Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 00:13:05 Player: AF_C2_5001 Result: Destroyed self with Supercharged Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (397) 1985 Value Destroyed (22424) 22424 Prototype IDs (223) 4460 Alien Tech Used (8) 1600 Bonus (14020) 14020 TOTAL SCORE: 55789 Bonus ------- High Alert Combat Kills 2541 Follower Combat Kills 100 Entered Garrisons 800 Used RIF Installer 1000 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 862 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Friendly Fire -883 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 100/100 System Corruption 5% Temperature Cool (20) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Experimental Cooling System Large Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Centrium Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Enhanced Quantum Rifle Multirail Core Stripper > --- INVENTORY -------- Gamma Rifle Enhanced Gamma Rifle Heavy Neutron Cannon Nova Cannon Enhanced Nova Cannon Supercharged Sigix Terminator [Rating: 195] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Swarmer] Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon KE Penetrator Energy Gun Improved EM Shotgun Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Segregator Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Slots Evolved 18 | . . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 2 . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . 2 . 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 504 | 6 . 15 21 11 1 4 15 . 15 7 20 9 6 2 3 34 5 . 14 7 3 17 24 3 . 7 14 85 22 11 8 18 53 44 Power 48 | 1 . 2 6 . . . 1 . 1 1 1 1 1 . . 4 1 . 1 . . 1 4 1 . 1 . 10 2 . 1 2 1 4 Engine 16 | 1 . 2 6 . . . 1 . . 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . . . . . 3 . . . . . 1 2 1 . 1 . . . . . . . . Reactor 24 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . . . . 10 2 . 1 2 1 4 Propulsion 92 | 2 . 3 5 6 1 1 7 . 6 1 4 3 2 . . 5 . . 3 . . . 5 . . . . 16 6 2 . 1 9 4 Treads 28 | . . . . . . . 3 . 1 . . . . . . 2 . . 3 . . . 5 . . . . 5 . . . . 9 . Leg 58 | 2 . 3 5 6 1 1 4 . 5 1 4 3 2 . . 3 . . . . . . . . . . . 11 6 . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 155 | 1 . 5 3 2 . 2 4 . 2 . 8 3 2 2 . 12 4 . 7 2 3 9 10 2 . 3 4 23 5 4 5 9 15 4 Device 68 | . . 1 2 2 . 1 2 . 1 . 5 1 1 1 . 4 2 . 3 1 . 7 3 . . . 1 14 . 1 2 3 7 3 Storage 15 | 1 . 2 . . . . . . 1 . . 1 1 . . 1 . . . . . . . . . 1 2 3 . 1 . 1 . . Processor 13 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 1 . . . 3 . 1 . . 3 1 Hackware 11 | . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 5 . 2 1 . . Protection 46 | . . 1 1 . . 1 1 . . . 2 1 . 1 . 6 2 . 4 1 1 2 6 1 . 2 1 3 . 1 1 4 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 209 | 2 . 5 7 3 . 1 3 . 6 5 7 2 1 . 3 13 . . 3 5 . 7 5 . . 3 10 36 9 5 2 6 28 32 Energy Gun 52 | . . 4 3 2 . 1 1 . . . 1 . . . . 8 . . 1 . . . 1 . . . . 8 3 1 . . 4 14 Energy Cannon 50 | . . . 3 1 . . 1 . 3 . 4 1 1 . . . . . . 2 . 2 . . . . 1 5 2 3 1 5 12 3 Ballistic Gun 79 | 2 . 1 1 . . . . . 2 3 2 1 . . 3 2 . . . 1 . 3 4 . . 3 7 21 1 . . . 10 12 Ballistic Cannon 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . . . . . . 2 . . . . . . . . 2 2 . 2 . . . . 2 2 1 . 1 . 1 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 1 . 1 11 1 Parts Lost 185 | . . 6 7 5 . . 7 . 9 8 5 2 . . 1 2 2 . . 1 . 4 5 2 . . 8 39 19 . 1 . 8 44 Power 19 | . . 1 1 . . . 1 . . 2 . . . . . . 1 . . . . 1 1 . . . 1 3 2 . . . . 5 Propulsion 31 | . . 1 . 1 . . 2 . 3 1 1 . . . . 1 . . . . . . . . . . 1 7 6 . . . 1 6 Utility 67 | . . 1 3 1 . . 3 . 2 2 2 1 . . . 1 1 . . 1 . 3 2 2 . . 4 12 4 . 1 . 6 15 Weapon 68 | . . 3 3 3 . . 1 . 4 3 2 1 . . 1 . . . . . . . 2 . . . 2 17 7 . . . 1 18 Highest Loss Streak 24 | . . 4 2 4 . . 4 . 3 6 4 2 . . 1 1 2 . . 1 . 3 2 2 . . 7 11 14 . 1 . 4 24 Average Slot Usage (%) 91 | . 85 79 91 98 100 92 95 100 98 91 95 98 100 100 99 95 87 88 85 87 84 87 93 99 100 83 95 89 88 84 84 84 89 64 Engine 2 | . 14 10 7 11 11 7 7 7 2 3 5 6 6 6 6 2 4 5 4 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 8 5 5 5 5 5 7 5 6 10 10 8 . . . . . . . Reactor 2 | . . . . . . . . . 4 . . . . . . . . . . 5 5 2 4 3 . . . 7 8 9 9 7 7 4 Treads 8 | . . . . . . . 8 23 13 . . . . . . 4 11 11 11 17 15 15 17 21 21 21 19 10 . . . . 14 5 Leg 9 | . 28 22 22 21 22 23 14 . 9 22 25 26 26 26 26 14 . . . . . . . . . . . 2 17 2 . . . 1 Device 10 | . . 2 5 10 11 15 6 7 11 12 10 16 13 13 13 10 10 11 8 5 10 13 9 6 5 5 3 14 1 2 6 11 13 14 Storage 17 | . 14 16 22 22 22 15 15 15 20 23 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 16 19 20 19 16 13 12 7 Processor 7 | . . . . . . . 4 7 7 4 4 6 6 6 6 5 5 5 5 5 7 10 10 13 15 15 15 12 16 12 9 8 8 12 Hackware 1 | . . 1 10 . . . . . . . . . . . . 3 . . . . . . . . . . . . 6 13 9 7 2 . Protection 7 | . . 3 1 11 11 7 14 15 5 . 7 1 6 6 6 7 11 11 10 10 8 5 12 14 15 14 12 1 1 1 4 8 10 3 Energy Gun 3 | . . 14 3 21 22 23 17 7 3 . . . . . . 10 5 5 4 . . . 2 . . . . 1 6 1 4 . . 4 Energy Cannon 5 | . . . 6 . . . 2 7 5 . 5 16 18 20 8 . . . . 10 10 9 2 . . . . . 2 6 7 11 9 2 Ballistic Gun 7 | . 28 7 11 . . . . . 4 11 9 1 1 . 10 5 11 11 10 4 . 4 9 15 15 . 14 15 1 . . . 4 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 10 10 47 49 48 48 55 72 71 77 69 81 80 80 83 83 106 101 101 113 119 123 129 124 101 101 101 99 142 117 127 127 145 168 103 Greatest Support 140 | 20 20 20 20 20 23 33 90 90 90 71 86 91 91 78 78 140 140 140 140 124 124 124 130 130 130 130 130 130 90 72 72 72 140 135 Greatest Overweight (x) 4 | . . 4 2 2 2 1 2 . 2 . 1 . 1 1 1 1 . . . . . 1 1 . . . . 2 3 2 1 2 4 3 Average Overweight (x) . | . . 