Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:01:19

Player: SammyIsShy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (92)      460
Value Destroyed (2553)     2553
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (160)                160
              TOTAL SCORE: 4813

 Bonus
-------
High Alert Combat Kills    160

 Cogmind 
---------
Core Integrity             0/550
Matter                     242/300
Energy                     40/100
System Corruption          8%
Temperature                Cool (20)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Heat Sink
     Small Matter Pod (50)
  Advanced Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Utility Shielding
           Tractor Beam
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           Spread Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Carbon-fiber Leg
           Heat Sink
  Improved Heat Sink
     Small Battery
     Small Matter Pod
  Advanced Weight Redist. System
  Improved Sensor Array
           Tractor Beam
           EM Shotgun
           Grenade Launcher
           Missile Launcher
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             73   | 5   14  27  27  
  Power                    10   | 1   5   2   2   
    Engine                 8    | 1   5   1   1   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   3   13  8   
    Treads                 .    | .   .   .   .   
    Leg                    25   | 2   3   12  8   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   1   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   3   3   3   
    Device                 4    | .   2   1   1   
    Storage                1    | .   1   .   .   
    Processor              4    | .   .   2   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   3   9   14  
    Energy Gun             14   | .   1   6   7   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          7    | 2   1   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   
  Unidentified Prototypes  2    | .   1   1   .   
Parts Lost                 44   | .   4   17  23  
  Power                    7    | .   3   2   2   
  Propulsion               16   | .   .   8   8   
  Utility                  4    | .   .   1   3   
  Weapon                   17   | .   1   6   10  
  Highest Loss Streak      13   | .   2   4   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   91  93  92  
  Engine                   8    | .   13  10  2   
  Core                     2    | .   .   .   6   
  Leg                      29   | .   28  30  30  
  Device                   7    | .   10  8   2   
  Storage                  10   | .   11  11  9   
  Processor                8    | .   .   12  14  
  Energy Gun               11   | .   3   14  16  
  Ballistic Gun            11   | .   22  5   7   
Peak Build Rating          22   | 5   13  18  22  
  Average Rating           13   | 3   9   15  19  
  On Entrance              8    | .   5   13  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 6   34  35  38  
  Greatest Support         45   | 20  20  30  45  
  Greatest Overweight (x)  10   | .   1   10  8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   13  15  15  
  Most Carried             15   | 3   15  15  15  
  Average Carried          11   | 1   11  13  12  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 3   15  15  8   

 Class Distribution 
--------------------
 38% | Mutant
 36% | Scavenger-Mutant
 11% | Skirmisher
  7% | Scavenger-Gunner
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1356 | 254  387  305  410  
  Remotely                 .    | .    .    .    .    
Salvage Created            3145 | 40   656  1127 1322 
  Parts                    206  | 2    50   63   91   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           4    | .    3    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  66   | 1   10  22  33  
  Melee                    1    | .   .   1   .   
  Guns                     60   | 1   10  20  29  
  Cannons                  1    | .   .   .   1   
  AOE                      3    | .   .   .   3   
Classes Destroyed          11   | 1   5   3   2   
  Worker                   10   | .   4   5   1   
  Builder                  6    | .   .   3   3   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | .   2   .   1   
  Watcher                  6    | .   1   3   2   
  Swarmer                  12   | .   2   .   10  
  Grunt                    35   | 1   8   14  12  
  Brawler                  4    | .   .   2   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   13   | .   .   6   7   
  Specialist               1    | .   .   .   1   
Best Kill Streak           5    | 1   4   3   5   
  Combat Bots Only         4    | 1   3   3   4   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              1    | .   .   .   1   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        416  | 2    84   139  191  
  Missed                   112  | 1    19   37   55   
Damage Taken               4660 | 10   719  1566 2365 
  Core                     939  | .    158  231  550  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    .    87   
Core Remaining (%)         59   | 100  36   42   .    
Volleys Fired              266  | 1    70   104  91   
  Largest                  3    | 2    2    2    3    
  Hottest                  157  | 40   85   105  157  
Shots Fired                525  | 2    122  175  226  
  Gun                      520  | 2    122  175  221  
  Cannon                   2    | .    .    .    2    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  233  | 2    114  34   83   
  Thermal                  230  | .    8    115  107  
  Explosive                3    | .    .    .    3    
  Electromagnetic          59   | .    .    26   33   
  Robot Hit Streak         17   | 2    16   13   17   
  Robot Miss Streak        8    | .    4    3    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           366  | 2    83   123  158  
  Core Hits                213  | 2    38   48   125  
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    .    5    2    
    Burn                   7    | .    .    5    2    
Melee Attacks              8    | .    .    8    .    
