Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 20:35:46 Player: Sunvar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (121) 605 Value Destroyed (4669) 4669 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1358) 1358 TOTAL SCORE: 12972 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 612 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Microactuators Layered Medium Armor Plating Improved Component Analysis Suite Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Shock Maul Makeshift Axe Power Sword > --- INVENTORY -------- Neutrino Core Enhanced Fission Core Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Microactuators Improved Reaction Control System Layered Medium Armor Plating Light Regenerative Plating Advanced Shield Generator Improved Component Analysis Suite Mini Drone Bay Heavy Hammer [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . 4 2 . . . 2 . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 2 1 . . . . . . . . 1 . . Utility 4 | . . . 2 1 . . . 1 . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 188 | 8 12 13 24 19 . . . 21 4 6 10 12 19 4 36 Power 36 | 1 2 4 3 2 . . . 9 1 . 1 1 7 1 4 Engine 18 | 1 1 3 2 . . . . 4 . . 1 . 6 . . Core 16 | . 1 1 1 2 . . . 5 1 . . 1 . . 4 Reactor 2 | . . . . . . . . . . . . . 1 1 . Propulsion 45 | 2 2 2 7 2 . . . 1 . 1 2 7 5 2 12 Treads 17 | 2 2 2 3 . . . . . . . . 5 . . 3 Leg 17 | . . . . . . . . . . . 1 2 5 1 8 Wheel 2 | . . . . . . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 9 | . . . 4 2 . . . 1 . . 1 . . 1 . Utility 62 | 2 2 1 8 10 . . . 8 2 3 3 2 5 1 15 Device 30 | 1 . . 2 5 . . . 4 . 1 1 1 3 1 11 Storage 4 | 1 1 . . . . . . . . . . 1 . . 1 Processor 15 | . . . 3 4 . . . 3 2 1 1 . . . 1 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 12 | . 1 1 3 1 . . . 1 . 1 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 3 6 6 6 5 . . . 3 1 2 4 2 2 . 5 Energy Gun 13 | 1 4 3 3 . . . . . . 1 1 . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . Ballistic Gun 8 | 2 1 1 . . . . . . . . . 1 . . 3 Ballistic Cannon 2 | . . . 1 . . . . . . . 1 . . . . Launcher 3 | . . 1 . 1 . . . . 1 . . . . . . Special Weapon 3 | . . . . . . . . . . . 2 1 . . . Impact Weapon 7 | . 1 . 1 2 . . . 1 . . . . 1 . 1 Slashing Weapon 7 | . . . 1 1 . . . 2 . 1 . . 1 . 1 Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 2 . . . 1 . . 1 1 4 1 1 Corrupted Parts 6 | . . 1 1 . . . . . . . . 4 . . . System Corruption 47 | . . 2 7 . . . . . . . . 38 . . . Parts Lost 59 | . . 2 . 1 . . . 3 5 7 . 7 11 . 23 Power 15 | . . 1 . 1 . . . 2 1 . . 1 5 . 4 Propulsion 25 | . . . . . . . . . 1 4 . 4 5 . 11 Utility 11 | . . 1 . . . . . 1 2 2 . 1 . . 4 Weapon 8 | . . . . . . . . . 1 1 . 1 1 . 4 Highest Loss Streak 10 | . . 1 . 1 . . . 1 4 5 . 4 5 . 10 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 8 | 2 11 13 12 4 5 5 5 4 4 3 4 7 8 9 10 Power . | . 1 . . . 1 1 1 . 1 1 . . . 2 . Propulsion 1 | . 2 3 2 . 1 1 1 . . . . 1 . . 1 Utility 4 | . 2 2 5 2 2 2 2 1 1 . 2 2 6 7 7 Weapon 2 | 1 5 5 4 1 1 1 1 1 1 1 1 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 67 | . 9 9 15 7 . . . 1 . . 3 3 3 1 16 Power 8 | . 2 . . . . . . . . . . . 1 . 5 Propulsion 12 | . 1 1 3 1 . . . . . . . 3 . . 3 Utility 24 | . 2 3 5 4 . . . . . . 1 . 2 1 6 Weapon 22 | . 4 4 7 2 . . . 1 . . 2 . . . 2 Tool/Special 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 94 99 100 100 100 98 87 75 90 90 84 89 89 Engine 4 | . 13 6 7 1 . . . 6 . . 4 2 7 2 . Core 5 | . . 7 1 5 7 7 7 6 12 13 8 9 1 . 4 Reactor 1 | . . . . . . . . . . . . . . 8 4 Treads 10 | . 28 28 28 . . . . . . . . 13 2 . 5 Leg 7 | . . . . . . . . . . . 3 4 21 24 20 Flight 9 | . . . 4 37 38 38 38 32 32 20 12 3 . . . Device 7 | . 13 . 12 12 15 15 15 19 8 3 . 2 1 5 6 Storage 5 | . 14 14 8 . . . . . . . . 5 5 5 4 Processor 14 | . . . 2 22 23 23 23 20 19 23 26 20 17 17 16 Protection 6 | . . 14 12 2 . . . . 2 2 13 10 8 5 3 Energy Gun 5 | . 18 19 15 . . . . . . . . 