Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 17:50:02 Player: Nilson Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3208) 3208 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 7414 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 53/100 System Corruption 8% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Micro Nuclear Core Large Storage Unit Improved Particle Charger Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Battery Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Medium Reflective Plating Force Field > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Medium Treads Medium Treads Large Storage Unit Improved Particle Charger Kinecellerator Arc Projector Gatling Laser Gatling Laser Thermic Laser Heavy Ion Cannon Heavy Plasma Cannon [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Medium Reflective Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . 2 1 1 . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 109 | 6 2 11 19 20 15 . 3 33 Power 9 | 1 . . 2 3 1 . . 2 Engine 8 | 1 . . 2 2 1 . . 2 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 1 3 4 2 . . 9 Treads 12 | . . . 2 4 2 . . 4 Leg 3 | . . . . . . . . 3 Wheel 6 | 2 . 1 1 . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 1 1 4 9 5 . 2 10 Device 13 | . 1 1 . 4 2 . 1 4 Storage 6 | 1 . . 1 4 . . . . Processor 6 | . . . . . 2 . . 4 Hackware . | . . . . . . . . . Protection 8 | . . . 3 1 1 . 1 2 Artifact . | . . . . . . . . . Weapon 46 | 2 1 9 10 4 7 . 1 12 Energy Gun 12 | 1 . . 1 3 1 . . 6 Energy Cannon 4 | . . . . . 1 . 1 2 Ballistic Gun 16 | 1 1 4 3 1 3 . . 3 Ballistic Cannon 6 | . . 1 4 . 1 . . . Launcher 5 | . . 2 2 . . . . 1 Special Weapon 3 | . . 2 . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . . 1 4 8 2 . . 30 Power 4 | . . . . 1 . . . 3 Propulsion 9 | . . . 1 1 . . . 7 Utility 16 | . . . 1 4 2 . . 9 Weapon 16 | . . 1 2 2 . . . 11 Highest Loss Streak 12 | . . 1 3 5 1 . . 12 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 85 | . 86 100 94 87 98 100 100 66 Engine 6 | . 14 14 11 7 3 7 7 5 Treads 11 | . . . 1 17 22 23 23 6 Wheel 5 | . 28 28 15 . . . . . Device 9 | . 1 14 7 7 14 15 15 5 Storage 14 | . 14 14 22 19 19 15 15 8 Processor 9 | . . . . . 6 7 7 19 Protection 3 | . . . 14 8 3 7 7 1 Energy Gun 3 | . 11 . 3 10 . . . 5 Energy Cannon 4 | . . . . . 6 7 7 5 Ballistic Gun 6 | . 16 7 4 6 12 7 7 2 Ballistic Cannon 3 | . . . 10 9 2 7 7 1 Launcher 1 | . . 9 2 . . . . . Special Weapon 1 | . . 10 . . . . . . Peak Build Rating 58 | 6 7 8 18 25 47 47 48 58 Average Rating 31 | 4 6 7 12 19 40 46 47 38 On Entrance 22 | . 6 7 8 18 23 47 47 48 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 14 16 17 31 47 63 63 63 69 Greatest Support 84 | 26 26 32 40 56 84 84 84 84 Greatest Overweight (x) 19 | . . . 10 . . . . 19 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 25 | 8 8 8 8 25 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 15 15 15 15 Most Carried 15 | 1 8 8 8 8 15 15 15 15 Average Carried 9 | . 5 7 7 4 12 14 14 7 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 1 8 7 8 7 15 15 15 4 Class Distribution -------------------- 34% | Scavenger-Gunner 31% | Mutant 22% | Gunner 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 3072 | 247 25 257 536 352 652 36 148 819 Remotely . | . . . . . . . . . Salvage Created 2990 | . 70 153 472 331 798 24 159 983 Parts 200 | . 11 25 56 16 41 1 9 41 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 1 9 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 78 | . 3 12 15 8 13 1 6 20 Guns 26 | . 3 4 2 1 8 . 3 5 Cannons 36 | . . . 7 7 5 1 3 13 AOE 16 | . . 8 6 . . . . 2 Classes Destroyed 16 | . 2 4 2 . 4 . . 4 Worker 1 | . . . . . 1 . . . Builder 8 | . . 1 4 . 2 . . 1 Tunneler 3 | . . 3 . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . . . 1 . . 1 Watcher 3 | . 1 . 1 . 1 . . . Swarmer 21 | . 3 6 7 . . . 5 . Saboteur 1 | . . . . . . . . 1 Grunt 22 | . . 4 2 4 6 . . 6 Brawler 3 | . . . . . . . . 3 Sentry 15 | . . . 6 4 4 . 1 . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . 1 . . 1 Programmer 9 | . . . . . 2 1 . 6 Behemoth 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 9 | . 2 9 9 5 3 1 6 3 Combat Bots Only 7 | . 2 5 7 5 2 1 6 3 Max Kills in Single Turn 3 | . 2 3 3 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 3 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 675 | . 8 40 49 78 116 4 57 323 Missed 179 | . 3 7 12 11 38 1 15 92 Damage Taken 7875 | . 