Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 19:22:44

Player: GR4C3

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1073)     1073
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 2910

 Bonus
-------
High Alert Combat Kills    32

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     220/220
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (3) ------
           Heat Sink
           Armor Integrity Analyzer
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Dynamic Insulation System
           Beam Rifle
           Particle Gun
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Heat Sink
           Melee Analysis Suite
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
  Hardened Medium Armor Plating
           Dynamic Insulation System
           Beam Rifle
           Particle Gun
     Light Assault Rifle
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 9   1   12  31  
  Power                    11   | 1   .   2   8   
    Engine                 8    | 1   .   2   5   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   1   10  
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   .   1   10  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 3   .   2   6   
    Device                 5    | 2   .   .   3   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   1   7   7   
    Energy Gun             9    | 2   .   2   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 1   1   5   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 19   | .   .   3   16  
  Power                    3    | .   .   1   2   
  Propulsion               7    | .   .   1   6   
  Utility                  5    | .   .   .   5   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   100 84  66  
  Engine                   10   | .   14  10  7   
  Core                     2    | .   .   .   5   
  Leg                      20   | .   28  19  15  
  Device                   20   | .   28  22  15  
  Processor                1    | .   .   .   2   
  Protection               4    | .   .   10  1   
  Energy Gun               8    | .   14  6   6   
  Ballistic Gun            13   | .   14  15  10  
Peak Build Rating          34   | 9   9   13  34  
  Average Rating           12   | 5   9   11  15  
  On Entrance              7    | .   9   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  10  21  23  
  Greatest Support         80   | 20  20  20  80  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   
  Average Capacity         5    | 6   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   4   4   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           990  | 281 29  255 425 
  Remotely                 .    | .   .   .   .   
Salvage Created            1490 | 37  19  555 879 
  Parts                    93   | 7   2   47  37  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  34   | .   .   17  17  
  Guns                     33   | .   .   17  16  
  AOE                      1    | .   .   .   1   
Classes Destroyed          8    | 1   1   4   2   
  Worker                   2    | .   1   .   1   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 2    | .   .   .   2   
  Watcher                  1    | .   .   1   .   
  Swarmer                  14   | .   .   9   5   
  Grunt                    12   | .   .   3   9   
  Brawler                  1    | .   .   .   1   
  Sentry                   7    | .   .   5   2   
Best Kill Streak           5    | 2   1   5   4   
  Combat Bots Only         5    | .   .   5   3   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        289  | .    .    69   220  
  Missed                   84   | .    .    16   68   
Damage Taken               2620 | .    30   602  1988 
  Core                     655  | .    .    102  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  100  74   .    
Volleys Fired              130  | 10   3    38   79   
  Largest                  2    | 2    2    2    2    
  Hottest                  108  | 60   60   63   108  
Shots Fired                252  | 15   6    76   155  
  Gun                      252  | 15   6    76   155  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  154  | 10   3    48   93   
  Thermal                  66   | 5    3    5    53   
  Explosive                .    | .    .    .    .    
  Electromagnetic          32   | .    .    23   9    
  Robot Hit Streak         14   | 3    1    14   13   
  Robot Miss Streak        11   | 2    1    11   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    3    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           160  | 8    3    39   110  
  Core Hits                75   | 3    1    25   46   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         4    | .    .    1    3    
    Burn                   3    | .    .    .    3    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2297 | 85   48   566  1598 
  Guns                     2104 | 85   48   508  1463 
  Cannons                  .    | .    .    .    .    
  Explosions               147  | .    .    41   106  
  Melee                    .    | .    .    .    .    
  Ramming                  46   | .    .    17   29   
  Kinetic                  1165 | 29   38   313  785  
  Thermal                  829  | 56   10   84   679  
  Explosive                .    | .    .    .    .    
  Electromagnetic          257  | .    .    152  105  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    .    .    11   
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    .    .    6    
  Projectiles              .    | .    .    .    .    
  Explosions               6    | .    .    .    6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    8    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    .    3    
Targets Rammed             11   | .    .    2    9    
  Kicked                   8    | .    .    2    6    
  Crushed                  .    | .    .    .    .    
Highest Temperature        370  | 20   .    36   370  
  Average Temperature      77   | 13   .    12   110  
  Received Heat Transfer   1137 | .    .    156  981  
  Effects                  4    | .    .    .    4    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1991 | 125  25   150  1691 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             650  | 10  26  445 650 
  Initial                  145  | .   6   .   145 
  Average                  203  | 2   7   224 326 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         43   | 100 100 30  13  
  Level 1                  43   | .   .   63  56  
  Level 2                  13   | .   .   5   30  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   .   1   7   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   1   21  47  
  Peak Tracking Total      9    | .   1   5   9   
  Tactical Retreats        12   | .   .   1   11  

