Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 13:59:39 Player: kaj Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (71) 355 Value Destroyed (2777) 2777 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9292 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 108/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Targeting Computer Core Analyzer Advanced Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Matter Compressor (250) Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Fission Core Fission Core Light Treads Light Treads VSS Leg Compact Wheel Matter Compressor Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Shock Absorption System Hacking Suite Tractor Beam Trap Reconfigurator Hypervelocity Gauss Rifle Heavy Machine Gun Gauss Cannon Heavy Flak Cannon Remote Datajack [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Core Analyzer Device Improved Component Analysis Suite Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 8 | . . . . . 2 2 2 . . . 2 . Weapon 2 | . . . . . . . . . . 2 . . Parts Attached 121 | 3 5 . . 2 9 28 27 4 9 16 15 3 Power 14 | . . . . . 1 4 3 . 1 1 3 1 Engine 8 | . . . . . 1 2 2 . . 1 1 1 Core 5 | . . . . . . 2 1 . 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 41 | 2 2 . . . 2 13 7 . 3 7 5 . Treads 11 | . 1 . . . 2 3 1 . 2 2 . . Leg 19 | . . . . . . 5 6 . 1 4 3 . Wheel 10 | 2 1 . . . . 5 . . . 1 1 . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 35 | . 1 . . 1 3 4 11 1 3 5 4 2 Device 8 | . . . . . . . 2 . 1 2 1 2 Storage 2 | . . . . 1 . . . . . 1 . . Processor 14 | . 1 . . . 2 3 5 1 . . 2 . Hackware 1 | . . . . . . . . . . . 1 . Protection 10 | . . . . . 1 1 4 . 2 2 . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 1 2 . . 1 3 7 6 3 2 3 3 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 21 | 1 2 . . . 2 6 4 3 2 1 . . Ballistic Cannon 8 | . . . . 1 . 1 2 . . 2 2 . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 59 | . . . . . . 19 5 . 11 7 12 5 Power 9 | . . . . . . 3 1 . 2 . 2 1 Propulsion 23 | . . . . . . 10 . . 4 2 6 1 Utility 17 | . . . . . . 3 3 . 3 3 2 3 Weapon 10 | . . . . . . 3 1 . 2 2 2 . Highest Loss Streak 12 | . . . . . . 12 3 . 9 3 12 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 90 100 100 100 95 97 96 100 88 89 73 25 Engine 5 | . 14 14 14 14 9 5 2 . . 5 1 . Treads 5 | . . . . . 13 11 4 . 9 7 . . Leg 8 | . . . . . . 7 14 26 11 7 12 . Wheel 10 | . 27 28 28 28 18 9 5 . . 5 4 . Device 1 | . . . . . . . . . 3 3 4 6 Storage 7 | . 14 14 14 14 9 7 6 6 6 5 4 . Processor 28 | . 13 14 14 14 19 37 38 40 35 23 25 12 Protection 3 | . . . . . 7 . 6 6 6 5 4 . Ballistic Gun 11 | . 20 28 28 23 9 14 6 13 12 10 . . Ballistic Cannon 3 | . . . . 4 8 . 5 . . 8 8 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 10 12 12 12 54 59 68 71 67 67 85 71 2 Greatest Support 92 | 20 26 26 26 26 26 92 67 67 67 16 30 6 Greatest Overweight (x) 5 | . . . . 2 2 5 4 . 4 5 4 . Average Overweight (x) 1 | . . . . . 1 1 2 . 2 4 3 . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 8 8 8 8 11 20 20 20 20 20 20 19 5 Most Carried 20 | 8 8 7 8 8 20 20 20 20 20 15 14 5 Average Carried 13 | 6 7 7 7 7 15 19 13 19 14 9 10 4 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 7 7 8 8 20 13 20 20 12 13 5 4 Class Distribution -------------------- 73% | Mutant 15% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Matter Collected 3085 | 230 196 92 154 110 42 636 772 85 441 314 13 . Remotely 108 | . . . . . . . 108 . . . . . Salvage Created 3303 | . 37 . . 163 74 1185 709 41 731 363 . . Parts 181 | . 1 . . 16 6 66 34 6 33 19 . . Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 5 32 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 53 | . 1 . . 6 1 15 11 1 13 5 . . Guns 46 | . 1 . . 6 1 13 6 1 13 5 . . Cannons 5 | . . . . . . . 5 . . . . . AOE 2 | . . . . . . 2 . . . . . . Classes Destroyed 15 | . 1 . . 2 1 9 2 . . . . . Worker 4 | . . . . . . 4 . . . . . . Builder 1 | . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 6 | . . . . . . 5 1 . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . . . . . 1 1 2 . . . . . Swarmer 9 | . . . . 4 . 4 . . 1 . . . Grunt 23 | . 1 . . 1 1 7 2 . 8 3 . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 6 | . . . . . . 1 3 . 