Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 17:28:07 Player: HOTSOUP Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1452) 1452 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 3786 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 211 Friendly Fire -128 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 53/100 System Corruption 2% Temperature Cool (2) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Transport Network Coupler Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Heavy Ion Engine Carbon-fiber Leg Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Heat Sink Signal Interpreter Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 65 | . 5 5 22 33 Power 9 | . 1 . 5 3 Engine 8 | . 1 . 4 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | . 1 2 5 8 Treads 8 | . . . 4 4 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight 5 | . 1 2 1 1 Utility 14 | . 2 . 4 8 Device 4 | . . . 2 2 Storage 3 | . . . 1 2 Processor 4 | . 1 . 1 2 Hackware 1 | . 1 . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 26 | . 1 3 8 14 Energy Gun 9 | . 1 . 2 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 13 | . . 1 6 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . 2 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 30 | . . 1 5 24 Power 3 | . . . 1 2 Propulsion 8 | . . 1 1 6 Utility 5 | . . . 1 4 Weapon 14 | . . . 2 12 Highest Loss Streak 14 | . . 1 2 14 Average Slot Usage (%) 85 | . 29 84 93 83 Engine 6 | . 1 14 2 7 Core 3 | . . . 7 . Treads 10 | . . . 17 11 Leg 1 | . . . . 3 Flight 6 | . 12 18 3 . Device 7 | . . . 12 7 Storage 5 | . . . 6 8 Processor 18 | . 1 14 20 21 Hackware 3 | . 4 14 1 . Protection 1 | . . . . 3 Energy Gun 4 | . 9 6 3 4 Ballistic Gun 12 | . . 7 15 12 Impact Weapon 2 | . . 7 . . Naked Turns 4 | . 4 . . . Heaviest Build 37 | . 4 7 31 37 Greatest Support 42 | 3 4 8 40 42 Greatest Overweight (x) 7 | . . 1 3 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 7 | 4 4 4 7 9 Most Carried 10 | . 2 4 7 10 Average Carried 4 | . 1 3 4 6 Final Capacity 10 | 4 4 4 10 10 Final Carried 7 | . 2 4 7 3 Class Distribution -------------------- 61% | Scavenger-Mutant 21% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1266 | 178 37 81 468 502 Remotely . | . . . . . Salvage Created 2494 | . 37 69 1284 1104 Parts 158 | . 9 1 94 54 Haulers Intercepted 9 | . . . 5 4 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 40 | . . 3 19 18 Melee 1 | . . 1 . . Guns 30 | . . 1 19 10 Cannons 3 | . . . . 3 AOE 1 | . . . . 1 Classes Destroyed 11 | . 2 2 7 . Worker 7 | . . . 2 5 Builder 4 | . . . 3 1 Tunneler 2 | . . 1 1 . Hauler 9 | . . . 5 4 Recycler 2 | . . . 1 1 Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 6 | . 1 . 4 1 Swarmer 14 | . . 3 5 6 Grunt 23 | . . . 13 10 Sentry 4 | . . . 2 2 Best Kill Streak 11 | . 2 2 11 4 Combat Bots Only 4 | . . 2 4 3 Max Kills in Single Turn 4 | . 1 1 4 3 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3750 | . 12 145 750 2843 Core 730 | . . 54 110 566 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 78 72 . Volleys Fired 199 | . 6 10 91 92 Largest 3 | . 1 1 2 3 Hottest 148 | . 40 40 90 148 Shots Fired 362 | . 6 10 148 198 Gun 343 | . 6 10 148 179 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 258 | . . 1 120 137 Thermal 37 | . 6 9 . 22 Explosive . | . . . . . Electromagnetic 67 | . . . 28 39 Robot Hit Streak 9 | . 1 1 9 8 Robot Miss Streak 7 | . 1 5 7 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . 3 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 256 | . 3 7 104 142 Core Hits 108 | . 3 2 56 47 Critical Hits 4 | . . . 1 3 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 31 | . . 7 . 24 Impact 31 | . . 7 . 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4386 | . 58 220 1838 2270 Guns 2819 | . 58 35 1316 1410 Cannons 175 | . . . . 175 Explosions 685 | . . . 504 181 Melee 669 | . . 185 . 484 Ramming 38 | . . . 18 20 Kinetic 2020 | . . . 1024 996 Thermal 999 | . 58 35 504 402 Explosive . | . . . . . Electromagnetic 660 | . . . 292 368 Impact 669 | . . 185 . 484 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Energy Discharges 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 294 | . . 83 135 76 Projectiles . | . . . . . Explosions 135 | . . . 135 . Melee 159 | . . 83 . 76 Knockbacks 6 | . . 2 . 4 Impact 6 | . . 2 . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 171 | . . . 166 5 Shots 4 | . . . 4 . Rammed 7 | . . . 2 5 Targets Rammed 7 | . . . 2 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 59 | . 16 26 33 59 Average Temperature 13 | . 14 18 7 15 Received Heat Transfer 1128 | . 6 . 195 927 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . 4 1 4 Impact Corruptions 8 | . . 4 . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1531 | . 125 75 600 731 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 3 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 492 | . 12 170 492 376 Initial 207 | . . 