1 . Classes Destroyed 7 | . 3 2 1 1 Builder 1 | . 1 . . . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Swarmer 3 | . 3 . . . Grunt 25 | . 5 2 10 8 Duelist 1 | . . . . 1 Sentry 4 | . . 1 3 . Best Kill Streak 7 | . 4 2 7 3 Combat Bots Only 6 | . 3 2 6 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 332 | . 54 65 146 67 Missed 110 | . 15 19 51 25 Hits 222 | . 39 46 95 42 Projectile 222 | . 39 46 95 42 Critical Strikes 2 | . . 2 . . Damage Taken 2753 | . 452 632 1202 467 Core 564 | . 149 67 243 105 Absorbed by Shields 12 | . . . . 12 Core Remaining (%) 70 | 100 40 . . . Volleys Fired 135 | . 32 16 34 53 Largest 2 | . 2 2 2 2 Hottest 101 | . 80 80 101 76 Shots Fired 197 | . 51 28 57 61 Gun 169 | . 38 28 54 49 Cannon . | . . . . . Launcher 16 | . 13 . 3 . Special 12 | . . . . 12 Kinetic 39 | . . . 39 . Thermal 71 | . 1 . 9 61 Explosive 16 | . 13 . 3 . Electromagnetic 71 | . 37 28 6 . Robot Hit Streak 15 | . 5 10 15 9 Robot Miss Streak 5 | . 5 3 3 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 118 | . 22 18 42 36 Core Hits 62 | . 16 6 24 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 1 3 Burn 4 | . . . 1 3 Corrupt 1 | . 1 . . . Melee Attacks 20 | . . . . 20 Impact . | . . . . . Slashing 20 | . . . . 20 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2260 | . 568 246 861 585 Guns 1665 | . 246 244 648 527 Cannons . | . . . . . Explosions 526 | . 313 . 213 . Melee . | . . . . . Ramming 14 | . 9 2 . 3 Kinetic 463 | . . . 463 . Thermal 784 | . 45 . 157 582 Explosive 437 | . 268 . 169 . Electromagnetic 562 | . 246 244 72 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 6 8 8 Average Corruption 7 | . . 6 7 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 1 13 38 Message Errors 12 | . . 1 4 7 Matter Fused 12 | . . . 3 9 Heat Flow Errors 3 | . . . . 3 Energy Discharges 8 | . . . 1 7 Parts Fused 2 | . . . . 2 Data Loss (minor) 7 | . . . 2 5 Data Loss (major) 6 | . . . 2 4 Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 5 | . 4 . 1 . Projectiles . | . . . . . Explosions 5 | . 4 . 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 137 | . 72 . 65 . Shots 6 | . 4 . 2 . Rammed . | . . . . . Targets Rammed 6 | . 1 2 . 3 Kicked 6 | . 1 2 . 3 Crushed . | . . . . . Highest Temperature 396 | . 396 291 150 256 Average Temperature 96 | . 131 119 50 45 Received Heat Transfer 1065 | . 120 261 444 240 Effects 4 | . 4 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . 1 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1697 | . 50 . 383 1264 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 65 | 100 85 100 100 35 Level 1 17 | . 14 . . 30 Level 2 17 | . . . . 34 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 554 | . 220 78 184 554 Initial 107 | . . 78 . 107 Average 192 | . 102 31 87 310 Influence Increases 1317 | . 325 87 428 477 Destroy 0b10 Robot/C 660 | . 160 60 260 180 Destroy 0b10 Robot/NC 15 | . 5 5 5 . Destroy Leader 142 | . 30 22 80 10 Successful Hack 9 | . 9 . . . Disable Machine 150 | . 45 . 30 75 Anti-Garrison Action 100 | . . . . 100 Destroy Structure 106 | . 31 . 38 37 Lose Combat Pursuer 135 | . 45 . 15 75 Influence Decreases 773 | . 140 272 262 99 Entered New Map 166 | . . 107 . 59 Time Decay 417 | . 120 135 162 . Lost Part 190 | . 20 30 100 40 Squads Dispatched 7 | . 1 1 5 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 14 8 25 10 Peak Tracking Total 9 | . 4 6 9 3 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . . . 2 Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 12 | . 3 . 2 7 Max in Single Turn 2 | . 2 . 1 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled 8 | . . . 1 7 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 5 | . 1 . 3 1 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 12 | . 2 . 8 2 Successful 3 | . 1 . 2 . Failed 9 | . 1 . 6 2 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 9 | . 