Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 17:04:08 Player: Ceorik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1404) 1404 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4659 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 215/300 System Corruption 0% Temperature Cool (9) Movement Walking (175) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Compact Battery > --- WEAPON (2) ------- Heavy Particle Gun Mace > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Battery Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Compact Battery Heavy EM Shotgun Rocket Launcher Mace [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . 1 1 . Weapon . | . . . . . . . Parts Attached 52 | 7 7 10 12 9 2 5 Power 9 | 1 3 . 3 . 1 1 Engine 8 | 1 3 . 3 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . 1 2 2 . 1 Treads . | . . . . . . . Leg 8 | 2 . 1 2 2 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 6 4 3 1 3 Device 10 | 1 1 2 3 1 1 1 Storage 4 | 1 . . . 1 . 2 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . 4 . 1 . . Artifact . | . . . . . . . Weapon 15 | 2 3 3 3 4 . . Energy Gun 7 | 1 1 1 . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 2 2 . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 26 | . 2 . 9 3 . 12 Power 5 | . . . 2 . . 3 Propulsion 5 | . . . 1 1 . 3 Utility 11 | . . . 6 2 . 3 Weapon 5 | . 2 . . . . 3 Highest Loss Streak 12 | . 1 . 5 3 . 12 To Critical Strikes . | . . . . . . . Average Backups 3 | . 1 4 4 3 5 5 Power . | . . . . 1 . . Propulsion . | . . . . . 2 1 Utility . | . . 2 . . . 1 Weapon 1 | . . 1 2 2 3 2 Tool/Special . | . . . . . . . Unused Backups 3 | . . . 1 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 99 99 88 74 84 80 Engine 11 | . 14 11 9 9 15 9 Leg 22 | . 28 22 20 22 23 17 Device 21 | . 20 21 23 22 15 19 Storage 4 | . 7 3 . 1 7 11 Protection 6 | . . 18 9 2 7 5 Energy Gun 9 | . 13 2 7 9 15 12 Ballistic Gun 8 | . 14 18 4 2 . . Ballistic Cannon 1 | . . . 5 . . . Impact Weapon 2 | . . . 4 4 . . Peak Build Rating 34 | 7 10 15 16 24 29 34 Average Rating 14 | 4 8 11 13 17 25 26 On Entrance 13 | . 7 9 15 13 24 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 12 12 21 25 32 38 38 Greatest Support 30 | 20 20 23 23 30 30 30 Greatest Overweight (x) 7 | . . . 1 1 1 7 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 5 10 10 10 Average Capacity 6 | 7 6 6 5 6 10 10 Most Carried 7 | 3 4 5 5 6 6 7 Average Carried 3 | . 1 3 4 3 5 5 Final Capacity 10 | 8 5 5 5 10 10 10 Final Carried 6 | . 3 5 4 6 5 . Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 995 | 227 154 167 302 95 . 50 Remotely 40 | . . . 20 20 . . Salvage Created 1889 | 19 248 193 731 434 . 264 Parts 103 | 4 23 17 35 14 . 10 Haulers Intercepted 3 | . . . . 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 38 | . 8 3 17 5 . 5 Melee 6 | . . . 3 3 . . Guns 23 | . 8 3 6 1 . 5 Cannons 1 | . . . 1 . . . AOE 4 | . . . 4 . . . Classes Destroyed 10 | 1 4 1 1 2 . 1 Worker 3 | . 1 . 2 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . . . 3 . . Recycler 3 | . . . 2 1 . . Watcher 3 | . 2 1 . . . . Swarmer 9 | . 6 . 3 . . . Grunt 18 | . 2 . 10 4 . 2 Duelist 1 | . . . . . . 1 Sentry 8 | . . 3 4 . . 1 Hunter 2 | . . . . 1 . 1 Best Kill Streak 6 | 1 4 1 6 3 . 2 Combat Bots Only 5 | . 3 1 5 3 . 2 Max Kills in Single Turn 3 | 1 2 1 3 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 418 | . 86 26 115 30 . 161 Missed 120 | . 26 8 30 7 . 49 Hits 298 | . 60 18 85 23 . 112 Melee 19 | . . . . . . 19 Projectile 279 | . 60 18 85 23 . 93 Critical Strikes 8 | . . 1 . 3 . 4 Damage Taken 3998 | . 554 254 1047 360 . 1783 Core 1131 | . 109 40 243 31 . 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . 24 28 . . . Core Remaining (%) 69 | 100 56 . 29 94 . . Volleys Fired 94 | 2 30 14 20 9 . 19 Largest 2 | 2 2 2 2 2 . 2 Hottest 110 | 60 105 43 89 110 . 