Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.24 @ 23:40:10 Player: Olexender Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3903) 3903 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8738 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Hover Unit Cooling System High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Matter Filter Matter Filter Kinecellerator Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Cooling System Large Storage Unit High-capacity Battery High-capacity Matter Pod Structural Scanner Matter Filter Matter Filter Kinecellerator Shield Generator Gauss Rifle Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . . 4 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 1 . . 1 Utility 4 | . . 1 . . 1 1 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 73 | 6 4 13 1 4 14 4 5 . 22 Power 8 | 1 . 3 . . 2 1 . . 1 Engine 6 | 1 . 3 . . 2 . . . . Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 4 . 4 4 1 . . 3 Treads . | . . . . . . . . . . Leg 17 | 2 . 4 . 4 4 1 . . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 22 | 1 1 4 . . 5 2 1 . 8 Device 10 | . . 2 . . 1 1 . . 6 Storage 6 | 1 . 2 . . 1 . . . 2 Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . . 3 1 . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 3 2 1 . 3 . 4 . 10 Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . 1 1 . . . . . . . Ballistic Gun 9 | 2 . . 1 . 2 . 2 . 2 Ballistic Cannon 13 | . 2 1 . . 1 . 1 . 8 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 31 | . . 2 . . 3 3 2 . 21 Power 4 | . . . . . . 1 1 . 2 Propulsion 12 | . . 1 . . 2 1 . . 8 Utility 7 | . . . . . . 1 . . 6 Weapon 8 | . . 1 . . 1 . 1 . 5 Highest Loss Streak 14 | . . 1 . . 1 3 2 . 14 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | . 4 8 9 9 11 12 13 15 15 Power . | . 1 . 1 1 . . . . . Propulsion . | . . . 1 . . . . 2 . Utility 7 | . 1 5 7 7 8 9 9 10 8 Weapon 2 | . 2 2 . 1 1 2 3 3 5 Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . 3 . . 1 . . . 4 Power 1 | . . 1 . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 1 . . . 2 Weapon 4 | . . 2 . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 96 91 100 99 97 98 94 93 64 Engine 9 | . 14 11 11 11 14 9 1 . . Core 1 | . . . . . . 2 6 6 4 Leg 27 | . 28 25 33 32 28 32 33 33 19 Device 15 | . . 17 22 22 15 19 19 13 9 Storage 8 | . 14 11 11 11 7 6 6 6 6 Protection 4 | . 11 3 . . 6 5 6 6 2 Energy Cannon 6 | . 13 10 11 11 6 . . . . Ballistic Gun 8 | . 11 . 2 11 11 13 17 13 5 Ballistic Cannon 5 | . 3 11 8 . 3 6 1 6 6 Peak Build Rating 66 | 6 10 14 15 18 43 50 50 49 66 Average Rating 27 | 4 7 12 14 16 32 49 48 49 41 On Entrance 25 | . 6 10 14 15 18 43 50 49 49 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 11 19 31 31 30 63 60 56 50 84 Greatest Support 93 | 20 20 30 30 39 61 78 78 78 93 Greatest Overweight (x) 21 | 3 . 2 1 . 1 . . . 21 Average Overweight (x) . | 1 . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 10 10 10 15 15 15 15 20 Average Capacity 12 | 7 8 8 10 10 14 15 15 15 18 Most Carried 20 | 2 8 10 10 10 15 14 15 15 20 Average Carried 10 | . 4 8 9 9 11 12 13 15 15 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | 1 8 10 10 10 15 13 15 15 15 Class Distribution -------------------- 35% | Mutant 26% | Tank 14% | Scavenger-Mutant 12% | Scavenger-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Matter Collected 2588 | 258 61 492 69 65 799 126 162 . 556 Remotely . | . . . . . . . . . . Salvage Created 3799 | . 115 701 382 271 1413 145 328 . 444 Parts 204 | . 7 37 30 13 79 3 10 . 25 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Combat Hostiles Destroyed 82 | . 2 16 10 2 30 3 6 . 13 Guns 23 | . . . . . 14 2 4 . 3 Cannons 56 | . 2 16 10 2 16 1 . . 9 AOE 3 | . . . . . . . 2 . 1 Classes Destroyed 13 | . 3 5 1 1 3 . . . . Worker 1 | . . . . . 1 . . . . Builder 4 | . 1 . . . 1 . . . 2 Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . . . 2 1 . . . . Operator 1 | . . 1 . . . . . . . Watcher 7 | . 2 2 . . 