4 . 207 Average 213 | . 3 36 306 249 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 40 | 100 100 100 16 21 Level 1 55 | . . . 73 78 Level 2 3 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 4 2 Investigation 5 | . 1 . 3 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 2 9 38 31 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 9 | . . 3 2 4 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed 3 | . . 3 . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . . . 6 1 Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . . . 23 2 Successful 12 | . . . 12 . Failed 13 | . . . 11 2 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 14 | . . . 14 . Terminals 18 | . . . 18 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 1 2 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . . 7 . Terminals 6 | . . . 6 . Track 1 | . . . 1 . Botnet 2 | . . . 2 . Disrupt 1 | . . . 1 . Operators 1 | . . . 1 . Search 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 5 1 Full Trace Events 4 | . . . 3 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 6 | . . 6 . . Largest Group 6 | . . 6 5 . Highest-Rated Group 111 | . . 111 80 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 53 | . . 7 46 . Total Damage 643 | . . 114 529 . Kills 12 | . . 3 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2618 | 17 89 595 1033 884 Spaces Moved 1720 | 35 168 654 543 320 Core 169 | 35 6 95 4 29 Treads 578 | . . . 373 205 Legs 79 | . . . . 79 Wheels . | . . . . . Hover . | . . . . . Flight 894 | . 162 559 166 7 Fastest Speed 37 | 50 40 37 37 40 Average Speed 90 | 50 40 47 129 144 Slowest Speed 400 | 50 50 100 200 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . 4 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 28 98 46 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . . 2 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . . . 26 7 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . . . 26 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2390 | 34 180 921 730 525 Wait 313 | . . 232 49 32 Move 1704 | 34 167 645 538 320 Hop 6 | . . 4 2 . Pick Up 28 | . 2 8 8 10 Fast Attach 39 | . 5 3 15 16 Attach 18 | . . 2 3 13 Detach 3 | . . 1 2 . Swap 8 | . . . 4 4 Drop 31 | . . 6 16 9 Fire 199 | . 6 10 91 92 Melee 31 | . . 7 . 24 Ram 2 | . . . . 2 Kick 1 | . . . . 1 Crush 4 | . . . 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 3 | . . 3 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 18 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Entered Mines 110 | -10/Mines | Learned Materials stockpile data 112 | -10/Mines | Discovered new exit (range 5) 124 | -10/Mines | Found a hidden stash of uninstalled traps 156 | -10/Mines | Learned location of Zion (-6) 169 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 293 | -10/Mines | Received a Mining Laser from a helpful Derelict 303 | -10/Mines | Build established: Mutant 377 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 483 | -10/Mines | Discovered new exit (range 3) 657 | -10/Mines | Build established: Scavenger-Mutant 702 | -10/Mines | Entered Materials 702 | -9/Materials | Accompanied by 5 allies 702 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1257 | -9/Materials | Discovered new exit (range 17) 1719 | -9/Materials | Discovered new exit (range 6) 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2078 | -8/Materials | Lost 4 parts (1u3w) 2321 | -8/Materials | Core integrity fell below 50% 2401 | -8/Materials | Lost 14 parts (1p4n3u6w) 2403 | -8/Materials | Core integrity fell below 20% 2615 | -8/Materials | Lost 3 parts (1p1n1w) 2619 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02585_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02585_ S-10 Pest destroyed. 02586_ Acquired 19 matter. 02588_ Acquired 1 matter. 02588_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02588_ K-01 Serf collects debris. 02595_ W-25 Informer sends out distress signal. 02595_ Acquired 13 matter. 02597_ Acquired 1 matter. 02598_ S-10 Pest destroyed. 02599_ Acquired 1 matter. 02601_ Penetrated by Slug. 02606_ K-01 Serf collects debris. 02609_ System corrupted: Energy discharge (-33). 02611_ R-06 Scavenger collects Flight Unit. 02614_ Acquired Gauss Rifle. 02615_ R-06 Scavenger collects Lgt. Ion Engine. 02616_ Slug penetrates Wall. 02617_ Acquired Gauss Rifle. 02619_ Slug penetrates Wall. 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T ???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????### ???????????????????????????? | | ?????????????????###+#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 62 Melee Accuracy 10 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcRecyclingNeutralizer Manual? 0 Play Time 00:30:51 Cumulative 86.9 hours Start 2020.10.03 @ 17:00:06 End 2020.10.03 @ 17:28:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 100 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62d22836-8dc1-47bd-ae86-153dc33beae8