3 . . . Ballistic Gun 1 | . 6 . . . . . . . . . . . 1 . . Impact Weapon 4 | . 2 8 . 6 7 7 7 5 6 3 4 . . 5 4 Slashing Weapon 5 | . . . . 6 7 7 7 6 2 3 5 2 9 11 10 Peak Build Rating 90 | 7 15 18 46 55 53 53 53 70 68 59 64 75 77 82 90 Average Rating 49 | 5 10 15 32 52 53 53 53 62 60 51 60 62 64 69 78 On Entrance 46 | . 7 15 17 46 53 53 53 53 68 56 52 64 63 67 73 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 68 | 15 38 43 48 21 15 15 15 28 24 27 32 42 49 52 68 Greatest Support 117 | 40 43 46 89 34 20 20 28 34 26 28 28 117 80 75 77 Greatest Overweight (x) 6 | . . . . . . . . . . . 1 1 1 . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 10 10 10 15 Average Capacity 10 | 7 12 15 13 5 5 5 5 5 5 5 5 9 10 10 12 Most Carried 15 | 5 15 15 15 5 5 5 5 5 5 5 5 10 10 10 15 Average Carried 9 | 2 11 14 13 4 5 5 5 4 4 3 4 8 9 9 10 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 15 | 5 15 15 5 5 5 5 5 5 5 5 5 10 10 10 5 Class Distribution -------------------- 32% | Mutant 19% | Scavenger-Mutant 17% | Sprinter 6% | Gladiator 6% | Infiltrator-Sprinter 5% | Derelict-Gladiator 4% | Derelict-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Infiltrator-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Gladiator | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Gladiator | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Matter Collected 3774 | 298 250 310 375 383 . . 21 377 44 217 126 524 327 40 482 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6269 | 106 486 438 604 459 . . 15 503 . 47 . 1381 894 . 1336 Parts 263 | 12 28 35 30 20 . . . 26 . 3 . 27 31 . 51 Haulers Intercepted 10 | . 1 . 3 1 . . . 2 . . . . 2 . 1 Recyclers Shooed 5 | . 1 . 1 . . . . 1 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . 8 . . . . . . 7 3 . 17 . . . Prevented 7 | . . . . . . . . . 1 . . 6 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 78 | . 9 10 4 8 . . 2 4 . 5 . 8 11 . 17 Melee 30 | . . . . 3 . . 1 4 . . . 1 8 . 13 Guns 18 | . 9 5 4 . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . . . 5 . . . AOE 16 | . . 4 . 4 . . . . . 5 . 1 . . 2 Classes Destroyed 16 | 2 4 2 1 3 . . 1 1 . . . 2 . . . Worker 2 | . 2 . . . . . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . 1 Tunneler 3 | 2 . . . . . . . . . . . . 1 . . Hauler 10 | . 1 . 3 1 . . . 2 . . . . 2 . 1 Recycler 7 | 1 . . 2 1 . . . . . . . . 1 . 2 Operator 5 | . . . . . . . . 3 . . . . 1 . 1 Drone 3 | . . . . . . . 2 . . . . 1 . . . Watcher 13 | . 2 . 2 4 . . . 4 . . . . 1 . . Swarmer 11 | . . 3 . 4 . . . . . 4 . . . . . Grunt 18 | . 9 . 1 . . . . . . . . . 7 . 1 Sentry 8 | . . . 3 1 . . . . . . . . 1 . 3 Specialist 2 | . . . . . . . . . . . . 2 . . . Hunter 9 | . . . . 1 . . . . . 1 . 4 . . 3 Programmer 20 | . . . . 2 . . . 4 . . . 1 3 . 10 Subdweller 7 | . . 7 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 3 3 3 2 8 . . 2 2 . 5 . 2 2 . 5 Combat Bots Only 5 | . 2 3 1 5 . . 2 2 . 5 . 2 2 . 3 Max Kills in Single Turn 4 | 2 1 3 1 4 . . 1 1 . 3 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . . . . 3 . 1 . . 1 Melee 1 | . . . . 1 . . 1 1 . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1085 | . 45 49 17 131 . . 9 71 27 69 . 161 128 . 378 Missed 365 | . 10 13 8 63 . . 4 35 11 28 . 37 37 . 119 Hits 720 | . 35 36 9 68 . . 5 36 16 41 . 124 91 . 259 Projectile 720 | . 35 36 9 68 . . 5 36 16 41 . 124 91 . 259 AOE 4 | . . . . . . . . . . . . . 4 . . Critical Strikes 39 | . 1 4 1 2 . . 1 2 . 3 . 3 5 . 17 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . Damage Taken 13019 | . 477 789 124 682 . . 91 707 628 705 . 2040 2025 19 4732 Core 2126 | . 62 160 14 156 . . 71 133 169 238 . 119 212 . 792 Absorbed by Shields 188 | . . . . . . . . 35 . . . . . . 153 Regen/Repaired (Parts) 1268 | . . . . 53 . . . 28 . . . 211 365 186 425 Core Remaining (%) 59 | 100 . 11 97 . . . 67 . . . . 22 . . . Volleys Fired 185 | 6 43 31 20 2 . . . . 3 7 . 50 20 . 