1 1 . . Hunter 6 | . . . . . . . 4 . 2 . . . Programmer 6 | . . . . . . 2 1 1 1 1 . . Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 11 | . 1 . . 4 1 11 3 1 9 2 . . Combat Bots Only 9 | . 1 . . 4 1 4 3 1 9 2 . . Max Kills in Single Turn 6 | . 1 . . 2 1 6 1 1 1 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Hostile Shots Fired 811 | . 5 . . 25 5 252 151 . 113 54 150 56 Missed 263 | . 1 . . 4 1 78 60 . 28 18 54 19 Damage Taken 9369 | . 44 . . 184 67 2986 1379 . 1596 778 1669 666 Core 1883 | . . . . 47 . 406 89 . 137 54 585 565 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 16 | . . . . . . . . . . 16 . . Core Remaining (%) 81 | 100 . . . 81 100 42 . . 73 94 . . Volleys Fired 179 | . 8 . . 15 4 44 38 1 41 25 3 . Largest 2 | . 2 . . 2 2 2 2 2 2 2 2 . Hottest 105 | . 40 . . 40 77 85 105 60 63 63 101 . Shots Fired 341 | . 14 . . 30 8 88 76 2 69 50 4 . Gun 304 | . 14 . . 30 5 86 48 2 69 50 . . Cannon 36 | . . . . . 3 2 28 . . . 3 . Launcher . | . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . Kinetic 340 | . 14 . . 30 8 88 76 2 69 50 3 . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 37 | . 8 . . 5 5 15 17 1 37 16 4 . Robot Miss Streak 2 | . 2 . . 2 1 2 2 1 1 1 2 . Penetration Max 1 | . . . . . . 1 . . 1 . . . Secondary Targets 3 | . . . . 1 . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . 1 . . . Shots Hit Robots 267 | . 9 . . 18 5 66 59 1 64 42 3 . Core Hits 156 | . 3 . . 8 3 43 45 1 31 20 2 . Critical Kills 9 | . . . . . . 1 4 . 3 1 . . Critical Parts Destroyed 14 | . . . . . 1 1 5 . 3 4 . . Critical Strikes 24 | . . . . . 1 2 10 . 6 5 . . Destroy 23 | . . . . . 1 2 9 . 6 5 . . Blast 1 | . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5932 | . 109 . . 226 132 2077 1501 31 1234 590 32 . Guns 4393 | . 109 . . 226 45 1423 735 31 1234 590 . . Cannons 699 | . . . . . 87 26 554 . . . 32 . Explosions 818 | . . . . . . 606 212 . . . . . Melee . | . . . . . . . . . . . . . Ramming 22 | . . . . . . 22 . . . . . . Kinetic 5092 | . 109 . . 226 132 1449 1289 31 1234 590 32 . Thermal . | . . . . . . . . . . . . . Explosive 818 | . . . . . . 606 212 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 3 1 1 1 . 10 10 Average Corruption 2 | . . . . . . 2 1 1 1 . 6 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . . 4 8 . 1 . 4 7 Message Errors 3 | . . . . . . 2 . . . . . 1 Matter Fused 9 | . . . . . . 2 2 . . . 2 3 Heat Flow Errors 4 | . . . . . . . 2 . 1 . 1 . Energy Discharges 1 | . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 . . . 1 1 Misfires 1 | . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . . 77 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 77 | . . . . . . . 77 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . 2 1 1 . . . 2 . Impact 1 | . . . . . . 1 . . . . . . Kinetic 5 | . . . . . 2 . 1 . . . 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . 2 . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 210 | . . . . 6 36 17 210 6 150 31 119 . Average Temperature 22 | . . . . 6 20 7 35 4 22 9 39 . Received Heat Transfer 1437 | . 24 . . 48 36 504 78 . 408 300 39 . Effects 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Peak Influence 285 | . 52 19 . 115 53 285 273 . . 244 105 . Initial 214 | . . 19 . . . 2 55 . . 214 61 . Average 108 | . 18 19 . 98 24 137 127 . . 171 57 . Maximum Alert Level 1 | . . . . . . 1 1 . . 1 . . Low Security (%) 81 | 100 100 100 . 100 100 72 85 . . 48 100 . Level 1 18 | . . . . . . 27 14 . . 51 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . . . 2 8 6 . 1 1 2 . Investigation 5 | . 1 . . . 2 2 . . . . . . Extermination 3 | . . . . . . 1 1 . . . 1 . Reinforcement 13 | . 2 . . . . 4 5 . . 1 1 . Assault 1 | . . . . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Distress Signals 4 | . 1 . . . . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 5 . . 6 6 28 14 . 22 11 17 4 Peak Tracking Total 11 | . 2 . . 4 3 5 3 . 8 4 11 2 Tactical Retreats 9 | . . . . . . 4 . . 4 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Traps Triggered 8 | . 1 . . . . 1 1 . . 4 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Reconfigurated 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Machines Disabled 5 | . . . . . . 1 3 . . 