2 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 2 | . 1 . 1 . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 3 | . 1 . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2261 | 54 296 300 464 1147 Spaces Moved 1209 | 37 162 198 173 639 Core 18 | 11 . . 7 . Treads . | . . . . . Legs 1191 | 26 162 198 166 639 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 120 Average Speed 123 | 122 120 121 136 120 Slowest Speed 400 | 190 120 190 400 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 9 | . 9 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 23 20 26 56 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 25 | . 23 . . 2 Terrain Destroyed 132 | . 90 . 40 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE 130 | . 90 . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1672 | 42 212 228 330 860 Wait 168 | . . . 85 83 Move 1205 | 36 161 197 172 639 Hop . | . . . . . Pick Up 11 | . 5 4 . 2 Fast Attach 39 | 6 4 3 22 4 Attach 12 | . 2 2 2 6 Detach 12 | . 2 2 2 6 Swap 10 | . 2 1 1 6 Drop 18 | . 3 1 8 6 Fire 135 | . 32 16 34 53 Melee 20 | . . . . 20 Ram . | . . . . . Kick 6 | . 1 2 . 3 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 31 | . . . 4 27 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison (discovered 1 exit: *Rec) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 437 | -9/Materials | Discovered new exit (range 15) 651 | -9/Materials | Entered Storage 672 | -9/Storage | Lost 7 parts (3n2u2w) 855 | -9/Storage | Identified exit to Recycling 914 | -9/Storage | Core integrity fell below 50% 954 | -9/Storage | Lost 8 parts (1p3n1u3w) 972 | -9/Storage | Garrison activated, responded to threat 1114 | -9/Storage | Identified exit to Garrison 1115 | -9/Storage | Entered Garrison 1137 | -9/Garrison | Build established: Scavenger-Mutant 1189 | -9/Garrison | Triggered checkpoint 1219 | -9/Garrison | Triggered checkpoint 1277 | -9/Garrison | Core integrity fell below 20% 1430 | -9/Garrison | Garrison Relay disabled 1715 | -9/Garrison | Discovered exit to Recycling (range 12) 1757 | -9/Garrison | Triggered checkpoint 1793 | -9/Garrison | Garrison Relay disabled 2243 | -9/Garrison | Triggered checkpoint 2262 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02076_ Connecting with Garrison Terminal... 02077_ System corrupted: Substantial component data lost. 02112_ System corrupted: Energy discharge (-75). 02128_ Triggered Stasis Trap. 02128_ A bubble of rippling energy engulfs the area. 02128_ Field strength at 85. 02129_ Field strength at 70. 02130_ Field strength at 55. 02131_ Field strength at 40. 02132_ Field strength at 25. 02133_ Field strength at 10. 02134_ Stasis field depleted. 02139_ System corrupted: Heat flow error (+194). 02147_ Acquired 6 matter. 02165_ System corrupted: Matter fused (-6). 02165_ Acquired 6 matter. 02243_ Beams of light sweep through the air. An alarm sounds. 02245_ System corrupted: Imp. Medium Laser fused. 02259_ Lgt. Armor Plating destroyed. 02260_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | ############??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ########## #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #######################????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# @ #????????? | | ?????????#################Y #### #????????? | | ?????????????????????????# #????? #????????? | | ??????????????############ #???????????????? | | ?????????? #???????????????? | | ?????????? #???????????????? | | ???????????# ##### ######???????????????? | | ???????????????????# ??????????????????????? | | ???????????????????##???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperCompactRocket Manual? 0 Play Time 00:26:14 Cumulative 15.2 hours Start 2026.07.05 @ 22:04:11 End 2026.07.05 @ 22:30:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6225e81-2fa7-4a00-8fbc-2c67e73f0219