Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 17:50:02

Player: Nilson

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3208)     3208
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 7414

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/850
Matter                     166/300
Energy                     53/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Wheel
   Compact Wheel
>          --- UTILITY (8) ------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON (3) -------
           Flak Gun
>          --- INVENTORY (15) ---
     Micro Nuclear Core
     Large Storage Unit
  Improved Particle Charger
           Minigun

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
       Large Battery
             Core Analyzer
             Armor Integrity Analyzer
    Improved Light Armor Plating
      Medium Reflective Plating
             Force Field
>            --- WEAPON -----------
       Heavy Ion Cannon
             Flak Gun
    Advanced Assault Cannon
>            --- INVENTORY --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
       Micro Nuclear Core
      Medium Treads
      Medium Treads
       Large Storage Unit
    Improved Particle Charger
             Kinecellerator
             Arc Projector
             Gatling Laser
             Gatling Laser
             Thermic Laser
       Heavy Ion Cannon
       Heavy Plasma Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Reflective Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   2   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             109  | 6   2   11  19  20  15  .   3   33  
  Power                    9    | 1   .   .   2   3   1   .   .   2   
    Engine                 8    | 1   .   .   2   2   1   .   .   2   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   1   3   4   2   .   .   9   
    Treads                 12   | .   .   .   2   4   2   .   .   4   
    Leg                    3    | .   .   .   .   .   .   .   .   3   
    Wheel                  6    | 2   .   1   1   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   1   1   4   9   5   .   2   10  
    Device                 13   | .   1   1   .   4   2   .   1   4   
    Storage                6    | 1   .   .   1   4   .   .   .   .   
    Processor              6    | .   .   .   .   .   2   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   3   1   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   9   10  4   7   .   1   12  
    Energy Gun             12   | 1   .   .   1   3   1   .   .   6   
    Energy Cannon          4    | .   .   .   .   .   1   .   1   2   
    Ballistic Gun          16   | 1   1   4   3   1   3   .   .   3   
    Ballistic Cannon       6    | .   .   1   4   .   1   .   .   .   
    Launcher               5    | .   .   2   2   .   .   .   .   1   
    Special Weapon         3    | .   .   2   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   1   4   8   2   .   .   30  
  Power                    4    | .   .   .   .   1   .   .   .   3   
  Propulsion               9    | .   .   .   1   1   .   .   .   7   
  Utility                  16   | .   .   .   1   4   2   .   .   9   
  Weapon                   16   | .   .   1   2   2   .   .   .   11  
  Highest Loss Streak      12   | .   .   1   3   5   1   .   .   12  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     85   | .   86  100 94  87  98  100 100 66  
  Engine                   6    | .   14  14  11  7   3   7   7   5   
  Treads                   11   | .   .   .   1   17  22  23  23  6   
  Wheel                    5    | .   28  28  15  .   .   .   .   .   
  Device                   9    | .   1   14  7   7   14  15  15  5   
  Storage                  14   | .   14  14  22  19  19  15  15  8   
  Processor                9    | .   .   .   .   .   6   7   7   19  
  Protection               3    | .   .   .   14  8   3   7   7   1   
  Energy Gun               3    | .   11  .   3   10  .   .   .   5   
  Energy Cannon            4    | .   .   .   .   .   6   7   7   5   
  Ballistic Gun            6    | .   16  7   4   6   12  7   7   2   
  Ballistic Cannon         3    | .   .   .   10  9   2   7   7   1   
  Launcher                 1    | .   .   9   2   .   .   .   .   .   
  Special Weapon           1    | .   .   10  .   .   .   .   .   .   
Peak Build Rating          58   | 6   7   8   18  25  47  47  48  58  
  Average Rating           31   | 4   6   7   12  19  40  46  47  38  
  On Entrance              22   | .   6   7   8   18  23  47  47  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 14  16  17  31  47  63  63  63  69  
  Greatest Support         84   | 26  26  32  40  56  84  84  84  84  
  Greatest Overweight (x)  19   | .   .   .   10  .   .   .   .   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 25   | 8   8   8   8   25  15  15  15  15  
  Average Capacity         12   | 6   8   8   8   8   15  15  15  15  
  Most Carried             15   | 1   8   8   8   8   15  15  15  15  
  Average Carried          9    | .   5   7   7   4   12  14  14  7   
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  
  Final Carried            15   | 1   8   7   8   7   15  15  15  4   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 31% | Mutant
 22% | Gunner
  5% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           3072 | 247 25  257 536 352 652 36  148 819 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2990 | .   70  153 472 331 798 24  159 983 
  Parts                    200  | .   11  25  56  16  41  1   9   41  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   1   9   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  78   | .   3   12  15  8   13  1   6   20  
  Guns                     26   | .   3   4   2   1   8   .   3   5   
  Cannons                  36   | .   .   .   7   7   5   1   3   13  
  AOE                      16   | .   .   8   6   .   .   .   .   2   
Classes Destroyed          16   | .   2   4   2   .   4   .   .   4   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  8    | .   .   1   4   .   2   .   .   1   
  Tunneler                 3    | .   .   3   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   1   
  Watcher                  3    | .   1   .   1   .   1   .   .   .   
