Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 19:22:44 Player: GR4C3 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1073) 1073 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2910 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 220/220 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Heat Sink Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (5) ---- Dynamic Insulation System Beam Rifle Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Hardened Medium Armor Plating Dynamic Insulation System Beam Rifle Particle Gun Light Assault Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 53 | 9 1 12 31 Power 11 | 1 . 2 8 Engine 8 | 1 . 2 5 Core 3 | . . . 3 Reactor . | . . . . Propulsion 13 | 2 . 1 10 Treads . | . . . . Leg 13 | 2 . 1 10 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 3 . 2 6 Device 5 | 2 . . 3 Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 18 | 3 1 7 7 Energy Gun 9 | 2 . 2 5 Energy Cannon . | . . . . Ballistic Gun 9 | 1 1 5 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 3 16 Power 3 | . . 1 2 Propulsion 7 | . . 1 6 Utility 5 | . . . 5 Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 100 84 66 Engine 10 | . 14 10 7 Core 2 | . . . 5 Leg 20 | . 28 19 15 Device 20 | . 28 22 15 Processor 1 | . . . 2 Protection 4 | . . 10 1 Energy Gun 8 | . 14 6 6 Ballistic Gun 13 | . 14 15 10 Peak Build Rating 34 | 9 9 13 34 Average Rating 12 | 5 9 11 15 On Entrance 7 | . 9 9 12 Naked Turns . | . . . . Heaviest Build 23 | 13 10 21 23 Greatest Support 80 | 20 20 20 80 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 5 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 2 4 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 4 4 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 990 | 281 29 255 425 Remotely . | . . . . Salvage Created 1490 | 37 19 555 879 Parts 93 | 7 2 47 37 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . . 17 17 Guns 33 | . . 17 16 AOE 1 | . . . 1 Classes Destroyed 8 | 1 1 4 2 Worker 2 | . 1 . 1 Tunneler 2 | 2 . . . Recycler 2 | . . . 2 Watcher 1 | . . 1 . Swarmer 14 | . . 9 5 Grunt 12 | . . 3 9 Brawler 1 | . . . 1 Sentry 7 | . . 5 2 Best Kill Streak 5 | 2 1 5 4 Combat Bots Only 5 | . . 5 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 289 | . . 69 220 Missed 84 | . . 16 68 Damage Taken 2620 | . 30 602 1988 Core 655 | . . 102 553 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 74 . Volleys Fired 130 | 10 3 38 79 Largest 2 | 2 2 2 2 Hottest 108 | 60 60 63 108 Shots Fired 252 | 15 6 76 155 Gun 252 | 15 6 76 155 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 154 | 10 3 48 93 Thermal 66 | 5 3 5 53 Explosive . | . . . . Electromagnetic 32 | . . 23 9 Robot Hit Streak 14 | 3 1 14 13 Robot Miss Streak 11 | 2 1 11 3 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 160 | 8 3 39 110 Core Hits 75 | 3 1 25 46 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 1 3 Burn 3 | . . . 3 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2297 | 85 48 566 1598 Guns 2104 | 85 48 508 1463 Cannons . | . . . . Explosions 147 | . . 41 106 Melee . | . . . . Ramming 46 | . . 17 29 Kinetic 1165 | 29 38 313 785 Thermal 829 | 56 10 84 679 Explosive . | . . . . Electromagnetic 257 | . . 152 105 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . . 11 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles . | . . . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 11 | . . 2 9 Kicked 8 | . . 2 6 Crushed . | . . . . Highest Temperature 370 | 20 . 36 370 Average Temperature 77 | 13 . 12 110 Received Heat Transfer 1137 | . . 156 981 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1991 | 125 25 150 1691 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 650 | 10 26 445 650 Initial 145 | . 6 . 145 Average 203 | 2 7 224 326 Maximum Alert Level 2 | . . 2 2 Low Security (%) 43 | 100 100 30 13 Level 1 43 | . . 63 56 Level 2 13 | . . 5 30 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . . 1 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 1 21 47 Peak Tracking Total 9 | . 1 5 9 Tactical Retreats 12 | . . 1 11 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 1 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful . | . . . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1887 | 116 403 650 718 Spaces Moved 1022 | 70 296 316 340 Core 73 | 20 . . 53 Treads . | . . . . Legs 949 | 50 296 316 287 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 130 | 100 120 156 122 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 34 38 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 4 4 Melee . | . . . . Projectile . | . . . . AOE 8 | . . 4 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1325 | 102 338 395 490 Wait 57 | 3 33 21 . Move 1019 | 69 295 315 340 Hop . | . . . . Pick Up 39 | 10 4 3 22 Fast Attach 9 | 1 . 1 7 Attach 22 | 6 . 3 13 Detach . | . . . . Swap 22 | 2 1 8 11 Drop 16 | 1 2 4 9 Fire 130 | 10 3 38 79 Melee . | . . . . Ram 3 | . . . 3 Kick 8 | . . 2 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -9/Materials | Discovered new exit (range 5) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1450 | -8/Materials | Lost 3 parts (1n1u1w) 1505 | -8/Materials | Lost 3 parts (1p1n1w) 1572 | -8/Materials | Core integrity fell below 50% 1664 | -8/Materials | Lost 4 parts (1p2n1u) 1676 | -8/Materials | Core integrity fell below 20% 1805 | -8/Materials | Discovered new exit (range 5) 1888 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01767_ System corrupted: Matter fused (-8). 01769_ Acquired Imp. Titanium Leg. 01774_ Dropped Aluminum Leg. <x2> 01777_ Acquired Armor Integrity Analyzer. 01782_ Acquired Dynamic Insulation System. 01797_ Acquired Hrd. Medium Armor Plating. 01798_ Discarded Melee Analysis Suite. 01805_ EXIT=FOUND 01828_ Critical hit (Destroy). 01828_ Acquired 56 matter. 01831_ Acquired 12 matter. 01844_ System corrupted: FCS attempts to trigger Particle Gun. 01844_ System corrupted: Particle Gun misfires. 01844_ S-10 Pest destroyed. 01844_ Critical hit (Burn: +37). 01852_ W-25 Informer sends out distress signal. 01882_ Kicked K-01 Serf. 01886_ System corrupted: Imp. Titanium Leg rejected. 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"" | | ?# #???????????# #???????[[???????#%#???#????# "" | | ?# #???????????# #??????? #??????# #????????# "" | | ?# #???????????# #??????? #??????# #???????? | | ?# #??????######+####?????##??????# #???????## | | ?? ???????# #######???????#%#?????????#??# | | ?? ???????# # ######### #######??????? | | ?? ???????# * # | | ?? ???????# + | | ?? ???????# # | | ?? ???????# # ######## ########+### ? | | ?? ???????# #######?????? #????????????? | | ??????????# #????????????###?????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronSingularitySink Manual? 0 Play Time 00:25:05 Cumulative 79.8 hours Start 2024.12.29 @ 21:11:56 End 2025.04.17 @ 19:22:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 50 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c48eb430-0e63-4ad3-a6a7-1433fbd4d935