1 . . . 2 Swarmer 14 | . 2 . 4 . 5 . . . 3 Grunt 35 | . . 6 4 . 15 3 5 . 2 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 1 . . . . 1 . . Sentry 15 | . . 8 2 2 3 . . . . Hunter 7 | . . . . . 4 . . . 3 Programmer 8 | . . . . . 3 . . . 5 Best Kill Streak 5 | . 4 4 4 2 5 2 3 . 4 Combat Bots Only 5 | . 1 3 4 1 5 2 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Hostile Shots Fired 689 | . 29 79 20 2 198 27 34 . 300 Missed 203 | . 12 25 5 1 64 11 9 . 76 Hits 486 | . 17 54 15 1 134 16 25 . 224 Melee 2 | . . 2 . . . . . . . Projectile 484 | . 17 52 15 1 134 16 25 . 224 AOE 1 | . . . . . 1 . . . . Critical Strikes 24 | . . 1 1 . 2 2 6 . 12 Damage Taken 5998 | . 107 549 147 10 1287 241 377 . 3280 Core 1299 | . 21 77 7 . 153 15 16 . 1010 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1730 | . 34 161 41 3 384 64 106 . 937 Regen/Repaired (Parts) 84 | . . . . . 84 . . . . Core Remaining (%) 88 | 100 91 . . 79 78 . . 96 . Volleys Fired 228 | . 13 38 15 5 71 13 16 . 57 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 133 | . 88 101 101 91 133 88 94 . 126 Shots Fired 567 | . 26 75 30 10 213 39 48 . 126 Gun 255 | . 13 . 1 5 111 26 44 . 55 Cannon 311 | . 13 75 29 5 102 13 3 . 71 Launcher 1 | . . . . . . . 1 . . Special . | . . . . . . . . . . Kinetic 437 | . 13 38 15 5 154 39 47 . 126 Thermal 129 | . 13 37 15 5 59 . . . . Explosive 1 | . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 48 | . 4 9 13 19 38 48 15 . 24 Robot Miss Streak 5 | . 2 5 1 . 2 2 2 . 3 Penetration Max 1 | . . . . . 1 . 1 . 1 Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 418 | . 14 50 21 6 157 34 37 . 99 Core Hits 162 | . 5 21 12 4 67 9 15 . 29 Critical Kills 4 | . . . . . 2 . . . 2 Critical Parts Destroyed 10 | . . . . . 1 . . . 9 Critical Strikes 25 | . . 2 1 . 4 . . . 18 Destroy 14 | . . . . . 3 . . . 11 Blast 11 | . . 2 1 . 1 . . . 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9206 | . 269 1088 476 111 3092 654 815 . 2701 Guns 3639 | . 104 . . 9 1520 441 592 . 973 Cannons 5230 | . 165 1088 476 102 1572 213 51 . 1563 Explosions 337 | . . . . . . . 172 . 165 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7055 | . 104 613 250 9 2246 654 643 . 2536 Thermal 1979 | . 165 475 226 102 846 . . . 165 Explosive 172 | . . . . . . . 172 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 2 . . . 10 Average Corruption 3 | . . . . . 1 . . . 5 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . 7 . . . 13 Message Errors 4 | . . . . . 1 . . . 3 Matter Fused 5 | . . . . . 2 . . . 3 Heat Flow Errors 2 | . . . . . 1 . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . 2 . . . 2 Misfires 3 | . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . 1 . 10 . . . 8 . 44 Projectiles 27 | . 1 . 10 . . . . . 16 Explosions 36 | . . . . . . . 8 . 28 Melee . | . . . . . . . . . . Knockbacks 36 | . . 6 1 . 4 5 . . 20 Impact . | . . . . . . . . . . Kinetic 35 | . . 6 1 . 4 4 . . 20 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 59 | . . . . . . . . . 59 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 270 | . 270 135 19 19 189 10 31 . 243 Average Temperature 64 | . 123 42 8 13 29 10 17 . 145 Received Heat Transfer 1489 | . . 303 90 . 462 180 292 . 162 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 3319 | . 296 851 407 185 1480 . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 151 | . 42 110 141 36 151 50 . . 133 Initial 50 | . . . 28 36 . 50 . . . Average 33 | . 5 32 64 8 45 20 . . 26 Influence Increases 2319 | . 60 484 271 54 822 71 140 . 417 Destroy 0b10 Robot/C 1640 | . 40 320 200 40 600 60 120 . 260 Destroy 0b10 Robot/NC 85 | . 15 15 5 10 20 . . . 20 Destroy Leader 406 | . 4 114 42 . 162 10 20 . 54 Successful Hack 19 | . 1 . 14 4 . . . . . Disable Machine 63 | . . 18 9 . 9 . . . 27 Destroy Structure 61 | . . 2 1 . 1 1 . . 56 Lose Combat Pursuer 45 | . . 15 . . 30 . . . . Influence Decreases 2235 | . 60 404 240 165 701 192 140 . 333 Entered New Map 198 | . . . 52 75 . 