Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.11 @ 20:11:45 Player: Kel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1409) 1409 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4484 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 199/700 Matter 261/300 Energy 100/100 System Corruption 9% Temperature Warning (343) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- Power Maul > --- INVENTORY (15) --- Armored Treads Advanced Treads Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Weapon Cycler Medium Reactive Plating Thermic Laser Ion Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Thermic Laser Gauss Rifle Advanced Assault Cannon Power Maul > --- INVENTORY -------- Armored Treads Advanced Treads Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Weapon Cycler Medium Reactive Plating Thermic Laser Ion Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Power Maul Energy Gun Thermic Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 43 | 6 2 2 7 20 6 . Power 9 | 1 . . 1 5 2 . Engine 3 | 1 . . . 1 1 . Core 6 | . . . 1 4 1 . Reactor . | . . . . . . . Propulsion 10 | 2 . . 1 4 3 . Treads 10 | 2 . . 1 4 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 1 2 5 . . Device 4 | . 1 . 1 2 . . Storage 3 | 1 1 . . 1 . . Processor 4 | . . 1 1 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 1 3 6 1 . Energy Gun 6 | 1 . . 2 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 1 2 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . . 6 6 2 11 Power 7 | . . . 1 3 1 2 Propulsion 4 | . . . . 2 . 2 Utility 6 | . . . 2 . . 4 Weapon 8 | . . . 3 1 1 3 Highest Loss Streak 11 | . . . 2 3 2 11 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 98 100 91 98 95 92 Engine 5 | . 14 11 5 4 3 6 Core 7 | . . . 3 9 10 7 Treads 16 | . 28 22 18 14 14 13 Device 8 | . 12 11 13 6 7 6 Storage 13 | . 14 11 9 15 15 13 Processor 13 | . . 11 11 15 15 13 Energy Gun 12 | . 14 11 9 16 7 6 Ballistic Gun 9 | . 14 11 16 7 10 6 Launcher 1 | . . 11 3 . . . Impact Weapon 4 | . . . . 4 7 7 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 28 31 33 51 58 58 Greatest Support 56 | 40 40 40 40 48 56 56 Greatest Overweight (x) 15 | 3 . . 1 1 15 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 Most Carried 15 | 6 12 14 15 15 15 14 Average Carried 13 | 3 7 11 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 14 13 15 14 14 Class Distribution -------------------- 54% | Gunner 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 1256 | 191 . 78 319 402 110 156 Remotely 402 | . . . . 402 . . Salvage Created 1492 | . . 102 284 690 194 222 Parts 78 | . . 5 12 43 9 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 10 13 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 33 | . . 3 8 13 4 5 Melee 1 | . . . . 1 . . Guns 27 | . . . 7 11 4 5 AOE 4 | . . 3 1 . . . Classes Destroyed 8 | . . 1 1 5 1 . Worker 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Swarmer 7 | . . . 3 3 . 1 Grunt 17 | . . 3 5 3 3 3 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . 1 . Sentry 2 | . . . . 2 . . Programmer 4 | . . . . 4 . . Best Kill Streak 4 | . . 3 3 4 3 3 Combat Bots Only 3 | . . 3 3 3 3 3 Max Kills in Single Turn 2 | . . 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 3505 | . . 141 897 1016 586 865 Core 633 | . . 12 120 165 118 218 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 100 97 78 . . . Volleys Fired 81 | . . 2 26 27 10 16 Largest 4 | . . 1 4 4 3 3 Hottest 209 | . . 30 140 209 141 161 Shots Fired 218 | . . 2 63 90 24 39 Gun 199 | . . . 62 90 24 23 Cannon 16 | . . . . . . 16 Launcher 3 | . . 2 1 . . . Special . | . . . . . . . Kinetic 115 | . . . 45 28 14 28 Thermal 92 | . . . 16 55 10 11 Explosive 3 | . . 2 1 . . . Electromagnetic 8 | . . . 1 7 . . Robot Hit Streak 15 | . . 2 11 12 7 15 Robot Miss Streak 6 | . . . 3 6 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 151 | . . 2 43 63 15 28 Core Hits 87 | . . 5 22 35 11 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 9 | . . . 4 . 2 3 Burn 7 | . . . 4 . 1 2 Destroy 2 | . . . . . 1 1 Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2880 | . . 200 581 1176 345 578 Guns 2206 | . . . 482 1010 345 369 Cannons 207 | . . . . . . 207 Explosions 299 | . . 200 99 . . . Melee 157 | . . . . 157 . . Ramming 11 | . . . . 9 . 2 Kinetic 1216 | . . . 295 288 219 414 Thermal 1107 | . . . 172 647 126 162 Explosive 299 | . . 200 99 . . . Electromagnetic 90 | . . . 15 75 . . Impact 157 | . . . . 157 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 . 9 Average Corruption 1 | . . . . 1 . 8 Corruption Purged 2 | . . . . 2 . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . 19 . . Message Errors 7 | . . . . 7 . . Matter Fused 4 | . . . . 4 . . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 4 . . Misfires 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . . 83 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 83 | . . . . 83 . . Knockbacks 3 | . . . . 1 . 2 Impact 1 | . . . . 1 . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . 2 . 2 Targets Rammed 4 | . . . . 2 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 575 | . . . 508 455 216 575 Average Temperature 182 | . . . 270 148 65 312 Received Heat Transfer 984 | . . 78 342 186 207 171 Effects 30 | . . . 4 7 . 19 Shutdowns 10 | . . . 2 2 . 6 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 4 | . . . 1 . . 3 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 9 | . . . . 4 . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . 4 4 1 . Heat Transferred 3413 | . . . 