1 1 2 2 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 . . Largest Inventory Capacity 28 | 6 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 28 22 26 26 22 22 16 16 10 Average Capacity 18 | 5 6 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 21 23 22 18 16 15 9 Most Carried 22 | 2 2 13 16 16 16 15 16 16 16 14 16 16 16 16 16 22 22 22 22 22 22 22 22 22 21 22 22 22 16 22 22 16 16 10 Average Carried 16 | 1 2 8 12 15 16 13 14 15 14 12 13 15 15 15 15 16 21 22 21 21 21 21 21 21 21 21 21 18 12 19 18 15 15 8 Final Capacity 26 | 6 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 26 22 22 16 16 10 4 Final Carried 22 | 2 2 10 15 16 16 15 16 16 13 10 16 16 16 16 16 22 22 22 22 21 22 22 22 21 21 22 21 12 14 22 16 16 9 2 Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Scavenger-Tank 13% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Garrison Bothacker-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -2/Research Scavenger-Tank | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Matter Collected 11613 | 231 69 165 534 90 10 . 165 . 244 451 338 107 82 15 129 579 154 105 256 182 . 423 568 336 97 . 404 3335 324 . 246 270 965 739 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22258 | . 86 760 1137 335 . 71 344 . 239 292 464 65 352 . 325 1367 457 260 318 430 . 1138 1491 631 90 . 331 5873 468 . 268 618 1944 2104 Parts 974 | . 7 37 62 20 . 5 25 . 8 7 22 4 9 . 19 49 13 11 7 18 . 47 67 21 2 . 25 274 27 . 8 17 82 81 Haulers Intercepted 11 | . 1 1 3 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 1 . Recyclers Shooed 11 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 6 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 152 | . . . . . . . 7 . . 5 . 7 . . 16 . 11 11 31 12 . . . 27 2 . 23 . . . . . . . Prevented 27 | . . . . . . . 15 . . . . . . . 1 . 2 . 9 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Combat Hostiles Destroyed 345 | . 2 16 21 11 . 1 7 . 4 12 8 1 5 . 8 21 9 4 8 13 . 24 15 10 1 . 7 68 12 . 5 3 23 26 Melee 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 1 Guns 207 | . 2 16 13 8 . 1 4 . . 4 3 . . . 3 20 9 4 3 . . 3 12 10 1 . 4 57 5 . 1 . 10 14 Cannons 69 | . . . 8 . . . . . 3 . 4 1 4 . 5 . . . . 4 . 12 2 . . . . 8 3 . 3 2 6 4 AOE 47 | . . . . 3 . . 2 . . 8 . . . . . . . . 5 9 . 9 . . . . 3 2 3 . 1 . . 2 Classes Destroyed 19 | . 2 4 3 . . . 2 . . 1 1 . . . . . . . . . . . . . . . . 2 1 . . 2 1 . Worker 14 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 1 . 3 Builder 11 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 8 . . . . . . Hauler 11 | . 1 1 3 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 1 . Recycler 9 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . 5 . . . . . 1 Operator 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 73 | . 2 4 3 4 . . 3 . . 4 . . . . 5 4 3 . 2 8 . 8 . 2 . . 5 7 6 . . . . 3 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Grunt 117 | . . 8 13 7 . . 2 . . 4 1 . . . 1 6 2 . 4 4 . 10 5 4 . . . 22 2 . 2 1 8 11 Brawler 5 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . Duelist 8 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . 1 . . . 3 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 38 | . . 4 4 . . 1 . . . 1 2 . . . 1 4 1 1 . 1 . 4 2 . 1 . . 9 . . 1 . . 1 Hunter 40 | . . . . . . . 1 . . 2 3 1 . . . 1 . 3 2 . . . 6 . . . . 12 . . . . 2 7 Programmer 39 | . . . . . . . . . . . 2 . . . 1 3 . . . . . 2 2 . . . 1 13 1 . 2 . 8 4 Behemoth 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Savage 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 2 8 4 6 . 1 3 . 1 4 4 1 3 . 5 3 9 2 6 8 . 8 4 6 1 . 5 9 4 . 3 3 4 8 Combat Bots Only 9 | . 2 4 4 6 . 1 3 . 1 4 4 1 3 . 5 3 9 2 6 8 . 8 3 6 1 . 5 7 4 . 3 2 4 7 Max Kills in Single Turn 5 | . 1 1 1 3 . 1 2 . 1 2 1 1 1 . 1 1 2 1 5 3 . 3 2 1 1 . 3 3 3 . 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . Exploded 5 | . . . . 2 . . 1 . . 2 . . . . . . . . 5 3 . 3 . . . . 3 1 3 . 1 . . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Damage Taken 40211 | . 116 776 1193 470 . 49 617 . 1204 797 1434 195 257 . 233 1303 738 202 235 513 . 1234 2408 1035 208 . 1150 9654 2069 59 652 564 3197 7649 Core 4440 | . 27 84 236 21 . . 71 . 82 96 110 34 39 . . 110 . . . 39 . 35 130 42 . . 175 512 417 17 31 60 323 1749 Absorbed by Shields 2233 | . . . 72 . . . . . . . . . 131 . . 477 17 192 . . . . . . . . . 1326 18 . . . . . Reduced by Siege Mode 881 | . . . . . . . . . . . . . . . . 32 59 9 . . . 37 17 . . . . 457 . . . . 54 216 Redirected to Core 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 . Core Remaining (%) 65 | 100 89 . . . 14 . . . . 64 . . . . 78 . . . . 85 . . . . . . 66 . . . 20 . 73 . Volleys Fired 899 | . 11 54 83 16 . 1 18 . 42 25 24 4 13 1 13 54 13 12 6 13 . 40 39 25 5 . 12 192 37 . 12 15 57 62 Largest 4 | . 2 2 2 2 . 3 3 . 3 3 3 3 3 3 3 3 3 3 3 3 . 3 3 3 3 . 3 4 4 . 3 3 4 4 Hottest 386 | . 40 126 136 113 . 135 135 . 225 115 270 270 239 239 239 243 147 147 147 239 . 239 229 96 96 . 96 338 338 . 295 264 352 386 Shots Fired 2512 | . 22 95 161 31 . 3 54 . 91 63 65 12 37 3 38 158 36 31 18 32 . 106 117 75 15 . 34 691 71 1 27 39 186 200 Gun 1933 | . 22 95 130 28 . 3 54 . 31 31 30 . . . 22 158 36 31 14 3 . 27 107 75 15 . 31 638 48 . 9 . 123 172 Cannon 526 | . . . 31 3 . . . . 60 20 35 12 37 3 16 . . . . 22 . 70 10 . . . . 50 13 1 15 39 62 27 Launcher 52 | . . . . . . . . . . 12 . . . . . . . . 4 7 . 9 . . . . 3 3 10 . 3 . . 1 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 1429 | . 22 24 112 . . . . . 36 51 32 . . . 22 60 26 24 10 3 . 27 88 75 15 . 31 570 11 . . . 100 90 Thermal 724 | . . 71 43 3 . . . . 35 . 29 12 24 2 11 98 10 7 4 22 . 70 10 . . . . 114 30 . 19 3 40 67 Explosive 51 | . . . . . . . . . . 12 . . . . . . . . 4 7 . 9 . . . . 3 3 10 . 3 . . . Electromagnetic 307 | . . . 6 28 . 3 54 . 20 . 4 . 13 1 5 . . . . . . . 19 . . . . 4 20 1 5 36 45 43 Robot Hit Streak 40 | . 5 12 30 12 . 6 12 . 30 18 18 2 15 . 16 20 32 14 18 19 . 22 40 15 22 . 27 37 10 11 19 7 28 32 Robot Miss Streak 9 | . 2 3 3 3 . . 4 . 1 9 7 1 2 . 2 9 1 1 1 1 . 3 2 3 . . 1 3 4 . 4 3 8 4 Penetration Max 2 | . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 1 1 . . . 