71 . . . Time Decay 1879 | . 60 394 177 90 671 91 140 . 256 Lost Part 147 | . . 10 . . 30 30 . . 77 Purge Threat 11 | . . . 11 . . . . . . Squads Dispatched 17 | . . 2 . . 12 1 . . 2 Investigation 4 | . . . . . 3 1 . . . Extermination 4 | . . . . . 3 . . . 1 Reinforcement 5 | . . 2 . . 2 . . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Distress Signals 5 | . . 2 . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 6 24 11 1 36 3 6 . 21 Peak Tracking Total 7 | . 5 5 4 . 5 2 3 . 7 Tactical Retreats 2 | . . 1 . . 1 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Traps Triggered 5 | . . . 2 . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . 4 4 4 . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Machines Disabled 7 | . . 2 1 . 1 . . . 3 Max in Single Turn 2 | . . 1 1 . 1 . . . 2 Garrison Access 3 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Machines Accessed 42 | . 6 5 8 9 11 1 . . 2 Terminals 21 | . 5 3 6 6 1 . . . . Fabricators 5 | . . . . . 4 . . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 12 | . 1 2 1 3 3 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Total Hacks 94 | . 14 10 21 22 20 4 . . 3 Successful 66 | . 9 6 16 17 13 2 . . 3 Failed 28 | . 5 4 5 5 7 2 . . . Catastrophic 3 | . . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 61 | . 13 8 18 19 3 . . . . Fabricators 9 | . . . . . 7 . . . 2 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 16 | . 1 2 1 3 4 4 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 2 . 4 . . . . Terminal Hacks 43 | . 8 4 14 14 3 . . . . Record 26 | . 4 . 8 11 3 . . . . Open Door 1 | . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . 1 1 . . . . . . Disarm Traps 3 | . 1 1 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . Fabricator Hacks 4 | . . . . . 2 . . . 2 Network Status 3 | . . . . . 2 . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 14 | . 1 2 1 3 4 2 . . 1 Report Inventory 12 | . 1 2 1 3 3 1 . . 1 Retrieve Matter 2 | . . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . Seal Access 3 | . . . 1 . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 5 3 7 3 7 1 . . 1 Full Trace Events 5 | . 1 . 1 . 2 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 117 | . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . 14 Parts Repaired 1 | . . . . . 1 . . . . Time 32 | . . . . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Active Infowar (turns) 4885 | . . 1101 417 390 1543 235 487 46 666 Structural 4885 | . . 1101 417 390 1543 235 487 46 666 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Turns Passed 5585 | 55 409 1133 417 390 1543 235 487 46 870 Spaces Moved 2990 | 29 295 541 197 306 729 154 354 39 346 Core 54 | 14 . . . . . . . . 40 Treads . | . . . . . . . . . . Legs 2930 | 15 295 541 197 306 729 154 354 39 300 Wheels . | . . . . . . . . . . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 Average Speed 153 | 144 120 183 163 120 165 120 120 120 184 Slowest Speed 1100 | 200 120 260 190 120 190 120 120 120 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 56 60 39 69 29 5 61 8 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 37 | . . 1 . . . 1 8 . 27 Melee . | . . . . . . . . . . Projectile 13 | . . 1 . . . 1 1 . 10 AOE 24 | . . . . . . . 7 . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Fac Total 3525 | 39 324 610 262 321 904 175 379 38 473 Wait 110 | 3 . 2 37 . 53 1 . . 14 Move 2981 | 28 294 540 196 305 728 153 353 38 346 Hop . | . . . . . . . . . . Pick Up 64 | 2 10 8 1 1 21 3 3 . 15 Fast Attach 11 | 5 . 3 1 1 . . 1 . . Attach 39 | 1 1 2 . 1 9 5 2 . 18 Detach 6 | . . . . . . . 1 . 5 Swap 40 | . 3 8 . 3 12 . 2 . 12 Drop 36 | . 3 9 2 5 10 . 1 . 6 Fire 228 | . 13 38 15 5 71 13 16 . 