Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.16 @ 01:24:08 Player: Departed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2407) 2407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 5735 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 174 Friendly Fire -37 Cogmind --------- Core Integrity 284/700 Matter 281/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hardened Light Armor Plating Hardened Heavy Armor Plating Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Plasma Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Light Treads Wheel Wheel Advanced Targeting Computer Matter Filter Energy Filter Particle Charger Hardened Light Armor Plating Lightning Gun Precision Shock Rifle Plasma Cannon Plasma Cannon Gauss Rifle Shock Bomb Launcher Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 56 | 8 6 . 9 10 22 1 Power 8 | 1 . . 1 1 4 1 Engine 6 | 1 . . 1 1 3 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 13 | 4 1 . 2 2 4 . Treads 8 | 2 1 . 2 2 1 . Leg 1 | 1 . . . . . . Wheel 4 | 1 . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . 2 1 6 . Device 3 | . 1 . . . 2 . Storage 5 | 1 1 . 1 . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 . 1 1 2 . Artifact . | . . . . . . . Weapon 22 | 2 2 . 4 6 8 . Energy Gun 13 | 1 2 . 3 5 2 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 1 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 19 | . . . . 2 10 7 Power 4 | . . . . . 2 2 Propulsion 2 | . . . . . . 2 Utility 6 | . . . . . 3 3 Weapon 7 | . . . . 2 5 . Highest Loss Streak 7 | . . . . 1 3 7 Average Slot Usage (%) 95 | . 98 100 98 91 95 73 Engine 12 | . 14 14 11 15 10 5 Treads 16 | . 27 28 22 13 9 5 Wheel 2 | . . . . . 4 5 Device 5 | . 7 . . . 10 11 Storage 11 | . 14 14 11 9 12 10 Protection 15 | . 5 14 22 27 12 5 Energy Gun 15 | . 27 28 22 15 4 5 Energy Cannon 4 | . . . . . 10 10 Launcher 8 | . . . 9 11 12 . Naked Turns 21 | . . . . . . 21 Heaviest Build 93 | 10 30 30 59 69 93 93 Greatest Support 40 | 40 40 40 40 40 40 10 Greatest Overweight (x) 9 | . 1 . 1 3 9 9 Average Overweight (x) 1 | . . . . 2 3 4 Largest Inventory Capacity 18 | 6 10 10 12 12 18 18 Average Capacity 12 | 5 8 10 11 12 16 14 Most Carried 18 | 3 10 10 12 12 18 18 Average Carried 10 | 1 6 9 9 9 13 14 Final Capacity 18 | 6 10 10 12 12 18 4 Final Carried 18 | 1 9 10 12 12 18 4 Class Distribution -------------------- 58% | Tank 37% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1413 | 266 52 . 161 184 750 . Remotely . | . . . . . . . Salvage Created 2794 | . 270 57 367 489 1261 350 Parts 148 | . 21 1 21 33 64 8 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 56 | . 10 1 8 13 23 1 Guns 28 | . 8 1 8 5 6 . Cannons 12 | . . . . . 11 1 AOE 14 | . 2 . . 8 4 . Classes Destroyed 15 | . 5 . 2 2 5 1 Worker 15 | . 1 . . 2 12 . Builder 5 | . 1 . . 2 2 . Tunneler 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 4 | . 1 . 1 1 1 . Swarmer 16 | . 9 . 1 3 3 . Grunt 23 | . 1 1 4 4 13 . Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . 1 . . Sentry 6 | . . . 2 4 . . Hunter 3 | . . . . 1 2 . Programmer 4 | . . . . . 4 . Compactor 1 | . . . . . . 1 Best Kill Streak 11 | . 5 1 2 5 11 1 Combat Bots Only 4 | . 4 1 2 4 4 1 Max Kills in Single Turn 4 | . 2 1 1 2 4 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2670 | . 211 . 212 757 1196 294 Core 751 | . 55 . 31 249 203 213 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 78 92 54 . . Volleys Fired 137 | . 19 2 17 29 59 11 Largest 4 | . 2 2 3 3 4 3 Hottest 220 | . 90 90 135 139 220 215 Shots Fired 339 | . 38 4 44 70 152 31 Gun 194 | . 38 4 36 53 53 10 Cannon 87 | . . . . . 66 21 Launcher 58 | . . . 8 17 33 . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 145 | . . . . 15 109 21 Explosive 53 | . . . 8 17 28 . Electromagnetic 141 | . 38 4 36 38 15 10 Robot Hit Streak 30 | . 16 4 7 14 16 30 Robot Miss Streak 6 | . 2 . 2 2 6 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 233 | . 25 4 24 47 101 32 Core Hits 153 | . 13 2 15 32 83 8 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 7 | . . . . . 4 3 Impact . | . . . . . . . Slashing 7 | . . . . . 4 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6934 | . 517 65 584 1410 3794 564 Guns 1922 | . 367 65 365 450 665 10 Cannons 1825 | . . . . . 1320 505 Explosions 2925 | . 147 . 217 960 1601 . Melee 214 | . . . . . 165 49 Ramming 48 | . 3 . 2 . 43 . Kinetic . | . . . . . . . Thermal 2675 | . 