  Swarmer                  21   | .   3   6   7   .   .   .   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    22   | .   .   4   2   4   6   .   .   6   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   
  Sentry                   15   | .   .   .   6   4   4   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   1   .   .   1   
  Programmer               9    | .   .   .   .   .   2   1   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   9   9   5   3   1   6   3   
  Combat Bots Only         7    | .   2   5   7   5   2   1   6   3   
Max Kills in Single Turn   3    | .   2   3   3   1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        675  | .    8    40   49   78   116  4    57   323  
  Missed                   179  | .    3    7    12   11   38   1    15   92   
Damage Taken               7875 | .    43   333  479  1370 800  44   478  4328 
  Core                     1599 | .    .    83   70   401  144  .    36   865  
  Absorbed by Shields      221  | .    .    .    .    .    .    .    .    221  
  Ignored by Resistances   213  | .    .    .    .    .    4    .    16   193  
  Regen/Repaired (Parts)   182  | .    .    .    .    .    182  .    .    .    
Core Remaining (%)         69   | 100  .    66   82   27   .    .    74   .    
Volleys Fired              267  | .    4    64   31   32   43   2    10   81   
  Largest                  3    | .    2    2    2    3    3    3    3    3    
  Hottest                  203  | .    60   100  95   151  141  141  141  203  
Shots Fired                529  | .    8    72   60   69   122  6    30   162  
  Gun                      243  | .    8    11   29   37   78   2    10   68   
  Cannon                   208  | .    .    5    28   32   41   4    20   78   
  Launcher                 33   | .    .    14   3    .    .    .    .    16   
  Special                  45   | .    .    42   .    .    3    .    .    .    
  Kinetic                  290  | .    4    16   47   45   79   4    20   75   
  Thermal                  200  | .    .    42   10   24   43   2    10   69   
  Explosive                33   | .    .    14   3    .    .    .    .    16   
  Electromagnetic          6    | .    4    .    .    .    .    .    .    2    
  Robot Hit Streak         22   | .    4    5    10   6    15   7    6    22   
  Robot Miss Streak        9    | .    1    2    3    4    9    1    8    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           317  | .    5    13   39   46   79   6    16   113  
  Core Hits                237  | .    4    19   25   19   58   4    15   93   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    1    1    .    .    2    
    Burn                   1    | .    .    .    .    1    .    .    .    .    
    Blast                  4    | .    .    .    1    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8813 | .    67   826  1058 905  1790 196  376  3595 
  Guns                     3011 | .    67   98   253  392  944  56   150  1051 
  Cannons                  3601 | .    .    16   411  444  846  140  226  1518 
  Explosions               2201 | .    .    712  394  69   .    .    .    1026 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3932 | .    11   114  591  603  1010 129  210  1264 
  Thermal                  2601 | .    .    .    73   233  780  67   166  1282 
  Explosive                2132 | .    .    712  394  .    .    .    .    1026 
  Electromagnetic          148  | .    56   .    .    69   .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    2    2    2    8    
  Average Corruption       3    | .    .    .    .    .    1    2    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    .    .    13   7    5    51   
    Message Errors         18   | .    .    .    .    .    4    1    3    10   
    Matter Fused           21   | .    .    .    .    .    4    2    .    15   
    Heat Flow Errors       9    | .    .    .    .    .    2    1    .    6    
    Energy Discharges      9    | .    .    .    .    .    1    1    .    7    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      5    | .    .    .    .    .    1    1    .    3    
    Data Loss (major)      4    | .    .    .    .    .    .    1    .    3    
    Misfires               2    | .    .    .    .    .    .    .    .    2    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    
    Weapon Failures        3    | .    .    .    .    .    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    16   .    .    17   23   17   38   
  Projectiles              76   | .    .    .    .    .    17   23   17   19   
  Explosions               35   | .    .    16   .    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    2    5    1    1    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    2    5    1    1    .    8    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    43   66   29   .    .    .    46   
  Shots                    8    | .    .    2    3    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        701  | .    .    100  202  701  209  162  111  258  
  Average Temperature      94   | .    .    31   54   323  27   55   45   78   
  Received Heat Transfer   1652 | .    .    24   81   459  186  .    48   854  
  Effects                  36   | .    .    .    .    36   .    .    .    .    
