Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 16:01:19 Player: SammyIsShy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (92) 460 Value Destroyed (2553) 2553 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 4813 Bonus ------- High Alert Combat Kills 160 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 40/100 System Corruption 8% Temperature Cool (20) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Small Matter Pod (50) Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Tractor Beam Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Spread Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Heat Sink Improved Heat Sink Small Battery Small Matter Pod Advanced Weight Redist. System Improved Sensor Array Tractor Beam EM Shotgun Grenade Launcher Missile Launcher Datajack [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 73 | 5 14 27 27 Power 10 | 1 5 2 2 Engine 8 | 1 5 1 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 26 | 2 3 13 8 Treads . | . . . . Leg 25 | 2 3 12 8 Wheel . | . . . . Hover 1 | . . 1 . Flight . | . . . . Utility 9 | . 3 3 3 Device 4 | . 2 1 1 Storage 1 | . 1 . . Processor 4 | . . 2 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 28 | 2 3 9 14 Energy Gun 14 | . 1 6 7 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 2 1 1 3 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 2 | . 1 1 . Parts Lost 44 | . 4 17 23 Power 7 | . 3 2 2 Propulsion 16 | . . 8 8 Utility 4 | . . 1 3 Weapon 17 | . 1 6 10 Highest Loss Streak 13 | . 2 4 13 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 91 93 92 Engine 8 | . 13 10 2 Core 2 | . . . 6 Leg 29 | . 28 30 30 Device 7 | . 10 8 2 Storage 10 | . 11 11 9 Processor 8 | . . 12 14 Energy Gun 11 | . 3 14 16 Ballistic Gun 11 | . 22 5 7 Peak Build Rating 22 | 5 13 18 22 Average Rating 13 | 3 9 15 19 On Entrance 8 | . 5 13 15 Naked Turns . | . . . . Heaviest Build 38 | 6 34 35 38 Greatest Support 45 | 20 20 30 45 Greatest Overweight (x) 10 | . 1 10 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 13 15 15 Most Carried 15 | 3 15 15 15 Average Carried 11 | 1 11 13 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 3 15 15 8 Class Distribution -------------------- 38% | Mutant 36% | Scavenger-Mutant 11% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1356 | 254 387 305 410 Remotely . | . . . . Salvage Created 3145 | 40 656 1127 1322 Parts 206 | 2 50 63 91 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 4 | . 3 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 66 | 1 10 22 33 Melee 1 | . . 1 . Guns 60 | 1 10 20 29 Cannons 1 | . . . 1 AOE 3 | . . . 3 Classes Destroyed 11 | 1 5 3 2 Worker 10 | . 4 5 1 Builder 6 | . . 3 3 Hauler 1 | . 1 . . Recycler 3 | . 2 . 1 Watcher 6 | . 1 3 2 Swarmer 12 | . 2 . 10 Grunt 35 | 1 8 14 12 Brawler 4 | . . 2 2 Duelist 1 | . . . 1 Sentry 13 | . . 6 7 Specialist 1 | . . . 1 Best Kill Streak 5 | 1 4 3 5 Combat Bots Only 4 | 1 3 3 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging 1 | . . . 1 Exploded 2 | . . . 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 416 | 2 84 139 191 Missed 112 | 1 19 37 55 Damage Taken 4660 | 10 719 1566 2365 Core 939 | . 158 231 550 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 87 | . . . 87 Core Remaining (%) 59 | 100 36 42 . Volleys Fired 266 | 1 70 104 91 Largest 3 | 2 2 2 3 Hottest 157 | 40 85 105 157 Shots Fired 525 | 2 122 175 226 Gun 520 | 2 122 175 221 Cannon 2 | . . . 2 Launcher 3 | . . . 3 Special . | . . . . Kinetic 233 | 2 114 34 83 Thermal 230 | . 8 115 107 Explosive 3 | . . . 3 Electromagnetic 59 | . . 26 33 Robot Hit Streak 17 | 2 16 13 17 Robot Miss Streak 8 | . 4 3 8 Penetration Max . | . . . . Secondary Targets 5 | . 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 366 | 2 83 123 158 Core Hits 213 | 2 38 48 125 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . 5 2 Burn 7 | . . 5 2 Melee Attacks 8 | . . 8 . Impact 6 | . . 6 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5904 | 23 888 1962 3031 Guns 4985 | 22 876 1771 2316 Cannons 46 | . . . 46 Explosions 659 | . . . 659 Melee 168 | . . 168 . Ramming 46 | 1 12 23 10 Kinetic 1970 | 22 801 352 795 Thermal 2455 | . 75 1183 1197 Explosive 606 | . . . 606 Electromagnetic 659 | . . 236 423 Impact 168 | . . 168 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 1 8 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . . 11 3 Message Errors 1 | . . 1 . Matter Fused 4 | . . 3 1 Heat Flow Errors 2 | . . 1 1 Energy Discharges 1 | . . 1 . Data Loss (minor) 4 | . . 3 1 Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . . 5 11 Projectiles . | . . . . Explosions 11 | . . . 11 Melee 5 | . . 5 . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 101 | . . . 101 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed 14 | 1 5 5 3 Kicked 14 | 1 5 5 3 Crushed . | . . . . Highest Temperature 423 | . 18 262 423 Average Temperature 98 | . 7 47 131 Received Heat Transfer 1689 | 6 330 552 801 Effects 11 | . . 