147 . 38 155 1830 505 Explosive 2492 | . . . 179 925 1388 . Electromagnetic 1505 | . 367 65 365 330 368 10 Impact . | . . . . . . . Slashing 214 | . . . . . 165 49 Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 7 18 Average Corruption 6 | . . . . . 5 13 Corruption Purged . | . . . . . . . Effects 48 | . . . . . 36 12 Message Errors 11 | . . . . . 11 . Matter Fused 13 | . . . . . 11 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 2 . Alerts 1 | . . . . . . 1 Targeting Errors 14 | . . . . . 6 8 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 322 | . 15 . 47 31 229 . Projectiles 17 | . . . . . 17 . Explosions 241 | . 15 . 47 31 148 . Melee 64 | . . . . . 64 . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 339 | . 84 . . 132 123 . Shots 14 | . 3 . . 4 7 . Rammed 7 | . 1 . 1 . 5 . Targets Rammed 7 | . 1 . 1 . 5 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 651 | . 12 90 238 651 648 196 Average Temperature 156 | . 12 47 83 213 148 129 Received Heat Transfer 447 | . . . 69 72 306 . Effects 53 | . . . 2 32 19 . Shutdowns 16 | . . . . 12 4 . Energy Bleed 5 | . . . . 3 2 . Interference 9 | . . . 2 4 3 . Matter Decay 11 | . . . . 3 8 . Short Circuit 3 | . . . . 2 1 . Damage (minor) 4 | . . . . 3 1 . Damage (major) 2 | . . . . 2 . . Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 5 | . . . . . 5 . Heat Transferred 5302 | . 100 . 50 333 3819 1000 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 489 | . 277 57 211 489 452 54 Initial 57 | . . 25 6 40 57 54 Average 153 | . 119 24 80 264 188 41 Maximum Alert Level 2 | . 1 . 1 2 2 . Low Security (%) 65 | 100 75 100 94 29 53 100 Level 1 31 | . 24 . 5 55 44 . Level 2 3 | . . . . 14 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 2 1 8 . Investigation 4 | . . . 1 . 3 . Extermination 3 | . . . . . 3 . Reinforcement 4 | . . . 1 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 6 | . . . 1 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 12 2 15 19 36 6 Peak Tracking Total 6 | . 4 2 5 4 6 5 Tactical Retreats 3 | . . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 17 | . . . 3 3 11 . Max in Single Turn 6 | . . . 1 1 6 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 11 | . 2 . 2 3 4 . Terminals 7 | . 1 . 1 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 2 . 10 3 13 . Successful 20 | . 2 . 7 3 8 . Failed 8 | . . . 3 . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 1 . 5 3 7 . Fabricators 4 | . . . . . 4 . Repair Stations 7 | . . . 5 . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 . 3 3 4 . Record 1 | . . . . 1 . . Part Schematic 1 | . . . . . 1 . Recycling Unit Index 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 5 | . 1 . 1 1 2 . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 6 | . . . 4 . 2 . Scan Component 3 | . . . 2 . 1 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 5 | . . . 1 1 3 . Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Matter 168 | . . . . . 168 . Time 42 | . . . . . 42 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 3 | . . . 2 . 1 . Time 90 | . . . 64 . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 1 . . Highest-Rated Group 40 | . . 40 40 16 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 50 | . . 3 46 1 . . Total Damage 520 | . . 26 480 14 . . Kills 9 | . . 1 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4840 | 62 630 431 860 904 1817 136 Spaces Moved 2297 | 36 340 266 437 389 748 81 Core 47 | 3 . . . . . 44 Treads 2087 | 22 340 266 437 389 633 . Legs 7 | 7 . . . . . . Wheels 156 | 4 . . . . 115 37 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 180 150 50 Average Speed 183 | 134 160 160 177 202 206 112 Slowest Speed 240 | 160 180 160 180 220 240 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 60 55 28 33 27 42 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . 14 . . . Terrain Destroyed 358 | . 11 . 65 134 148 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 358 | . 11 . 65 134 148 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 2618 | 48 387 268 486 445 888 96 Wait 43 | . 5 . 15 6 17 . Move 2292 | 35 339 265 436 388 748 81 Hop . | . . . . . . . Pick Up 45 | 1 12 1 5 6 20 . Fast Attach 16 | 8 1 . 2 . 4 1 Attach 23 | . 1 . 2 7 13 . Detach 8 | 2 . . . 3 3 . Swap 17 | . 4 . 5 3 5 . Drop 23 | 2 5 . 3 3 10 . Fire 137 | . 19 2 17 29 59 11 Melee 7 | . . . . . 