2 . . . . 1 1 Secondary Targets 43 | . 1 5 1 . . . 2 . . . 1 . . . . 2 4 . 1 . . . 3 4 . . 1 14 1 . . . . 3 Max Gunslinging Chain 2 | . 1 1 1 . . . 2 . . . 1 . . . . 1 2 . 1 . . . 1 1 . . 1 2 1 . . . . 1 Shots Hit Robots 1839 | . 16 64 117 23 . 1 47 . 67 38 52 3 29 . 25 117 32 24 14 22 . 61 90 62 13 . 27 519 31 1 14 22 148 160 Core Hits 875 | . 5 31 36 17 . 1 23 . 29 26 28 2 8 . 17 48 12 10 17 19 . 48 39 28 4 . 15 231 17 . 14 9 68 73 Critical Hits 148 | . . . 3 1 . 1 . . . . . . 1 . . . 4 3 . 1 . 5 11 9 2 . 5 65 1 . 1 4 19 12 Critical Kills 48 | . . . 1 . . 1 . . . . . . 1 . . . 2 1 . 1 . 1 6 3 . . . 22 1 . . . 5 3 Critical Parts Destroyed 82 | . . . 1 1 . . . . . . . . . . . . 2 2 . . . 4 5 4 2 . 1 37 . . . 3 11 9 Melee Attacks 35 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 17 11 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 17 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58465 | . 162 1098 1850 575 . 9 1061 . 1248 1673 1687 174 845 . 744 3044 801 570 968 1568 . 3438 2480 1649 335 . 951 15102 1149 43 859 1147 5327 7908 Guns 34900 | . 162 1098 1464 363 . 9 650 . 351 291 534 . . . 402 2899 801 570 268 82 . 397 2061 1649 335 . 728 12814 549 . 228 . 2633 3562 Cannons 12427 | . . . 386 21 . . . . 895 237 990 174 845 . 337 . . . . 618 . 1586 359 . . . . 1347 429 43 374 994 1961 831 Explosions 9699 | . . . . 191 . . 411 . . 1145 125 . . . . . . . 700 868 . 1455 52 . . . 223 898 149 . 257 153 82 2990 Melee 1290 | . . . . . . . . . . . . . . . . 141 . . . . . . . . . . . . . . . . 651 498 Ramming 149 | . . . . . . . . . 2 . 38 . . . 5 4 . . . . . . 8 . . . . 43 22 . . . . 27 Kinetic 26366 | . 162 202 1246 . . . . . 587 528 535 . . . 402 883 567 418 176 82 . 397 1606 1649 335 . 728 11626 127 . . . 2114 1996 Thermal 19098 | . . 896 536 212 . . 411 . 424 . 1034 174 511 . 231 2016 234 152 92 618 . 1586 411 . . . . 2600 606 . 560 . 1061 4733 Explosive 5383 | . . . . . . . . . . 1145 . . . . . . . . 700 868 . 1455 . . . . 223 586 149 . 257 . . . Electromagnetic 6677 | . . . 68 363 . 9 650 . 235 . 80 . 334 . 106 . . . . . . . 455 . . . . 247 245 43 42 1147 1501 1152 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 792 | . . . . . . . . . . . . . . . . 141 . . . . . . . . . . . . . . . . 651 . Highest Corruption 53 | . . . . . . 1 1 1 1 1 4 4 4 4 . 5 5 5 9 . . 1 5 5 5 5 6 46 52 52 53 . 9 5 Average Corruption 9 | . . . . . . 1 1 1 1 1 2 4 4 4 . 2 5 5 6 . . 1 2 5 5 5 5 23 47 52 52 . 6 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 644 | . . . . . . . 4 2 4 6 12 15 14 5 . 10 11 12 3 . . 5 15 12 8 7 19 281 94 21 36 . 43 5 Message Errors 79 | . . . . . . . . 2 2 3 4 4 1 2 . 2 3 . . . . 4 3 1 3 2 5 15 4 4 2 . 12 1 Matter Fused 73 | . . . . . . . . . . . 1 2 2 . . 1 . 3 . . . . 2 3 5 3 2 24 9 3 2 . 10 1 Heat Flow Errors 31 | . . . . . . . . . . . 1 2 3 1 . 1 1 2 . . . . . 1 . . . 12 1 . 1 . 4 1 Energy Discharges 58 | . . . . . . . 1 . . 1 1 5 1 1 . 2 3 1 1 . . 1 3 2 . 2 7 17 2 1 2 . 3 1 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . 1 . Data Loss (minor) 45 | . . . . . . . 1 . . 2 1 1 1 . . 1 1 1 . . . . 3 1 . . 2 15 9 1 3 . 2 . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 2 3 2 1 . . . Misfires 10 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 2 3 1 1 1 . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . Misdirections 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 19 8 9 . . . Targeting Errors 232 | . . . . . . . 2 . 1 . 1 1 4 1 . 2 2 4 1 . . . 4 4 . . . 151 34 . 10 . 10 . Weapon Failures 47 | . . . . . . . . . 1 . 3 . 2 . . . . . . . . . . . . . . 28 7 . 4 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1466 | . . . . 43 . . 2 . . . 124 . 39 . 13 . . . 70 22 . 137 . . . . . 108 30 3 . 47 88 740 Projectiles 263 | . . . . . . . . . . . 6 . 39 . 11 . . . . . . 49 . . . . . 41 23 3 . 47 35 9 Explosions 1162 | . . . . 43 . . 2 . . . 118 . . . . . . . 70 22 . 88 . . . . . 67 7 . . . 14 731 Melee 41 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 39 . Knockbacks 8 | . . . . . . . . . 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2363 | . . . 55 109 . . 56 . . 52 104 . . . . . . . . 28 . 59 . . . . 72 171 72 . 70 22 . 1493 Shots 25 | . . . 1 4 . . 1 . . 4 1 . . . . . . . . 1 . 4 . . . . 1 3 1 . 2 1 . 1 Rammed 12 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 3 1 . . . . 4 Targets Rammed 18 | . . . . . . . . . 1 . 4 . . . 1 1 . . . . . . 1 . . . . 3 3 . . . . 4 Kicked 6 | . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | . . 333 195 120 . . 153 . 199 186 306 128 303 315 246 398 248 232 39 369 . 367 341 74 2 . . 338 322 4 276 448 282 142 Average Temperature 107 | . . 112 48 33 . . 61 . 106 57 110 24 123 165 90 167 48 35 11 167 . 143 109 10 2 . . 107 100 4 131 131 97 42 Received Heat Transfer 3770 | . . 279 395 108 . 18 63 . 192 138 126 24 27 . 27 118 90 . 30 39 . 216 120 189 18 . 54 524 39 42 84 180 117 513 Effects 17 | . . 2 . . . . . . . . . . 1 . . 6 . . . 1 . 2 . . . . . 2 1 . 1 1 . . Shutdowns 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . Interference 7 | . . 1 . . . . . . . . . . . . . 2 . . . 1 . . . . . . . 2 . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 35 | . . . . . . . . . . . . . . . . 3 1 2 . . . 5 4 . . . . 17 . . . . 1 2 Total Turns 628 | . . . . . . . . . . . . . . . . 45 32 24 . . . 63 51 . . . . 318 . . . . 33 62 Longest Duration 57 | . . . . . . . . . . . . . . . . 25 32 16 . . . 28 24 . . . . 57 . . . . 33 37 Robots Corrupted 16 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 . . 4 4 3 Combat Hostiles 12 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 3 3 Parts Fried 47 | . . . . 1 . . 3 . 4 . . . 2 . . . . . . . . . 2 . . . . . 1 . . 13 14 7 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Melted 37 | . . 2 1 . . . . . 1 . 8 1 1 . 1 7 . 1 . 1 . 4 . . . . . 5 1 . . . . 3 Heat Transferred 20918 | . . 1961 1036 287 . . 300 . 