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   1   1   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1887 | 116 403 650 718 
Spaces Moved               1022 | 70  296 316 340 
  Core                     73   | 20  .   .   53  
  Treads                   .    | .   .   .   .   
  Legs                     949  | 50  296 316 287 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            130  | 100 120 156 122 
  Slowest Speed            190  | 120 120 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 5   34  38  39  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          8    | .   .   4   4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      8    | .   .   4   4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1325 | 102 338 395 490 
  Wait                     57   | 3   33  21  .   
  Move                     1019 | 69  295 315 340 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 10  4   3   22  
  Fast Attach              9    | 1   .   1   7   
  Attach                   22   | 6   .   3   13  
  Detach                   .    | .   .   .   .   
  Swap                     22   | 2   1   8   11  
  Drop                     16   | 1   2   4   9   
  Fire                     130  | 10  3   38  79  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     8    | .   .   2   6   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  502 | -10/Materials | Discovered new exit (range 15)
  520 | -10/Materials | Entered another Materials area
  520 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1162 | -9/Materials  | Discovered new exit (range 5)
 1170 | -9/Materials  | Entered another Materials area
 1170 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1450 | -8/Materials  | Lost 3 parts (1n1u1w)
 1505 | -8/Materials  | Lost 3 parts (1p1n1w)
 1572 | -8/Materials  | Core integrity fell below 50%
 1664 | -8/Materials  | Lost 4 parts (1p2n1u)
 1676 | -8/Materials  | Core integrity fell below 20%
 1805 | -8/Materials  | Discovered new exit (range 5)
 1888 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01767_ System corrupted: Matter fused (-8).
01769_ Acquired Imp. Titanium Leg.
01774_ Dropped Aluminum Leg. <x2>
01777_ Acquired Armor Integrity Analyzer.
01782_ Acquired Dynamic Insulation System.
01797_ Acquired Hrd. Medium Armor Plating.
01798_ Discarded Melee Analysis Suite.
01805_ EXIT=FOUND
01828_ Critical hit (Destroy).
01828_ Acquired 56 matter.
01831_ Acquired 12 matter.
01844_ System corrupted: FCS attempts to trigger
  Particle Gun.
01844_ System corrupted: Particle Gun misfires.
01844_ S-10 Pest destroyed.
01844_ Critical hit (Burn: +37).
01852_ W-25 Informer sends out distress signal.
01882_ Kicked K-01 Serf.
01886_ System corrupted: Imp. Titanium Leg
  rejected.

 Map 
-----
+----------------------------------------------------+
|       #?????????????????????????????????????###### |
|       #????????????????????????? ???#???????#      |
|       #?????????????????????????????#???????#      |
|     ! #????????????????????????????????#????#      |
|       #?????????????????????????????????????#      |
|  """  #????????????????????????#?????????#??#      |
| """"" #????????##???????????????????????????#      |
| """"" #?????? T #???????????????????????????#      |
| """"" #??????   #????????????????????????#?##      |
|  """  #?????""  #???????????????????????????#      |
| ######?????"""" +???????????????????????????###### |
|  !!#????????""" #????????????????????????????????# |
|   !#????????""" #???????????????????#????????????? |
|  !!#?????????"  ????????????????????????#?######## |
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|  = #?????????# #?#        #????????????????#       |
| ####?????????# #?#  """   #????????????????#       |
| ############## #?# """""  #????????? ??????#       |
| *              #?# """""  #??????#?????????#       |
| ############## #?# """"" ]#??????# ????????#       |
|     ########## ###  """   #??????#  ??? ???#     [ |
| "   #        #   /        #????????  ??????####### |
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| " ! #   """  #   #####+############  [%=########## |
|     #   """  #    Yw   s @           u%  [%        |
|     #     w  /k              k            %        |
| ##+##   """  #                                     |
|     +   """  ###%#######+######+### o   ########## |
| ## ##   """  #?# #??????  ????????# #####??????    |
| ?# ##        #?# #??????  ????????# #?#???#????    |
| ?# ###########?# #?????? [[???????# #?????#???  "" |
| ?# #???????????# #???????[[???????#%#???#????#  "" |
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| ?# #??????######+####?????##??????# #???????##     |
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| ?? ???????#         #     ######### #######??????? |
| ?? ???????#       * #                              |
| ?? ???????#         +                              |
| ?? ???????#         #                              |
| ?? ???????#         #     ######## ########+###  ? |
| ?? ???????#         #######??????   #????????????? |
| ??????????#         #????????????###?????????????? |
| ??????????###########????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             5
Armor Integrity Analysis   30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronSingularitySink
  Manual?         0
Play Time         00:25:05
  Cumulative      79.8 hours
  Start           2024.12.29 @ 21:11:56
  End             2025.04.17 @ 19:22:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           50
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c48eb430-0e63-4ad3-a6a7-1433fbd4d935