1 10 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 6 | . . 1 5 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 2 | . . 2 . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 20 | . . 16 4 Heat Transferred 5663 | . 185 3138 2340 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 571 | 20 149 226 571 Initial 76 | . . . 76 Average 141 | . 30 105 353 Maximum Alert Level 2 | . . 1 2 Low Security (%) 78 | 100 100 98 25 Level 1 7 | . . 1 24 Level 2 13 | . . . 49 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 2 6 6 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 99 | 1 14 35 49 Peak Tracking Total 7 | 1 3 4 7 Tactical Retreats 6 | . . 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 3 6 9 Terminals 14 | . 2 6 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 44 | . 8 16 20 Successful 34 | . 7 9 18 Failed 10 | . 1 7 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 36 | . 7 16 13 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 1 | . 1 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 26 | . 6 9 11 Record 14 | . 4 5 5 Emergency Access Points 2 | . . . 2 Alert Level 2 | . . 1 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 4 | . 1 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . . 5 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Recycling Unit Hacks 1 | . 1 . . Process 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 5 2 Full Trace Events 4 | . . 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter 16 | . 16 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6106 | 642 1874 1870 1720 Spaces Moved 3278 | 680 954 749 895 Core 271 | 268 . 1 2 Treads . | . . . . Legs 3007 | 412 954 748 893 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 151 | 92 170 188 144 Slowest Speed 550 | 120 190 550 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 45 | 15 59 53 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile . | . . . . AOE 25 | . . . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3929 | 689 1087 1020 1133 Wait 203 | . 14 89 100 Move 3275 | 679 953 748 895 Hop . | . . . . Pick Up 63 | 3 21 27 12 Fast Attach 11 | 5 2 1 3 Attach 43 | . 6 20 17 Detach 5 | . 1 2 2 Swap 19 | . 6 6 7 Drop 22 | . 9 10 3 Fire 266 | 1 70 104 91 Melee 8 | . . 8 . Ram . | . . . . Kick 14 | 1 5 5 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 366 | -11/Scrapyard | Discovered new exit (range 8) 643 | -11/Scrapyard | Entered Materials 644 | -10/Materials | Build established: Mutant 894 | -10/Materials | Discovered new exit (range 14) 1408 | -10/Materials | Discovered new exit (range 7) 1438 | -10/Materials | Core integrity fell below 50% 1512 | -10/Materials | Discovered new exit (range 4) 1718 | -10/Materials | Build established: Scavenger-Mutant 2063 | -10/Materials | Discovered new exit (range 16) 2517 | -10/Materials | Entered another Materials area 2517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2860 | -9/Materials | Discovered new exit (range 19) 2982 | -9/Materials | Identified exit to Storage 3051 | -9/Materials | Lost 3 parts (2n1w) 3206 | -9/Materials | Lost 4 parts (1n1u2w) 3413 | -9/Materials | Discovered new exit (range 3) 3465 | -9/Materials | Build established: Mutant 3868 | -9/Materials | Discovered new exit (range 16) 4068 | -9/Materials | Discovered new exit (range 12) 4264 | -9/Materials | Core integrity fell below 50% 4310 | -9/Materials | Lost 3 parts (1p1n1w) 4379 | -9/Materials | Identified exit to Materials 4387 | -9/Materials | Entered another Materials area 4387 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4592 | -8/Materials | Discovered new exit (range 19) 4639 | -8/Materials | Repaired Aluminum Leg? 4713 | -8/Materials | Build established: Skirmisher 4775 | -8/Materials | Repaired Aluminum Leg? 5170 | -8/Materials | Lost 3 parts (2n1w) 5342 | -8/Materials | Garrison activated, responded to threat 5527 | -8/Materials | Lost 3 parts (1n1u1w) 5587 | -8/Materials | First assault squad dispatched 5667 | -8/Materials | Lost 3 parts (1p1n1w) 5926 | -8/Materials | Build established: Scavenger-Gunner 6079 | -8/Materials | Core integrity fell below 50% 6088 | -8/Materials | Crushed by falling debris 6101 | -8/Materials | Core integrity fell below 20% 6106 | -8/Materials | Crushed by falling debris 6107 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06098_ G-50 Soldier overheating. 06100_ G-50 Soldier heat damages Hvy. Laser. 06100_ G-50 Soldier overheating. 06100_ Destroyed Lgt. Angular Momentum Engine. 06100_ G-50 Soldier destroyed. 06100_ Penetrated by Slug. 06104_ Ion Cannon severed. 06106_ The unstable cave ceiling collapses. 06106_ Crushed by falling debris. 06106_ Imp. Signal Interpreter destroyed. 06106_ System corrupted by crushing effect (+2). 06106_ Ion Cannon crushed. 06106_ Slug penetrates Wall. 06106_ Hvy. Assault Rifle destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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