525 . 1300 224 746 . 298 2664 333 222 174 850 . 2100 550 . . . . 3384 667 . 518 . 938 1841 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . 4 . . 5 . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Peak Influence 1121 | . 94 251 534 662 297 1040 . . . . 226 . . . . 366 . . . . 176 1080 860 . . . . 1121 1065 598 669 450 374 312 Initial 995 | . . 39 105 347 297 995 . . . . . . . . . . . . . . 176 123 567 . . . . 40 833 598 448 375 72 121 Average 367 | . 21 139 260 472 214 1000 . . . . 56 . . . . 152 . . . . 176 726 689 . . . . 342 946 598 591 334 153 229 Maximum Alert Level 4 | . . 1 2 2 1 3 . . . . 1 . . . . 1 . . . . . 3 3 . . . . 4 3 2 2 2 1 1 Low Security (%) 42 | 100 100 69 37 . 45 . . . . . 96 . . . . 70 . . . . 100 5 . . . . . 54 . . . . 81 27 Level 1 23 | . . 30 48 25 54 . . . . . 3 . . . . 29 . . . . . 7 . . . . . 11 . . . 85 18 72 Level 2 16 | . . . 13 75 . . . . . . . . . . . . . . . . . 37 56 . . . . 13 . 100 100 13 . . Level 3 17 | . . . . . . 100 . . . . . . . . . . . . . . . 48 44 . . . . 20 100 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . 1 6 . . 1 . . . . 3 . . . . 9 . . . . . . 2 . . . . 16 . . . 7 7 7 Investigation 9 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . 1 . . Extermination 11 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 4 . . . . 2 1 Reinforcement 16 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . . . 4 1 3 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison 11 | . . . 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 3 Intercept 9 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . 2 3 . Construction Impeded 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Distress Signals 10 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . 5 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 494 | . 6 23 34 12 9 1 8 . 4 13 12 2 5 . 7 31 14 4 32 9 . 25 17 15 2 . 7 92 11 2 10 17 35 35 Peak Tracking Total 14 | . 3 5 4 7 6 1 4 . 1 4 5 1 3 . 3 5 9 2 14 4 . 6 5 9 2 . 5 8 7 2 8 5 5 7 Tactical Retreats 32 | . . 1 7 2 . . 1 . . . . 1 . . . 3 1 . 1 . . 2 1 1 . . . 1 4 . 1 5 . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Traps Triggered 7 | . . . . 2 . 1 . . . . . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Machines Disabled 32 | . . . 2 1 . . . . . . 2 . . 1 . 2 . . . . . 5 . . . . . 4 2 . 1 . 12 . Max in Single Turn 2 | . . . 1 1 . . . . . . 2 . . 1 . 1 . . . . . 1 . . . . . 1 1 . 1 . 2 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison Relay 7 | . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Machines Accessed 47 | . 1 2 2 . 2 1 . . 4 . 5 . . . . 6 . . 3 . 2 . 1 . . 4 . 5 . 1 . 2 6 . Terminals 27 | . 1 2 1 . 2 1 . . . . 2 . . . . 5 . . . . 1 . 1 . . . . 4 . . . 2 5 . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . Total Hacks 141 | . 3 5 7 . 6 2 . . 29 . 16 . . . . 14 . . 6 . 3 . 2 . . 13 . 8 . 2 . 4 21 . Successful 86 | . 1 2 5 . 3 . . . 29 . 5 . . . . 7 . . 6 . 1 . . . . 13 . 4 . 1 . 1 8 . Failed 55 | . 2 3 2 . 3 2 . . . . 11 . . . . 7 . . . . 2 . 2 . . . . 4 . 1 . 3 13 . Catastrophic 19 | . 2 . 1 . 2 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 3 . 1 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . 1 5 . 4 . . . . . 7 . . . . 5 . . 1 . 1 . . . . . . 5 . 1 . . 9 . Terminals 76 | . 3 5 4 . 6 2 . . . . 10 . . . . 12 . . . . 1 . 2 . . . . 7 . . . 4 20 . Fabricators 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 3 . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . 2 . . 1 . Terminal Hacks 69 | . 1 1 2 . 3 . . . 29 . 3 . . . . 4 . . 6 . . . . . . 13 . 2 . . . 1 4 . Record 22 | . . . . . . . . . 11 . . . . . . . . . 6 . . . . . . 5 . . . . . . . . Part Schematic 13 | . . . . . 1 . . . 8 . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Zone Layout 6 | . . 1 1 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . Unlock Access 5 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . . 1 2 . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . 3 . Terminals 8 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 3 . Track 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Botnet 5 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . 2 2 . 2 1 . . . . 5 . . . . 6 . . . . 2 . 1 . . . . 5 . 1 . 1 5 . Full Trace Events 8 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . 1 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . . . 8 . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . 256 . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Used RIF Installer 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 33 | . . . . 4 . . . . . . . . . . . . . . . . . 12 . . . . . . 7 . 5 1 . 4 Machine Destruction 29 | . . . . 4 . . . . . . . . . . . . . . . . . 12 . . . . . . 7 . 5 1 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Attached 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 1 . . Robots Rewired 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Total Allies 5 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . 1 1 . . 1 . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . Highest-Rated Group 95 | . . . 8 8 . . 12 . . . . . . . . 49 . . . . . . . 95 48 . . . . . . . . . Highest-Rated Ally 49 | . . . 8 8 . . 12 . . . . . . . . 49 . . . . . . . 48 48 . . . . . . . . . Total Orders 23 | . . . . . . . . . . . . . . 1 3 1 . . 2 . . 6 2 . . . . 8 . . . . . . EXPLORE 18 | . . . . . . . . . . . . . . 1 1 1 . . 1 . . 5 2 . . . . 7 . . . . . . RETURN 5 | . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . . . . . 1 . . . . . . Ally Attacks 28 | . . . 2 3 . . 3 . . . . . . . . 8 . . . . . . . 12 . . . . . . . . . . Total Damage 628 | . . . 24 21 . . 42 . . . . . . . . 239 . . . . . . . 302 . . . . . . . . . . Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Robot Analysis Total 115 | . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . 2 . 1 . 2 . 2 3 . . 1 . . . . . 