3 Largest 2 | 2 2 2 2 1 . . . . 1 1 . 2 1 . 1 Hottest 130 | 70 130 90 110 36 . . . . 43 43 . 104 28 . 35 Shots Fired 303 | 12 84 58 41 2 . . . . 3 7 . 72 20 . 4 Gun 234 | 12 84 54 41 . . . . . . . . 34 5 . 4 Cannon 39 | . . 1 . . . . . . . . . 38 . . . Launcher 15 | . . 3 . 2 . . . . 3 7 . . . . . Special 15 | . . . . . . . . . . . . . 15 . . Kinetic 87 | 6 34 . . . . . . . . . . 38 5 . 4 Thermal 81 | 6 47 1 27 . . . . . . . . . . . . Explosive 15 | . . 3 . 2 . . . . 3 7 . . . . . Electromagnetic 105 | . 3 54 14 . . . . . . . . 34 . . . Robot Hit Streak 22 | 4 10 22 7 7 . . . . . 4 . 8 2 . . Robot Miss Streak 16 | 1 6 3 2 1 . . . . . 3 . 16 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 379 | 8 52 42 28 24 . . 3 25 2 4 . 70 45 . 76 Core Hits 186 | 4 24 15 11 14 . . 1 10 . 9 . 53 20 . 25 Critical Kills 4 | . . . . . . . . 1 . . . . . . 3 Critical Parts Destroyed 19 | . . . . 1 . . . 1 . . . . . . 17 Critical Strikes 40 | . 1 4 1 1 . . . 2 . . . . 5 . 26 Burn 1 | . 1 . . . . . . . . . . . . . . Corrupt 5 | . . 4 1 . . . . . . . . . . . . Smash 24 | . . . . 1 . . . 2 . . . . . . 21 Sever 10 | . . . . . . . . . . . . . 5 . 5 Melee Attacks 546 | . 8 66 2 100 . . 5 79 12 5 . 16 69 . 184 Impact 270 | . 8 66 . 45 . . 4 41 12 5 . . 4 . 85 Slashing 271 | . . . 2 50 . . 1 38 . . . 16 65 . 99 Piercing 5 | . . . . 5 . . . . . . . . . . . Sneak Attacks 25 | . 1 . 1 3 . . . 4 . . . . 10 . 6 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks 46 | . . . . 6 . . 1 2 . . . . 7 . 30 Damage Inflicted 15098 | 115 879 681 657 1649 . . 138 1731 113 788 . 2110 1792 . 4445 Guns 2298 | 115 817 495 572 . . . . . . . . 299 . . . Cannons 650 | . . . . . . . . . . . . 650 . . . Explosions 2267 | . . 180 . 469 . . . 120 . 788 . 113 . . 597 Melee 9807 | . 41 . 85 1180 . . 138 1611 113 . . 1018 1792 . 3829 Ramming 76 | . 21 6 . . . . . . . . . 30 . . 19 Kinetic 1077 | 78 349 . . . . . . . . . . 650 . . . Thermal 1138 | 37 437 58 373 . . . . 120 . . . 113 . . . Explosive 1976 | . . 122 . 469 . . . . . 788 . . . . 597 Electromagnetic 1024 | . 31 495 199 . . . . . . . . 299 . . . Impact 3433 | . 41 . . 505 . . 99 453 113 . . . 135 . 2087 Slashing 6280 | . . . 85 581 . . 39 1158 . . . 1018 1657 . 1742 Piercing 94 | . . . . 94 . . . . . . . . . . . Highest Corruption 43 | . . 2 7 2 1 1 1 7 17 17 17 43 . . 16 Average Corruption 8 | . . 2 7 1 1 1 1 4 12 17 17 19 . . 8 Corruption Purged 16 | . . . . 2 . . . . . . . . . . 14 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 175 | . . . 17 13 . . . 14 10 18 5 37 . . 61 Message Errors 37 | . . . 4 3 . . . 3 2 3 1 5 . . 16 Matter Fused 37 | . . . 4 2 . . . 6 1 1 1 8 . . 14 Heat Flow Errors 25 | . . . 3 2 . . . . . 1 1 8 . . 10 Energy Discharges 23 | . . . 3 3 . . . . 3 5 . 4 . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . 1 1 . . . 2 2 2 1 3 . . 6 Data Loss (major) 11 | . . . 1 2 . . . 3 1 1 . . . . 3 Misfires 4 | . . . 1 . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 15 | . . . . . . . . . 1 5 . 5 . . 4 Weapon Failures 2 | . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2701 | . . . . 321 . . 39 363 49 48 . 379 58 . 1444 Projectiles . | . . . . . . . . . . . . . . . . Explosions 219 | . . . . . . . . 33 . 48 . . . . 138 Melee 2482 | . . . . 321 . . 39 330 49 . . 379 58 . 1306 Knockbacks 28 | . 1 . . 1 . . . 2 . . . 10 . . 14 Impact 17 | . 1 . . 1 . . . 2 . . . . . . 13 Kinetic 10 | . . . . . . . . . . . . 10 . . . Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 514 | . . 15 . . . . . 172 7 30 . . . . 290 Shots 8 | . . 1 . . . . . 2 1 1 . . . . 3 Rammed 20 | . 7 . . . . . . . . . . 6 . . 7 Targets Rammed 22 | . 8 . 1 . . . . . . . . 6 . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . . . . Highest Temperature 360 | 45 360 6 234 215 . . 27 305 42 95 267 356 17 . 268 Average Temperature 87 | 20 108 4 84 21 . . 14 35 16 46 137 135 5 . 105 Received Heat Transfer 1872 | . 291 54 81 90 . . 18 54 . 12 . 