4 3 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 5 | . 1 . 1 . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 6) 542 | -10/Materials | Discovered new exit (range 12) 693 | -10/Materials | Entered Mines 693 | -10/Mines | Discovered new exit (range 8) 771 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 802 | -10/Mines | Learned location of 1 exit from Materials 814 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 930 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1124 | -10/Mines | Entered Materials 1124 | -9/Materials | Accompanied by 3 allies 1124 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1125 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Repaired Hvy. EM Pulse Gun 1533 | -9/Materials | Repaired Hvy. EM Pulse Gun 1950 | -9/Materials | Discovered new exit (range 11) 1984 | -9/Materials | Entered another Materials area 1984 | -8/Materials | Accompanied by 1 ally 1984 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2467 | -8/Materials | Build established: Tank 2861 | -8/Materials | Discovered new exit (range 15) 2888 | -8/Materials | Entered Factory 2888 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3293 | -7/Factory | Lost 3 parts (2u1w) 4297 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 4506 | -7/Factory | Repaired Wheel 4705 | -7/Factory | Sucked down chute 4705 | -7/Factory | Entered Waste 4720 | -7/Waste | EMP discharged 4720 | -7/Waste | System corruption reached 10% 4753 | -7/Waste | Spotted C-40 Crusher 4774 | -7/Waste | Destroyed C-40 Crusher 4778 | -7/Waste | Spotted C-40 Crusher 4778 | -7/Waste | Spotted C-40 Crusher 4801 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4804 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4807 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4810 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4817 | -7/Waste | Spotted C-40 Crusher 4820 | -7/Waste | EMP discharged 4837 | -7/Waste | Crushed by Compactor (1 part destroyed) 4838 | -7/Waste | Core integrity fell below 50% 4838 | -7/Waste | Spotted C-40 Crusher 4838 | -7/Waste | Spotted C-40 Crusher 4841 | -7/Waste | Self-destructed Last Messages --------------- 04804_ Gauss Rifle crushed. 04806_ System corrupted: Chainsword targeting data glitched. 04807_ Lrg. Storage Unit crushed. 04807_ Lightning Gun crushed. 04807_ Shock Bomb Launcher crushed. 04807_ Lgt. Nuclear Core crushed. 04807_ Deuterium Engine crushed. 04807_ Plasma Cannon crushed. 04807_ Heat Sink destroyed. 04809_ System corrupted: Matter fused (-7). 04810_ ALERT: Foreign system detected. Charging EMP. 04810_ Plasma Cannon crushed. 04810_ Coolant Injector crushed. 04810_ Mic. Nuclear Core crushed. 04810_ Chainsword crushed. 04813_ Mic. Nuclear Core crushed. 04820_ System corrupted (+4). 04825_ System corrupted: IFF burst signal emitted. 04827_ Acquired Broken Lgt. Fission Core. 04837_ Broken Lgt. Fission Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ???????######????# #??????????????????????? | | ???????# #????### ###??????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ?????### ######## CC ######## #????????????? | | ?????# CC @CC ????????? | | ?????# CC CCCC ????????? | | ?????# CC CC ????????? | | ?????# ?????????? | | ?????### ######## ######## ####?????????? | | ???????# #??????# #???????? #????????????? | | ???????# #??????# #?????????? #????????????? | | ???????# #??????# #????????????????????????? | | ?????### [ #??????# #????????????????????????? | | ?????# = #??????# #????????????????????????? | | ?????# *]!!#??????# #????????????????????????? | | ?????# ]=[#??????# #????????????????????????? | | ?????# *]!#??????# #????????????????????????? | | ?????### !#??????# #????????????????????????? | | #####??# #??????? #????????????????????????? | | #??# #??????? #????????????????????????? | | #??# #??????? ??????????????????????????? | | #### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | = #????????????????????????????????????? | | #### #????????????????????????????????????? | | #??# #????????????????????????????????????? | | #??# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyInsulationBattery Manual? 0 Play Time 01:06:35 Cumulative 35.4 hours Start 2021.12.12 @ 19:38:00 End 2022.01.16 @ 01:24:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 32 Explorer 15 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f199734-704f-4ad4-91c5-1c360f3cd611