  Impact                   6    | .    .    6    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5904 | 23   888  1962 3031 
  Guns                     4985 | 22   876  1771 2316 
  Cannons                  46   | .    .    .    46   
  Explosions               659  | .    .    .    659  
  Melee                    168  | .    .    168  .    
  Ramming                  46   | 1    12   23   10   
  Kinetic                  1970 | 22   801  352  795  
  Thermal                  2455 | .    75   1183 1197 
  Explosive                606  | .    .    .    606  
  Electromagnetic          659  | .    .    236  423  
  Impact                   168  | .    .    168  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    1    8    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    .    11   3    
    Message Errors         1    | .    .    1    .    
    Matter Fused           4    | .    .    3    1    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    3    1    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    .    5    11   
  Projectiles              .    | .    .    .    .    
  Explosions               11   | .    .    .    11   
  Melee                    5    | .    .    5    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      101  | .    .    .    101  
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             14   | 1    5    5    3    
  Kicked                   14   | 1    5    5    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        423  | .    18   262  423  
  Average Temperature      98   | .    7    47   131  
  Received Heat Transfer   1689 | 6    330  552  801  
  Effects                  11   | .    .    1    10   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           2    | .    .    .    2    
    Interference           6    | .    .    1    5    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       2    | .    .    2    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             20   | .    .    16   4    
  Heat Transferred         5663 | .    185  3138 2340 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             571  | 20  149 226 571 
  Initial                  76   | .   .   .   76  
  Average                  141  | .   30  105 353 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         78   | 100 100 98  25  
  Level 1                  7    | .   .   1   24  
  Level 2                  13   | .   .   .   49  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   2   6   6   
  Investigation            4    | .   1   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   3   1   
  Assault                  2    | .   .   .   2   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              99   | 1   14  35  49  
  Peak Tracking Total      7    | 1   3   4   7   
  Tactical Retreats        6    | .   .   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   1   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          18   | .   3   6   9   
  Terminals                14   | .   2   6   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                44   | .   8   16  20  
  Successful               34   | .   7   9   18  
  Failed                   10   | .   1   7   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                36   | .   7   16  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   .   5   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             26   | .   6   9   11  
  Record                   14   | .   4   5   5   
  Emergency Access Points  2    | .   .   .   2   
  Alert Level              2    | .   .   1   1   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              4    | .   1   1   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   
  Scan Component           3    | .   .   .   3   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       1    | .   1   .   .   
  Process                  1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   5   2   
  Full Trace Events        4    | .   .   3   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     52   | .   .   .   52  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          16   | .   16  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        1    | .   .   1   .   
  parse_system             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               6106 | 642  1874 1870 1720 
Spaces Moved               3278 | 680  954  749  895  
  Core                     271  | 268  .    1    2    
  Treads                   .    | .    .    .    .    
  Legs                     3007 | 412  954  748  893  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            151  | 92   170  188  144  
  Slowest Speed            550  | 120  190  550  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    
Exploration Rate (%)       45   | 15   59   53   53   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          25   | .    .    .    25   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      25   | .    .    .    25   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3929 | 689  1087 1020 1133 
  Wait                     203  | .    14   89   100  
  Move                     3275 | 679  953  748  895  
  Hop                      .    | .    .    .    .    
  Pick Up                  63   | 3    21   27   12   
  Fast Attach              11   | 5    2    1    3    
  Attach                   43   | .    6    20   17   
  Detach                   5    | .    1    2    2    
  Swap                     19   | .    6    6    7    
  Drop                     22   | .    9    10   3    
  Fire                     266  | 1    70   104  91   
  Melee                    8    | .    .    8    .    
  Ram                      .    | .    .    .    .    