93 729 . 450 Effects 11 | . 4 . . . . . . . . . . 7 . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . Energy Bleed 5 | . 1 . . . . . . . . . . 4 . . . Interference 5 | . 2 . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . 1 . 2 . . 1 2 . . . 1 . . 4 Combat Hostiles 6 | . . 1 . 1 . . 1 . . . . 1 . . 2 Parts Fried 28 | . . 6 1 2 . . 3 3 . . . 3 . . 10 Impact Corruptions 57 | . . . . 9 . . 3 11 1 . . . . . 33 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . Heat Transferred 1987 | 111 1147 . 629 . . . . 50 . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 2 | . . . . . . . . 2 . . . . 1 . 1 Low Security (%) 73 | 100 100 . 100 100 . . . . . . . . 63 100 63 Level 1 26 | . . . . . . . . 99 . . . . 36 . 36 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 404 | 10 87 . 41 159 . . . 404 . . . . 314 41 378 Initial 312 | . . . . . . . . 312 . . . . 300 41 . Average 111 | . 12 . 7 10 . . . 337 . . . . 167 9 165 Influence Increases 4617 | 15 341 70 165 570 . . 70 830 15 150 . 340 703 40 1308 Destroy 0b10 Robot/C 1660 | . 180 60 80 160 . . . 80 . 100 . 240 220 . 540 Destroy 0b10 Robot/NC 240 | 15 25 . 35 35 . . 10 45 . . . 10 30 . 35 Destroy Leader 436 | . 56 10 40 60 . . . 52 . 20 . 30 56 . 112 Allied During Kill 219 | . . . . . . . . . . . . 30 . . 189 Successful Hack 96 | . 16 . 6 41 . . . 5 . . . . 28 . . Disable Machine 360 | . 30 . . 75 . . . 105 . . . . . . 150 Destroy Structure 376 | . 4 . 4 79 . . . 63 . . . . 24 40 162 Advance Influence 600 | . . . . . . . . 300 . . . . 300 . . Partial Spotted 270 | . . . . 90 . . . 135 . . . . . . 45 Lose Combat Pursuer 360 | . 30 . . 30 . . 60 45 15 30 . 30 45 . 75 Influence Decreases 4251 | 15 306 105 165 570 . . 50 466 313 206 30 338 586 159 942 Entered New Map 296 | . . 18 . . . . . 8 143 17 30 . 2 78 . Time Decay 3086 | 15 234 87 165 415 . . 50 428 120 149 . 278 474 81 590 Lost Part 485 | . . . . 5 . . . 30 50 40 . 20 110 . 230 Lost Ally 162 | . . . . . . . . . . . . 40 . . 122 Purge Threat 222 | . 72 . . 150 . . . . . . . . . . . Squads Dispatched 30 | . 2 . . 8 . . . 7 . . . . 6 . 7 Investigation 9 | . 1 . . 2 . . . 2 . . . . 2 . 2 Extermination 14 | . . . . 4 . . . 3 . . . . 2 . 5 Reinforcement 7 | . 1 . . 2 . . . 2 . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Distress Signals 5 | . 1 . . . . . . 2 . . . 1 . . 1 Communications Jammed 7 | . . . . . . . . 6 . . . . . . 1 Distress Signals 7 | . . . . . . . . 6 . . . . . . 1 Times Spotted 187 | . 17 12 7 25 . . 6 26 2 7 . 13 19 6 47 Peak Tracking Total 7 | . 3 3 2 5 . . 4 5 2 7 . 3 3 6 5 Tactical Retreats 28 | . 1 . . 8 . . 2 8 1 2 . 2 1 . 3 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . 1 . . 2 . . . 3 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Disabled 27 | . 2 1 . 5 . . . 7 . 1 . 1 . . 10 Max in Single Turn 4 | . 1 1 . 2 . . . 4 . 1 . 1 . . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Accessed 43 | . 6 2 2 17 . 3 . 5 . 1 . . 3 . 4 Terminals 12 | . 6 . 1 5 . . . . . . . . . . . Fabricators 5 | . . . . 2 . . . 1 . . . . 2 . . Repair Stations 7 | . . . . 3 . . . 2 . . . . . . 2 Recycling Units 3 | . . . 1 1 . . . 1 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . 1 . . . . 1 . 2 Total Hacks 107 | . 19 5 5 33 . 17 . 12 . 1 . . 6 . 9 Successful 63 | . 11 5 1 19 . 17 . 4 . 1 . . 3 . 2 Failed 44 | . 8 . 4 14 . . . 8 . . . . 3 . 7 Catastrophic 16 | . 2 . 1 7 . . . 2 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 9 . . 6 . . . . . . . 1 6 . 15 Terminals 33 | . 19 . 3 11 . . . . . . . . . . . Fabricators 11 | . . . . 4 . . . 2 . . . . 5 . . Repair Stations 16 | . . . . 7 . . . 5 . . . . . . 4 Recycling Units 5 | . . . 2 1 . . . 2 . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . . . . . . Garrison Access 13 | . . . . 4 . . . 3 . . . . 1 . 5 Terminal Hacks 35 | . 8 5 1 3 . 17 . . . 1 . . . . . Record 5 | . . 4 . . . 1 . . . . . . . . . Part Schematic 8 | . . . . . . 8 . . . . . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 7 | . 3 . . 1 . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 3 . . . 2 . . . . 3 . . Load Schematic 4 | . . . . 2 . . . 1 . . . . 1 . . Build 4 | . . . . 1 . . . 1 . . . . 2 . . Repair Station Hacks 9 | . . . . 5 . . . 2 . . . . . . 2 Scan Component 5 | . . . . 3 . . . 1 . . . . . . 1 Repair 4 | . . . . 2 . . . 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . 1 . . . . . . . . . . . Terminals 4 | . 3 . . 1 . . . . . . . . . . . Botnet 4 | . 3 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 . 2 14 . . . 4 . . . . 2 . 4 Full Trace Events 7 | . 1 . . 2 . . . 2 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 2 . 8 . . . . . . . . 16 Parts Built 5 | . . . . 1 . . . 1 . . . . 3 . . Authchips . | . . . . . . . . . . . . . . . . Time 364 | . . . . 67 . . . 152 . . . . 145 . . Total Part Build Rating 32 | . . . . 4 . . . 5 . . . . 23 . . Parts Repaired 4 | . . . . 2 . . . 1 . . . . . . 1 Time 228 | . . . . 108 . . . 70 . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total Allies 23 | . . . . . . . . . . . 4 . . 19 . Largest Group 19 | . . . . . . . . . . . 4 4 . 19 17 Highest-Rated Group 702 | . . . . . . . . . . . 158 158 . 702 652 Highest-Rated Ally 50 | . . . . . . . . . . . 41 41 . 50 50 Total Orders 3 | . . . . . . . . . . . 1 . 2 . . ROAM 1 | . . . . . . . . . . . . . 1 . . RETURN 2 | . . . . . . . . . . . 1 . 1 . . Ally Attacks 161 | . . . . . . . . . . . . 20 . 82 59 Total Damage 5763 | . . . . . . . . . . . . 789 . 3378 1596 Kills 26 | . . . . . . . . . . . . 6 . 8 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . 3 Allies Melted 2 | . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 11251 | 40 1385 . . 1580 5 23 109 1054 244 370 1123 989 1204 415 2710 Optics 5608 | . . . . . . . . . 135 370 1123 989 1204 415 1372 Sensors 3981 | . . . . 1542 5 23 109 1054 109 . . 364 . . 775 Seismic 1425 | 40 1385 . . . . . . . . . . . . . . Machine Analysis 6625 | . . . . . . . . . . 184 1123 989 1204 415 2710 Jamming 1940 | . . . . . . . . 166 1 . . . 425 415 933 ECM 957 | . . . . 355 . . 9 593 . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 . 1 1 1 1 . . . Drone Launches 2 | . . . . . . . . . . . 1 . 1 . . Drone Recoveries 2 | . . . . . . . . . . . 1 . 1 . . Zionite Intel Received 5 | . . . . . . . . . . . . . 1 . 4 Branch Access 1 | . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Turns Passed 14425 | 117 1482 2101 740 1727 5 23 109 1054 252 370 1123 989 1204 415 2714 Spaces Moved 13410 | 53 753 1076 536 3086 15 89 377 1792 551 741 980 577 728 321 1735 Core 89 | 2 . . . . . . . . . . . . . . 87 Treads 2377 | 51 753 1076 325 . . . . . . . . 147 . . 25 Legs 2621 | . . . . . . . . . . . . 111 728 321 1461 Wheels 1608 | . . . . . . . . . . 147 980 319 . . 162 Hover . | . . . . . . . . . . . . . . . . Flight 6715 | . . . 211 3086 15 89 377 1792 551 594 . . . . . Fastest Speed 11 | 50 160 160 26 11 26 26 14 11 23 20 100 100 120 120 50 Average Speed 77 | 155 160 160 107 24 26 26 25 22 24 40 101 128 124 120 121 Slowest Speed 240 | 160 160 160 160 29 26 26 26 26 26 100 115 240 190 120 240 Overloaded Moves 120 | . . . . 16 . . 3 63 . 38 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . 5 . . . 21 . . . . . . . Potential Cave-ins 6 | . . 2 . . . . . . 4 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 56 | 4 95 57 33 56 3 75 54 36 73 78 91 80 20 96 49 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . 3 . . . 1 . . 1 . 1 . . . . Known Exits Taken 8 | . . . . 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 20 | . . 5 . . . . 2 . 2 4 4 3 . . . Spaces Dug 267 | . 3 51 1 55 . . 2 35 64 2 . 1 12 . 41 Terrain Destroyed 510 | . 3 56 3 81 . . 2 74 64 133 . 7 12 . 75 Melee 189 | . 3 27 1 55 . . 2 35 10 2 . 1 12 . 41 Projectile 3 | . . 1 2 . . . . . . . . . . . . AOE 318 | . . 28 . 26 . . . 39 54 131 . 6 . . 34 Terrain Rammed 1 | . . 