Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 22:13:08

Player: SNACKS

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (772)      772
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 2936

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     37/100
System Corruption          0%
Temperature                Danger (461)
Movement                   Core (100) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
     Small Storage Unit
           Visual Processing Unit
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Treads
           Signal Interpreter
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Cooling System
     Small Storage Unit
           Visual Processing Unit
           Transport Network Coupler
  Improved Targeting Computer
           Tractor Beam
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
           Signal Interpreter
  Advanced Beam Cannon
  Improved Light Cannon
           Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   3   7   12  7   
  Power                    6    | 1   .   2   2   1   
    Engine                 4    | 1   .   2   1   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   1   
    Treads                 3    | .   .   .   2   1   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   2   2   .   
    Device                 2    | .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   2   3   6   5   
    Energy Gun             8    | .   1   1   4   2   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 15   | .   .   1   2   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   1   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   1   1   5   
  Highest Loss Streak      12   | .   .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  94  92  92  
  Engine                   9    | .   14  11  6   7   
  Treads                   4    | .   .   .   7   16  
  Leg                      15   | .   28  22  9   .   
  Device                   5    | .   .   .   12  14  
  Storage                  10   | .   14  11  9   9   
  Processor                24   | .   11  27  27  27  
  Energy Gun               9    | .   3   8   10  15  
  Ballistic Gun            8    | .   24  11  .   .   
  Ballistic Cannon         2    | .   .   2   4   .   
Peak Build Rating          25   | 6   7   14  25  25  
  Average Rating           14   | 4   6   11  20  22  
  On Entrance              10   | .   6   7   14  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 11  12  17  25  25  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           648  | 237 26  103 262 20  
  Remotely                 60   | .   .   .   40  20  
Salvage Created            1101 | .   26  209 477 389 
  Parts                    53   | .   4   12  24  13  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  15   | .   .   2   6   7   
  Guns                     9    | .   .   2   1   6   
  Cannons                  6    | .   .   .   5   1   
Classes Destroyed          7    | .   1   2   2   2   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  7    | .   1   4   2   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    12   | .   .   1   6   5   
  Sentry                   1    | .   .   1   .   .   
  Savage                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   1   2   7   4   
  Combat Bots Only         4    | .   .   1   3   4   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        205  | .    .    29   36   140  
  Missed                   40   | .    .    4    10   26   
Damage Taken               2279 | .    .    336  415  1528 
  Core                     593  | .    .    40   112  441  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         96   | 100  100  90   .    .    
Volleys Fired              71   | .    3    22   25   21   
  Largest                  2    | .    2    2    2    2    
  Hottest                  107  | .    70   70   107  107  
Shots Fired                136  | .    6    44   50   36   
  Gun                      93   | .    6    44   14   29   
  Cannon                   43   | .    .    .    36   7    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  56   | .    4    29   20   3    
  Thermal                  36   | .    2    14   16   4    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          44   | .    .    1    14   29   
  Robot Hit Streak         21   | .    3    21   17   9    
  Robot Miss Streak        5    | .    1    3    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           107  | .    5    32   36   34   
  Core Hits                53   | .    1    9    22   21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Burn                   1    | .    .    1    .    .    
Melee Attacks              7    | .    3    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1819 | .    48   374  748  649  
  Guns                     1172 | .    48   374  166  584  
  Cannons                  647  | .    .    .    582  65   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  599  | .    24   233  297  45   
  Thermal                  470  | .    24   141  285  20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          750  | .    .    .    166  584  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    
  Projectiles              3    | .    .    .    3    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    6    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    5    1    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        461  | .    18   78   7    461  
  Average Temperature      123  | .    10   33   7    254  
  Received Heat Transfer   1119 | .    .    147  261  711  
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    