    Shutdowns              4    | .    .    .    .    4    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    4    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    .    
    Matter Decay           5    | .    .    .    .    5    .    .    .    .    
    Short Circuit          3    | .    .    .    .    3    .    .    .    .    
    Damage (minor)         5    | .    .    .    .    5    .    .    .    .    
    Damage (major)         10   | .    .    .    .    10   .    .    .    .    
    Damage (core)          3    | .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    2    .    .    .    5    
  Heat Transferred         4223 | .    .    .    185  666  1110 74   222  1966 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             590  | .   169 263 590 382 237 .   .   198 
  Initial                  164  | .   .   65  70  164 77  .   .   81  
  Average                  119  | .   98  139 285 294 118 .   .   43  
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   .   
  Low Security (%)         84   | 100 100 89  40  22  90  .   .   100 
  Level 1                  13   | .   .   10  40  77  9   .   .   .   
  Level 2                  1    | .   .   .   19  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   3   2   3   .   .   8   
  Investigation            4    | .   .   .   1   1   1   .   .   1   
  Extermination            6    | .   .   .   .   .   2   .   .   4   
  Reinforcement            6    | .   .   .   2   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           8    | .   1   1   3   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   8   10  20  16  19  1   6   32  
  Peak Tracking Total      10   | .   6   3   10  5   3   1   3   5   
  Tactical Retreats        4    | .   1   1   1   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            2    | .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          5    | .   .   .   .   1   1   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          7    | .   1   .   1   .   3   .   1   1   
  Terminals                4    | .   1   .   .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   2   .   4   .   12  .   1   3   
  Successful               17   | .   2   .   4   .   8   .   1   2   
  Failed                   5    | .   .   .   .   .   4   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   .   .   .   
  Terminals                10   | .   2   .   .   .   5   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   .   .   3   .   1   2   
  Record                   4    | .   1   .   .   .   2   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   1   .   .   1   
  Full Trace Events        3    | .   .   .   1   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     88   | .   .   .   .   .   88  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   21  
  Total Damage             297  | .   .   .   .   .   .   .   .   297 
  Kills                    1    | .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               6253 | 47   244  603  504  460  1434 485  328  2148 
Spaces Moved               2787 | 42   239  358  275  187  657  295  181  553  
  Core                     134  | 2    .    .    3    .    .    .    .    129  
  Treads                   1672 | .    .    .    25   187  657  295  181  327  
  Legs                     18   | .    .    .    .    .    .    .    .    18   
  Wheels                   963  | 40   239  358  247  .    .    .    .    79   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  160  160  160  160  125  
  Average Speed            174  | 88   90   100  117  167  160  160  160  328  
  Slowest Speed            1000 | 100  90   100  550  170  160  160  160  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    39   45   27   17   20   51   16   18   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    2    .    .    .    2    2    .    
Spaces Dug                 35   | .    .    35   .    .    .    .    .    .    