1 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total 16275 | 72 934 1279 674 3907 15 88 380 2284 638 791 1111 720 900 350 2132 Wait 1505 | . 61 33 7 644 1 . . 334 60 28 107 25 41 19 145 Move 13346 | 52 752 1075 535 3076 14 88 376 1751 549 740 979 576 728 320 1735 Hop 23 | . . . . 4 . . . 19 . . . . . . . Pick Up 160 | 6 23 21 21 18 . . . 8 1 3 6 12 12 2 27 Fast Attach 118 | 6 3 1 24 14 . . . 12 2 5 3 11 16 3 18 Attach 43 | 1 . 2 7 5 . . . 6 3 2 2 4 5 . 6 Detach 28 | . 2 . 3 5 . . . 6 2 . . 3 1 . 6 Swap 128 | 1 14 27 3 17 . . . 16 4 1 7 6 7 2 23 Drop 206 | . 20 22 51 23 . . . 16 1 . 7 11 17 4 34 Fire 185 | 6 43 31 20 2 . . . . 3 7 . 50 20 . 3 Melee 443 | . 8 66 2 81 . . 4 68 12 5 . 16 53 . 128 Ram 8 | . . 1 . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush 15 | . 8 . 1 . . . . . . . . 6 . . . Escape Stasis 67 | . . . . 18 . . . 48 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Derelicts attacked the area 1160 | -10/Materials | Discovered new exit (range 3) 1502 | -10/Materials | Discovered new exit (range 16) 1594 | -10/Materials | Discovered new exit (range 5) 1600 | -10/Materials | Entered Subcaves 1616 | -10/Subcaves | Learned location of Zion (-6) 1616 | -10/Subcaves | Met a Zionite searching for "candidates" 1622 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2259 | -10/Subcaves | Visited 4L-MR0's lab 2281 | -10/Subcaves | Found Cargo Legs 2984 | -10/Subcaves | Visited Clippyterm 2989 | -10/Subcaves | Learned location of Extension (-4) 2989 | -10/Subcaves | Learned Research machine intel 3150 | -10/Subcaves | Core integrity fell below 50% 3359 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3571 | -10/Subcaves | Disturbed a concealed Subdweller 3643 | -10/Subcaves | Discovered new exit (range 3) 3693 | -10/Subcaves | Core integrity fell below 20% 3701 | -10/Subcaves | Entered Materials 3701 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4265 | -8/Materials | Discovered new exit (range 3) 4441 | -8/Materials | Entered Factory 4441 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4596 | -7/Factory | Discovered new exit (range 11) 4660 | -7/Factory | Build established: Sprinter 4724 | -7/Factory | Discovered new exit (range 8) 4995 | -7/Factory | Discovered new exit (range 15) 4998 | -7/Factory | Identified exit to Factory 5426 | -7/Factory | Identified exit to Lower Caves 5449 | -7/Factory | Repaired Imp. Sensor Array 5583 | -7/Factory | Repaired Cld. VTOL Module 5921 | -7/Factory | Fabricated Cld. VTOL Module (x1) 6168 | -7/Factory | Entered Lower Caves 6171 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6173 | -7/Lower Caves | Entered Data Miner 6173 | -7/Data Miner | Discovered new exit (range 6) 6175 | -7/Data Miner | Identified exit to Proximity Caves 6179 | -7/Data Miner | Met Data Miner 6185 | -7/Data Miner | Learned location of Section 7 (-2) 6187 | -7/Data Miner | Received God Mode back door access code from Data Miner 6196 | -7/Data Miner | Entered Proximity Caves 6205 | -6/Proximity Caves | Learned Factory stockpile data 6210 | -6/Proximity Caves | Spotted B-75 Beast 6246 | -6/Proximity Caves | Spotter reported a threat 6246 | -6/Proximity Caves | Spotter reported a threat 6249 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6305 | -6/Proximity Caves | Entered Factory 6305 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6442 | -6/Factory | Spotted B-75 Beast 6501 | -6/Factory | Discovered new exit (range 11) 6505 | -6/Factory | Identified exit to Lower Caves 6565 | -6/Factory | Discovered exit to Lower Caves (range 13) 6610 | -6/Factory | Build established: Infiltrator-Sprinter 6675 | -6/Factory | Fabricated Lgt. Regenerative Plating? 