  Kick                     14   | 1    5    5    3    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  366 | -11/Scrapyard | Discovered new exit (range 8)
  643 | -11/Scrapyard | Entered Materials
  644 | -10/Materials | Build established: Mutant
  894 | -10/Materials | Discovered new exit (range 14)
 1408 | -10/Materials | Discovered new exit (range 7)
 1438 | -10/Materials | Core integrity fell below 50%
 1512 | -10/Materials | Discovered new exit (range 4)
 1718 | -10/Materials | Build established: Scavenger-Mutant
 2063 | -10/Materials | Discovered new exit (range 16)
 2517 | -10/Materials | Entered another Materials area
 2517 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2860 | -9/Materials  | Discovered new exit (range 19)
 2982 | -9/Materials  | Identified exit to Storage
 3051 | -9/Materials  | Lost 3 parts (2n1w)
 3206 | -9/Materials  | Lost 4 parts (1n1u2w)
 3413 | -9/Materials  | Discovered new exit (range 3)
 3465 | -9/Materials  | Build established: Mutant
 3868 | -9/Materials  | Discovered new exit (range 16)
 4068 | -9/Materials  | Discovered new exit (range 12)
 4264 | -9/Materials  | Core integrity fell below 50%
 4310 | -9/Materials  | Lost 3 parts (1p1n1w)
 4379 | -9/Materials  | Identified exit to Materials
 4387 | -9/Materials  | Entered another Materials area
 4387 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 4592 | -8/Materials  | Discovered new exit (range 19)
 4639 | -8/Materials  | Repaired Aluminum Leg?
 4713 | -8/Materials  | Build established: Skirmisher
 4775 | -8/Materials  | Repaired Aluminum Leg?
 5170 | -8/Materials  | Lost 3 parts (2n1w)
 5342 | -8/Materials  | Garrison activated, responded to threat
 5527 | -8/Materials  | Lost 3 parts (1n1u1w)
 5587 | -8/Materials  | First assault squad dispatched
 5667 | -8/Materials  | Lost 3 parts (1p1n1w)
 5926 | -8/Materials  | Build established: Scavenger-Gunner
 6079 | -8/Materials  | Core integrity fell below 50%
 6088 | -8/Materials  | Crushed by falling debris
 6101 | -8/Materials  | Core integrity fell below 20%
 6106 | -8/Materials  | Crushed by falling debris
 6107 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06098_ G-50 Soldier overheating. <x2>
06100_ G-50 Soldier heat damages Hvy. Laser.
06100_ G-50 Soldier overheating.
06100_ Destroyed Lgt. Angular Momentum Engine.
06100_ G-50 Soldier destroyed.
06100_ Penetrated by Slug.
06104_ Ion Cannon severed.
06106_ The unstable cave ceiling collapses.
06106_ Crushed by falling debris.
06106_ Imp. Signal Interpreter destroyed.
06106_ System corrupted by crushing effect (+2).
06106_ Ion Cannon crushed.
06106_ Slug penetrates Wall.
06106_ Hvy. Assault Rifle destroyed.
[Achievement: First Step to Greatness]
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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| ??????????#  """ + x     %%=        #????????????? |
| ??????????#  """ ###    *% =#####   #????????????? |
| ??????????#      #?#    =!  #???## ##????????????? |
| ??????????#/     #?##    #  ###### #?????????????? |
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| ???????????#             @#!     # #?????????????? |
| ???????????#        g     #      # #?????????????? |
| ???????????###+####### != #      # ##########   #? |
| ???????????#      #??##%!##      #              #? |
| ???????????#      #???#!*##      #              #? |
| ???????????#      #???#  ##+######              +? |
| ???????????#      #???#                         #? |
| ???????????# "T"  #???#%[                       #? |
| ???????????#      #???#*%##+#################   #? |
| ?????????##############  #   ?????????????????  #? |
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| #     #                     #%  ! #?????????#  """ |
| # ""  #       #########     #     #?????????#  """ |
| # """ #       #???????##   ##     #???????###  """ |
| #  S"=+       #????????#   ##     #????  ??        |
| #     # #####/####?????#   ## """ ###              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
It's Just You
Librarian
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Risk Taker
Shopping List
Significant Disruption
Storm Trooper
Troublemaker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalWardroneAutogun
  Manual?         0
Play Time         03:11:51
  Cumulative      3.1 hours
  Start           2024.08.08 @ 23:53:34
  End             2024.08.11 @ 16:01:19
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 2c2d5829-c9a6-43b6-9ecd-fc3ec69c101c