57 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -9/Materials | Discovered new exit (range 6) 1137 | -9/Materials | Discovered new exit (range 16) 1574 | -9/Materials | Discovered new exit (range 9) 1598 | -9/Materials | Entered Storage 1734 | -9/Storage | Build established: Scavenger-Mutant 1856 | -9/Storage | Discovered new exit (range 6) 1901 | -9/Storage | Used back door to open Recycling access 1985 | -9/Storage | Met 01-MTF 2015 | -9/Storage | Entered Recycling 2015 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2381 | -9/Recycling | Discovered new exit (range 16) 2405 | -9/Recycling | Entered Factory 2405 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2573 | -7/Factory | Garrison activated, responded to threat 2705 | -7/Factory | Build established: Tank 2794 | -7/Factory | Repaired Imp. Aluminum Leg 3394 | -7/Factory | Discovered new exit (range 4) 3396 | -7/Factory | Garrison activated, responded to threat 3915 | -7/Factory | Discovered new exit (range 9) 3948 | -7/Factory | Entered another Factory area 3948 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4101 | -6/Factory | Lost 3 parts (1p1n1u) 4176 | -6/Factory | Discovered new exit (range 3) 4183 | -6/Factory | Entered Lower Caves 4220 | -6/Lower Caves | Build established: Scavenger-Tank 4332 | -6/Lower Caves | Encountered a Warlord checkpoint 4581 | -6/Lower Caves | Learned location of 2 exits from Factory 4582 | -6/Lower Caves | Learned Factory emergency access door positions 4661 | -6/Lower Caves | Discovered new exit (range 8) 4670 | -6/Lower Caves | Entered another Lower Caves area 4692 | -6/Lower Caves | Discovered new exit (range 14) 4711 | -6/Lower Caves | Learned Factory emergency access door positions 4716 | -6/Lower Caves | Entered Factory 4716 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4717 | -5/Factory | Identified exit to Extension 4717 | -5/Factory | Identified exit to Factory 4930 | -5/Factory | Build established: Scavenger-Gunner 5252 | -5/Factory | Lost 14 parts (2p7n2u3w) 5256 | -5/Factory | Fabricated Hvy. Disruptor Cannon? 5401 | -5/Factory | Core integrity fell below 50% 5432 | -5/Factory | Core integrity fell below 20% 5442 | -5/Factory | System corruption reached 10% 5467 | -5/Factory | Lost 6 parts (1n4u1w) 5512 | -5/Factory | Build established: Mutant 5586 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05551_ Acquired Imp. Hover Unit. 05551_ K-01 Serf collects debris. 05552_ Slug penetrates W-25 Informer. 05552_ W-25 Informer suffers critical hit (Blast). 05552_ Destroyed Imp. Hover Unit. 05552_ W-25 Informer destroyed. 05554_ Acquired 6 matter. 05555_ K-01 Serf collects debris. 05555_ U-05 Engineer builds a Wall. 05555_ R-10 Processor collects Autogun. 05558_ K-01 Serf collects debris. 05562_ R-10 Processor collects Visual Processing Unit. 05565_ K-01 Serf collects debris. 05576_ System corrupted: Energy discharge (-33). 05582_ K-01 Serf collects debris. 05582_ Slug penetrates Wall. 05582_ K-01 Serf destroyed. 05586_ Penetrated by Slug. 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A u # #???????? | | ??????????? % % + # ??????? | | ??????????? % # # ?????? | | ??????????? # ##"#????? | | ??????????? # #?? ????? | | ?????????????############/######### #??? ???? | | ???????????????????# @ #?# #???????? | | ???????????????????# #?? #???????? | | ???????????????????# #?? #???????? | | ???????????????????# #?? #???????? | | ???????????????????# #?? #???????? | | ???????????????????# #?? ????????? | | ???????????????????# !!! #???##???????????? | | ???????????????????# !! k#????????????????? | | ???????????????????# !! u/????????????????? | | ???????????????????# ##???????????????? | | ???????????????????+ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#####;/###+###????????????????? | | ????????????????????????#h???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Aluminum Leg | 16% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldTeslaPenetrator Manual? 0 Play Time 01:19:53 Cumulative 318.9 hours Start 2025.08.20 @ 17:51:00 End 2025.08.24 @ 23:40:10 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 260 Rogue 0 Adventurer 197 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1825269-029b-4f13-b1eb-ad295c020585