110 Shots Fired 176 | 4 58 28 39 18 . 29 Gun 163 | 4 58 28 26 18 . 29 Cannon 8 | . . . 8 . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 78 | 2 34 28 14 . . . Thermal 84 | 2 24 . 20 16 . 22 Explosive 5 | . . . 5 . . . Electromagnetic 9 | . . . . 2 . 7 Robot Hit Streak 13 | 1 7 13 5 12 . 9 Robot Miss Streak 4 | 3 4 2 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 157 | 1 29 23 45 32 . 27 Core Hits 70 | 1 16 7 22 8 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . 3 3 . . Critical Strikes 14 | . . . 7 6 . 1 Burn 7 | . . . 3 3 . 1 Smash 7 | . . . 4 3 . . Melee Attacks 43 | . . . 23 17 . 3 Impact 43 | . . . 23 17 . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 3 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3470 | 10 367 260 1342 900 . 591 Guns 1692 | 10 367 260 303 299 . 453 Cannons 111 | . . . 111 . . . Explosions 481 | . . . 331 45 . 105 Melee 1186 | . . . 597 556 . 33 Ramming . | . . . . . . . Kinetic 645 | 10 191 260 184 . . . Thermal 1159 | . 176 . 230 305 . 448 Explosive 331 | . . . 331 . . . Electromagnetic 149 | . . . . 39 . 110 Impact 1186 | . . . 597 556 . 33 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 353 | . . . 143 166 . 44 Projectiles . | . . . . . . . Explosions 57 | . . . . 13 . 44 Melee 296 | . . . 143 153 . . Knockbacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . 3 . . 59 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 96 42 27 375 . 12 Average Temperature 47 | . 43 19 11 160 . 7 Received Heat Transfer 1233 | . 111 84 393 225 . 420 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . 3 2 . . Combat Hostiles 3 | . . . 2 1 . . Parts Fried 5 | . . . 4 1 . . Impact Corruptions 13 | . . . 6 7 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 10 | . 1 . 2 3 . 4 Heat Transferred 2915 | . 421 . 814 790 . 890 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 50 100 100 100 Level 1 12 | . . . 49 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 267 | 5 141 53 267 102 14 50 Initial 102 | . . 49 5 102 14 . Average 67 | . 44 24 151 70 4 16 Influence Increases 1211 | 5 291 104 549 149 . 113 Destroy 0b10 Robot/C 760 | . 160 60 340 100 . 100 Destroy 0b10 Robot/NC 70 | 5 15 5 25 20 . . Destroy Leader 162 | . 34 32 60 26 . 10 Successful Hack 31 | . 5 7 19 . . . Destroy Structure 38 | . 2 . 30 3 . 3 Lose Combat Pursuer 150 | . 75 . 75 . . . Influence Decreases 1171 | 5 174 208 319 361 31 73 Entered New Map 234 | . . 68 8 141 17 . Time Decay 734 | 5 154 140 231 190 14 . Lost Part 203 | . 20 . 80 30 . 73 Squads Dispatched 7 | . 2 . 3 2 . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 23 5 21 10 . 8 Peak Tracking Total 7 | . 4 2 7 3 . 5 Tactical Retreats 6 | . 3 . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 11 | . 2 3 4 1 1 . Terminals 7 | . 1 1 4 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 3 10 15 3 2 . Successful 24 | . 2 8 13 . 1 . Failed 8 | . 1 1 2 3 1 . Catastrophic 3 | . . . 1 2 . . Database Lockouts 1 | . . 1 . . . . Manual 1 | . . 1 . . . . Terminals 23 | . 2 3 15 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 16 | . 1 2 13 . . . Record 3 | . . . 3 . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 2 | . . . 2 . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 3 3 1 . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Active Infowar (turns) 1238 | 10 543 296 212 . 8 169 Seismic 1061 | 10 543 296 212 . . . Jamming 177 | . . . . . 8 169 ECM 165 | . . 165 . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 2108 | 73 543 296 522 388 83 203 Spaces Moved 1120 | 51 311 175 269 203 44 67 Core 16 | 10 . . . . . 6 Treads . | . . . . . . . Legs 1104 | 41 311 175 269 203 44 61 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 112 105 105 175 175 Average Speed 124 | 106 120 113 123 119 175 180 Slowest Speed 400 | 120 120 120 190 175 175 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 37 15 44 20 2 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 41 | . . . 