  Heat Transferred         1110 | .    74   481  518  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             229  | .   30  141 215 229 
  Initial                  139  | .   .   12  5   139 
  Average                  92   | .   10  85  114 183 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         91   | 100 100 100 73  90  
  Level 1                  8    | .   .   .   27  9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   2   7   11  13  
  Peak Tracking Total      10   | .   1   3   5   10  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          11   | .   5   2   3   1   
  Terminals                10   | .   5   2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                28   | .   11  10  6   1   
  Successful               16   | .   7   5   3   1   
  Failed                   12   | .   4   5   3   .   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   7   7   3   .   
  Terminals                27   | .   11  10  5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             6    | .   2   3   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         9    | .   5   2   2   .   
  Terminals                9    | .   5   2   2   .   
    Botnet                 9    | .   5   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   5   2   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  parse_system             1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      59   | .   .   .   .   59  
  Highest-Rated Ally       39   | .   .   .   .   39  
Total Orders               1    | .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   1   
Ally Attacks               6    | .   .   .   .   6   
  Total Damage             33   | .   .   .   .   33  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               1185 | 72  184 433 300 196 
Spaces Moved               592  | 52  120 247 115 58  
  Core                     6    | 6   .   .   .   .   
  Treads                   118  | .   .   .   60  58  
  Legs                     468  | 46  120 247 55  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 
  Average Speed            127  | 111 120 120 143 160 
  Slowest Speed            190  | 120 120 120 190 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 5   24  31  13  21  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      880  | 63  152 342 201 122 
  Wait                     138  | .   16  56  34  32  
  Move                     589  | 51  119 246 115 58  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 6   5   3   5   .   
  Fast Attach              17   | 6   1   5   5   .   
  Attach                   10   | .   .   1   4   5   
  Detach                   5    | .   .   2   3   .   
  Swap                     8    | .   2   1   3   2   
  Drop                     16   | .   3   6   7   .   
  Fire                     71   | .   3   22  25  21  
  Melee                    7    | .   3   .   .   4   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 13)
  257 | -10/Materials | Entered another Materials area
  257 | -9/Materials  | Evolved 2 slots: Utility x2
  307 | -9/Materials  | Build established: Mutant
  431 | -9/Materials  | Discovered new exit (range 17)
  541 | -9/Materials  | Identified exit to Mines
  675 | -9/Materials  | Discovered new exit (range 11)
  690 | -9/Materials  | Entered another Materials area
  690 | -8/Materials  | Evolved 2 slots: Utility x2
  990 | -8/Materials  | Identified exit to Garrison
  990 | -8/Materials  | Entered Garrison
 1126 | -8/Garrison   | Triggered checkpoint
 1132 | -8/Garrison   | Triggered checkpoint
 1162 | -8/Garrison   | Core integrity fell below 50%
 1171 | -8/Garrison   | Core integrity fell below 20%
 1186 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01155_ Lgt. Treads destroyed.
01156_ G-50 Soldier destroyed.
01156_ Switching to secondary target: Y-45 Defender.
01156_ G-47 Trooper misfires.
01157_ Hvy. EM Shotgun destroyed.
01158_ G-47 Trooper misfires.
01159_ Tractor Beam destroyed.
01161_ Hvy. EM Shotgun destroyed.
01163_ Critical hit (Burn: +37). <x2>
01166_ Lgt. Treads destroyed. <x2>
01171_ Critical hit (Burn: +37).
01174_ G-47 Trooper knocked back.
01175_ Lgt. Nuclear Core destroyed.
01176_ G-47 Trooper IFF system glitched.
01177_ Imp. Light Cannon destroyed.
01179_ G-47 Trooper destroyed.
01181_ Overheating: System interference.
01181_ Visual Processing Unit temporarily disabled.
01181_ Adv. Beam Cannon destroyed.
01185_ Imp. EM Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
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| #  #?????????#  #????????????????????????????????? |
| #  #?????????#  #????????????????????????????????? |
| #  ###########  ###########??????????????????????? |
| #                         #??????????????????????? |
| #                         #??????????????????????? |
| ##############  ########  #??????????????????????? |
| ?????????????#  #??????#  #??????????????????????? |
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| ?????????????#  #?????##[%##    ##  #????????????? |
| ?????????????#  #######*g=*          #???????????? |
| ?????????????#       ===s=g          %   ????????? |
| ?????????????#    ^^ %]![%               ????????? |
| ?????????????##########%/ ##    ##   ##??????????? |
| ??????????????????????#   #?    #??? #???????????? |
| ??????????????????????  %   ?     ???????????????? |
| ??????????????????????  [           ?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalLaserThrower
  Manual?         0
Play Time         00:29:15
  Cumulative      128.7 hours
  Start           2024.08.14 @ 16:56:09
  End             2024.08.14 @ 22:13:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             31
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42a66f05-1495-49c4-96db-a4666a7be872