1 . . Max in Single Turn 1 | . . . . . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Machines Accessed 18 | . 1 . 1 . 5 4 3 . . 2 2 . Terminals 16 | . 1 . . . 4 4 3 . . 2 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 32 | . 2 . 1 . 9 9 4 . . 3 4 . Successful 12 | . 1 . 1 . 4 2 1 . . 2 1 . Failed 20 | . 1 . . . 5 7 3 . . 1 3 . Catastrophic 6 | . . . . . 2 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . . . 1 . 2 8 2 . . 2 . . Terminals 30 | . 2 . . . 8 9 4 . . 3 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 . 3 2 1 . . 2 1 . Open DSF 2 | . . . . . . . 1 . . 1 . . Level Access Points 2 | . . . . . . 1 . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 4 4 2 . . 2 2 . Full Trace Events 3 | . . . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 38 | . . . . 38 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . Total Damage 42 | . . . . 42 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 2 . . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Turns Passed 6130 | 10 242 70 303 428 475 1414 934 259 365 783 660 187 Spaces Moved 3980 | 3 238 78 336 378 352 658 508 223 79 391 413 323 Core 232 | . . . . . . . . . . . 13 219 Treads 5 | . . . . . . 5 . . . . . . Legs 611 | . . . . . . 185 115 223 79 . 9 . Wheels 2997 | 3 238 78 336 378 352 468 393 . . 391 360 . Hover . | . . . . . . . . . . . . . Flight 135 | . . . . . . . . . . . 31 104 Fastest Speed 40 | 80 80 90 90 90 105 90 112 112 112 145 40 40 Average Speed 123 | 80 84 90 90 98 119 134 143 112 317 169 146 46 Slowest Speed 450 | 80 90 90 90 120 120 270 187 112 450 175 330 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 50 23 76 87 33 20 15 41 10 12 16 52 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . . . 1 Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 5 | . . . . 2 . . . 2 . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 54 | . . . . . . 8 45 . 1 . . . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . 8 . . . . . AOE 45 | . . . . . . 8 37 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Total 4880 | 10 266 77 336 403 401 1108 636 230 133 461 461 358 Wait 454 | 3 . . . 2 . 343 30 . 3 16 25 32 Move 3963 | 2 237 77 335 377 351 657 507 222 78 390 407 323 Hop 2 | . . . . . . . . . . . 2 . Pick Up 90 | . 7 . 1 3 23 16 23 1 1 12 3 . Fast Attach 31 | . 3 . . . 4 8 7 . . 4 3 2 Attach 64 | 1 . . . . 3 16 10 . 9 12 12 1 Detach 8 | 2 . . . . 1 1 . . . 1 3 . Swap 27 | 2 2 . . 2 2 4 10 4 . . 1 . Drop 59 | . 9 . . 4 13 17 11 2 . 1 2 . Fire 179 | . 8 . . 15 4 44 38 1 41 25 3 . Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met 8R-AWN 112 | -10/Materials | Discovered new exit (range 11) 196 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Entered Mines 254 | -10/Mines | Followed 8R-AWN into the Mines 267 | -10/Mines | Learned Materials emergency access door positions 289 | -10/Mines | Met a Derelict bent on vengeance 306 | -10/Mines | Build established: Mutant 319 | -10/Mines | Discovered new exit (range 5) 323 | -10/Mines | Entered Exiles 345 | -10/Exiles | Welcomed by 8R-AWN 361 | -10/Exiles | Met EX-HEX 389 | -10/Exiles | Met EX-BIN 400 | -10/Exiles | Aligned with FarCom system 401 | -10/Exiles | Given EX-Vault access code 422 | -10/Exiles | Opened EX-Vault 428 | -10/Exiles | Found Trap Reconfigurator 448 | -10/Exiles | Warned to stay clear of 0b10 Research branches 472 | -10/Exiles | Met EX-DEC 519 | -10/Exiles | Visited The Gauntlet 619 | -10/Exiles | Discovered new exit (range 10) 626 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 626 | -10/Exiles | Entered Mines 844 | -9/Mines | Assembled infested the area 856 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 893 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 902 | -9/Mines | Learned location of Zion (-7) 1050 | -9/Mines | Discovered new exit (range 5) 1054 | -9/Mines | Entered Materials 1054 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1429 | -8/Materials | Discovered new exit (range 16) 1529 | -8/Materials | Entered Factory 1529 | -7/Factory | Evolved 2 slots: Utility x2 1582 | -7/Factory | Garrison activated, responded to threat 2254 | -7/Factory | Identified exit to Factory 2397 | -7/Factory | Lost 5 parts (1p3n1w) 2940 | -7/Factory | Core integrity