1 1 . . . . . . . . . Drone Launches 40 | . . . . . . . . . . . . . . 2 1 1 . . 2 . . 9 2 . . . . 23 . . . . . . Drone Recoveries 26 | . . . . . . . . . . . . . . . 2 . . . 2 . . 6 2 . . . . 14 . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Turns Passed 21524 | 59 173 747 697 352 256 145 584 583 601 806 766 827 551 715 447 974 518 417 669 354 87 1298 675 522 326 257 675 2353 671 252 239 808 1422 698 Spaces Moved 11320 | 43 119 345 215 154 142 87 307 363 264 597 471 617 372 456 267 460 290 230 371 181 49 586 274 275 204 158 405 755 356 188 158 662 685 214 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5194 | . . . . . . . 130 363 140 . . . . . . 137 290 230 371 181 49 586 274 275 204 158 405 611 . . . . 626 164 Legs 5062 | 39 119 345 215 154 142 87 177 . 124 597 471 617 372 456 267 323 . . . . . . . . . . . 144 356 27 . . . 30 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1060 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 158 662 59 20 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 180 180 150 150 160 120 120 120 120 120 155 125 120 160 160 160 166 166 166 152 152 152 152 152 105 120 106 106 106 145 120 Average Speed 146 | 113 120 153 174 180 180 150 154 160 145 120 127 120 128 155 135 141 160 160 160 166 166 167 159 152 152 152 152 172 147 116 106 108 155 154 Slowest Speed 260 | 120 120 240 180 180 180 150 200 160 200 120 150 120 155 155 155 180 160 160 166 166 166 186 186 152 152 152 155 190 210 180 106 156 260 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 3 26 28 30 37 43 3 46 66 81 77 18 61 59 87 54 16 53 58 88 40 3 83 5 43 43 60 57 26 37 7 31 24 62 5 Regions Visited 34 Branch Regions 19 Pre-discovered Areas 31 | . . . . . . . . 1 26 . . . . 1 . . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 9 | . . . 1 . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . . 1 1 . 1 . . . . Unknown Exits Taken 21 | 1 1 1 . . 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . . 1 1 1 1 . . . . . 1 1 . Scrap Searched 21 | . . . . . . . 1 2 . 1 . 2 3 1 4 . . 2 . . . . . . 1 . 4 . . . . . . . Spaces Dug 216 | . . . . . . . . . . 51 . . . . . 3 . . . . . . . . . . 19 11 125 . 1 3 3 . Terrain Destroyed 847 | . . . 10 6 . . 13 . 6 116 22 1 5 1 1 4 . 4 53 110 . 108 18 11 2 . 47 84 161 . 38 3 8 15 Melee 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . Projectile 128 | . . . . . . . . . 6 12 2 1 5 1 1 1 . 4 1 4 . 4 15 11 2 . 1 34 1 . 2 3 3 14 AOE 715 | . . . 10 6 . . 13 . . 104 20 . . . . . . . 52 106 . 104 3 . . . 46 50 160 . 36 . 4 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Gar Res Gar Res Qua Acc Total 14232 | 50 129 469 376 198 143 99 376 366 401 636 581 697 416 463 324 670 316 255 434 205 53 809 423 323 209 175 433 1329 430 224 204 723 883 410 Wait 943 | . . 30 36 1 . 6 20 . 70 7 32 53 12 . 34 66 8 14 16 4 . 157 60 . 1 . . 230 . 1 16 7 17 45 Move 11288 | 42 118 344 214 153 141 86 306 362 263 596 470 616 371 455 266 459 289 229 370 180 49 585 273 274 203 157 404 755 355 187 157 661 684 214 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 242 | 2 . 18 11 3 . 2 5 2 6 1 20 5 5 2 4 21 1 . 10 . 1 5 10 2 . 3 1 36 12 9 5 9 17 14 Fast Attach 203 | 6 . 6 5 1 1 1 8 . 4 1 7 4 4 1 . 12 1 . 7 . 2 3 12 1 . 5 2 35 10 8 3 7 27 19 Attach 155 | . . 6 4 4 . 3 5 . 7 4 6 1 1 . 1 8 1 . 5 2 . 2 5 2 . 2 3 38 10 2 1 3 8 21 Detach 17 | . . . . . . . 3 . . . . . . . . 1 . . . 1 . . . . . 1 . 3 . 3 . . 1 4 Swap 153 | . . 3 12 6 . . 2 . 4 2 7 4 1 1 2 14 3 . 2 5 1 12 7 . . 1 9 13 2 1 4 8 21 6 Drop 245 | . . 8 11 4 1 . 7 2 4 . 11 10 9 3 3 27 . . 18 . . 3 16 2 . 6 2 23 . 13 6 13 34 9 Fire 899 | . 11 54 83 16 . 1 18 . 42 25 24 4 13 1 13 54 13 12 6 13 . 40 39 25 5 . 12 192 37 . 12 15 57 62 Melee 35 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 17 11 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 10 | . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . 3 . . . . 2 Crush 8 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 3 . . . . . 2 Escape Stasis 13 | . . . . 10 . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Rewire 20 | . . . . . . . 2 . . . . . . . . . . . . . . . . 17 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage (discovered 2 exits: Mat / Gar) -9/Garrison -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac / *Upp x2 / Ext x2 / Gar) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Arm / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Tes x2 / Gar) -3/Garrison -3/Research -3/Garrison -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Discovered new exit (range 11) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 827 | -9/Materials | Discovered new exit (range 10) 842 | -9/Materials | Lost 4 parts (1p1n1u1w) 980 | -9/Materials | Entered Storage 1028 | -9/Storage | Identified exit to Materials 1310 | -9/Storage | Garrison activated, responded to threat 1328 | -9/Storage | Core integrity fell below 50% 1555 | -9/Storage | Identified exit to Garrison 1561 | -9/Storage | Build established: Scavenger-Mutant 1670 | -9/Storage | Garrison activated, responded to threat 1677 | -9/Storage | Entered Garrison 1677 | -9/Garrison | Accompanied by 1 ally 1712 | -9/Garrison | Triggered checkpoint 1760 | -9/Garrison | Garrison Relay disabled 1851 | -9/Garrison | Core integrity fell below 20% 1888 | -9/Garrison | Lost 4 parts (1n3w) 1924 | -9/Garrison | Build established: Mutant 2009 | -9/Garrison | Discovered new exit (range 12) 2029 | -9/Garrison | Entered Recycling 2071 | -9/Recycling | Spotter reported a threat 2073 | -9/Recycling | Spotter reported a threat 2100 | -9/Recycling | Spotter reported a threat 2103 | -9/Recycling | Spotter reported a threat 2136 | -9/Recycling | Spotter reported a threat 2138 | -9/Recycling | Spotter reported a threat 2153 | -9/Recycling | Spotter reported a threat 2156 | -9/Recycling | Spotter reported a threat 2180 | -9/Recycling | Spotter reported a threat 2183 | -9/Recycling | Spotter