Terrain Destroyed          203  | .    .    151  20   3    1    .    10   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               63   | .    .    38   1    3    1    .    10   10   
  AOE                      140  | .    .    113  19   .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac 
Total                      3612 | 48  260 444 398 274 947 306 198 737 
  Wait                     322  | .   3   4   47  14  196 .   .   58  
  Move                     2779 | 41  238 357 274 186 656 294 180 553 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  76   | 1   10  3   14  12  20  5   2   9   
  Fast Attach              33   | 6   1   1   4   3   8   .   .   10  
  Attach                   38   | .   .   1   4   9   3   .   .   21  
  Detach                   6    | .   .   1   .   .   4   .   .   1   
  Swap                     38   | .   1   9   11  8   4   .   3   2   
  Drop                     53   | .   3   4   13  10  13  5   3   2   
  Fire                     267  | .   4   64  31  32  43  2   10  81  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Discovered new exit (range 15)
   48 | -11/Scrapyard  | Entered Materials
  186 | -10/Materials  | Discovered new exit (range 4)
  272 | -10/Materials  | Discovered new exit (range 16)
  292 | -10/Materials  | Entered Mines
  341 | -10/Mines      | Build established: Mutant
  472 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  726 | -10/Mines      | Discovered new exit (range 8)
  770 | -10/Mines      | Excavation squad dispatched
  770 | -10/Mines      | A large section of the Mines collapsed
  895 | -10/Mines      | Entered Materials
  895 | -9/Materials   | Evolved 2 slots: Utility x2
 1247 | -9/Materials   | Destroyed 7 combat bots
 1248 | -9/Materials   | Lost 3 parts (1u2w)
 1311 | -9/Materials   | Discovered new exit (range 14)
 1399 | -9/Materials   | Entered another Materials area
 1399 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1523 | -8/Materials   | Core integrity fell below 50%
 1549 | -8/Materials   | Lost 5 parts (1p1n3u)
 1803 | -8/Materials   | Discovered new exit (range 14)
 1859 | -8/Materials   | Entered Factory
 1859 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2305 | -7/Factory     | Build established: Scavenger-Gunner
 3022 | -7/Factory     | Repaired Flak Gun
 3068 | -7/Factory     | Repaired Med. Treads
 3215 | -7/Factory     | Discovered new exit (range 15)
 3293 | -7/Factory     | Entered Lower Caves
 3457 | -7/Lower Caves | Learned Factory terminal intel
 3598 | -7/Lower Caves | Discovered new exit (range 5)
 3778 | -7/Lower Caves | Entered another Lower Caves area
 3780 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3804 | -7/Lower Caves | Discovered new exit (range 9)
 4106 | -7/Lower Caves | Entered Factory
 4106 | -6/Factory     | Evolved 2 slots: Utility x2
 4107 | -6/Factory     | Loaded intel: 26 terminal locations
 4385 | -6/Factory     | Lost 8 parts (1p2n3u2w)
 4639 | -6/Factory     | Build established: Gunner
 4761 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 4790 | -6/Factory     | Spotted B-75 Beast
 4821 | -6/Factory     | Lost 3 allies
 4847 | -6/Factory     | Core integrity fell below 50%
 4871 | -6/Factory     | Destroyed B-75 Beast
 4899 | -6/Factory     | Lost 12 parts (1p5n2u4w)
 5371 | -6/Factory     | Cargo convoy interrupted
 5685 | -6/Factory     | Build established: Mutant
 6148 | -6/Factory     | Build established: Gunner
 6204 | -6/Factory     | Core integrity fell below 20%
 6254 | -6/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
U-05 Engineer works on Assembly Bed.
:8IG,P1N3ZNXHU87QR /5CNND,GP&Z,= WD2
Penetrated by Slug.
Slug penetrates Unfinished Machinery.
U-05 Engineer works on Assembly Bed.
R-10 Processor collects Hvy. Assault Rifle.
U-05 Engineer works on Assembly Bed.
U-05 Engineer completes Assembly Bed.
H-66 Slayer shuts down.
Slug penetrates Unfinished Machinery.
Arc Projector destroyed.
Slug penetrates Assembly Bed.
U-05 Engineer completes Assembly Bed.
M-13 Machinist repairs H-66 Slayer.
Acquired Com. Wheel.
Slug penetrates Assembly Bed. <x2>
R-10 Processor collects Med. Storage Unit.
M-13 Machinist repairs Phase Shifter.
R-10 Processor collects Com. Wheel.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????      +          = %hm  A    +????????????? |
| ??????????????#        !% R!uu      #????????????? |
| ??????????????#   "<<<<<u@%""""     #????????????? |
| ??????????????#   "<<<<<  """""   ?#?????????????? |
| ??????????????#   "<<<u< """""" ?????????????????? |
| ??????????????#   "<<<<<h"""""" ?????????????????? |
| ??????????????#      u         ??????????????????? |
| ??????????????#         [       ?????????????????? |
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| ???????? """""""   ##############????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          16
Energy Capacity            490
Matter Stores              479
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Resistance: KI             20
Resistance: TH             15
Evasion (%)                42
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Kinecelleration            30

 Item Schematics 
-----------------
 Lrg. Battery | -9/Materials | Scanalyzed
   Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
More Dakka Please
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveLongswordMediator
  Manual?         0
Play Time         01:43:14
  Cumulative      9.7 hours
  Start           2024.08.26 @ 20:18:31
  End             2024.08.28 @ 17:50:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93592bf5-0571-4c0c-8f73-533a67d6aee9