fell below 50% 2943 | -7/Factory | Entered another Factory area 2943 | -6/Factory | Evolved 2 slots: Utility x2 2970 | -6/Factory | Lost 12 parts (2p5n3u2w) 3460 | -6/Factory | Lost 3 parts (1p1u1w) 3856 | -6/Factory | Discovered new exit (range 6) 3877 | -6/Factory | Entered Lower Caves 3967 | -6/Lower Caves | Learned Factory stockpile data 4001 | -6/Lower Caves | Build established: Scavenger-Mutant 4003 | -6/Lower Caves | Learned Factory garrison access intel 4117 | -6/Lower Caves | Discovered new exit (range 14) 4136 | -6/Lower Caves | Entered another Lower Caves area 4141 | -6/Lower Caves | Ambushed by research squad 4197 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4293 | -6/Lower Caves | Lost 9 parts (1p4n3u1w) 4298 | -6/Lower Caves | Destroyed 9 combat bots 4438 | -6/Lower Caves | Discovered new exit (range 15) 4501 | -6/Lower Caves | Entered Factory 4501 | -5/Factory | Evolved 2 slots: Weapon x2 4503 | -5/Factory | Loaded intel: 4 garrison access locations 4523 | -5/Factory | Build established: Mutant 4950 | -5/Factory | Build established: Gunner 5132 | -5/Factory | Identified exit to Factory 5233 | -5/Factory | Lost 3 parts (1n2u) 5284 | -5/Factory | Entered another Factory area 5284 | -4/Factory | Evolved 2 slots: Utility x2 5576 | -4/Factory | Build established: Scavenger-Mutant 5926 | -4/Factory | System corruption reached 10% 5936 | -4/Factory | Discovered new exit (range 14) 5940 | -4/Factory | Lost 12 parts (2p6n2u2w) 5944 | -4/Factory | Core integrity fell below 50% 5944 | -4/Factory | Entered Upper Caves 5997 | -4/Upper Caves | Core integrity fell below 20% 6026 | -4/Upper Caves | Lost 3 parts (1n2u) 6131 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- World map updated: -3/Research. 06045_ System corrupted: Component data lost. 06065_ Slug penetrates Wall. 06065_ Penetrated by Slug. 06065_ Lgt. Angular Momentum Engine destroyed. 06065_ Slug penetrates Wall. 06065_ Imp. Component Analysis Suite destroyed. 06069_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 06071_ UGXOPKKQZOJ9O9:==6TLS5ABNDI>JL>S9QLA 06082_ Drone sends a signal. 06100_ Penetrated by Slug. 06100_ Slug penetrates Wall. 06115_ Slug penetrates H-77 Assassin. 06115_ Slug penetrates Wall. 06115_ Slug penetrates Earth. 06119_ Penetrated by Slug. 06119_ Slug penetrates Wall. 06125_ System corrupted: Matter fused (-5). 06131_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????######????????????????????????????????????? | | ?????### # #????????????????????????????????????? | | ?????# # #????????????????????????????????????? | | ?????## ### #????????????????????????????????????? | | ??????#### #????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ######?# ##????????????????????????????????????? | | #?# ##########################???????????? | | # # ### h ????????? | | ## h @ ????????? | | # ######### ############???????????????? | | # ####????# #??????????????????????????? | | # # #????# #??????????????????????????? | | ##### # # #????# #######????????????????????? | | ##?# # # #### #????# #????????????????????? | | ## #??# #????####### #????????????????????? | | # ## # ##?# #??????????????###????????????????? | | ## #?# #??????????????? #############???? | | # ##?# #???????????????# # #???? | | ####??# #???????????????# # #???? | | #### ##????# ############????# ####" %#???? | | ???## ##???# #????## ###"" ##### | | ????# #???# #?????# """""" | | ????# # #???########### ####### """ | | ????# #?????????????# " """ ##### | | ###?# ##????????????# """""" #???? | | ### #????????????######### """""" #???? | | # ## ###????????????????????# """"" #???? | | ### ##????????????????????# " "" ???# | | # ### #????????????????????# " "### ???# | | ## # #????????????????????# ""#??# ##??# | | # #????????????????????# ?? #???# | | ##????????????????????## ? #??# | | # #######??????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Resistance: EX 25 Evasion (%) 62 Targeting Accuracy 20 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionChainShielding Manual? 0 Play Time 00:55:36 Cumulative 165.4 hours Start 2024.07.11 @ 05:25:49 End 2024.07.11 @ 13:59:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 6b197d15-8260-40bc-83b3-df4c8ad3df6d