35 3 . 3 Melee 4 | . . . 4 . . . Projectile . | . . . . . . . AOE 37 | . . . 31 3 . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 1579 | 66 422 247 377 304 50 113 Wait 176 | . 63 24 37 45 4 3 Move 1114 | 50 310 174 268 202 43 67 Hop . | . . . . . . . Pick Up 59 | 7 8 13 10 14 1 6 Fast Attach . | . . . . . . . Attach 37 | 7 2 3 8 6 2 9 Detach . | . . . . . . . Swap 32 | . 6 10 8 4 . 4 Drop 24 | . 3 9 3 7 . 2 Fire 94 | 2 30 14 20 9 . 19 Melee 43 | . . . 23 17 . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 10) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x2 679 | -9/Materials | Central database locked down 788 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Entered Storage 1041 | -9/Storage | Build established: Scavenger-Mutant 1157 | -9/Storage | Core integrity fell below 50% 1161 | -9/Storage | Lost 5 parts (1p1n3u) 1256 | -9/Storage | Identified exit to Recycling 1419 | -9/Storage | Discovered new exit (range 16) 1435 | -9/Storage | Entered Materials 1435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -8/Materials | Lost 3 parts (1n2u) 1801 | -8/Materials | Discovered new exit (range 9) 1823 | -8/Materials | Entered Factory 1823 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1900 | -7/Factory | Identified exit to Garrison 1906 | -7/Factory | Entered Garrison 1962 | -7/Garrison | Triggered checkpoint 2034 | -7/Garrison | Triggered checkpoint 2070 | -7/Garrison | Core integrity fell below 50% 2095 | -7/Garrison | Core integrity fell below 20% 2109 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02055_ Imp. Heat Sink destroyed. 02057_ Ion Engine destroyed. 02059_ Axe melted. 02059_ L-41 Fighter destroyed. 02063_ Chain reaction triggered in Imp. Deuterium Engine. 02063_ Com. Battery destroyed. 02063_ Destroyed Com. Battery. 02063_ Aluminum Leg+ destroyed. 02063_ Destroyed Aluminum Leg+. 02063_ Aluminum Leg+ destroyed. 02068_ Imp. Heat Sink severed. 02073_ Hvy. EM Shotgun destroyed. 02073_ L-41 Fighter destroyed. 02074_ Acquired Rnf. Ion Engine. 02090_ Rnf. Ion Engine destroyed. 02096_ Transmission Jammer destroyed. 02099_ Rocket Launcher destroyed. 02102_ G-47 Trooper destroyed. 02104_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????""""??####?????????????????? | | ???????????????????? ?? #?????????????????? | | ????????????????? ??? ?? ?????????????????? | | ???????????????? ?? ?? ?????????????????? | | ????????????????# ?# ?? #?????????????????? | | ????????????????# ## ## #?????????????????? | | ????????????????" "?????????????????? | | ????????????????? "?????????????????? | | ?????????????????? "?????????????????? | | ????????????????" ?? "?????????????????? | | ????????????????# ??# ## % #?????????????????? | | ????????????????# ## ## ##########????????? | | ????????????????# =%[ #????????? | | ????????????????# *=g/ #????????? | | ????????????????# !g %!"#????# #????????? | | ????????????????# ## @##! "##????# #????????? | | ?????????????????????# #"! # #????# #????????? | | ?????????????????????####### + ???# #????????? | | ???????????????????????????# ### #??# #????##### | | ???????????????????????????# #??????# #????#! !# | | ???????????????????????????# #??????# #????# !# | | ???????????????????????????# #??????# #????# !# | | ???????????????????????????# %######## ####### ## | | ???????????????????????????# == | | ???????????????????????????# | | ???????????????????????????########### ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 21 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed CannonDataDetector Manual? 0 Play Time 00:32:32 Cumulative 8.6 hours Start 2026.02.18 @ 16:31:05 End 2026.02.18 @ 17:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 443db4a5-2936-452e-ae16-3ff99f82de88