814 1499 450 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 209 | . 15 137 209 126 . . Initial 57 | . . 5 57 18 . . Average 41 | . 6 54 102 33 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 99 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 2 3 . 1 Investigation 2 | . . 1 1 . . . Extermination 3 | . . . . 3 . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 3 4 12 18 7 14 Peak Tracking Total 6 | . 3 4 4 3 4 6 Tactical Retreats 4 | . . . . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . 5 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 12 | . 2 4 3 3 . . Terminals 10 | . 2 4 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Total Hacks 36 | . 5 17 9 5 . . Successful 16 | . . 13 2 1 . . Failed 20 | . 5 4 7 4 . . Catastrophic 7 | . . . 5 2 . . Database Lockouts . | . . . . . . . Manual 33 | . 5 17 9 2 . . Terminals 33 | . 5 17 9 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 7 | . . 6 1 . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Zone Layout 3 | . . 2 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 8 | . . 7 1 . . . Terminals 8 | . . 7 1 . . . Assimilate 3 | . . 3 . . . . Botnet 5 | . . 4 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 4 3 2 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 4266 | 108 322 286 453 2095 847 155 Spaces Moved 1973 | 78 197 173 215 874 392 44 Core 52 | 51 . . . . 1 . Treads 1921 | 27 197 173 215 874 391 44 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 184 | 120 160 160 164 194 205 238 Slowest Speed 800 | 200 160 160 240 245 800 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 38 13 12 24 44 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . 20 7 . . 7 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 27 | . . 20 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 2429 | 90 203 180 267 1214 413 62 Wait 257 | . . . 8 245 4 . Move 1967 | 77 196 172 214 873 391 44 Hop . | . . . . . . . Pick Up 50 | 7 5 4 8 24 2 . Fast Attach 15 | 5 1 . . 6 3 . Attach 23 | 1 . 2 6 11 3 . Detach 2 | . . . . 2 . . Swap 5 | . 1 . 1 3 . . Drop 23 | . . . 4 19 . . Fire 81 | . . 2 26 27 10 16 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . 2 . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 109 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Identified exit to Mines 486 | -9/Materials | Identified exit to Materials 717 | -9/Materials | Entered another Materials area 717 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1054 | -8/Materials | Discovered new exit (range 12) 1170 | -8/Materials | Entered Factory 1170 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1404 | -7/Factory | Build established: Gunner 1469 | -7/Factory | Lost 3 parts (1p2n) 3055 | -7/Factory | Discovered new exit (range 19) 3265 | -7/Factory | Entered Lower Caves 3934 | -7/Lower Caves | Build established: Mutant 4088 | -7/Lower Caves | Discovered new exit (range 7) 4112 | -7/Lower Caves | Entered another Lower Caves area 4214 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4255 | -7/Lower Caves | Core integrity fell below 50% 4267 | -7/Lower Caves | Self-destructed Last Messages --------------- 04260_ Imp. Melee Analysis Suite fries itself beyond repair. 04260_ Acquired 47 matter. 04261_ Overheating: System interference. 04261_ Power Maul temporarily disabled. 04261_ Mic. Nuclear Core destroyed. 04261_ Penetrated by Slug. 04262_ Slammed into Y-64 Sentinel. 04263_ Overheating: Matter decay (-27). 04263_ Acquired 39 matter. 04264_ Penetrated by Slug. 04264_ Slammed into Y-64 Sentinel. 04264_ C-30 ARC bursts open, deploying its payload. 04264_ G-50 Soldier unfolds itself. 04264_ G-47 Trooper unfolds itself. 04264_ M-28 Smith unfolds itself. 04265_ Acquired 10 matter. 04266_ Lgt. Treads fries itself beyond repair. 04267_ Penetrated by Slug. 04267_ Critical hit (Destroy). 04267_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????%##?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????? ??????????# #????????????????????????? | | ?????????? ?????????# ##??????????????????????? | | ??????????? ????????# #??????????????????????? | | ???????????? ??????## ##?????????????????????? | | ?????????????? ???### #?????????????????????? | | ??????????????? ### =% #?????????????????????? | | ???????????????? #?????????????????????? | | ??????????###????# #?????##??????????????? | | ??????????#" ??# ##???# ???????????????? | | ??????????#" # ##?# ????????????????? | | ?????????????# ## #????????????????? | | ???????????????? # #?????????????????? | | ?????????????????????# ;#??????????????????? | | ?????????????????????## #########??????###?# | | ??????????????????????# ##?????# ### | | ??????????????????????# g g #????##"## | | ??????????????????????##%% mg%g ##??## % | | ??????????????????????## %Y ## ##?#%% % | | ??????????????????????# @ ## #### %### | | ??????????????????????## ### #?# #?? | | ???????????????????????# ##?### ### #?? | | ??????????????????????# ######????## ## #?? | | ??????????????????????######??????????## #?? | | ???????????????????????????????????????## ##?? | | ????????????????????????????????????????## ##??? | | ?????????????????????????????????????????## ##???? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 26 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeShadingRifle Manual? 0 Play Time 00:31:40 Cumulative 20.6 hours Start 2023.12.11 @ 19:29:59 End 2023.12.11 @ 20:11:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de966df8-f2da-4c39-b08d-21aa2b0d1b35