reported a threat 2189 | -9/Recycling | Spotter reported a threat 2190 | -9/Recycling | Spotter reported a threat 2195 | -9/Recycling | Spotter reported a threat 2209 | -9/Recycling | Spotter reported a threat 2276 | -9/Recycling | Discovered new exit (range 5) 2285 | -9/Recycling | Entered Factory 2285 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2405 | -7/Factory | Discovered new exit (range 7) 2430 | -7/Factory | Entered Lower Caves 2469 | -7/Lower Caves | Lost 4 parts (1n2u1w) 2744 | -7/Lower Caves | Spotted B-75 Beast 2769 | -7/Lower Caves | Destroyed B-75 Beast 2996 | -7/Lower Caves | Discovered new exit (range 12) 3014 | -7/Lower Caves | Entered another Lower Caves area 3099 | -7/Lower Caves | Build established: Scavenger-Tank 3275 | -7/Lower Caves | Learned location of Zion (-6) 3277 | -7/Lower Caves | Learned Factory stockpile data 3392 | -7/Lower Caves | Spotted B-75 Beast 3476 | -7/Lower Caves | Encountered a Warlord checkpoint 3574 | -7/Lower Caves | Discovered new exit (range 11) 3597 | -7/Lower Caves | Entered Data Miner 3597 | -7/Data Miner | Discovered new exit (range 6) 3628 | -7/Data Miner | Met Data Miner 3668 | -7/Data Miner | Learned location of Section 7 (-2) 3668 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3684 | -7/Data Miner | Received God Mode back door access code from Data Miner 3700 | -7/Data Miner | Interfaced with the Data Conduit 3880 | -7/Data Miner | Found Exp. Thermal Shield 3971 | -7/Data Miner | Lost 3 parts (2n1w) 4198 | -7/Data Miner | Entered Proximity Caves 4225 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4254 | -6/Proximity Caves | Build established: Scavenger-Gunner 4566 | -6/Proximity Caves | Learned Factory emergency access door positions 4752 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 4978 | -6/Proximity Caves | Discovered new exit (range 9) 5004 | -6/Proximity Caves | Entered Factory 5004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5007 | -6/Factory | Loaded intel: 273 machine locations 5309 | -6/Factory | Build established: Scavenger-Tank 5501 | -6/Factory | Identified exit to Lower Caves 5619 | -6/Factory | Lost 4 parts (1n2u1w) 5770 | -6/Factory | Entered Lower Caves 5792 | -6/Lower Caves | Identified exit to Lower Caves 5812 | -6/Lower Caves | Learned Factory interactive machine intel 5856 | -6/Lower Caves | Build established: Scavenger-Gunner 6039 | -6/Lower Caves | Encountered a Warlord checkpoint 6228 | -6/Lower Caves | Spotted B-75 Beast 6597 | -6/Lower Caves | Entered another Lower Caves area 6660 | -6/Lower Caves | Build established: Scavenger-Tank 7131 | -6/Lower Caves | Discovered new exit (range 5) 7148 | -6/Lower Caves | Entered Zion 7221 | -6/Zion | Learned Factory stockpile data 7228 | -6/Zion | Learned Factory security intel 7257 | -6/Zion | Discovered new exit (range 11) 7332 | -6/Zion | System corruption cleaned by Quarantine Array 7723 | -6/Zion | Found CR-A16's Pointy Stick 7800 | -6/Zion | Build established: Derelict-Gunner 7863 | -6/Zion | Entered Proximity Caves 7863 | -5/Proximity Caves | Accompanied by 2 allies 7912 | -5/Proximity Caves | Learned Factory security intel 7933 | -5/Proximity Caves | Learned Factory security intel 8086 | -5/Proximity Caves | Learned 8 Factory zone layouts 8204 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8295 | -5/Proximity Caves | Discovered new exit (range 13) 8310 | -5/Proximity Caves | Entered Factory 8310 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8311 | -5/Factory | Identified exit to Factory 8314 | -5/Factory | Loaded intel: 292 machine locations 8315 | -5/Factory | Loaded intel: 48 interactive machine locations 8352 | -5/Factory | Build established: Scavenger-Gunner 8368 | -5/Factory | Garrison activated, responded to threat 8415 | -5/Factory | Identified exit to Garrison 8888 | -5/Factory | Identified exit to Upper Caves 8888 | -5/Factory | Identified exit to Extension 9126 | -5/Factory | Build established: Scavenger-Tank 9136 | -5/Factory | Intercept squad dispatched 9151 | -5/Factory | Spotted Tracker 9165 | -5/Factory | Destroyed Tracker 9176 | -5/Factory | Found Exp. Phase Shifter 9213 | -5/Factory | Spotted Combat Programmer 9228 | -5/Factory | Destroyed Combat Programmer 9284 | -5/Factory | Entered Upper Caves 9326 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9412 | -5/Upper Caves | Destroyed 9 combat bots 9777 | -5/Upper Caves | Discovered new exit (range 15) 9800 | -5/Upper Caves | Ambushed by wild Derelicts 9802 | -5/Upper Caves | Entered another Upper Caves area 9824 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10083 | -5/Upper Caves | Learned Factory terminal intel 10153 | -5/Upper Caves | Encountered a Warlord checkpoint 10187 | -5/Upper Caves | Discovered new exit (range 15) 10219 | -5/Upper Caves | Entered Warlord 10272 | -5/Warlord | System corruption cleaned by Quarantine Array 10452 | -5/Warlord | Found Prototype Device 10452 | -5/Warlord | Identified Minesniffer Drone Bay 10460 | -5/Warlord | Found Minesniffer Drone Bay 10463 | -5/Warlord | Found Minesniffer Drone Bay 10489 | -5/Warlord | Discovered new exit (range 48) 10558 | -5/Warlord | Met Warlord 10569 | -5/Warlord | Warlord's base attacked by MAIN.C 10572 | -5/Warlord | Opened Warlord's prototype stash 10585 | -5/Warlord | Found Vortex Chain Reactor 10658 | -5/Warlord | Learned Research emergency access door positions 10660 | -5/Warlord | Learned Factory fabricator intel 10660 | -5/Warlord | Learned Armory terminal intel 10660 | -5/Warlord | Learned 4 Access zone layouts 10799 | -5/Warlord | Warlord forces counterattacked 10888 | -5/Warlord | Entered Proximity Caves 10890 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11165 | -4/Proximity Caves | Spotted B-86 Titan 11209 | -4/Proximity Caves | Discovered exit to Factory (range 12) 11233 | -4/Proximity Caves | Destroyed 8 combat bots 11242 | -4/Proximity