7032 | -6/Factory | Repaired Cld. VTOL Module 7359 | -6/Factory | Entered Lower Caves 7468 | -6/Lower Caves | Crushed by falling debris 7469 | -6/Lower Caves | System corruption reached 10% 7499 | -6/Lower Caves | Lost 4 parts (1n2u1w) 7525 | -6/Lower Caves | Encountered a Warlord checkpoint 7573 | -6/Lower Caves | Discovered new exit (range 18) 7585 | -6/Lower Caves | Identified exit to Lower Caves 7608 | -6/Lower Caves | Build established: Sprinter 7611 | -6/Lower Caves | Entered another Lower Caves area 7612 | -6/Lower Caves | Encountered a Warlord checkpoint 7615 | -6/Lower Caves | Discovered new exit (range 15) 7618 | -6/Lower Caves | Identified exit to Factory 7733 | -6/Lower Caves | Learned Factory terminal intel 7774 | -6/Lower Caves | Spotted B-75 Beast 7838 | -6/Lower Caves | Core integrity fell below 50% 7885 | -6/Lower Caves | Lost 5 parts (3n1u1w) 7917 | -6/Lower Caves | Discovered new exit (range 19) 7934 | -6/Lower Caves | Identified exit to Zion 7981 | -6/Lower Caves | Entered Zion 8008 | -6/Zion | Given A8's code to call for help 8032 | -6/Zion | Discovered new exit (range 15) 8042 | -6/Zion | Given the Hacking Drone Bay 8045 | -6/Zion | Found Prototype Device 8046 | -6/Zion | Identified Hacking Drone Bay 8127 | -6/Zion | System corruption cleaned by Quarantine Array 8144 | -6/Zion | Learned location of Warlord (-4) 8390 | -6/Zion | Learned Factory machine intel 8426 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8466 | -6/Zion | Build established: Derelict-Gladiator 8723 | -6/Zion | Met Imprinter 8788 | -6/Zion | Imprinted 8790 | -6/Zion | Declared Zion's savior 9079 | -6/Zion | Identified exit to Proximity Caves 9104 | -6/Zion | Entered Proximity Caves 9104 | -5/Proximity Caves | Accompanied by 4 allies 9125 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9131 | -5/Proximity Caves | Found Prototype Special Weapon 9144 | -5/Proximity Caves | Identified Molecular Deconstructor 9301 | -5/Proximity Caves | Spotted B-75 Beast 9324 | -5/Proximity Caves | Allies destroyed B-75 Beast 9335 | -5/Proximity Caves | Spotter reported a threat 9425 | -5/Proximity Caves | Build established: Derelict-Assassin 9513 | -5/Proximity Caves | Spotter reported a threat 9541 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9836 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9898 | -5/Proximity Caves | Lost 4 parts (3n1w) 9959 | -5/Proximity Caves | System corruption reached 30% 9983 | -5/Proximity Caves | Build established: Scavenger-Mutant 10067 | -5/Proximity Caves | Learned Factory terminal intel 10074 | -5/Proximity Caves | Discovered exit to Factory (range 17) 10093 | -5/Proximity Caves | Entered Factory 10093 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10094 | -5/Factory | Loaded intel: 272 machine locations 10095 | -5/Factory | Loaded intel: 26 terminal locations 10129 | -5/Factory | Incoming investigation squad redirected 10183 | -5/Factory | Fabricated Cld. Plasma Cannon? 10195 | -5/Factory | Lost 3 parts (2p1n) 10731 | -5/Factory | Lost 5 parts (2p2n1w) 11070 | -5/Factory | Fabricated Cmb. Linear Gravjet? 11262 | -5/Factory | Retrieved Zion intel report: Branch Access 11262 | -5/Factory | Identified exit to Upper Caves 11297 | -5/Factory | Sucked down chute 11297 | -5/Factory | Entered Waste 11297 | -5/Waste | Spotted C-40 Crusher 11318 | -5/Waste | Spotted C-40 Crusher 11321 | -5/Waste | Spotted C-40 Crusher 11323 | -5/Waste | Spotted C-40 Crusher 11329 | -5/Waste | Spotted C-40 Crusher 11349 | -5/Waste | Spotted C-40 Crusher 11377 | -5/Waste | Warlord forces began an assault 11377 | -5/Waste | Allies destroyed C-40 Crusher 11380 | -5/Waste | Allies destroyed C-40 Crusher 11384 | -5/Waste | Allies destroyed C-40 Crusher 11385 | -5/Waste | Allies destroyed C-40 Crusher 11391 | -5/Waste | Allies destroyed C-40 Crusher 11396 | -5/Waste | Allies destroyed C-40 Crusher 11506 | -5/Waste | Discovered new exit (range 14) 11697 | -5/Waste | Identified exit to Factory 11712 | -5/Waste | Entered Factory 11712 | -5/Factory | Accompanied by 17 allies 11713 | -5/Factory | Loaded intel: 26 terminal locations 11829 | -5/Factory | Retrieved Zion intel report: Emergency Access 11991 | -5/Factory | Lost 5 allies 12136 | -5/Factory | Lost 8 allies 12157 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12334 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12355 | -5/Factory | Retrieved Zion intel report: Component Schematics 12411 | -5/Factory | Spotted B-75 Beast 12582 | -5/Factory | Discovered new exit (range 8) 12591 | -5/Factory | Identified exit to Factory 12820 | -5/Factory | Build established: Assassin 12915 | -5/Factory | Terminal network hard line cut 13137 | -5/Factory | Discovered exit to Factory (range 5) 13236 | -5/Factory | Repaired Adv. Sensor Array 13405 | -5/Factory | Build established: Gladiator 13432 | -5/Factory | System corruption reached 10% 14005 | -5/Factory | Lost 6 parts (1p4n1w) 14017 | -5/Factory | Core integrity fell below 50% 14333 | -5/Factory | Build established: Scavenger-Gladiator 14402 | -5/Factory | Core integrity fell below 20% 14404 | -5/Factory | Lost 10 parts (1p4n2u3w) 14426 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14389_ System corrupted: Mni. Drone Bay rejected. 14389_ Dropped Med. Storage Unit. 14389_ Slug penetrates Wall. 14389_ Acquired Mni. Drone Bay. 14391_ Slug penetrates Wall. 14401_ Penetrated by Slug. 14405_ Imp. Melee Analysis Suite destroyed. 14418_ 4DICIR&PY0PK 6FPH=QDVIXDCI6TE P30PV4PG#D 14418_ Slammed into G-50 Soldier. 14418_ G-50 Soldier knocked back. 14419_ Slammed into G-50 Soldier. 14420_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 14420_ Slammed into G-50 Soldier. 14422_ Machine Analyzer broken. 14422_ Destabilizing: Short circuit. 14422_ Critical hit (Burn: +37). 14423_ Slammed into G-50 Soldier. 14423_ Adv. Signal Interpreter broken. 14423_ Destabilizing: Short circuit. 14424_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????""""?????????????????????? | | ????????????????????????""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ???????????????????????????# #????????????????? | | ??????T????????????????????# ""#????????????????? | | ???????????????????????????# Y"#????????????????? | | ???????????????????????????# ""#????????????????? | | ???????????????????????????# ###############??? | | ?????? ???????????????????# # #??? | | ??? ????????????#+#??# ! + #??? | | ??# ##########??# #??# # +??? | | ??# #### #### ! # #??? | | ??# ####### #??? | | ??# @ #??? | | ??# g############### #??? | | ??# #???# ## #??? | | ??# t #???# ## #??? | | ??? ##### g#???? """" ## ##?? | | #### ## # ##### #???? """" + #?? | | "" # ## #???? """" # #?? | | "" # ## #???# """" # #?" | | + ## #???# + +?" | | "" # ## #???# # #?" | | # ## #???# # #?? | | ###" ![[ ! ## #???########## ##? | | ??#" ### % *!!*! ## #?#######???# #? | | ??#" "## #[ !!! ## #?# ##### #? | | ??## ### ## ### #? | | ???# #?## [%= Y" ## ! #? | | #### #?# ! ! """ #####+### #? | | #?## #?? # ##### #? | | ######??# ###### #######???# #? | | ????????#### ## ###????# #?????????#########? | | ???????????##?## ??????# #??????????????????? | | ????????????????#??????########??????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 23 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Reaction Control System | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Machine Analyzer | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Fission Core | -5/Factory | Z-intel Imp. Terrain Scan Processor | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Cld. Plasma Cannon | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Sensor Array | 22% | -7/Factory Cld. VTOL Module | 40% | -7/Factory Cld. VTOL Module | 53% | -6/Factory Adv. Sensor Array | 25% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionCargoChainsaw Manual? 0 Play Time 04:34:14 Cumulative 154.0 hours Start 2025.05.14 @ 00:15:08 End 2025.05.15 @ 20:35:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 62 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71cdd2c6-3404-4389-9c0d-eeb86935599b