43 333 479 1370 800 44 478 4328 Core 1599 | . . 83 70 401 144 . 36 865 Absorbed by Shields 221 | . . . . . . . . 221 Ignored by Resistances 213 | . . . . . 4 . 16 193 Regen/Repaired (Parts) 182 | . . . . . 182 . . . Core Remaining (%) 69 | 100 . 66 82 27 . . 74 . Volleys Fired 267 | . 4 64 31 32 43 2 10 81 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 203 | . 60 100 95 151 141 141 141 203 Shots Fired 529 | . 8 72 60 69 122 6 30 162 Gun 243 | . 8 11 29 37 78 2 10 68 Cannon 208 | . . 5 28 32 41 4 20 78 Launcher 33 | . . 14 3 . . . . 16 Special 45 | . . 42 . . 3 . . . Kinetic 290 | . 4 16 47 45 79 4 20 75 Thermal 200 | . . 42 10 24 43 2 10 69 Explosive 33 | . . 14 3 . . . . 16 Electromagnetic 6 | . 4 . . . . . . 2 Robot Hit Streak 22 | . 4 5 10 6 15 7 6 22 Robot Miss Streak 9 | . 1 2 3 4 9 1 8 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 317 | . 5 13 39 46 79 6 16 113 Core Hits 237 | . 4 19 25 19 58 4 15 93 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 1 1 1 . . 2 Burn 1 | . . . . 1 . . . . Blast 4 | . . . 1 . 1 . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8813 | . 67 826 1058 905 1790 196 376 3595 Guns 3011 | . 67 98 253 392 944 56 150 1051 Cannons 3601 | . . 16 411 444 846 140 226 1518 Explosions 2201 | . . 712 394 69 . . . 1026 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3932 | . 11 114 591 603 1010 129 210 1264 Thermal 2601 | . . . 73 233 780 67 166 1282 Explosive 2132 | . . 712 394 . . . . 1026 Electromagnetic 148 | . 56 . . 69 . . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 2 8 Average Corruption 3 | . . . . . 1 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . . . . 13 7 5 51 Message Errors 18 | . . . . . 4 1 3 10 Matter Fused 21 | . . . . . 4 2 . 15 Heat Flow Errors 9 | . . . . . 2 1 . 6 Energy Discharges 9 | . . . . . 1 1 . 7 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 5 | . . . . . 1 1 . 3 Data Loss (major) 4 | . . . . . . 1 . 3 Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . 2 . Weapon Failures 3 | . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 16 . . 17 23 17 38 Projectiles 76 | . . . . . 17 23 17 19 Explosions 35 | . . 16 . . . . . 19 Melee . | . . . . . . . . . Knockbacks 17 | . . . 2 5 1 1 . 8 Impact . | . . . . . . . . . Kinetic 17 | . . . 2 5 1 1 . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . . 43 66 29 . . . 46 Shots 8 | . . 2 3 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 701 | . . 100 202 701 209 162 111 258 Average Temperature 94 | . . 31 54 323 27 55 45 78 Received Heat Transfer 1652 | . . 24 81 459 186 . 48 854 Effects 36 | . . . . 36 . . . . Shutdowns 4 | . . . . 4 . . . . Energy Bleed 4 | . . . . 4 . . . . Interference 2 | . . . . 2 . . . . Matter Decay 5 | . . . . 5 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 5 | . . . . 5 . . . . Damage (major) 10 | . . . . 10 . . . . Damage (core) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . 2 . . . 5 Heat Transferred 4223 | . . . 185 666 1110 74 222 1966 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 590 | . 169 263 590 382 237 . . 198 Initial 164 | . . 65 70 164 77 . . 81 Average 119 | . 98 139 285 294 118 . . 43 Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 84 | 100 100 89 40 22 90 . . 100 Level 1 13 | . . 10 40 77 9 . . . Level 2 1 | . . . 19 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 3 2 3 . . 8 Investigation 4 | . . . 1 1 1 . . 1 Extermination 6 | . . . . . 2 . . 4 Reinforcement 6 | . . . 2 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 1 3 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 8 10 20 16 19 1 6 32 Peak Tracking Total 10 | . 6 3 10 5 3 1 3 5 Tactical Retreats 4 | . 1 1 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 5 | . . . . 1 1 . . 3 Max in Single Turn 1 | . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 7 | . 1 . 1 . 3 . 1 1 Terminals 4 | . 1 . . . 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 2 . 4 . 12 . 1 3 Successful 17 | . 2 . 4 . 8 . 1 2 Failed 5 | . . . . . 4 . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . 1 . . . . . Terminals 10 | . 2 . . . 5 . . 3 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 . . . 3 . 1 2 Record 4 | . 1 . . . 2 . . 1 Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . . Scan Component 3 | . . . . . 3 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 . . 1 Full Trace Events 3 | . . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 88 | . . . . . 