Caves | Entered Factory 11242 | -4/Factory | Evolved 2 slots: Utility x2 11243 | -4/Factory | Identified exit to Research 11243 | -4/Factory | Identified exit to Armory 11245 | -4/Factory | Loaded intel: 304 machine locations 11246 | -4/Factory | Loaded intel: 20 terminal locations 11247 | -4/Factory | Loaded intel: 6 fabricator locations 11329 | -4/Factory | Identified exit to Garrison 11329 | -4/Factory | Entered Garrison 11330 | -4/Garrison | Loaded intel: 17 machine locations 11478 | -4/Garrison | Triggered checkpoint 11496 | -4/Garrison | Triggered checkpoint 11497 | -4/Garrison | Triggered checkpoint 11501 | -4/Garrison | Garrison Relay disabled 11787 | -4/Garrison | Triggered checkpoint 11826 | -4/Garrison | Garrison Relay disabled 11893 | -4/Garrison | Discovered new exit (range 8) 11984 | -4/Garrison | Triggered checkpoint 12038 | -4/Garrison | Destroyed 8 combat bots 12040 | -4/Garrison | Lost 3 parts (1p2u) 12230 | -4/Garrison | Discovered new exit (range 8) 12250 | -4/Garrison | Installed Relay Interface Framework 12288 | -4/Garrison | Build established: Scavenger-Gunner 12348 | -4/Garrison | Triggered checkpoint 12473 | -4/Garrison | Garrison Relay disabled 12564 | -4/Garrison | Triggered checkpoint 12565 | -4/Garrison | Discovered new exit (range 29) 12627 | -4/Garrison | Entered Factory 12629 | -4/Factory | Loaded intel: 282 machine locations 13102 | -4/Factory | Spotted B-86 Titan 13276 | -4/Factory | Discovered new exit (range 14) 13302 | -4/Factory | Entered Upper Caves 13374 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13421 | -4/Upper Caves | Build established: Scavenger-Tank 13425 | -4/Upper Caves | Learned Research emergency access door positions 13791 | -4/Upper Caves | Build established: Scavenger-Gunner 13799 | -4/Upper Caves | Discovered new exit (range 16) 13824 | -4/Upper Caves | Entered another Upper Caves area 13824 | -4/Upper Caves | Accompanied by 1 ally 13934 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14027 | -4/Upper Caves | Learned Research terminal intel 14144 | -4/Upper Caves | Discovered new exit (range 5) 14150 | -4/Upper Caves | Entered Zhirov 14150 | -4/Zhirov | Discovered new exit (range 3) 14181 | -4/Zhirov | Met Zhirov 14225 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14280 | -4/Zhirov | Found Alien Artifact 14280 | -4/Zhirov | Identified Integrated Dissipator 14280 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14299 | -4/Zhirov | Found Alien Artifact 14407 | -4/Zhirov | Entered Proximity Caves 14922 | -3/Proximity Caves | Spotted B-86 Titan 14959 | -3/Proximity Caves | Destroyed B-86 Titan 14984 | -3/Proximity Caves | Lost 7 parts (1p1n3u2w) 15049 | -3/Proximity Caves | Discovered exit to Research (range 8) 15082 | -3/Proximity Caves | Entered Research 15082 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15084 | -3/Research | Loaded intel: 106 machine locations 15085 | -3/Research | Loaded intel: 20 terminal locations 15116 | -3/Research | Found Quantum Capacitor 15477 | -3/Research | Destroyed 7 combat bots 15605 | -3/Research | Lost 8 parts (2n4u2w) 15889 | -3/Research | Found Exp. Signal Interpreter 16006 | -3/Research | System corruption reached 10% 16022 | -3/Research | Identified Transdimensional Reconstructor 16022 | -3/Research | Warped through subspace 16069 | -3/Research | Lost 3 parts (1p1u1w) 16644 | -3/Research | System corruption reached 30% 16794 | -3/Research | Identified exit to Testing 16832 | -3/Research | First assault squad dispatched 16894 | -3/Research | Destroyed 7 combat bots 16933 | -3/Research | Intercept squad dispatched 16952 | -3/Research | Spotted Tracker 17001 | -3/Research | Spotted Combat Programmer 17025 | -3/Research | Destroyed Combat Programmer 17051 | -3/Research | Lost 5 parts (3n1u1w) 17202 | -3/Research | Lost 3 parts (1u2w) 17299 | -3/Research | Lost 11 parts (1p2n1u7w) 17435 | -3/Research | Identified exit to Garrison 17435 | -3/Research | Entered Garrison 17436 | -3/Garrison | Loaded intel: 18 machine locations 17443 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 17499 | -3/Garrison | Triggered checkpoint 17553 | -3/Garrison | Triggered checkpoint 17577 | -3/Garrison | Garrison Relay disabled 17737 | -3/Garrison | Core integrity fell below 50% 17747 | -3/Garrison | Spotted B-86 Titan 17791 | -3/Garrison | Lost 14 parts (2p3n4u5w) 18001 | -3/Garrison | Crushed by falling debris 18014 | -3/Garrison | Garrison Relay disabled 18036 | -3/Garrison | Triggered checkpoint 18086 | -3/Garrison | Discovered new exit (range 12) 18104 | -3/Garrison | Identified exit to Research 18106 | -3/Garrison | Entered Research 18108 | -3/Research | Loaded intel: 113 machine locations 18247 | -3/Research | Identified exit to Garrison 18253 | -3/Research | Found Hvy. Insulated Plating 18256 | -3/Research | Found Hvy. Insulated Plating 18358 | -3/Research | Entered Garrison 18359 | -3/Garrison | Loaded intel: 22 machine locations 18392 | -3/Garrison | Triggered checkpoint 18399 | -3/Garrison | Garrison Relay disabled 18546 | -3/Garrison | Triggered checkpoint 18546 | -3/Garrison | Spotted B-86 Titan 18590 | -3/Garrison | Discovered new exit (range 8) 18597 | -3/Garrison | Entered Research 18597 | -2/Research | Warlord forces began assault on 0b10 18597 | -2/Research | Evolved 2 slots: Utility x2 18598 | -2/Research | Loaded intel: 111 machine locations 18666 | -2/Research | Spotted B-90 Cyclops 18687 | -2/Research | Spotted B-90 Cyclops 18696 | -2/Research | Borebot progress halted 18707 | -2/Research | Research machine network offline 18838 | -2/Research | Build established: Scavenger-Mutant 18884 | -2/Research | Spotted Striker 18889 | -2/Research | Spotted Striker 18891 | -2/Research | Destroyed Striker 18901 | -2/Research | Borebot progress halted 19084 | -2/Research | Spotted B-90 Cyclops 19098 | -2/Research | Borebot progress halted 19114 | -2/Research | Destroyed B-90 Cyclops 19118 | -2/Research | Discovered new exit (range 16) 19140 | -2/Research | Borebot progress halted 19168 | -2/Research | Borebot progress halted 19405 | -2/Research | Entered Quarantine 19406 | -2/Quarantine | Loaded intel: 68 machine locations 19426 | -2/Quarantine | Build established: Scavenger-Tank 19574 | -2/Quarantine | Garrison activated, responded to threat 19727 | -2/Quarantine | Cryocooling Duct disabled 19742 | -2/Quarantine | Ambient heat levels rising (+20) 19742 | -2/Quarantine | Non-combat units ordered to evacuate 19842 | -2/Quarantine | Found Alien Artifact 19842 | -2/Quarantine | Identified Subatomic Replicator 19920 | -2/Quarantine | Spotted Alpha 7 19928 | -2/Quarantine | Destroyed Alpha 7 19941 | -2/Quarantine | Found Prototype Ballistic Gun 19946 | -2/Quarantine | Found Prototype Energy Gun 19961 | -2/Quarantine | Used Subatomic Replicator to create Alien Launcher 20029 | -2/Quarantine | Identified Supercharged Sigix Terminator 20043 | -2/Quarantine | Found Alien Artifact 20043 | -2/Quarantine | Identified Stasis Generator 20062 | -2/Quarantine | Identified Multirail 20064 | -2/Quarantine | Identified Enh. Gamma Rifle 20173 | -2/Quarantine | Found Alien Artifact 20173 | -2/Quarantine | Identified Phase Redirector 20261 | -2/Quarantine | Discovered new exit (range 8) 20363 | -2/Quarantine | Found Alien Impact Weapon 20461 | -2/Quarantine | Found Alien Artifact 20461 | -2/Quarantine | Identified Core Reset Matrix 20461 | -2/Quarantine | Identified Core Stripper 20461 | -2/Quarantine | Used Core Reset Matrix 20465 | -2/Quarantine | Detected hypermatrix surge 20465 | -2/Quarantine | Sensed 1 artifact in vicinity 20510 | -2/Quarantine | Discovered new exit (range 10) 20585 | -2/Quarantine | Intercept squad dispatched 20591 | -2/Quarantine | Spotted Tracker 20592 | -2/Quarantine | Spotted Tracker 20610 | -2/Quarantine | Destroyed Tracker 20611 | -2/Quarantine | Spotted Combat Programmer 20612 | -2/Quarantine | Spotted Combat Programmer 20627 | -2/Quarantine | Destroyed Tracker 20646 | -2/Quarantine | Destroyed Combat Programmer 20664 | -2/Quarantine | Destroyed Combat Programmer 20677 | -2/Quarantine | Lost 4 parts (1n3u) 20691 | -2/Quarantine | Found Prototype Processor 20691 | -2/Quarantine | Identified Exp. Targeting Computer 20722 | -2/Quarantine | Found Prototype Energy Gun 20722 | -2/Quarantine | Identified Immobilizer 20827 | -2/Quarantine | Entered Access 20827 | -1/Access | Evolved 2 slots: Utility x2 21074 | -1/Access | Destroyed 7 combat bots 21076 | -1/Access | Lost 8 parts (4u4w) 21248 | -1/Access | Garrison activated, responded to threat 21321 | -1/Access | Lost 9 parts (1p1n4u3w) 21525 | -1/Access | Fired Supercharged Sigix Terminator 21525 | -1/Access | Destroyed self with Supercharged Sigix Terminator Last Messages --------------- 21521_ G-73 Enforcer unfolds itself. 21521_ Phase Gun destroyed. 21521_ Penetrated by Slug. 21523_ Dropped Quantum Rifle. 21525_ Supercharged Sigix Terminator expended. 21525_ Destroyed Unknown Leg. 21525_ Destroyed Lgt. Quantum Reactor. 21525_ Destroyed Hvy. Laser. 21525_ Destroyed Phase Gun. 21525_ G-73 Enforcer destroyed. 21525_ KE Penetrator destroyed. 21525_ Destroyed KE Penetrator. 21525_ Hvy. Machine Gun destroyed. 21525_ Destroyed Hvy. Machine Gun. 21525_ Adv. Heat Sink destroyed. 21525_ Destroyed Adv. Heat Sink. 21525_ Adv. Energy Well destroyed. 21525_ Destroyed Adv. Energy Well. 21525_ Centrium Leg destroyed. 21525_ Destroyed Centrium Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????? +????????? | | ????????????????????????????????????? #????????? | | ????????????????????????????????????# ##???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? =???????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????? ??? | | ??????????????????????????????????## | | ????????????????################### ! | | ?????? %!%g%%! | | ????????????????##########;;##### | | ????????????????????# g !* # ############# | | ????????????????????# %!@ = # #?????????? | | ????????????????????# !R|h* # #???????# | | ????????????????????# %! # #???? / ?? | | ????????????????????# " # #?? #???? | | ????????????????????# ""T"" # # ????? | | ????????????????????# """ # # ????????? | | ????????????????????####+######## % # [ #???? | | ???????????????????????# * %! %!! % + #???? | | ???????????????????????# %=######## # # | | ???????????????????????# % #??????# #??? ####? | | ???????????????????????#+##/#??????#%#???????????? | | ?????????????????????????? ??????# #???????????? | | ?????????????????????????? ??#### #???????????? | | ????????????????????????? ?+ #???????????? | | ????????????????????????? #### #???????????? | | ???????????????????????? #??# #???????????? | | ???????????????????????? #??# #???????????? | | ??????????????????????? " #??# #???????????? | | ???????????????????????""" #??# #???????????? | | ??????????????????????""" #??# #???????????? | | ?????????????????????? " #??# #???????????? | | ????????????????????? #??# #???????????? | | ????????????????????? ? #??# #???????????? | | ????????????????????######+#########%############# | | ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 205 Coolant Potential 65 Energy Generation 55 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Core Shielding 20 Propulsion Shielding 90 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Relay Coupler Types 142 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Supercharged Sigix Terminator Stasis Generator Phase Redirector Core Reset Matrix Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed PointyCooledArray Manual? 0 Play Time 03:30:51 Cumulative 501.5 hours Start 2020.09.19 @ 17:24:33 End 2020.09.20 @ 00:13:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 33 Types 21/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 090521fe-04bf-4c4d-ab97-fa433f943094