88 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . . . . . . . 3 Largest Group 3 | . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 297 | . . . . . . . . 297 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 6253 | 47 244 603 504 460 1434 485 328 2148 Spaces Moved 2787 | 42 239 358 275 187 657 295 181 553 Core 134 | 2 . . 3 . . . . 129 Treads 1672 | . . . 25 187 657 295 181 327 Legs 18 | . . . . . . . . 18 Wheels 963 | 40 239 358 247 . . . . 79 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 100 160 160 160 160 125 Average Speed 174 | 88 90 100 117 167 160 160 160 328 Slowest Speed 1000 | 100 90 100 550 170 160 160 160 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 39 45 27 17 20 51 16 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . . 2 2 . Spaces Dug 35 | . . 35 . . . . . . Terrain Destroyed 203 | . . 151 20 3 1 . 10 18 Melee . | . . . . . . . . . Projectile 63 | . . 38 1 3 1 . 10 10 AOE 140 | . . 113 19 . . . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3612 | 48 260 444 398 274 947 306 198 737 Wait 322 | . 3 4 47 14 196 . . 58 Move 2779 | 41 238 357 274 186 656 294 180 553 Hop . | . . . . . . . . . Pick Up 76 | 1 10 3 14 12 20 5 2 9 Fast Attach 33 | 6 1 1 4 3 8 . . 10 Attach 38 | . . 1 4 9 3 . . 21 Detach 6 | . . 1 . . 4 . . 1 Swap 38 | . 1 9 11 8 4 . 3 2 Drop 53 | . 3 4 13 10 13 5 3 2 Fire 267 | . 4 64 31 32 43 2 10 81 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 4) 272 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Entered Mines 341 | -10/Mines | Build established: Mutant 472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 726 | -10/Mines | Discovered new exit (range 8) 770 | -10/Mines | Excavation squad dispatched 770 | -10/Mines | A large section of the Mines collapsed 895 | -10/Mines | Entered Materials 895 | -9/Materials | Evolved 2 slots: Utility x2 1247 | -9/Materials | Destroyed 7 combat bots 1248 | -9/Materials | Lost 3 parts (1u2w) 1311 | -9/Materials | Discovered new exit (range 14) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1523 | -8/Materials | Core integrity fell below 50% 1549 | -8/Materials | Lost 5 parts (1p1n3u) 1803 | -8/Materials | Discovered new exit (range 14) 1859 | -8/Materials | Entered Factory 1859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2305 | -7/Factory | Build established: Scavenger-Gunner 3022 | -7/Factory | Repaired Flak Gun 3068 | -7/Factory | Repaired Med. Treads 3215 | -7/Factory | Discovered new exit (range 15) 3293 | -7/Factory | Entered Lower Caves 3457 | -7/Lower Caves | Learned Factory terminal intel 3598 | -7/Lower Caves | Discovered new exit (range 5) 3778 | -7/Lower Caves | Entered another Lower Caves area 3780 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3804 | -7/Lower Caves | Discovered new exit (range 9) 4106 | -7/Lower Caves | Entered Factory 4106 | -6/Factory | Evolved 2 slots: Utility x2 4107 | -6/Factory | Loaded intel: 26 terminal locations 4385 | -6/Factory | Lost 8 parts (1p2n3u2w) 4639 | -6/Factory | Build established: Gunner 4761 | -6/Factory | Allied Derelicts emerged from ambush trap array 4790 | -6/Factory | Spotted B-75 Beast 4821 | -6/Factory | Lost 3 allies 4847 | -6/Factory | Core integrity fell below 50% 4871 | -6/Factory | Destroyed B-75 Beast 4899 | -6/Factory | Lost 12 parts (1p5n2u4w) 5371 | -6/Factory | Cargo convoy interrupted 5685 | -6/Factory | Build established: Mutant 6148 | -6/Factory | Build established: Gunner 6204 | -6/Factory | Core integrity fell below 20% 6254 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer works on Assembly Bed. :8IG,P1N3ZNXHU87QR /5CNND,GP&Z,= WD2 Penetrated by Slug. Slug penetrates Unfinished Machinery. U-05 Engineer works on Assembly Bed. R-10 Processor collects Hvy. Assault Rifle. U-05 Engineer works on Assembly Bed. U-05 Engineer completes Assembly Bed. H-66 Slayer shuts down. Slug penetrates Unfinished Machinery. Arc Projector destroyed. Slug penetrates Assembly Bed. U-05 Engineer completes Assembly Bed. M-13 Machinist repairs H-66 Slayer. Acquired Com. Wheel. Slug penetrates Assembly Bed. R-10 Processor collects Med. Storage Unit. M-13 Machinist repairs Phase Shifter. R-10 Processor collects Com. Wheel. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #????????????? | | ????? ??????????????????????? #????????????? | | ???? ##+############### #????????????? | | ??????? + = %hm A +????????????? | | ??????????????# !% R!uu #????????????? | | ??????????????# "<<<<